Revival Stones are a gameplay mechanic introduced in Fire Emblem Engage.
Overview[]
Revival Stones are bonus health possessed by boss characters and other key enemies. They are signified by a diamond icon next to their health indicator, and some enemies possess more than one. When a unit in possession of a Revival Stone has their their HP reduced to zero, the individual combat will end as though the unit died, and the attacking unit that reduced their HP to zero will receive an experience reward equivalent to an enemy's defeat. However, after battle, the defeated unit regains full health and has any present status conditions such as Poison or Break cleared. Any damage overflow is not transferred to the new health bar.
The Engage Attack of the Bracelet of the Ancestor, Divine Blessing, grants a Revival Stone to a target ally.
Certain boss characters who are engaged with a Dark Emblem have a unique purple variant of a Revival Stone. When one is broken, the Dark Emblem goes on a rampage, which grants the foe access to additional skills or weapons.
Trivia[]
- The Revival Stones function similarly to the extra health bars of Demonic Beasts in Fire Emblem: Three Houses.
Gallery[]
Original Weapons | Libération - Obscurité - Wille Glanz - Caladbolg - Georgios - Fólkvangr - Brionac - Venomous - Représailles - Fensalir - Fragarach - Ukonvasara - Revanche - Nóatún - Lendabair - Misericorde - Cinquedea - Carnwenhan - Nova - Nodus - Divine Fist Art | |
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Emblem Weapons | Aegis Shield - Areadbhar - Armads - Aymr - Binding Blade - Blutgang - Camilla's Axe - Dragon Fang - Dragon's Fist - Élivágar - Failnaught - Falchion - Hliðskjálf - Light Brand - Lúin - Lyrátion - Mani Katti - Mercurius - Mulagir - Oligoludia - Parallel Falchion - Parthia - Rafail Gem - Ragnarok - Ragnell - Rexcalibur - Sieglinde - Siegmund - Sword of the Creator - Thani - Thyrsus - Tyrfing - Urvan - Vajra-Mushti - Wolf Beil - Yato |
Adaptations | Fire Emblem Engage (manga) | |
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Merchandise | Alear (Good Smile) |
Character | Affinity - Biorhythm - Crest - Defense - Holy Blood - Leadership - Movement Star - Follow-up Critical Multiplier - Relative Power - Traits | |
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Raisable Stats | Aid - Attack - Attack Speed - Charm - Constitution - Defense - HP - Level - Luck - Magic - Movement - Resistance - Dexterity - SP - Speed - Strength - Weapon Level - Weight | |
Weapon | Cost - Cost Per Use - Critical Rate - Hit% - HP Cost - Might - Range - Star Rank - Usage - Weapon Attributes - Weapon effectiveness - Weapon Experience - Weapon Level - Weapon Type - Weight |