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{{Chapterinfobox
==Information==
 
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|title = Rivals Collide<br>[[File:RDP3C7.jpg]]
Rivals Collide, is chapter 3-7 of ''[[Fire Emblem: Radiant Dawn]]''. After seeing a coversation between King [[Pelleas]] and Vice-minister [[Lekain]] you are taken to that chapter you done before just without [[Fog of War]]. You play as the [[Laguz Alliance]]. In the chapter you face the [[Dawn Brigade]], [[Daein]] units and The [[Black Knight (character)|Black Knight]]. You can recruit quite alot of people. These people are [[Jill]], [[Zihark]] and [[Meg]]. A tiny dialouge will happen with certain people eg: Zihark and Ike. The winning condition is lasting 12 turns. In a certain number of turns [[Ulki]] and [[Janaff]] will appear.
 
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|game = [[Fire Emblem: Radiant Dawn]]
 
|objective = Survive for 12 Turns
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|number of allowed units = 10
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|units gained = [[Janaff]] and [[Ulki]] (talk with [[Ike]] or [[Reyson]])
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|boss name = [[Micaiah]]
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|pre = [[A Reason to Fight]]
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|next = [[Incandescent Glow]]}}
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{{Quote|The Daein army takes to the field and deals a heavy blow to the army of the Laguz Alliance. This sudden aggression shocks the Alliance like a lightning bolt on a clear day. With their only avenue of retreat blocked, the forces of the Laguz Alliance begin to despair. As the last shred of hope is fading, Skrimir appears before his troops and rallies them on, bolstering their failing strength. Gallian morale is further improved by the appearance of Tibarn and Ike's forces, who aid the beast army with talon and steel.|Opening narration}}
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'''Rivals Collide''' (両雄、相打つ ''Ryōshi、aiutsu'') is chapter 3-7 of ''[[Fire Emblem: Radiant Dawn]]''. After seeing a coversation between King [[Pelleas]] and Vice-minister [[Lekain]] you are taken to the same map you just completed in [[A Reason to Fight]] only without the [[Fog of War]]. You play as the [[Laguz Alliance]] and face the [[Dawn Brigade]], [[Daein]] units, and The [[Black Knight (character)|Black Knight]]. You can recruit several people (Jill and Zihark). To win you must survive twelve turns. In a certain number of turns, [[Ulki]] and [[Janaff]] will appear.
  +
 
*Map Affinity: Thunder
 
*Map Affinity: Thunder
===Victory===
 
*Survive for 12 turns
 
===Defeat===
 
*Ike or Ranulf dies
 
===Units Gained===
 
*Janaff
 
*Ulki
 
   
 
;Defeat
 
;*Ike or Ranulf dies
 
==Story==
 
==Story==
During the conversation between [[Pelleas]] and [[Lekain]] we discover the reason why [[Daein]] is fighting along [[Begnion]]. It is in fact the [[Blood Contract]] Pelleas' signed.
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During the conversation between [[Pelleas]] and [[Lekain]], we discover the reason why [[Daein]] is fighting along [[Begnion]]. It is, in fact, the [[Blood Contract]] Pelleas signed.
 
This is considered a relatively easy chapter, and most players decide to recruit [[Jill]], although strategically it is better to leave her as is. Also, the mounted units like [[Titania]] and [[Oscar]] are almost worthless because they can't cross more than a single square of water. If the player causes a fight between [[Ike]] and the [[Zelgius|Black Knight]] and both survive, you can accomplish one of the various requirements to recruit Sephiran later on the game and see the full story (This is easier if Ike is given the [[Celerity]] skill, taken off from [[Tormod]] and given to [[Ilyana]]'s inventory). However, one of the other conditions is to be playing on a second round archive and have used the [[Zelgius|Black Knight]] during the last chapter of Part 1.
   
 
==Shop Bargains==
 
*[[Rolf's Bow]]
 
*[[Olivi Grass]] (x2)
 
*[[Quickclaw]] Scroll
   
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==Base==
  +
===[[Base Conversation]]s===
  +
{| class=wikitable
  +
!Name
  +
!Value
  +
!Requirement
  +
!Obtain
  +
|-
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|Catfight
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|***
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|[[Kyza]] and [[Lyre]] are both alive
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|[[Howl]]
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|}
   
 
===Bonus Experience===
This is considered a relatively easy chapter and during one most players decide to recruit [[Jill]], althrough strategicallly it is better to leave her as is. Also, the mounted units like [[Titania]] and [[Oscar]] are almost worthless because they can't cross more than a single square of water. If the player causes a fight between [[Ike]] and the [[Zelgius|Black Knight]] and both survives, you can accomplish one of various requeriments to recruit Sephiran/Lehran later on the game and see the full story. However, one of the other conditions is to be playing on a second round archive and have used the [[Zelgius|Black Knight]] during the last chapter of Part 1.
 
 
==Armory==
 
*Bronze Sword
 
*Iron Sword
 
*Steel Sword
 
*Iron Blade
 
*Steel Blade
 
*Wind Edge
 
*Bronze Lance
 
*Iron Lance
 
*Steel Lance
 
*Iron Greatlance
 
*Steel Greatlance
 
*Javelin
 
*Bronze Axe
 
*Iron Axe
 
*Steel Axe
 
*Iron Poleax
 
*Steel Poleax
 
*Hand Axe
 
*Bronze Bow
 
*Iron Bow
 
*Steel Bow
 
*Bowgun
 
*Bronze Knife
 
*Iron Knife
 
*Steel Knife
 
*Bronze Dagger
 
*Iron Dagger
 
*Steel Dagger
 
*Fire
 
*Elfire
 
*Thunder
 
*Elthunder
 
*Wind
 
*Elwind
 
*Light
 
*Ellight
 
==Shop Bargains==
 
*Rolf's Bow
 
*Olivi Grass (2)
 
*Quickclaw(Skill)
 
==Bonus Experience==
 
 
*5000 Clear (Easy/Normal)
 
*5000 Clear (Easy/Normal)
 
*2500 Clear (Hard)
 
*2500 Clear (Hard)
*Friendly Army Fougth (Experince gained by Other units)
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*Friendly Army Fought (Experience gained by Other units)
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[[Category:Chapters]]
 
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==Notes==
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*It is safe to kill any members of the Dawn Brigade. They will not die forever.
  +
*[[Jill]] can be recruited from Daein's army into Ike's army if spoken to by [[Haar]] or [[Mist]] (assuming that Mist and Jill's bond support was transferred over from ''[[Fire Emblem: Path of Radiance]])''.
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*[[Zihark]] can also be recruited into Ike's army if spoken to by [[Lethe]] or [[Mordecai]]. He can also be recruited by [[Ilyana]] or [[Brom]] if he has a bond support with one of them that is transferred over from ''Path of Radiance''.
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* If the player removes all weapons from one or all Dawn Brigade members prior to this chapter, the party member or all of them get automatically new weapons equipped. Should the player let Ike meet the Black Knight and Soren Micaiah, it's advisable to give one of them the [[Nihil]] skill. The player should also remove all good weapons of some Dawn Brigade members and replace them with weak weapons while playing the "[[A Reason to Fight]]" chapter. After the chapter was finished, their current weapons get carried over to the next chapter, making it easier to fight the Dawn Brigade members.
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  +
==Videos==
  +
[[File:Fire Emblem- Radiant Dawn - Chapter 3-7- Rivals Collide|center|330x330px]]
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  +
{{FE10}}
 
[[Category:Radiant Dawn chapters]]
 
[[Category:Radiant Dawn chapters]]

Revision as of 16:25, 8 August 2019

“The Daein army takes to the field and deals a heavy blow to the army of the Laguz Alliance. This sudden aggression shocks the Alliance like a lightning bolt on a clear day. With their only avenue of retreat blocked, the forces of the Laguz Alliance begin to despair. As the last shred of hope is fading, Skrimir appears before his troops and rallies them on, bolstering their failing strength. Gallian morale is further improved by the appearance of Tibarn and Ike's forces, who aid the beast army with talon and steel.”
—Opening narration

Rivals Collide (両雄、相打つ Ryōshi、aiutsu) is chapter 3-7 of Fire Emblem: Radiant Dawn. After seeing a coversation between King Pelleas and Vice-minister Lekain you are taken to the same map you just completed in A Reason to Fight only without the Fog of War. You play as the Laguz Alliance and face the Dawn Brigade, Daein units, and The Black Knight. You can recruit several people (Jill and Zihark). To win you must survive twelve turns. In a certain number of turns, Ulki and Janaff will appear.

  • Map Affinity: Thunder
Defeat
  • Ike or Ranulf dies

Story

During the conversation between Pelleas and Lekain, we discover the reason why Daein is fighting along Begnion. It is, in fact, the Blood Contract Pelleas signed. This is considered a relatively easy chapter, and most players decide to recruit Jill, although strategically it is better to leave her as is. Also, the mounted units like Titania and Oscar are almost worthless because they can't cross more than a single square of water. If the player causes a fight between Ike and the Black Knight and both survive, you can accomplish one of the various requirements to recruit Sephiran later on the game and see the full story (This is easier if Ike is given the Celerity skill, taken off from Tormod and given to Ilyana's inventory). However, one of the other conditions is to be playing on a second round archive and have used the Black Knight during the last chapter of Part 1.

Shop Bargains

Base

Base Conversations

Name Value Requirement Obtain
Catfight *** Kyza and Lyre are both alive Howl

Bonus Experience

  • 5000 Clear (Easy/Normal)
  • 2500 Clear (Hard)
  • Friendly Army Fought (Experience gained by Other units)

Notes

  • It is safe to kill any members of the Dawn Brigade. They will not die forever.
  • Jill can be recruited from Daein's army into Ike's army if spoken to by Haar or Mist (assuming that Mist and Jill's bond support was transferred over from Fire Emblem: Path of Radiance).
  • Zihark can also be recruited into Ike's army if spoken to by Lethe or Mordecai. He can also be recruited by Ilyana or Brom if he has a bond support with one of them that is transferred over from Path of Radiance.
  • If the player removes all weapons from one or all Dawn Brigade members prior to this chapter, the party member or all of them get automatically new weapons equipped. Should the player let Ike meet the Black Knight and Soren Micaiah, it's advisable to give one of them the Nihil skill. The player should also remove all good weapons of some Dawn Brigade members and replace them with weak weapons while playing the "A Reason to Fight" chapter. After the chapter was finished, their current weapons get carried over to the next chapter, making it easier to fight the Dawn Brigade members.

Videos