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It has been suggested that this article or section be moved to [[::Reason (skill)|Reason (skill)]].

The reason given was: It's named "Reason (level)" in game, not "Reason Prowess (level)".
There may be discussion about this move at this page's talk page.

Reason is a Skill introduced in Fire Emblem: Three Houses.

Overview[]

Reason is a skill that increases the stats of a character wielding reason magic. Their Hit Rate, Evade and Critical Avoid increases based on the tier of the skill. In Three Hopes, total damage increases by a percentage based on the tier of the skill.

The skill improves in Three Houses as the character gains weapon ranks in Reason.

In Three Hopes, the Mage, Warlock, Dark Mage, and Gremory classes all have Reason as a mastery ability. The skill improves as a character reaches the appropriate mastery level of each class, with each Reason totaling with previous versions learned, granting up to Level 3.

Stats[]

Fire Emblem: Three Houses[]

Name Activation Capacity
Reason Lv 1 FE16
Reason
Passive
(100%)
-
Effects Grants Hit +7, Avo +5, and Crit Avo +5 when using black magic or dark magic.
Users Learned by: getting E+ in Reason.


Name Activation Capacity
Reason Lv 2 FE16
Reason
Passive
(100%)
-
Effects Grants Hit +10, Avo +6, and Crit Avo +6 when using black magic or dark magic.
Users Learned by: getting D+ in Reason.


Name Activation Capacity
Reason Lv 3 FE16
Reason
Passive
(100%)
-
Effects Grants Hit +13, Avo +7, and Crit Avo +7 when using black magic or dark magic.
Users Learned by: getting C+ in Reason.


Name Activation Capacity
Reason Lv 4 FE16
Reason
Passive
(100%)
-
Effects Grants Hit +16, Avo +8, and Crit Avo +8 when using black magic or dark magic.
Users Learned by: getting B+ in Reason.


Name Activation Capacity
Reason Lv 5 FE16
Reason
Passive
(100%)
-
Effects Grants Hit +20, Avo +10, and Crit Avo +10 when using black magic or dark magic.
Users Learned by: getting A+ in Reason.


Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity
Reason Lv 1 FE16
Reason Lv 1
Passive
(100%)
-
Effects When a tome is equipped: increases damage to enemies by 10%.
Users Learned by all units at Mage Mastery Rank 2 or Warlock Mastery Rank 2

Learned by all male units except Byleth at Dark Mage Mastery Rank 2

Learned by all female units except Shez and Arval at Gremory Mastery Rank 2

Notes Totals with additional Reason learned.

Name Activation Capacity
Reason Lv 2 FE16
Reason Lv 2
Passive
(100%)
-
Effects When a tome is equipped: increases damage to enemies by 20%.
Users Learned by all units at Mage Mastery Rank 2 or Warlock Mastery Rank 2

Learned by all male units except Byleth at Dark Mage Mastery Rank 2

Learned by all female units except Shez and Arval at Gremory Mastery Rank 2

Notes Totals with additional Reason learned.

Name Activation Capacity
Reason Lv 3 FE16
Reason Lv 3
Passive
(100%)
-
Effects When a tome is equipped: increases damage to enemies by 30%.
Users Learned by all units at Mage Mastery Rank 2 or Warlock Mastery Rank 2

Learned by all male units except Byleth at Dark Mage Mastery Rank 2

Learned by all female units except Shez and Arval at Gremory Mastery Rank 2

Notes Totals with additional Reason learned.

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