Queen Lumera is the second chapter of Fire Emblem Engage.
Story[]
Queen Lumera talks about the world of Elyos, the fell dragon Sombron and how the Emblems were called on to stop him. She mentions the seal is fading as they land on Lythos Castle. Lumera welcomes Alear home and thanks the stewards for their duties. She also mentions the Corrupted and how Sombron used them in the war ages ago. She talks about how they have five emblem rings while the other six were sent to the other nations as a security measure. Lumera also mentions how the emblems awaken every thousand years and since Marth is awake, it is time for her to gather the rest of the emblem rings. Lumera mentions how Alear should protect others and brings them into a training battle. During the fight she brings out the Emblem of the Holy War, Sigurd. After the fight, Alear is given the Libération sword and a ring. While Alear accepts the sword he refuses the ring until they gets all their memories back.
Recruitment[]
Items[]
- Libération - Automatically at the end of chapter.
Enemies[]
Phase 1[]
Phase 2[]
- Lumera (Equipped with the Ring of the Holy Knight.)
- Axe Fighter
- Lance Fighter
- Archer
- Sword Cavalier x2
Enemies[]
Phase 1[]
Phase 2[]
- Lumera (Equipped with the Ring of the Holy Knight.)
- Axe Fighter
- Lance Fighter
- Archer
- Sword Cavalier x2
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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It's suggested to take out the archer first before moving to the axe fighter and Lumera. After which, lure the enemies in and make sure Vander stays out of Lumera's range when she engages with Sigurd.