—Ross, in a support conversation with Gerik
Ross is a wild and impetuous youth, who seeks to emulate his father by becoming a warrior. In his support conversations, he is shown to be serious about his oaths.
Ross lost his mother when he was very young; in a support conversation with Lute, it is revealed that she knew some degree of magic, and Ross believes that he had a chance at learning magic, for Lute states that you have to be born with magic in order to use it. Garcia retired from the army to raise Ross; as a result, they are extremely close, and Ross adores his father and seeks to become as strong as he is.
Fire Emblem: The Sacred StonesEdit
|Axe - E||Hatchet|
*25% in the Japanese version
- From Pirate
|Item Required||Promoted Class|
|Ocean Seal or Master Seal||Warrior|
- From Fighter
|Item Required||Promoted Class|
|Hero Crest or Master Seal||Hero|
- See also: Ross (The Sacred Stones)/Supports.
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Ross is one of the three Trainee units that joins the player's party, and he is the earliest of them to do so. He takes a lot of investment to catch up to everyone else and has eventual long term payoff since he can promote twice (once for free and the second with a promotional seal). Fighters and pirates literally have the same stat caps, but Pirates are able to cross water. He also can promote to Journeyman tier 2 if unlocked. His skill and speed are below average, but not awful. His moderately high luck growth will usually be able to cover up accuracy issues. In addition, this high luck makes the Devil Axe a much more reliable weapon for Ross to use, but still, be careful, you never know when this axe can backfire to you. His speed issues makes Ross hard to double attack enemies. This could be fixed by the Speedwing in Amelia's inventory or the Speedwing stealable from a mage in Chapter 13. One speedwing is generally enough for Ross to double most enemies, being promoted to Berserker, Hero or Journeyman also helps on this task.
From a Fighter, Ross may choose whether to promote into a Hero or a Warrior. Warriors are generally less conventional than Heroes due to lackluster bows. The hero promotion also gives a nice speed bonus that the other promotion does not give. Ross may enjoy more accurate swords, should his hit rates be shaky.
From a pirate, Ross can promote into a Warrior or Berserker. Warriors are very similar to Berserkers in that they both have very high strength and speed caps. Warriors, again, have access to bows while Berserkers have an innately higher crit chance than most. Combined with Ross's high luck, criticaling as a berserker is easy for him. The abilities to cross water and mountains as a Berserker can really give Ross a terrain advantage over enemies as well.
From a Journeyman tier 2, Ross can promote into a Journeyman tier 3, or Hero. Both caps are rather similar, but for Speed but this is irrelevant because generally Ross never caps speed in any of the promotions. An mentioned earlier, Heroes give Ross swords. This is beneficial because of the alternative of an accurate weapon and more control of the weapon triangle. Journeyman tier 3 has, as the Berserker, +15 bonus crit and only Axes, although he can't move on water or mountains. Doing a Critical Hit for Ross is more reliable due to his generally good hit rates.
Ross: Hey, listen! My village is being attacked by bandits. My name's Ross. Come on! You have to help me wipe those thugs out!
Eirika: All right, just... Just take a deep breath and calm down, Ross. Leave the villages to us. We'll drive off the bandits. Seth, take the boy somewhere safe.
Ross: No! Wait! I'm going to fight, too!
Ross: My father is out there all alone, fighting those bandits. I've got to get back to him as quickly as possible! I'm the son of the great Garcia! As long as I have my axe, no bandit will ever defeat me!
Eirika: All right, I can see you're not going to be swayed... But you must promise you will stay close to us.
—Ross's death quote in The Sacred Stones.
Final Chapter Quote: Edit
—Final Chapter Quote in The Sacred Stones
- Ross, His Father's Son (受け継がれし豪腕 Uketsuga reshi Gō ude)
- "He returned to Ide, village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit."
- A Support with Garcia
- "Ross and Garcia returned to their village, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy."
- A Support with Amelia
- "Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father."
Ross is illustrated in the trading card game Fire Emblem Cipher with the following cards:
- Ross is the only character in the game who can use one of three items to promote; if the player chooses to make him a Fighter, he requires a Hero Crest; but if the player decides to make him a Pirate, he requires an Ocean Seal. Regardless a Master Seal can promote him.
- While a Journeyman, a bug in the game changes his hair color to brown, instead of black, for one frame in his attack animation