
A screenshot of heroes sorted by Rarity.
Rarity is an indicator assigned to each hero in Fire Emblem Heroes which determines their starting stats and unlockable skills. Each hero has a range of rarities from 1✯ to 5✯. Heroes obtained through summoning method have a range of rarities from 3✯ to 5✯.
Unlock Potential
Rarities lower than 5✯ can be increased by the Unlock Potential option available in game. Originally, the unit needed toreach a minimum of Level 20 to Unlock Potential, but the requirement was removed in version 2.9.0. The player then expends a set amount of Hero Feathers and either Badges or Great Badges to increase the unit's rarity. If the Unit has merged with a Unit of the same rarity, thus having a bonus level, the maximum required Feathers to upgrade drops a slight amount. Upon raising their rarity, the unit resets to Level 1 and has all of their stats reset to its base. Only SP and Acquired skills do not reset upon raising their rarity.
Increase | Required materials |
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1✯ → 2✯ | 5 Badges that match the Hero's attribute color 20 Hero Feathers |
2✯ → 3✯ | 10 Badges that match the Hero's attribute color 200 Hero Feathers |
3✯ → 4✯ | 20 Badges that match the Hero's attribute color 2,000 Hero Feathers |
4✯ → 5✯ | 20 Great Badges that match the Hero's attribute color 20,000 Hero Feathers |
Playable | Kiran - Alfonse - Sharena - Anna - Gustav - Henriette* - Ash¥ - Bruno* - Veronica - Nifl - Fjorm¥ - Gunnthrᥠ- Hríd¥ - Ylgr - Múspell - Surtr - Laegjarn - Laevatein - Helbindi - Eir¥ - Hel¥ - Líf¥ - Thrasir¥ - Loki - Thórr¥ - Peony¥ - Mirabilis¥ - Plumeria¥ - Triandra¥ - Freyr* - Freyja¥ - Reginn¥ - Ótr¥ - Fáfnir* - Dagr¥ - Nótt¥ - Eitri¥ | |
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Non-playable | Feh - Fehnix - Askr - Letizia - Embla - Elm - Hvergel - Menja - Angrboða - Alfaðör - Alfrik - Billingr - Dvalinn - Grer |
(‡)indicates a Hero that is obtained via Tempest Trials
(¥)indicates a Hero that is only available in Legendary and Mythic Hero Summoning Focuses
(‡) indicates a Hero that is obtained via Tempest Trials
(*) indicates a Hero that is currently only available as a Special Hero
(¥) indicates a Hero that is only available in Legendary and Mythic Hero Summoning Focuses
Book I/VI | Askr | Breidablik - Fólkvangr - Fensalir - Nóatún - Glitnir - Horn of Opening |
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Embla | Élivágar - Valaskjálf - Hliðskjálf - Körmt - Fang of Closure | |
Book II | Nifl | Leiptr - Blizzard - Gjöll - Sylgr - Frostbite Breath - Nifl's Bite |
Múspell | Laevatein - Níu - Sinmara - Býleistr - Flamelick Breath - Flame of Múspell | |
Book III | Hel | Lyfjaberg - Sökkvabekkr - Ífingr - Hel's Reaper |
Book IV | Ljósálfheimr | Flower of Joy - Flower of Ease |
Dökkálfheimr | Flower of Sorrow - Flower of Plenty - Nightmare Horn | |
Book V | Niðavellir | Lyngheiðr - Lofnheiðr - Hreiðmarr - Gramr - Járngreipr - Scalding Breath - Grim Brokkr |
Jötunheimr | Skinfaxi - Hrímfaxi | |
Ásgarðr | Thökk - Mjölnir |
Coliseum | Arena Duel - Arena Assault - Allegiance Battle - Resonant Battle - Summoner Duels | |
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Aether Keeps | Aether Raids - Aether Resort | |
Story Maps | Chain Challenge - Squad Assault - Tactics Drills - Blessed Gardens - Heroic Ordeals | |
Training Tower | Stratums | |
Events | Voting Gauntlet - Tempest Trials - Tap Battle - Grand Conquests - Forging Bonds - Røkkr Sieges - Lost Lore - Hall of Forms - Mjölnir's Strike - Frontline Phalanx - Pawns of Loki - Heroes Journey | |
Special Maps | Hero Battle - Grand Hero Battle - Bound Hero Battle - Legendary Hero Battle - Mythic Hero Battle - Events - Trials - Special Training - Rival Domains - Relay Defense - Limited Hero Battle |
Terminology | Hero - Summon - Inherit Skill - Rarity - Buff - Debuff - Support - Weapon Refinery - Blessing - Combat Manual | |
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Misc. | Order of Heroes - Múspellflame - Gullinkambi - Brísingamen - Gullinbursti - Steam Unit - Curse Directive - Twilit Runes - Book 3 Theme Song - Flower of Ice - Feh Pass | |
Choose Your Legends | Choose Your Legends Event - CYL1 Results - CYL2 Results - CYL3 Results - CYL4 Results - CYL5 Results - CYL6 Results |
Character | Affinity - Aid - Asset and Flaw - Attack - Attack Speed - Biorhythm - Charm - Constitution - Crest - Defense - Holy Blood - HP - Leadership - Level - Luck - Magic - Maximum Hit Points - Movement - Movement Star - Follow-up Critical Multiplier - Relative Power - Resistance - Skill - SP - Speed - Strength - Weapon Level - Weight | |
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Weapon | Cost - Cost Per Use - Critical Rate - Hit% - HP Cost - Might - Range - Star Rank - Usage - Weapon Attributes - Weapon effectiveness - Weapon Experience - Weapon Level - Weapon Type - Weight |