Fire Emblem Wiki
Register
Advertisement
Fire Emblem Wiki

“The Sacred Stones that defeated the Demon King radiate a constant and dazzling light. The Sacred Stones are the only power against the dark, the last hope of humanity. It is only natural that evil would seek to destroy the Sacred Stones... There can be no other force behind this attempt to gain the stones. A childhood friend appears before Eirika/Ephraim.”
—Opening Narration

River of Regrets is Chapter 17 of Fire Emblem: The Sacred Stones.

Shops[]

During the Chapter[]

Armory[]

Items Price
Iron Sword 460
Steel Sword 600
Lancereaver 1800
Killing Edge 1300
Iron Lance 360
Steel Lance 480
Axereaver 1950
Killer Lance 1200
Javelin 400
Iron Axe 270
Steel Axe 360
Swordreaver 2100
Killer Axe 1000
Hand Axe 300
Iron Bow 540
Steel Bow 720
Killer Bow 1400

Vendor[]

Items Price
Thunder 700
Elfire 1200
Shine 900
Divine 2500
Flux 900
Nosferatu 3200
Heal 600
Mend 1000
Restore 2000
Elixir 3000
Pure Water 900
Antitoxin 450

On the World Map[]

Armory[]

Items Price
Slim Sword 480
Steel Sword 600
Killing Edge 1300
Slim Lance 450
Steel Lance 480
Javelin 400
Killer Lance 1200
Steel Axe 360
Hand Axe 300
Killer Axe 1000
Steel Bow 720
Longbow 2000
Killer Bow 1400

Vendor[]

Items Price
Thunder 700
Elfire 1200
Shine 900
Divine 2500
Flux 900
Luna 4200
Mend 1000
Recover 2250
Elixir 3000
Pure Water 900
Antitoxin 450

Enemy Reinforcements[]

  • Turn 3: 2 Wyvern Riders from the north west
  • Turn 4: 3 Druids by the castle's front and 2 Cavaliers from the western forts
  • Turn 5: 2 Wyvern Riders from the north west
  • Turn 6: 3 Druids by the castle's front and 2 Cavaliers from the western forts
  • Turn 7: 2 Wyvern Riders from the north west
  • Turn 8: 3 Druids by the castle's front and 2 Cavaliers from the western forts
  • Turn 9: 2 Wyvern Riders from the north west
  • Turn 10: Paladin and Great Knight pair from the western forts
  • Turn 11: 2 Wyvern Riders from the north west
  • Turn 12: Paladin and Great Knight pair from the western forts
  • Once you get close to Lyon, Warrior reinforcements appear from the south eastern forts, one turn later (for 5 turns)

Tips[]

  • Send a strong axe user, preferably Ross as a Berserker, across the river to the north where you start. Have him stay in either the woods or in the mountains near the two forts.
  • Send a strong magic user to take out the Mages and Sage in the island.
  • Have a flying unit go take out the heroes to the east of the start point, preferably a flying unit that can use swords (Cormag as a Wyvern Lord is probably the best choice due to his high strength and defense, along with decent avoid).
  • Have your unit with the highest avoid, probably Joshua or use a strong light magic user, to take out the druids near Lyon
  • Keep a healer near whoever is attacking Lyon. Try to use a unit that has enough avoid to dodge Lyon's attack instead of someone with high resistance, since they are usually magic users and Lyon has higher resistance than defense.
  • If you get his or any of your units health low enough, Lyon may switch to Nosferatu, making his Fenrir drop once you defeat him.
  • If you would like Nosferatu tomes, this level is the only place to buy them in the entire game (you cannot get it in this spot during Creature Campaign, although you can get it from chests in said mode). If you can, try buying them in bulk for later use.

After Completing[]

After completing, monsters may attack here.

Fog of War may occur.

Steal / Drops[]

  • The Berserker north of your starting position has a Dragonshield.
  • One of the Valkyries to the west has an Elixir.
  • One of the Mages to the east has a Guiding Ring. (Dropped)
  • A Sage to the east carries a Fimbulvetr. (Dropped)
  • Nosferatu/Fenrir from Lyon. (Dropped)
  • Brave Axe from Hero in the Southeast corner. (Dropped)

Extras/Trivia[]

Advertisement