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R Duel Infantry is a type A passive skill introduced in Fire Emblem Heroes exclusive to infantry units in the Green pool; designed to augment Arena scoring.

By default, R Duel Infantry functions identically to HP +5. However, as long as the user is at a 5★ rarity and at level 40, it also alters the character's scoring characteristics for Arena modes to act as if the character had a base stat total of 160-170; depending on skill level.

It can be learned without inheriting by Helbindi (Seaside Scourge).

Stats[]

Name Activation SP
FEH Red Duel Infantry 1.png R Duel Infantry 1 Passive 70
Effects -
Users Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.

(Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Notes -

Name Activation SP
FEH Red Duel Infantry 2.png R Duel Infantry 2 Passive 150
Effects -
Users Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.

(Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Notes -

Name Activation SP
FEH Red Duel Infantry 3.png R Duel Infantry 3 Passive 300
Effects -
Users Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.

(Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Notes -

Name Activation SP
FEH Red Duel Infantry 4.png R Duel Infantry 4 Passive 300
Effects -

If unit is 5*, level 40 and a Legendary or Mythic Hero, and unit’s stats total to less than 175, treats unit’s stats as 175 in modes like Arena. If unit is 5*, level 40, not a Legendary or Mythic Hero and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Users -


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