The Ring of the Young Lion (若き獅子の指輪, Wakaki Shishi no Yubiwa lit. Ring of the Young Lion) is an Emblem Ring introduced in Fire Emblem Engage. It houses the spirit of Emblem Roy. The ring was kept in Brodia and is in the possession of Diamant.
Overview[]
The Ring of the Young Lion was safeguarded by the Kingdom of Brodia. Upon the arrival of Alear to Brodia, King Morion personally brought the ring immediately to them.
The Ring of the Young Lion enables the wearer to wield Roy's power in combat.
In-Game Stats[]
Stat Boosts[]
Bond Level | HP | Strength | Magic | Defense | Resistance | Dexterity | Speed | Luck | Build | Move |
---|---|---|---|---|---|---|---|---|---|---|
1 | +5 | +1 | +1 | |||||||
2 | +5 | +2 | +1 | |||||||
4 | +7 | +2 | +1 | |||||||
7 | +7 | +2 | +2 | |||||||
9 | +7 | +3 | +2 | |||||||
12 | +10 | +3 | +2 | |||||||
14 | +10 | +4 | +2 | |||||||
16 | +10 | +4 | +3 | |||||||
17 | +10 | +5 | +3 | |||||||
19 | +10 | +6 | +3 |
Skills and Weapons[]
Bond Level | Icon | Name | Description | Type | SP | Notes |
---|---|---|---|---|---|---|
1 | Strength +1 | Grants Str+1. | Inheritable Skill | 500 | ||
1 | Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | Sync Skill (Can Inherit) | 2000 | ||
1 | Rise Above | Grants Lvl+5. | Engage Skill | Dragon: Additional Lvl+1. Cavalry: Mov+1. Armored: Max HP+5. | ||
1 | Blazing Lion | Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only. | Engage Attack | Dragon: Expands attack area. Mystical: Expands flame area. | ||
1 | Lancereaver | Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | Engage Weapon | |||
2 | Strength +2 | Grants Str+2. | Inheritable Skill | 1000 | ||
3 | Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | Sync Skill (Can Inherit) | 500 | ||
4 | Sword Power 1 | Grants Atk+2 at a cost of Avo-10 when using a sword. | Inheritable Skill | 1000 | ||
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | Unlock | |||
6 | Sword Prof. | Proficiency with swords. Required for promotion to certain classes. | Unlock | |||
7 | Sword Power 2 | Grants Atk+4 at a cost of Avo-10 when using a sword. | Inheritable Skill | 2000 | ||
8 | Hold Out+ | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | Sync Skill (Can Inherit) | 3000 | ||
9 | Strength +3 | Grants Str+3. | Inheritable Skill | 3000 | ||
9 | Sword Power 3 | Grants Atk+6 at a cost of Avo-10 when using a sword. | Inheritable Skill | 3000 | ||
10 | Wyrmslayer (Roy) | Sword wielded by Emblem Roy. Effective: Dragon. | Engage Weapon | |||
11 | Strong Bond | Unit stays engaged 1 additional turn. | Unlock | |||
12 | Sword Power 4 | Grants Atk+8 at a cost of Avo-10 when using a sword. | Inheritable Skill | 4000 | ||
13 | Hold Out++ | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | Sync Skill (Can Inherit) | 4000 | ||
14 | Strength +4 | Grants Str+4. | Inheritable Skill | 4000 | ||
15 | Binding Blade | Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range. | Engage Weapon | |||
16 | Sword Power 5 | Grants Atk+10 at a cost of Avo-10 when using a sword. | Inheritable Skill | 5000 | ||
17 | Strength +5 | Grants Str+5. | Inheritable Skill | 5000 | ||
18 | Hold Out+++ | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | Sync Skill (Can Inherit) | 5000 | ||
19 | Strength +6 | Grants Str+6. | Inheritable Skill | 6000 | ||
20 | Deep Synergy | Unit's engage meter is shortened one step. | Unlock |