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{{Chapterinfobox
 
{{Chapterinfobox
 
|title = Rival Bands
 
|title = Rival Bands
|game = [[Fire Emblem: Awakening]]
+
|game = [[Fire Emblem Awakening]]
 
|objective = Rout the enemy
 
|objective = Rout the enemy
 
|number of allowed units = Chrom +12
 
|number of allowed units = Chrom +12
 
|units gained = [[Yarne]] (Enemy/NPC, talk with [[Chrom]] or [[Panne]])
 
|units gained = [[Yarne]] (Enemy/NPC, talk with [[Chrom]] or [[Panne]])
|boss name = [[Gyral]] and/or [[Dalen]]}}
+
|boss name = [[Gyral]] and/or [[Dalen]]|pre = [[Of Sacred Blood]] <br\>(prequisite)<br\>[[Disowned by Time]]|next = [[Shadow in the Sands]]}}
   
{{Quote|'''Chrom:''' What do you make of that? '''Frederick:''' Mercenaries, from the look. Rival bands squabbling over some petty matter. A common enough sight in these dark times, milord. But, if it comes to bloodletting, the nearby villages will pay for it. '''Chrom:''' Then let's make sure it doesn't.|[[Chrom]] and [[Frederick]]}}
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{{Quote|'''[[Chrom]]:''' What do you make of that?<br/>'''[[Frederick]]:''' [[Mercenaries]], from the look. Rival bands squabbling over some petty matter. A common enough sight in these dark times, milord. But, if it comes to bloodletting, the nearby [[village]]s will pay for it.<br/>'''Chrom:''' Then let's make sure it doesn't.|[[Chrom]] and [[Frederick]]}}
 
'''Rival Bands''' ('''Mercenary Conflict''' in the Japanese version) is Paralogue 13 of ''[[Fire Emblem: Awakening]]''. The map will appear once [[Panne]] has obtained an S support with a male character. 
 
   
 
'''Rival Bands''' ('''Mercenary Conflict''' in the Japanese version) is Paralogue 13 of ''[[Fire Emblem Awakening]]''. The chapter takes place in [[Law's End]]. The map will appear once [[Panne]] has obtained an S [[support]] with a male character. 
   
 
==Paralogue Information==
 
==Paralogue Information==
In this paralogue, two forces are fighting each other: The [[Stonewall Knights]] and the [[Riders of Dawn]]. The player can choose which side to ally with. Depending on the characters choice, the opposing force will change. However the play can choose to ally with neither groups if they wish for greater after-battle rewards and the ability to visit all 4 villages during the map.
+
In this paralogue, two forces are fighting each other: the [[Stonewall Knights]] and the [[Riders of Dawn]]. The player can choose to ally with the [[Knight]]s, ally with the Riders, or fight both sides. Depending on the player's choice, the opposing force will change. Allying with neither results in greater after-battle rewards, and the ability to visit all 4 [[village]]s during the map.
   
[[Yarne]] is a member of the [[Stonewall Knights]] and can be recruited if [[Chrom]] or [[Panne]] talks to him, regardless of his status as an allied or enemy unit.
+
[[Yarne]] is allied with the [[Stonewall Knights]], and can be recruited if [[Chrom]] or [[Panne]] talks to him, regardless of his status as an allied or enemy unit.
   
==Villages==
+
===Villages===
  +
There are four villages on the map. Depending on your allegiances, you will receive the following items:
Village Contents:
 
Upper Left: [[Beast Killer (Lance)|Beast Killer]] (locked if allied with [[Riders of Dawn]])
 
   
Upper Right: [[Dracoshield]] (locked if allied with [[Riders of Dawn]])
+
*Upper Left: [[Beast Killer]] (locked if allied with [[Riders of Dawn]])
 
*Upper Right: [[Dracoshield]] (locked if allied with [[Riders of Dawn]])
 
*Lower Left: [[Energy Drop]] (locked if allied with [[Stonewall Knights]])
 
*Lower Right: [[Hammer]] (locked if allied with [[Stonewall Knights]])
   
 
'''Note''': All villages can be visited if the player chose to fight both groups.
Lower Left: [[Energy Drop]] (locked if allied with [[Stonewall Knights]])
 
 
Lower Right: [[Hammer]] (locked if allied with [[Stonewall Knights]])
 
 
Note: All villages can be visited if the option to fight both groups is chosen.
 
   
 
==Strategy==
 
==Strategy==
 
{{Subjective}}
 
{{Subjective}}
  +
Given your options this map can play out in one of three ways. The first two ways are good for those who do not wish to grind levels or do not want to take on a prolonged battle. The last way is excellent for grinding levels and to receive the maximum amount of rewards, although that version is significantly harder.
As there are three options for allies and enemies, there are also three strategies. Decide who you are allied with.
 
 
First option, allied with the red army. Good choice for players who do not grind. Have Chrom/Panne as close to Yarne as possible when laying out troops. When your turn begins, move him/her next to Yarne, select talk, and then pair up with him. Use Yarne to move both units. All other units should advance the enemies to the East. Defeat them all to win. Don't forget to visit the villages for items.
 
 
Second option, allied with the green army. Another good choice for those who don't grind. Have Chrom/Panne as close to Yarne as possible when laying out troops. When your turn begins, move him/her next to Yarne, select talk, and then pair up with him. Use Yarne to move both units. As soon as possible, attack the troops to the North and visit the villages.
 
 
Third and final option, fight them both. Same as both strategies, talk to Yarne first, then prepare to fight hard. You should advance in groups, so that no unit is left unpaired or away from others. Slowly move North towards the villages, defeating all enemies along the way. Be sure that your units are in tight formation. This option is recomended for those who would want to gain more experience, gold, and both Bullion(L) items. Though the map is still easy, procede with caution on this option.
 
   
  +
# '''Aligning with the Stonewall Knights''' means that you can talk to [[Yarne]] quickly without risking the [[Stonewall Knights]] from attacking you after you do so. The downside with that is that the [[Riders of Dawn]], who have better movement than the Stonewall Knights, can swarm your army much more easily. The easiest remedy for this is to have [[Panne]] with [[Beastbane]] equipped or have units with [[Beast Killer]]s for effective damage. A Beast Killer can be obtained from the village near [[Gyral]]. Upon allying with the Stonewall Knights, the Riders of Dawn will call for reinforcements in the form of [[Paladin]]s, [[Bow Knight]]s and [[Valkyrie]]s. After defeating the Riders of Dawn, the Stonewall Knights will reward [[Shepherds|Chrom's army]] with 500 [[gold]] for each allied unit remaining.
For any level, Galeforce is always recommended for use. Remember to stick together and pair up in all cases.
 
  +
# '''Aligning with the Riders of Dawn''' makes talking to Yarne slightly harder, since the Stonewall Knights are right next to him. There should not be much trouble getting him away from them as they lack the mobility that the Riders of Dawn have. Magic units are extremely useful to take them down since they will have low [[resistance]]. [[Armorslayer]]s and [[Hammer]]s also work nicely to take them down and a [[village]] will provide a Hammer if needed. Upon allying with the Riders of Dawn, the Stonewall Knight-aligned villages will send out reinforcements in the form of [[General]]s, [[Swordmaster]]s and [[Sage]]s. After defeating the Stonewall Knights, the Riders of Dawn will reward Chrom's army with 500 gold for each allied unit remaining.
  +
# '''Choosing not to align with either army''' will put you against both armies at the same time, although Chrom will ask if you really want to fight with both of them twice. Upon saying yes the second time he asks you, both [[mercenary]] groups will send out their [[reinforcements]], totaling for a staggering amount of 47 enemies on the map that need to be cleared. Both sides will not fight with each other despite the rivalry they have. One strategy is to focus on eliminating one group, the Stonewall Knights, while the Riders of Dawn struggle in approaching your group because of the forests decreasing their movement. Alternatively, it could also be a good idea to stay in the forests unless the player has high [[Avoid]], as the forests lower the enemies' accuracy. Despite the increased difficulty, the rewards will be much better; the player can visit all four [[village]]s, gain two [[Bullion]] (M) rather then one, and upon routing all of the enemies the player will receive 10,000 [[gold]] from the villagers, which is slightly better then allying with either side as they will most likely suffer casualties fighting the enemy.
   
  +
Regardless of how the map is done, if Yarne is recruited and survives the map, he will unlock his C-[[Support]]s with Panne, his father, and [[Morgan (Awakening)|Morgan]] if she is his sister.
==Quotes==
 
===Recruiting Yarne===
 
====Recruited by Panne====
 
*Panne: "That scent... It smells like... Ho! You there!"
 
*Yarne: "Gyah! Wh-what do you want?!"
 
*Panne: "You are a taguel."
 
*Yarne: "Yeah, well so are- GODS! M-Mother?!"
 
*Panne: "Mother?"
 
*Yarne: "Gah, you nearly gave me heart failure! I'd given up on EVER finding you! You wouldn't believe how dangerous it is here. All these swords and brigands... Anyway, I've found you. That makes the trip back in time more than worth it."
 
*Panne: "So you came with that man-spawn Lucina, did you? Hmm... Explain to me why my son consorts with common thugs?"
 
*Yarne: "Huh? H-hey, I didn't have a choice in the matter! You were nowhere to be found, and roaming around alone is a recipe for... extinction. I'd figure I'd be safe if I took up with some strong allies, and so I... Wait, are you angry? Because you look kind of ang-"
 
*Panne: "OF COURSE I AM ANGRY! No son of mine will survive by taking the path of the coward! You're coming with me, I'm going to teach you some taguel pride, starting right now!"
 
   
  +
==Trivia==
====Recruited by Chrom====
 
  +
*Two of the [[village]]s show some sort of loyalty to the [[mercenary]] groups; the lower right village supports the [[Riders of Dawn]] group while the upper-left village [[support]]s the [[Stonewall Knights]]. The other two villages seem to fear both groups because of their consistent fighting; this is shown if the player decides to fight both groups and upon routing the enemy, a villager is pleased, since both groups were nothing more than common brigands.
*Chrom: "You there! Hold!"
 
  +
**If the player decides to fight both of groups, both weapon-giving villages still tell the player to kill the other mercenary group.
*Yarne: "Gyah! D-don't surprise me like that! I could die of heart failure!"
 
  +
*At the beginning of the fight, the player is allied with the Riders of Dawn, while their enemies are the Stonewall Knights. This changes after the player has made their preparations and decides who to join.
*Chrom: "...I was standing right in front of you. Ought I have waved first, or would that have been too threatening?"
 
  +
*When the player is choosing who to ally with, [[Dalen]], leader of the Riders of Dawn, states that he would pay twice what the leader of the Stonewall Knights would. However, they both reward you with 500 [[gold]].
*Yarne: "Oh, aren't we the jester! People die from much lesser things you know. It's no laughing matter! What if you scare me and I trip and fall and cut my head open? What then?!"
 
  +
**In the original Japanese script, Dalen does not make such an offer.
*Chrom: "Er...right. Look, if you're so worried about death, maybe you should just surrender. I have no desire to spill unnecessary blood."
 
  +
*If [[Gyral]] and Dalen end up in a battle with one another, this special dialogue will appear:
*Yarne: "Wait, surrender is an option?! Wh-why didn't you say so?!"
 
  +
**'''Dalen:''' I'll send your fat men and their fat-man armour sailing through the sky!
  +
**'''Gyral:''' [[Horse]] and rider both will be smears across our shields!
  +
*The Riders of Dawn's name may be a reference to [[Luke]] who refers to himself as the "Paladin of Dawn" in [[Young Squires|Prologue 2]] of ''New Mystery of the Emblem''.
   
{{Chap|[[Of Sacred Blood]] or [[Disowned by Time]]|[[Shadow in the Sands]] or [[Flames on the Blue]]}}
 
{{Stub}}
 
 
{{FE13}}
 
{{FE13}}
 
[[Category:Awakening Chapters]]
 
[[Category:Awakening Chapters]]

Revision as of 00:29, 9 December 2017

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Chrom: What do you make of that?
Frederick: Mercenaries, from the look. Rival bands squabbling over some petty matter. A common enough sight in these dark times, milord. But, if it comes to bloodletting, the nearby villages will pay for it.
Chrom: Then let's make sure it doesn't.”
Chrom and Frederick

Rival Bands (Mercenary Conflict in the Japanese version) is Paralogue 13 of Fire Emblem Awakening. The chapter takes place in Law's End. The map will appear once Panne has obtained an S support with a male character. 

Paralogue Information

In this paralogue, two forces are fighting each other: the Stonewall Knights and the Riders of Dawn. The player can choose to ally with the Knights, ally with the Riders, or fight both sides. Depending on the player's choice, the opposing force will change. Allying with neither results in greater after-battle rewards, and the ability to visit all 4 villages during the map.

Yarne is allied with the Stonewall Knights, and can be recruited if Chrom or Panne talks to him, regardless of his status as an allied or enemy unit.

Villages

There are four villages on the map. Depending on your allegiances, you will receive the following items:

Note: All villages can be visited if the player chose to fight both groups.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Given your options this map can play out in one of three ways. The first two ways are good for those who do not wish to grind levels or do not want to take on a prolonged battle. The last way is excellent for grinding levels and to receive the maximum amount of rewards, although that version is significantly harder.

  1. Aligning with the Stonewall Knights means that you can talk to Yarne quickly without risking the Stonewall Knights from attacking you after you do so. The downside with that is that the Riders of Dawn, who have better movement than the Stonewall Knights, can swarm your army much more easily. The easiest remedy for this is to have Panne with Beastbane equipped or have units with Beast Killers for effective damage. A Beast Killer can be obtained from the village near Gyral. Upon allying with the Stonewall Knights, the Riders of Dawn will call for reinforcements in the form of Paladins, Bow Knights and Valkyries. After defeating the Riders of Dawn, the Stonewall Knights will reward Chrom's army with 500 gold for each allied unit remaining.
  2. Aligning with the Riders of Dawn makes talking to Yarne slightly harder, since the Stonewall Knights are right next to him. There should not be much trouble getting him away from them as they lack the mobility that the Riders of Dawn have. Magic units are extremely useful to take them down since they will have low resistance. Armorslayers and Hammers also work nicely to take them down and a village will provide a Hammer if needed. Upon allying with the Riders of Dawn, the Stonewall Knight-aligned villages will send out reinforcements in the form of Generals, Swordmasters and Sages. After defeating the Stonewall Knights, the Riders of Dawn will reward Chrom's army with 500 gold for each allied unit remaining.
  3. Choosing not to align with either army will put you against both armies at the same time, although Chrom will ask if you really want to fight with both of them twice. Upon saying yes the second time he asks you, both mercenary groups will send out their reinforcements, totaling for a staggering amount of 47 enemies on the map that need to be cleared. Both sides will not fight with each other despite the rivalry they have. One strategy is to focus on eliminating one group, the Stonewall Knights, while the Riders of Dawn struggle in approaching your group because of the forests decreasing their movement. Alternatively, it could also be a good idea to stay in the forests unless the player has high Avoid, as the forests lower the enemies' accuracy. Despite the increased difficulty, the rewards will be much better; the player can visit all four villages, gain two Bullion (M) rather then one, and upon routing all of the enemies the player will receive 10,000 gold from the villagers, which is slightly better then allying with either side as they will most likely suffer casualties fighting the enemy.

Regardless of how the map is done, if Yarne is recruited and survives the map, he will unlock his C-Supports with Panne, his father, and Morgan if she is his sister.

Trivia

  • Two of the villages show some sort of loyalty to the mercenary groups; the lower right village supports the Riders of Dawn group while the upper-left village supports the Stonewall Knights. The other two villages seem to fear both groups because of their consistent fighting; this is shown if the player decides to fight both groups and upon routing the enemy, a villager is pleased, since both groups were nothing more than common brigands.
    • If the player decides to fight both of groups, both weapon-giving villages still tell the player to kill the other mercenary group.
  • At the beginning of the fight, the player is allied with the Riders of Dawn, while their enemies are the Stonewall Knights. This changes after the player has made their preparations and decides who to join.
  • When the player is choosing who to ally with, Dalen, leader of the Riders of Dawn, states that he would pay twice what the leader of the Stonewall Knights would. However, they both reward you with 500 gold.
    • In the original Japanese script, Dalen does not make such an offer.
  • If Gyral and Dalen end up in a battle with one another, this special dialogue will appear:
    • Dalen: I'll send your fat men and their fat-man armour sailing through the sky!
    • Gyral: Horse and rider both will be smears across our shields!
  • The Riders of Dawn's name may be a reference to Luke who refers to himself as the "Paladin of Dawn" in Prologue 2 of New Mystery of the Emblem.