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{{Chapterinfobox
{{Chapterinfobox|title = Reunion at Dawn<br>(Insert Chapter Image here)|game = [[Fire Emblem: Three Houses]]|number of allowed units = [[Byleth]] and [[Claude]]|boss name = [[Pallardó]]|script =[[Chapter Script]] |pre = [[To War (Verdant Wind)]]|next = [[The Alliance Leader's Ambitions]]|objective = Defeat the enemy commander}}{{Quote|[insert quote or opening narration here]}}'''Reunion at Dawn''' is the first chapter of the Verdant Wind route, accessed when Byleth chooses the [[Golden Deer]] house. In this chapter, [[Byleth]] is reunited with [[Claude]] and the rest of the Golden Deer.
 
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|title = Reunion at Dawn<br> [[File:FE3HCh13Map.jpg|250px|center]]
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|jap_name ={{Hover|再会の夜明け|Saikai no Yoake}}
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|game = [[Fire Emblem: Three Houses]]
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|number of allowed units = [[Byleth]] and [[Claude]]
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|boss name = [[Pallardó]]
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|script =
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|pre = [[To War (Verdant Wind)]]
  +
|next = [[The Alliance Leader's Ambitions]]|
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objective = Defeat the enemy commander}}
  +
{{Quote|[insert quote or opening narration here]}}
  +
'''Reunion at Dawn''' is the first chapter of the Verdant Wind route, accessed when Byleth chooses the [[Golden Deer]] house. In this chapter, [[Byleth]] is reunited with [[Claude]] and the rest of the Golden Deer.
 
==Synopsis==
 
==Synopsis==
 
A mysterious voice urges [[Byleth]] to wake from slumber. When Byleth awakes, they find themselves in a village near the base of [[Garreg Mach Monastery]]. A villager answers Byleth's questions and tells them that they it is the [[Etheral Moon]] of the year 1185 and the day before the millennium festival. Byleth sets out for the monastery despite the villager's warnings about bandits.
 
A mysterious voice urges [[Byleth]] to wake from slumber. When Byleth awakes, they find themselves in a village near the base of [[Garreg Mach Monastery]]. A villager answers Byleth's questions and tells them that they it is the [[Etheral Moon]] of the year 1185 and the day before the millennium festival. Byleth sets out for the monastery despite the villager's warnings about bandits.
   
Inside the monastery Byleth encounters [[Claude]]. Claude chastises Byleth for oversleeping while also commenting that a new dawn is coming. After having a small meal, Claude asks Byleth indirectly to help him deal with a gang of thieves near the monastery. As Byleth and Claude battle the thieves, the Golden Deer come to their aid, and at the end of the battle they are reunited. Byleth learns that the [[Leicester Alliance]] is divided between those who support the [[Adrestian Empire]] and those against it. Claude says that the infighting is necessary because of the Empire at their door.
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Inside the monastery Byleth encounters [[Claude]]. Claude, while happy to see them, mildly chastises Byleth for oversleeping while also commenting that a new dawn is coming. After having a small meal, Claude asks Byleth indirectly to help him deal with a gang of thieves near the monastery. As Byleth and Claude battle the thieves, the Golden Deer come to their aid, and at the end of the battle they are reunited. Byleth learns that the [[Leicester Alliance]] is divided between those who support the [[Adrestian Empire]] and those against it. Claude says that the infighting is necessary because of the Empire at their door.
  +
  +
After a some catching up, they head deeper in the church where some thieves are hiding out. With the arrival of the other Golden Deer, they take out the thieves. The reunion party is moved to the cathedral where Claude suggests to make the [[Garreg Mach Monastery]] the base of operations. The rest of the [[Golden Deer]] then reveal that Claude is the leader of the alliance and that he plans to take down the empire. Of course they all offer their help. Byleth joins up too although their ultimate goal is to find [[Rhea]].
  +
  +
The teachers and the [[Knights of Seiros]] eventually return to help fight the empire. They apologise for leaving the monastery in ruins and help to fix it up. [[Seteth]] also decides to seek out some craftsman to help as well.
 
==Initial enemies==
 
==Initial enemies==
 
Thief=20
 
Thief=20
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Brawler=4
 
Brawler=4
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  +
Total enemies=39 in Maddening mode
   
 
==Reinforcements==
 
==Reinforcements==
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==Items==
 
==Items==
  +
* Chest Key x3
Chest Key x3, Door Key x2, Concoction x3, Bullion x4, Elixir, Antitoxin x2, Silver Sword, Hexlock Shield, Leather Shield, Blessed Bow
 
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* Door Key x2
 
  +
* Concoction x3
Defeating [[Pallardó]]: Speed Ring.
 
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* Bullion x4
 
  +
* Elixir
'''Left Upper Chest''': [[Armorslayer]]
 
  +
* Antitoxin x2
 
  +
* Silver Sword
'''Middle Upper Chest''': [[Silver Lance]]
 
  +
* Hexlock Shield
 
  +
* Leather Shield
'''Right Upper Chest''': [[Cursed Ahiya Sword]]
 
  +
* Blessed Bow
 
 
* Defeating [[Pallardó]]: Speed Ring.
'''Lower Right Chest''': [[Axe of Ukonvasara]]
 
 
* '''Left Upper Chest''': [[Armorslayer]]
 
* '''Middle Upper Chest''': [[Silver Lance]]
 
* '''Right Upper Chest''': [[Cursed Ashiya Sword]]
 
* '''Lower Right Chest''': [[Axe of Ukonvasara]]
   
 
==Strategy==
 
==Strategy==
 
{| class="notice notice-compact" cellspacing="0" cellpadding="0"
 
{| class="notice notice-compact" cellspacing="0" cellpadding="0"
 
|[[File:Secret_Book_(Artwork).png|link=https://fireemblem.fandom.com/wiki/File:Secret_Book_(Artwork).png|41x41px]]
 
|[[File:Secret_Book_(Artwork).png|link=https://fireemblem.fandom.com/wiki/File:Secret_Book_(Artwork).png|41x41px]]
|<div style="margin-left: 10px"><b style="color:#ceb766; font-family: times; font-size: 130%">Subjective:</b> The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.
+
|<div style="margin-left: 10px"><b style="color:#ceb766; font-family: times; font-size: 130%">Subjective:</b> The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.</div>
</div>
 
 
|}
 
|}
  +
Because of Claude's new Wyvern Lord class, he gains a weakness to bows while mounted. Although he is a spectacular unit, it's important to make sure you dismount and utilize forests to dodge enemy attacks, particularly early on. Because Byleth and him are the only units available for the first two turns, surviving is of paramount importance, and thus reducing the damage taken by enemy archers will help him.
[insert strategy text here]
 
  +
  +
At the start of Turn 3, Lorenz and Ignatz will appear to the left of the starting position. If they are using their "canonical" cavalry and archer classes respectively, they can greatly help relieve stress from Claude/Byleth by picking off enemies as they advance. To the right, Leonie and Hilda will appear. They can also help relieve stress, but due to the lack of a barrier, the enemy Assassin General can be dangerous. Make sure they advance carefully and ideally reunite with the others before they can be targeted.
  +
  +
It is wise to direct your troops to the left of the stairs leading to the boss, as when you get close enough, Raphael, Lysithea and Marianne will arrive at the top-left corner (assuming the camera is facing the same direction as Claude and Byleth at the start). This is important, as Marianne is likely the only healer out of all of the Golden Deer characters, and her assistance can be invaluable. Due to Lysithea and Marianne's fragile defense, Raphael should be used to cut a path back to the main group. Alternatively, you could go around and meet up with them on the other side. A third option is to go around and rush the boss, but this is not advisable, as it will begin a time limit and make getting all the chests harder.
  +
  +
Due to the high concentration of enemy units toward the center of the map, drawing them out with your tankier characters is advisable. From there, ranged attackers can be used to pick off dangerous threats, and the enemy archers can be dealt with by using your melee units.
   
 
{{FE16}}
 
{{FE16}}

Revision as of 00:07, 24 February 2020

“[insert quote or opening narration here]”

Reunion at Dawn is the first chapter of the Verdant Wind route, accessed when Byleth chooses the Golden Deer house. In this chapter, Byleth is reunited with Claude and the rest of the Golden Deer.

Synopsis

A mysterious voice urges Byleth to wake from slumber. When Byleth awakes, they find themselves in a village near the base of Garreg Mach Monastery. A villager answers Byleth's questions and tells them that they it is the Etheral Moon of the year 1185 and the day before the millennium festival. Byleth sets out for the monastery despite the villager's warnings about bandits.

Inside the monastery Byleth encounters Claude. Claude, while happy to see them, mildly chastises Byleth for oversleeping while also commenting that a new dawn is coming. After having a small meal, Claude asks Byleth indirectly to help him deal with a gang of thieves near the monastery. As Byleth and Claude battle the thieves, the Golden Deer come to their aid, and at the end of the battle they are reunited. Byleth learns that the Leicester Alliance is divided between those who support the Adrestian Empire and those against it. Claude says that the infighting is necessary because of the Empire at their door.

After a some catching up, they head deeper in the church where some thieves are hiding out. With the arrival of the other Golden Deer, they take out the thieves. The reunion party is moved to the cathedral where Claude suggests to make the Garreg Mach Monastery the base of operations. The rest of the Golden Deer then reveal that Claude is the leader of the alliance and that he plans to take down the empire. Of course they all offer their help. Byleth joins up too although their ultimate goal is to find Rhea.

The teachers and the Knights of Seiros eventually return to help fight the empire. They apologise for leaving the monastery in ruins and help to fix it up. Seteth also decides to seek out some craftsman to help as well.

Initial enemies

Thief=20

Archer=3

Assassin=3

Brawler=4

Total enemies=39 in Maddening mode

Reinforcements

Though the battle begins with only Claude and Byleth, as the battle progresses, more of the original Golden Deer join in the fight. On turn 3 Lorenz and Ignatz enter from the northwest corner of the map while Hilda and Leonie enter from in the southwest. On turn 5, Raphael, Lysithea, and Marianne will join from the Northeast.

When you beat Pallardó for the first time he will spawn in a random direction (north or south) with 1 thief and 1 brawler while heading for the leftmost exit.

Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.

Because of Claude's new Wyvern Lord class, he gains a weakness to bows while mounted. Although he is a spectacular unit, it's important to make sure you dismount and utilize forests to dodge enemy attacks, particularly early on. Because Byleth and him are the only units available for the first two turns, surviving is of paramount importance, and thus reducing the damage taken by enemy archers will help him.

At the start of Turn 3, Lorenz and Ignatz will appear to the left of the starting position. If they are using their "canonical" cavalry and archer classes respectively, they can greatly help relieve stress from Claude/Byleth by picking off enemies as they advance. To the right, Leonie and Hilda will appear. They can also help relieve stress, but due to the lack of a barrier, the enemy Assassin General can be dangerous. Make sure they advance carefully and ideally reunite with the others before they can be targeted.

It is wise to direct your troops to the left of the stairs leading to the boss, as when you get close enough, Raphael, Lysithea and Marianne will arrive at the top-left corner (assuming the camera is facing the same direction as Claude and Byleth at the start). This is important, as Marianne is likely the only healer out of all of the Golden Deer characters, and her assistance can be invaluable. Due to Lysithea and Marianne's fragile defense, Raphael should be used to cut a path back to the main group. Alternatively, you could go around and meet up with them on the other side. A third option is to go around and rush the boss, but this is not advisable, as it will begin a time limit and make getting all the chests harder.

Due to the high concentration of enemy units toward the center of the map, drawing them out with your tankier characters is advisable. From there, ranged attackers can be used to pick off dangerous threats, and the enemy archers can be dealt with by using your melee units.