Protect is a map objective used throughout the Fire Emblem series.
Overview[]
'Protect' is a victory condition that requires that the player prevent an enemy from killing one or more specific Ally Units. Depending on the battle in question, the ally units in question may be combat-capable classes that can withstand an enemy assault for a number of turns and may even defeat some enemies, or they may be defenseless civilians at risk of being killed in one or two rounds of combat should they be attacked. If an Ally Unit that must survive is killed, a Game Over is triggered.
Protect is sometimes presented as an optional objective paired with other objectives. This is sometimes presented on maps with multiple Ally Units, and upon completing the map's primary objective, the player will receive bonuses depending on the number of Ally Units that survived.
In the scenario where 'Protect' is the primary objective, it is usually paired with other objectives, such as Survive, in which the player must keep the Ally Unit(s) alive for a set number of turns, or an objective such as Rout the Enemy or Defeat the Boss that require the defeat of certain or all enemy units.