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Resist Monsters is a Skill that debuted in Fire Emblem Warriors: Three Hopes.

Overview[]

Resist Monsters is a multiple-leveled skill that is attached to certain battalions. Equipping these battalions grants both extra protection against damage from and an advantage against monsters for as long as that battalion has endurance.

Stats[]

Name Activation Capacity
FEW3H Resist Monsters Lv 3
Resist Monsters Lv 3
Passive -
Effects Grants one tier greater advantage against monsters. Reduces damage from them by 50%.
Users Empire Physickers, Kingdom Physickers, Alliance Physickers


Name Activation Capacity
FEW3H Resist Monsters Lv 4
Resist Monsters Lv 4
Passive -
Effects Grants one tier greater advantage against monsters. Reduces damage from them by 55%.
Users Empire Holy Magic Users, Kingdom Priests, Alliance Physicians


Name Activation Capacity
FEW3H Resist Monsters Lv 5
Resist Monsters Lv 5
Passive -
Effects Grants one tier greater advantage against monsters. Reduces damage from them by 60%.
Users Seiros Sacred Monks, Black Eagle Exorcists, Blue Lion Chaplains, Golden Deer Preservers, Church Soldiers


Name Activation Capacity
FEW3H Resist Monsters Lv 6
Resist Monsters Lv 6
Passive -
Effects Grants one tier greater advantage against monsters. Reduces damage from them by 65%.
Users Hevring Prayer Troops, Cethleann Monks


Name Activation Capacity
FEW3H Resist Monsters Lv 7
Resist Monsters Lv 7
Passive -
Effects Grants one tier greater advantage against monsters. Reduces damage from them by 70%.
Users Essar Research Group


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