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{{Chapterinfobox
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{{Needimage}}{{Chapterinfobox
|title = The Rainbow Sage
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|title = Rainbow Sage
|game = [[Fire Emblem: Fates]]
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|game = [[Fire Emblem Fates]]
|objective = Rout
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|objective = Rout the enemy
|number of allowed units = 14
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|number of allowed units = [[Corrin]] + 13
 
|units gained = None
 
|units gained = None
|boss name =General }}
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|boss name = [[General]]|pre = [[Leo (Chapter)|Leo]]|next = [[Fort Dragonfall (Chapter)|Fort Dragonfall]]}}
   
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{{Quote|With help from [[Leo]], the group returns to [[Notre Sagesse]]. They undergo several challenges to meet the [[Rainbow Sage]], who has already granted [[Xander]] his power.|Opening Narration}}
'''The Rainbow Sage''' (虹の賢者 ''Niji no kenja'') is Chapter 19 of [[Fire Emblem: Fates]] in the Birthright Version.
 
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'''Rainbow Sage''' (虹の賢者 ''Niji no kenja'') is Chapter 19 of ''[[Fire Emblem Fates]]'' in the Birthright Version. This chapter takes place in the [[Sevenfold Sanctuary]].
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==Script==
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The script for this chapter can be found [[Rainbow Sage (Birthright)/Script|here]].
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==Strategy==
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{{subjective}}
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Players must navigate through the many buildings via the staircases in each one. Traversing through a staircase does not cost any movement, but the amount of tiles you can move after using one is dependent on how far the unit(s) traveled on the way to the staircase. This means if a unit that could move six tiles was next to a staircase and used it, when they appear at the next staircases they can move five spaces away from it. Travel between staircases cannot be used if a unit is blocking the staircase.
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Before starting the chapter, it is important to look at all enemy stats first. This is because these units are extremely odd compared to others found anywhere else in a typical ''Fire Emblem'' scenario.
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* The left side of the map mostly consists of units with no [[Defense (stat)|Defense]], but extremely high [[Resistance]] for their classes. These units are [[General]]s, [[Maid]]s, [[Mechanist]]s, [[Sniper]]s, and unarmed [[Adventurer]]s.
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* The right side of the map is the opposite, no Resistance but high amounts of Defense. These units are [[Basara]], [[Onmyoji]], [[Merchant]]s, [[Hero (class)|Hero]]es, and [[Master of Arms]].
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* At the middlemost room where the two halves of the map connect again, you will find two [[Great Master]]s with no [[Strength]] but high [[Magic]]. Both are wielding [[Steel Naginata]], so they will mostly deal little to no damage, but recover high amounts of health to their allies if need be. The [[Master Ninja]] sacrifice all but the speed bonus from wielding [[Dagger (weapon type)|Shuriken]] to having extremely high [[Skill]], meaning they are unlikely to ever miss even when at a weapon disadvantage.
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The final room contains two pairs of [[Guard Stance]] [[Swordmaster]]/[[Berserker]] combos. The Berserkers have maximum [[Attack]], so they are likely to kill anyone they come in contact with, but also sacrifice all but the Berserkers' base [[HP]], so they will die almost immediately thanks to their terrible defensive ability. The Swordmasters have nearly maximum speed, making them likely to double all but other Swordmasters, but at the expense of their Skill statistic, meaning their attacks almost never connect, even when at weapon advantage. At the sides of the boss [[General]] are two stationary Spear Masters with rock bottom offensive stats but maximum HP. One wields a [[Dual Naginata]], the other a [[Bolt Naginata]]. The boss General has completely normal stats (for a boss General) and remains stationary as well.
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All other stats each unit has are normal for their level and class, so normal strategy and warning signs are applied as need be.
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After the chapter is completed, [[Corrin]]'s [[Yato]] will be upgraded to the Noble Yato, increasing its stats and granting a +2 bonus to [[Strength]] and [[Speed]] as long as Corrin has the weapon in their inventory.
   
 
==Items==
 
==Items==
 
===Dropped Items===
 
===Dropped Items===
* [[Master Seal]]
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* [[Chest Key]] x2
* [[Bloom Festal]] x2
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* [[Silver Katana]]
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* [[Silver Club]]
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* [[Flame Shuriken]]
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* [[Bolt Naginata]]
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* [[Master Seal]] x2
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* [[Bloom Festal]]
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* [[Rabbit Spirit]]
   
 
===Chest Items===
 
===Chest Items===
* [[Misfortune and Sin]]
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* [[Hexing Rod]]
* [[Autumn Festal]]
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* [[Wane Festal]]
   
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==Trivia==
{{Stub}}
 
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*Almost all the shades have at least one stat that is reversed from their best stat; e.g enemy [[Sniper]]s with no defense but high [[resistance]].
{{Chap|[[Prince Leo of Nohr]]|[[Black Dragon Fortress]]}}
 
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*This map is reused in [[Rainbow Sage (Conquest)|Chapter 11]] of the ''Conquest'' route and [[Rainbow Sage (Revelation)|Chapter 15]] of the ''Revelation'' route.
 
{{FE14}}
 
{{FE14}}
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[[Category:Fates Chapters]]
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[[Category:Chapters]]

Revision as of 04:08, 8 August 2019

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“With help from Leo, the group returns to Notre Sagesse. They undergo several challenges to meet the Rainbow Sage, who has already granted Xander his power.”
—Opening Narration

Rainbow Sage (虹の賢者 Niji no kenja) is Chapter 19 of Fire Emblem Fates in the Birthright Version. This chapter takes place in the Sevenfold Sanctuary.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Players must navigate through the many buildings via the staircases in each one. Traversing through a staircase does not cost any movement, but the amount of tiles you can move after using one is dependent on how far the unit(s) traveled on the way to the staircase. This means if a unit that could move six tiles was next to a staircase and used it, when they appear at the next staircases they can move five spaces away from it. Travel between staircases cannot be used if a unit is blocking the staircase.

Before starting the chapter, it is important to look at all enemy stats first. This is because these units are extremely odd compared to others found anywhere else in a typical Fire Emblem scenario.

The final room contains two pairs of Guard Stance Swordmaster/Berserker combos. The Berserkers have maximum Attack, so they are likely to kill anyone they come in contact with, but also sacrifice all but the Berserkers' base HP, so they will die almost immediately thanks to their terrible defensive ability. The Swordmasters have nearly maximum speed, making them likely to double all but other Swordmasters, but at the expense of their Skill statistic, meaning their attacks almost never connect, even when at weapon advantage. At the sides of the boss General are two stationary Spear Masters with rock bottom offensive stats but maximum HP. One wields a Dual Naginata, the other a Bolt Naginata. The boss General has completely normal stats (for a boss General) and remains stationary as well.

All other stats each unit has are normal for their level and class, so normal strategy and warning signs are applied as need be.

After the chapter is completed, Corrin's Yato will be upgraded to the Noble Yato, increasing its stats and granting a +2 bonus to Strength and Speed as long as Corrin has the weapon in their inventory.

Items

Dropped Items

Chest Items

Trivia

  • Almost all the shades have at least one stat that is reversed from their best stat; e.g enemy Snipers with no defense but high resistance.
  • This map is reused in Chapter 11 of the Conquest route and Chapter 15 of the Revelation route.