—Opening Narration
Raise the Standard (掲げよ旗をKakageyo hata o) is Chapter 1-6 of Fire Emblem: Radiant Dawn, composed of two Stages. It is the first chapter with Micaiah in command of the Daein Liberation Army and also the first with Jill, Tauroneo, and Zihark on your team. The battle takes place in Terin, where the commander of the Begnion forces is Laverton. During the second stage of the chapter, Laverton attempts to sacrifice village citizens to convince the Liberation Army to surrender, but Fiona and the knights of Marado rescue the children, allowing the Liberation Army to continue the battle.
You can Talk to Fiona with Micaiah, but it does not result in Fiona being recruited. However, if Fiona is defeated in battle, the player will lose the game.
Info
Stage 1
- Enemy Initial Units: 13 (Easy Mode), 14 (Normal and Hard Modes)
- Affinity: Water
Stage 2
- Enemy Initial Units: Occupying Army: 22 (Easy Mode), 33 (Normal/Hard Mode) Maradoan Army: 7 (Easy Mode), 8 (Normal/Hard Mode)
Enemy Reinforcement
Stage 1
- Two thunder mages, an archer, two armored sword, one armored axe and two pegasus, spread all around the map on turn 1.
- Two pegasus knight on the left side on turn 2.
- Two pegasus knight on the right side on turn 3 (just a little over where you begin)
- Two pegasus knight to the left of where you begin on turn 6.
- Three pegasus knight and 2 soldiers near the priest and to the right of it, when the units near the priest moves.
Stage 2
- Four horse knights, two archer knights and a priest on the upper-left side on turn 5.
- Three axe knights, on the upper-right side on turn 6.
Base
Bargains
Base Conversations
Name | Value | Requirement | Obtain |
---|---|---|---|
Outside the Village | *** | - | You get 1000 Gold |
Kurth | *** | - | You get the skill Renewal |
Bonus Experience
Stage 1:
- Clear: (Easy/Normal = 600) (Hard = 300)
- Turn Bonus (10): (Easy/Normal = 300) (Hard = 150)
Stage 2:
- Clear: (Easy/Normal = 800) (Hard = 400)
- Turn Bonus (15): (Easy/Normal = 400) (Hard = 200)
- Allied units experience
- Marado Army Survived per unit: (Easy/Normal = 200) (Hard = 100)
- Prisoner Survived per unit: (Easy/Normal = 200) (Hard = 100)
Items
Stage 1
- Steel Sword (Enemy Armor Sword)
- Hammer (Enemy Armor Axe)
- Steel Lance (Enemy Soldier)
- Arms Scroll (9 east, 7 north in the grass one square left between rocks)
- Coin (18 east, 10 north in the grass near by a tree)
Stage 2
- Paragon (Enemy Laverton)
- Red Gem (Enemy Sword Knight)
- Master Seal 6-7 east 12-13 north (Hidden Treasure)
- Master Seal (from 2nd ballista, 4 south, 1 west)
- Steel Lance / Javelin (steal from an Enemy, the one you can steal depends on which he uses)