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“Shine on, Emblem of Beginnings!”
—Alear summoning Marth for the first time in Chapter 1.

The Ring of the Hero-King (英雄王の指輪, Eiyu Ou no Yubiwa lit. Ring of the Hero-King) is an Emblem Ring introduced in Fire Emblem Engage. The ring house the spirit of Emblem Marth. The ring has been in Alear's possession since the war with the Fell Dragon Sombron 1,000 years ago, and Marth has watched over Alear as they slept.

Profile[]

The Ring of the Hero-King enables to wearer to wield Marth's power in combat. When the twelve Emblem Rings were divided amongst the nations of Elyos, the Ring of the Hero-King was one of the six that was retained by Lythos. While her child slept, Lumera placed the ring on Alears hand, allowing them to bond with the Ring as Marth patiently watched them over the millennium. After a thousand years, Alear suddenly awakens and is brought to Lythos Castle shortly afterwards. To help Alear fully acclimate, Lumera has a sparring session with them and encourages Alear to see if they can awaken the power of the Ring of the Hero-King. Alear suddenly hears an incantation in their mind and recites it, causing the Ring to awaken. Alear would take the Ring of the Hero-King on their journey.

The design of the ring takes influence from Marth's tiara design.

Its specialty is executing constant and evasive attacks that significantly increase the damage to the rival, in addition, the selection of swords that it grants can do effective damage to cavalry, armored and dragon rivals.

In-Game Stats[]

Stat Boosts[]

Bond Level HP Strength Magic Defense Resistance Dexterity Speed Luck Build Move
1 +1 +1 +1
2 +1 +2 +1
4 +1 +2 +2
6 +2 +2 +2
9 +2 +3 +2
13 +2 +3 +3
14 +3 +3 +3
17 +3 +4 +4
19 +3 +4 +4

Skills and Weapons[]

Bond Level Icon Name Description Type SP Notes
1 FE17 Perceptive Icon Perceptive If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd. Sync Skill (Can Inherit) 250
1 FE17 Avoid +10 Icon Avoid +10 Grants Avo+10. Inheritable Skill 500
1 FE17 Divine Speed Icon Divine Speed Unit performs an extra attack at 50% damage in combat. Engage Skill Covert: If extra attack hits, poisons foe.
Dragon: Unit recovers HP equal to damage dealt by extra attack.
1 FE17 Lodestar Rush Icon Lodestar Rush Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only. Engage Attack Dragon: +2 attacks.
Backup: +1 attack.
Mystical: Damage based on Mag.
1 MarthRapierFE17Sprite Rapier Sword wielded by Emblem Marth. Effective: Cavalry, Armored. Engage Weapon
2 FE17 Sword Agility 1 Icon Sword Agility 1 Grants Avo+10 at a cost of Crit-10 when using a sword. Inheritable Skill 500
3 FE17 Break Defenses Icon Break Defenses If unit’s attack breaks foe, unit makes an extra attack at 50% damage. Sync Skill (Can Inherit) 2000
4 FE17 Avoid +15 Icon Avoid +15 Grants Avo+15. Inheritable Skill 1500
5 FE17 Emblem Bond Increase Skill Inheritance Unit can inherit this Emblem’s skills. Unlock
6 FE17 Sword Agility 2 Icon Sword Agility 2 Grants Avo+15 at a cost of Crit-10 when using a sword. Inheritable Skill 1000
7 FE17 Unyielding Icon Unyielding At start of player phase, if HP is 20% or less, restores 20% of unit’s max HP. Sync Skill (Can Inherit) 100
8 FE17 Sword Agility 3 Icon Sword Agility 3 Grants Avo+20 at a cost of Crit-10 when using a sword. Inheritable Skill 2000
8 FE17 Sword Sword Prof. Proficiency with swords. Required for promotion to certain classes. Unlock
9 FE17 Avoid +20 Icon Avoid +20 Grants Avo+20. Inheritable Skill 2500
10 MercuriusFE17Sprite Mercurius Sword wielded by Emblem Marth. Doubles user’s earned experience. Engage Weapon
11 FE17 Emblem Bond Increase Strong Bond Unit stays engaged 1 additional turn. Unlock
12 FE17 Unyielding+ Icon Unyielding+ At start of player phase, if HP is 30% or less, restores 30% of unit’s max HP. Sync Skill (Can Inherit) 200
13 FE17 Sword Agility 4 Icon Sword Agility 4 Grants Avo+25 at a cost of Crit-10 when using a sword. Inheritable Skill 3000
14 FE17 Avoid +25 Icon Avoid +25 Grants Avo+25. Inheritable Skill 3500
15 MarthFalchionFE17Sprite Falchion Sacred sword wielded by Emblem Marth. Effective: Dragon. Engage Weapon
16 FE17 Perceptive+ Icon Perceptive+ If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd. Sync Skill (Can Inherit) 500
17 FE17 Sword Agility 5 Icon Sword Agility 5 Grants Avo+30 at a cost of Crit-10 when using a sword. Inheritable Skill 4000
18 FE17 Unyielding++ Icon Unyielding++ At start of player phase, if HP is 40% or less, restores 40% of unit’s max HP. Sync Skill (Can Inherit) 300
19 FE17 Avoid +30 Icon Avoid +30 Grants Avo+30. Inheritable Skill 4500
20 FE17 Emblem Bond Increase Deep Synergy Unit's engage meter is shortened one step. Unlock

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

The Ring of the Hero-King is the first Emblem Ring the player will have access to and it is available for a decent chunk of the game. Naturally, it works well with Alear but also on a vast majority of characters with high Dexterity and/or Speed. The skills from this ring generally revolve around increasing the user's Evasion through skills like Avoid + and Perceptive while putting a heavy emphasis on improving Sword proficiency. Other noteworthy skills include Break Defenses which allows the wielder to gain a Follow-Up Attack after Breaking a foe and Unyielding which helps recover HP if the user falls under a certain percentage.

Engaging with the Ring gives access to Divine Speed giving the user an additional attack dealing 50% of the damage they would have dealt and Lodestar Rush for a powerful 7 strike attack at 30% damage per attack. Rapier helps deal with early game Armored Units and a slew of Cavalry Units. Mercurius doubles EXP gained. Once Paralogue 14 is completed, Falchion can be accessed, dealing effective damage to Dragon Units.

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