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Repel is a Type B passive skill introduced in Fire Emblem Heroes.

Overview

A skill only available to melee infantry units; Repel combines the movement potential of Knock Back with damage reduction tied to the user's speed. As long as the user is faster than their opponent; Repel reduces damage from attacks and area of effect Special attacks like Blazing Wind by a percentage equal to the difference between their stats multiplied by 2/3/4 based off the skill level. This offers a maximum of 20/30/40% damage reduction if the user is 10 points faster. In addition; if the user initiates combat; the foe is pushed backwards 1 space after combat.

This skill is only available without inheritance for Larcei.

Stats

Fire Emblem Heroes

Name Activation SP
FEH Repel 1.png Repel 1 In combat 60
Effects If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage equal to difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.
Users Larcei
Notes Only inheritable by melee infantry units

Name Activation SP
FEH Repel 2.png Repel 2 In combat 120
Effects If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage equal to difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.
Users Larcei
Notes Only inheritable by melee infantry units

Name Activation SP
FEH Repel 3.png Repel 3 In combat 240
Effects If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage equal to difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
Users Larcei
Notes Only inheritable by melee infantry units

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