—Roy speaking with Lance
Roy is a playable character and the protagonist of Fire Emblem: The Binding Blade. He is the son of the Marquess of Pherae, Eliwood.
Roy also makes a cameo appearance during the epilogue of Fire Emblem: The Blazing Blade.
Though a Fire Emblem character, Roy made his worldwide debut in Super Smash Bros. Melee and is considered, alongside Marth, a contributing factor in the localization of the Fire Emblem franchise internationally.
Quick Answers
What role does Roy play in the Fire Emblem: The Binding Blade game?
How is Roy related to the Marquess of Pherae, Eliwood?
What is the significance of Roy's cameo in Fire Emblem: The Blazing Blade?
How did Roy contribute to the international localization of the Fire Emblem franchise?
What is the connection between Roy and Marth in the Fire Emblem series?
Profile[]
The Blazing Blade[]
At the end of The Blazing Blade, if playing Eliwood's route, Eliwood asks Mark, whom he met during his story, to name his firstborn child. That child, Roy, appears briefly at the end of The Blazing Blade in an epilogue that takes place fifteen years after the events of the game. During Eliwood's visit to Castle Ostia, Roy accompanies his father and meets Hector and his daughter Lilina for the first time. The two quickly run off to play as their fathers discuss the unrest occurring in Bern by Zephiel.
Roy's mother passed away at some point in his childhood. His mother's identity is never mentioned in The Binding Blade, however the Blazing Blade shows that his mother could potentially be either Ninian, Lyndis, Fiora, or an unnamed fourth woman depending on player interpretation.
During his upbringing, he was wet-nursed by the Pheraen lady in waiting Rebecca, and was raised with her son Wolt, his milk brother. He is eventually sent to study in the capital of Ostia with Lilina. Cecilia becomes his instructor, specifically honing his skills with the sword as he has little aptitude for magic.
The Binding Blade[]
Roy is only fifteen years old when he is chosen to fight in front of his troops of Pherae, during the time in which his father Eliwood that was seriously ill. He is called back home because the land was being attacked by bandits. He manages to stop the looters, rescuing his father and Lilina, who was then visiting Pherae. He becomes the leader of the Lycian army after the unfortunate death of Hector of Ostia, their previous leader, and the imprisonment of his daughter Lilina. Those events unfolds as a result of Bern conquering the neighboring nations of Sacae and Ilia, and had turned its sights to the Lycian League. Following the Lycian code, each province is obligated to send their armies into battle against those who would attack the nation-states. Marcus and Merlinus, veterans of war, are important figures that guide Roy during his journey and from whose he seeks counseling.
He marches to Araphen, to meet the mercenaries Dieck, Shanna, Lot and Wade, who were hired by his father Eliwood, to fight along Roy against Bern. However, he meets the servant Elen, who introduces him to the princess of Bern and sister of King Zephiel, Guinivere, who had escaped from her land in the hopes of negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern's aggression, and it is this encounter, along with his tardy arrival at Araphen to a dying Lord Hector, eventually leads him on a journey across Elibe to save the continent from another war between dragons and humans.
After Hector's death in Chapter 3, Roy is bound by oath to protect the Ostian lord's daughter, his friend Lilina. Upon knowing that she was was being held captive in her own castle, he marches to Ostia to rescue her. On the way to Ostia, he tries to find a stay in the lands of Thria, and tries to appeal to the marquess Orun for a place to rest. They are welcomed as guests in the castle by the treacherous soldier Wagner, who had assassinated the true marquess and planned to kidnap Guinevere. Roy discovers the plan, but fails to successfully exit. They are attacked by Wagner, and during the battle Roy frees some prisoners of the castle, including the Sacaen Sue, who shared the same common enemies and joins the group to liberate her land and seeking revenge from being unfairly imprisoned.
Arriving the capital of Lycia, Roy fights the Ostian knights Leygance and Devias, who had seized control of Ostia. If Lilina survives the battle, she then leads Roy to a secret cave where they obtain one of the Divine Weapons: Durandal, the Blazing Sword.
His campaign in Ostia forced him to put Lycia under Etrurian protection, because the generals of Etruria Cecilia and Perceval moved their troops against their king's wish, to help Roy, after he pleaded in last minute assistance against the surprise attack of the general of Bern, Narcian. The Lycian army then is summoned to deal with the problem of bandits in the mines of Western Isles, a colony of Etruria. As it's a dangerous mission, Roy trust princess Guinevere to Cecilia's care. During the campaign, he meets the rebels Larum and Elffin, and learns about the oppression that the islanders endured in the hands of corrupt Etrurian nobles. He then joins the rebels to defeat Arcard, his chancellor Roartz and their subordinates Morgan, Nord and Oro, who were exploring the workers.
Upon reaching Juteaux, the capital of the isles, Arcard successfully flees and they need to defeat a dragon left in the throne of the Castle instead. Roy then receives news that a coup d'état had installed in Etruria. Cecilia was one of the only survivors, but was forced to fight alongside the invaders. Roy, worried, marches to assist her, only to find her resisting and being submitted to a state of near death in a battle against king Zephiel. After meeting Guinivere again, who rejoined his army after running away from her brother again, with the help of her bodyguard Melady, Roy then leads his army to recapture the castle in which Cecilia was a prisoner, hoping that she still is alive.
Cecilia is successfully rescued and joins the army, and he discovers through the half dragon Sophia, Cecilia's cell prisoner, that Bern was also invading her homeland Arcadia, in Nabata desert. After Roy frees Arcadia, Sophia guides him to show where the legendary Forblaze is hidden. Roy then advances to Etruria's capital, and a weakened king Mordred entrusts Roy with the army of Etruria, being assisted by his three loyal generals, Cecilia, Perceval and Klein. Lycia and Etrurian armies then are merged together, forming the Lycia-Etruria alliance, with Roy being named the official commander. In face of the alliance, Roartz and Arcard are forced to flee and seek protection of Bern. The story then is split in two routes.
Sacae[]
They discover that Roartz and Arcard fled to the lands of Sacae, which is under Bern control. With the aid of Sue, who knows the lands and culture of the plains, Roy leads the army to Sacae. The people of the plains are wary of strangers though, and they need to fight the Djute, the largest clan of Sacae who was under the submission of Brunnya, one of the Wyvern Generals of Bern and King Zephiel's direct subordinate.
On Sacae's soil, they meet Dayan, Sue's grandfather. and leader of one of the few tribes that were resisting Bern's dominance. After numerous battles and surprise attacks, they reach Bulgar, it's capital and center of commerce, and defeat Roartz who had taken control of the city. During the journey, they also encounter Niime, an hermit of the mountains, and through her they discover the mysteries of dragons of Bern, realizing that their true enemy and mastermind of the war was actually a legendary dragon.
After liberating Sacae, Sue alongside Dayan and Sin lead Roy towards the ruins of Sacae, where the divine weapon, Mulagir, is hidden.
Ilia[]
They discover that Roartz and Arcard fled to the lands of Ilia, which is under Bern control. He reached Ilian soil with the aid of Shanna who knew the lands. Upon reaching the capital Edessa, Roy discovers that Juno, Shana and Thea's older sister and Zelot's wife, was kidnapped and held hostage by General Murdock. They rush to free her and conquer the seized castle, consequently defeating Roartz and Arcard.
After liberating Ilia, Shanna, alongside her sisters, lead Roy to where Maltet, the Divine Weapon of Barigan, is hidden.
With Elibe almost free, Roy advances to Bern and defeats the captain of Bern's Wyvern Riders Gale and the Wyvern General Murdock at the Shrine of Seals. He uses the power of Fire Emblem, given by Guinivere, and unlocks the legendary sword, the Binding Blade. Roy then draws the sword, triggering his promotion. Roy then advanced onto Bern's royal capital, and the during the battle within the royal castle, Roy finally meets the one who started the war, King Zephiel, and confront him over his reasons for the war, and learns that Zephiel plans to overturn the conclusion brought by the Scouring and liberated the world from human control and return the world back to the dragons. Rejecting Zephiel's dream due to his faith in mankind's potential, Roy battles Zephiel and defeats him after an intense battle.
If Roy had collected all the legendary weapons, the legendary weapons start glowing creates a light that lead to the Dragon Temple.
Inside the temple, he meets Jahn, a dragon that survived the Scouring, who revealed the truth about the Demon Dragon and the Ending Winter, and slay him after his refusal to surrender. Then Roy finally meets Idunn, the Demon Dragon, who despite his pleas for to stop, decided to follow the mission left to her by Zephiel and transforms into her Demon Dragon form to fight. After an fierce battle Roy defeats her, but instead of killing her, he uses the Binding Blade to erase her memories of her identity as the Demon Dragon, asked Fae to restore her heart and soul, leaving her in Arcadia.
Epilogue[]
Once the war is over, a new era of peace is established. Roy assists Guinevere's coronation as the new queen of Bern, and completely devoted himself to the restoration of Lycia. Eventually he succeeds his father, Eliwood, as the next ruler of Pherae, making his land one of the main superpowers of Elibe. However, if Lilina was killed in battle, it's implied that Roy becomes the new leader and marquess of the entire Lycian League instead with Pherae as the new greatest power in Lycia, since it was decided in that way after Hector's death.
Roy, depending on his supports with his allies, can marry either Cecilia, Sue, Sophia, Lilina, Shanna, Larum or none of them, given that any of them survived the war and this also influences the way Roy will rule. If he reaches A support with any of them, his chosen wife will become the next marchioness of Pherae or Lycia. If he marries Lilina, who leads a united Lycia and becomes its first queen, he eventually becomes the consort king of Lycia. If Roy doesn't marry any of them, he rules Pherae or Lycia alone, regardless of his supports with Marcus, Alen, Lance, or Wolt.
Personality[]
Roy is a bookish young man that is eager to learn and suddenly has to fill the role of a leader of the army. He is very collected and formal, as a result of his aristocratic background and being obliged to the role of General. However, despite acting confident in front of his army, inwardly, he often doubts his competence as a leader and soldier. In private he is noted to be more relaxed and even somewhat clumsy, he is known to "dance with two left feet." A competent leader and warrior, Roy is an upstanding, thoughtful, and idealistic young man. While he would prefer to avoid bloodshed, he maintains a strong resolve to see peace return to Elibe.
Despite his inexperience, being younger than his father was when he first set out into battle, he quickly grows in his role of a leader, managing to command an ever growing army gaining people's trust wherever he goes. He is perceptive and cunning for his age – he tricks a traitorous Lycian vassal into exposing himself, suspects that the bard Elffin is more than he seems, even though he does not pursue the truth against Elffin's will, and often reacts calmly and tactically to disturbing news.
He is committed to protecting those in need and fighting for his ideals, even if this means fighting against old allies. Yet he demonstrates empathy, understanding that sacrificing people to prevail is a hollow victory. When his knights try to keep him away from the front lines, Roy refuses to, stating that the only way he can understand people and fight for them is to experience their hardships. Valuing friendship and family greatly, mirroring Eliwood, Roy does not particularly care about the social status of others, viewing Wolt in particular as a brother and not a vassal.
But contrasting with his father, Roy is not very good at handling women, being dense when talking with girls, and in almost all situations he shows to be oblivious to their feelings. He gets flustered and a bit overwhelmed by Larum's forwardness. He doesn't note Lilina's fondness for him prior to the start of the game, and unlikely to realize this unless he decides to pursue her. He notably becomes depressed during the war, furthermore, in Shanna's supports, he admits having trouble keeping himself in good spirits and he seeks her company to have a more cheerful outlook. Sue also notes that he is sad and they both rise each other's spirits, Sue teaches him how to connect with nature, while they seek each other to talk about their feelings while cheering up. He heavily relies on his former teacher Cecilia's experience and support, maintaining a close relationship with her, looking up to her as a more experienced mentor in the battlefield; eventually they have a role reversal, in which Roy finds himself as the one to actually teach Cecilia a lesson while missing their professor and student dynamic. As Roy matures he realizes that he is her equal and that both can learn with each other. Finally, in Sophia's supports, Roy is usually cautious when she tells him about a "future" that could be a bad omen. He is surprised with her ability to predict the future.
In-Game[]
Fire Emblem: The Binding Blade[]
Description: The next heir to Pherae. The protagonist of this story.
Base Stats[]
Starting Class | Affinity | ||||||||
---|---|---|---|---|---|---|---|---|---|
Lord | Fire | ||||||||
Level | HP | Str | Skl | Spd | Lck | Def | Res | Con | Mov |
1 | 18 | 5 | 5 | 7 | 7 | 5 | 0 | 6 | 5 |
Weapon | Starting Items | ||||||||
Sword - D | Rapier Vulnerary |
Promotion Gains[]
Promoted Class | ||||||||
---|---|---|---|---|---|---|---|---|
Great Lord | ||||||||
1 | +4 | +2 | +3 | +2 | +2 | +5 | +2 | +1 |
Weapon Levels | ||||||||
Sword +3 |
Growth Rates[]
HP | S/M | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|
80% | 40% | 50% | 40% | 60% | 25% | 30% |
Supports[]
- See also: Roy/Supports
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Roy starts with reasonable stats and has a powerful promotion once he gets to that point. Because of his status as a Lord, Roy has the potential to be a strong unit but is immensely held back by several key factors. Roy is a five movement, sword-locked infantry unit meaning he has no reasonable means of range and, unlike every other unit in the game, his promotion is tied to a story event at Chapter 21 or 21x. This means that most other units in his army will have had as much as 10 full chapters of battles to promote and train in their promotion by the time Roy is allowed to have his own. This also makes Roy more of an escorted unit throughout the game as his status as the Lord also makes him mandatory for every battle and has to be the unit who completes the Seize objective.
Roy does have the grace of being the only unit able to use the Rapier, giving him bonus damage against Knights and Cavaliers, which are plentiful in the first few chapters, especially the bosses of a majority of the first ten chapters. It is limited however to just 25 uses and there are only two in the game. It does lose a lot of potency in the later half of the game as Roy's late promotion means he will not have the promotional stat gains to allow him to combat stronger foes like Generals and even some Paladins and the Weapon Triangle disadvantage against the lance wielding versions of these units make his effective damage almost moot.
Once Roy promotes, he finally gains some equal footing to his allies up to that point, though will not outshine most units who have had time to likely reach their final level cap. Luckily, Roy does get a powerful weapon in the Binding Blade. Carrying an impressive 18 Might, great accuracy, and a slight crit rate chance, the sword immediately empowers Roy to greater heights. It grants +5 Defense and Resistance, giving Roy a bit more bulk. Its effectiveness against Manaketes also gives him a niche once more in dealing with the sturdy Manaketes at the end of the game. Lastly, it has a 1-2 attack range, finally giving Roy the ability to cover range issues. Unfortunately it has only 20 uses and should be used sparingly especially for the final Chapter where it can be a crucial weapon against Idunn. It can be used to heal Roy in a pinch, healing 30 HP when used like a consumable item. However this consumes a durability point, so this may not be advised unless in dire circumstances.
Roy is a rather polarizing unit. He starts off in a decent manner and is useful in the early stages of the game as he does keep up fairly well with his allies. He is severely held back by the gameplay limitations regarding his promotion and will quickly fall behind them with time until he can promote. Once Roy does, despite the few chapters remaining in the game, he reemerges as a powerful asset leading to the Endgame.
Fire Emblem Awakening[]
Base Stats[]
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Hero | |||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
20 | 64 | 33 | 15 | 36 | 35 | 29 | 27 | 15 | 6 |
Skills | Weapon | Starting Items | |||||||
Armsthrift Patience Sol Axebreaker Aegis | Sword - A Axe - D | Brave Sword* Roy's Blade* |
Fire Emblem Echoes: Shadows of Valentia[]
An illusory likeness of Roy can be summoned through the connection of a Roy Amiibo with Mila's Turnwheel.
Base Stats[]
Starting Class | ||||||||
---|---|---|---|---|---|---|---|---|
Lord | ||||||||
Level | HP | Atk | Skl | Spd | Lck | Def | Res | Mov |
1 | 34 | 16 | 12 | 11 | 6 | 11 | 4 | 5 |
Magic | Skills | Starting Items | ||||||
- | - | Binding Blade |
Fire Emblem Engage[]
- Known as the Emblem of Binding. A nobleman who excels as a general, brave and intelligent.
Emblem Skills[]
Emblem Ring | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ring of the Young Lion | |||||||||
Stat Boosts | |||||||||
HP | Str | Mag | Def | Res | Dex | Spd | Lck | Bld | Mov |
◎ | ◎ | ◎ | |||||||
Sync Skills | Engage Weapons | Engage Skill | Engage Attack | ||||||
Hold Out Advance |
Lancereaver Wyrmslayer Binding Blade |
Rise Above | Blazing Lion |
As an Enemy[]
Paralogue 12: The Young Lion[]
Starting Class | Battle Style | ||||||||
---|---|---|---|---|---|---|---|---|---|
Emblem Roy | Backup | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
40 (35+5) | 40 | 24 | 3 | 18 | 28 | 22 | 13 | 11 | 12 |
Emblem | Skills | Weapon | Starting Items | ||||||
- | Hold Out+++ Advance Rise Above Blazing Lion | Sword - S | Binding Blade Lancereaver Wyrmslayer |
Fire Emblem Heroes[]
- Young Lion
- The son of Eliwood, Marquess of Pherae and talented leader of its army. Appears in Fire Emblem: The Binding Blade.
Base Stats[]
Rarity:Title | |||||
---|---|---|---|---|---|
Young Lion | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/40/43 | 6/7/8 23/26/29 | 7/8/9 24/27/30 | 4/5/6 19/22/25 | 2/3/4 21/24/27 |
Skills | Weapon | ||||
Steel Sword | Sword |
Title | |||||
---|---|---|---|---|---|
Young Lion | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 38/41/44 | 7/8/9 25/28/31 | 8/9/10 26/29/32 | 4/5/6 20/23/26 | 2/3/4 22/25/28 |
Skills | Weapon | ||||
Silver Sword Shove | Sword |
Title | |||||
---|---|---|---|---|---|
Young Lion | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 19/20/21 41/44/47 | 7/8/9 26/30/33 | 8/9/10 27/31/34 | 5/6/7 22/25/29 | 3/4/5 25/28/31 |
Skills | Weapon | ||||
Binding Blade Shove | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | ||
Silver Sword | - | |||
Binding Blade | Silver Sword | |||
Shove | - | |||
A | Triangle Adept 1 | - | - | |
Triangle Adept 2 | Triangle Adept 2 | |||
Triangle Adept 3 | Triangle Adept 3 | |||
B | Seal Def 1 | - | ||
Seal Def 2 | Seal Def 2 | |||
Seal Def 3 | Seal Def 3 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Roy has rounded stats with some bulk, unlike most other Sword units in the game. For a Book I unit, none of his stats are particularly awful, but without a particular focus in stats he is flexible, but cannot exceed units who have the stat focus. Interestingly, his Res is higher than his Def giving him a slight advantage when combating dragons and taking hits from mages. Roy is among the plethora of Book I units who suffers from the limited early Heroes weapon effect pool and lower base stat totals. With time though, Roy has caught up thanks to the introduction of the Weapon Refinery feature and being among the earliest Resplendent Heroes respectively.
His unrefined Binding Blade has a Bracing Stance 1 effect, providing a minimal boost of +2 Defense and Resistance when attacked. Although his build was intended to make him an enemy-phase oriented character, the boosts had a negligible impact on damage and he was unremarkable in the early meta of Heroes. With the weapon refine feature, Binding Blade could be upgraded and improved significantly. The Bracing Stance 1 effect became Bracing Stance 2, giving him a +4 Def/Res buff when the enemy attacks him and has a dragon slaying effect. Compared to other dragon slayers, he is the most defensive oriented one given his weapon effects, naturally higher Res, and for the fact that his refined effect gives him Quick Riposte, allowing him to double his enemy when they initiate on him when he has over 50% HP at the start of combat. That is not to say he cannot initiate during his own turn as his Atk, especially in his resplendent form, can potentially kill a dragon foe in a single turn.
Roy's Support Skill, Shove is a limited positioning skill which pushes an ally one space forward. Triangle Adept boosts the effect of the Weapon Triangle, making him stronger against Green units but weaker against Blues ones. As the only innate Triangle Adept user to have Rank 3 at 4-Star rarity, he is ideal for skill inheritance. Seal Defense applies a -7 Defense penalty to his opponents after combat.
Counters[]
Roy can be defeated by tanky Blue units who can shrug off his blows or Blue mages that can tear through his Resistance. Units like Reinhardt and Olwen can defeat him with Dire Thunder. Others such as Linde, Lute, and Delthea handle him just as easily but may take a hit if he runs Distant Counter and they are not within Desperation's HP threshold. Particularly powerful Red mages such as Lilina can also overcome him with the proper skills. While Roy can counter Dragons, Blue Dragons and those equipped with Swordbreaker are troublesome.
Skill Inheritance Options[]
Roy benefits from enemy-phase oriented builds, Steady Breath/Warding Breath serve as excellent Skill A options while Distant Counter extends his countering range, allowing him to check more unit types. Skill B has a few options such as Wrath, Swordbreaker, Vantage, or Cancel Affinity which create different scenarios for him to exploit against certain teams. Skill C is flexible, Smoke and Hone skills are good choices as well as Ploy skills given that his neutral Res is higher than his neutral Def. Roy also has enough Resistance to use Ploy skills, especially if he has a Boon in it. As for his Support Skill, using a standard positioning skill like Reposition will suffice. His Special Skill is flexible, though most run Ignis/Bonfire thematically or Glacies/Iceberg if his Resistance is higher than his Defense.
Meet Some of the Heroes[]
Young Lion Roy | |||
---|---|---|---|
Roy belongs to the noble house of Pherae, a member of Elibe's Lycian League. You might have heard of his father, Eliwood! | |||
As the marquess's son, Roy lived a peaceful life, until one day, grave news came to Pherae. The kingdom of Bern, a major power to the east, had begun to invade its neighboring countries! | |||
Suffering from a serious illness, Eliwood was too sick to lead Pherae's army. Instead, Roy took command, and set off to join the rest of the Lycian League's forces before it was too late! | |||
Bern had revived a legendary dragon, and the only way to counter it was to find the sacred weapons hidden across Elibe. Roy and his allies journeyed far and wide to prepare for the clash, but how will that battle go? | |||
Closely Associated Characters | |||
Eliwood | The marquess of Pherae and Roy's father. A sincere, honest man who has earned the utmost trust of his subjects. | ||
Lilina | A noble of Ostia with a natural gift for magic. Roy's friend since childhood. | ||
Merlinus | Tactician of Pherae for generations. Formerly a traveling merchant. Travels with Roy and serves as an advisor. |
- Brave Lion
- The son of Eliwood, Marquess of Pherae. Has immense respect for his father and wields his weapon, Durandal. Appears in Fire Emblem: The Binding Blade.
Base Stats[]
Title | |||||
---|---|---|---|---|---|
Brave Lion | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 15/16/17 34/38/41 | 7/8/9 29/32/35 | 7/8/9 31/34/37 | 6/7/8 23/26/30 | 6/7/8 21/24/27 |
Skills | Weapon | ||||
Blazing Durandal Night Sky | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Blazing Durandal | Silver Sword | - | ||
Night Sky | - | - | ||
Astra | Night Sky | - | ||
Galeforce | Astra | - | ||
A | Darting Blow 1 | - | - | |
Steady Blow 1 | Darting Blow 1 or Armored Blow 1 | - | ||
Steady Blow 2 | Steady Blow 1 | |||
B | Desperation 1 | - | - | |
Desperation 2 | Desperation 1 | - | ||
Desperation 3 | Desperation 2 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Brave Roy has an average base stat total and even stat spread. As a Cavalry unit, Brave Roy can take full advantage of Cavalry Hone skills which aid his offensive, player-phase oriented base kit. Nevertheless, Brave Roy's stats give him the flexibility to function in both phases and the player can choose to make him an enemy-phase unit with the proper skill inheritance.
Brave Roy wields his father's sword Blazing Durandal, a powerful sword with a +3 Attack bonus and an inherent Heavy Blade 3 effect, accelerating his Special cooldown so long as his Attack is higher than his opponent's. With a neutral Attack of 51, there are a handful of units that can nullify this effect. Brave Roy can prevent this by augmenting his Attack through Summoner or Ally Supports and stat-boosting skills.
Brave Roy's Blazing Durandal complements his innate Galeforce, allowing him to quickly charge it so he can dispatch enemies or move away from danger. Steady Blow boosts his Speed and Defense by +4 when initiating combat, allowing him to double more enemies and provide some bulk. Desperation guarantees a follow-up attack so long as his HP is at 75% or less.
Counters[]
Brave Roy can defeat most enemies with ease except for Blue units, particularly bulky ones that can shrug off his high Attack or Blue Mages who can exploit his low Resistance. If he is running a defensive Distant Counter set, he can at least deal significant damage against most Blue mages. If outside of Vantage's HP threshold, Reinhardt, Olwen, Delthea, and Linde are easy counters. Anti-Cavalry weapons such as Ridersbane, Zanbato, Poleaxe, Dusk Uchiwa, Wing Sword, Rhomphaia, Thani, Dawn Suzu, Taguel Fang, Bunny Fang, or Wolftomes deal effective damage against him. Micaiah's Thani is one of Roy's strongest counters as she has color advantage, magic damage, and effective damage against Cavalry.
Skill Inheritance[]
Regardless of build, Brave Roy favors the following skills: Reposition as the standard positioning skill, Draconic Aura or Glimmer as his Special to capitalize on his high Attack (in conjunction with boosts and bonuses from allies), and a Cavalry Support skill since he excels on Cavalry teams.
If run defensively, the Distant Counter and Vantage combo creates a resilient, high damaging wall for foes to overcome (especially when combined with a Quick Riposte seal, granting a follow-up attack against most enemies).
An offensive build should use Swift Sparrow, boosting his Attack (rather than Defense like his default Steady Blow) is preferable for maximizing his Blazing Durandal's potential. A budget alternative would be Fury, as it provides stat bonuses in both phases but inflicts slight recoil after combat. Swordbreaker will help Brave Roy against the prevailing Speed sword meta.
Meet Some of the Heroes[]
Brave Lion Roy | |||
---|---|---|---|
The Lycia region of Elibe is a nation of territories ruled by a league of noble houses. Roy is the heir to House Pherae, one of the members of the Lycian League. | |||
Doesn't Roy look rather dignified here? That's because he's wearing the attire of his father, Eliwood! | |||
Eliwood's feats earned him renown as Lycia's greatest knight, and he wielded a legendary weapon of divine power. Now, Roy wields that very weapon—Durandal, the sword of sacred fire! | |||
As a young child, Roy's eyes sparkled when he heard the tales of his father's heroic feats. Now, he continues to hone himself so that he can live up to his father's example! | |||
Closely Associated Characters | |||
Eliwood | A sincere noble of Pherae. His friends Lyn and Hector serve him loyally. Roy's father. | ||
Lilina | A noble of Ostia with a natural gift for magic. Roy's friend since childhood. |
- Youthful Gifts
- The son of Eliwood, Marquess of Pherae. He decided to visit the festival after receiving an invitation from Lilina. Appears in Fire Emblem: The Binding Blade.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Youthful Gifts | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 16/17/18 31/34/37 | 8/9/10 32/35/38 | 5/6/7 15/19/22 | 4/5/6 23/27/30 | 5/6/7 27/30/33 |
Skills | Weapon | ||||
Gratia+ Reciprocal Aid | Bow |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Bow | - | - | - | |
Steel Bow | - | - | - | |
Gratia | - | - | - | |
Gratia+ | Gratia | - | ||
Reciprocal Aid | - | - | ||
A | Death Blow 1 | - | - | |
Death Blow 2 | Death Blow 1 | - | ||
Death Blow 3 | Death Blow 2 | |||
C | Bow Valor 1 | - | - | |
Bow Valor 2 | Bow Valor 1 | - | ||
Bow Valor 3 | Bow Valor 2 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Valentines Roy entered Heroes as the second Cavalry archer after Brave Lyn. Unlike the vast majority of Bow Cavalry units, he is incredibly slow. In exchange, he has the best mixed bulk and in combination with his base weapon, he is an effective ranged check, able to easily withstand hits from most ranged units and retaliate in tow. However, his low Spd can actually serve as an advantage as he can freely sacrifice this for his one and only offensive focused build described below in the Skill Inheritance section.
Gratia has the standard effective damage against Fliers but can also neutralize visible bonuses on enemy ranged units during combat, which is useful against Bladetome units who rely on these bonuses.
Reciprocal Aid swaps Valentines Roy's HP with an Ally, allowing him to activate certain skills with HP thresholds or save himself. Death Blow boosts his Attack +6 when initiating combat, syncing well with most of his offensive-reliant builds. Bow Valor doubles SP gains for Bow users, making him valuable for training them to gain skills.
Counters[]
Valentines Roy has enough bulk to survive a few hits but his inadequate Speed allows a vast majority of units to double him. Any unit with at least 27 Speed (only 24 Speed is needed if he has a neutral Speed of 19) is guaranteed to double him regardless of his stat Asset. Most units in these Speed thresholds have high enough Attack stats to negate his bulk. Bulky units can endure his hits and those with Distant Counter like Hector, Fallen Hardin, Zelgius, Valentine Ike, Caineghis, and the Armored Tikis retaliate lethally. Raventome users like the Mage Robins, Sophia, and Lyon have an inherent Weapon Triangle advantage and can exacerbate it with Triangle Adept. As a Cavalry unit, his vulnerability to anti-Cavalry weapons is worsened by his subpar Speed.
Skill Inheritance[]
Valentines Roy as a defensive, range-baiting is due in part to his mixed bulk. While Gratia is workable, Guard Bow boosts his Defense and Resistance by +6 (to a respectable 33 Defense and 36 Resistance respectively) when attacked by a ranged foe. Maximizing this involves using both the Distant Defense Skill and Seal (giving him 45 Defense and 48 Resistance against ranged units), making him virtually impervious to ranged units. Quick Riposte again gives him the means to double and is a natural fit for this build. He can have a Cavalry Support skill but he has enough Resistance to run a Ploy skill (Defense Ploy is encouraged since the Physical units it affects will likely have comparably lower Resistance). A standard positioning skill like Reposition is suggested for all of his potential builds. Iceberg plays naturally off of his higher base Res and is suggested for this defensive build.
His low Speed makes him an ideal Brave Bow user, as the Speed penalty is unimportant since it guarantees a follow-up attack, which complements his default Death Blow skill. Moonbow will charge quickly and partially reduce an enemy's Defense upon activation. Quick Riposte shores up his enemy-phase by giving him a double. Otherwise, he can inherit a Weaponbreaker skill to target specific threats (Swordbreaker is recommended but it is a matter of personal preference). Since he performs optimally on Cavalry teams, a Cavalry Support skill is his best option.
Meet Some of the Heroes[]
Youthful Gifts Roy | |||
---|---|---|---|
This well-dressed young gentleman is none other than Roy, son of the marquess of Pherae, who's visiting us from the continent of Elibe! He's one of the Heroes taking part in the Day of Devotion celebration. | |||
And here's his special festival outfit, a dashing blue number with red highlights. That frilled collar gives him quite the distinguished look! | |||
What's more, the bow that he's carrying has been designed to match his outfit, with white floral decorations around the grip to add an extra touch of elegant flair! | |||
He's also brought a stunning bouquet of flowers, so I think it's safe to say that Roy is fully prepared to take on the Day of Devotion. Still, I wonder who the flowers are for? | |||
Closely Associated Characters | |||
Eliwood | The marquess of Pherae and Roy's father. A sincere, honest man who has earned the utmost trust of his subjects. | ||
Lilina | A noble of Ostia with a natural gift for magic. Roy's friend since childhood. |
- Blazing Lion
- The son of the Marquess of Pherae. After overcoming misfortunes, he quells the uprising at Bern and ends the war between humans and dragons.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Blazing Lion | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 16/17/18 35/39/42 | 9/10/11 31/34/37 | 9/10/11 35/38/41 | 7/8/9 29/32/35 | 3/4/5 22/26/29 |
Skills | Weapon | ||||
Dragonbind Dragon Gaze | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Dragonbind | Silver Sword | - | ||
Dragon Gaze | - | - | ||
Dragon Fang | Dragon Gaze | - | ||
A | Bonus Doubler 1 | - | - | |
Bonus Doubler 2 | Bonus Doubler 1 | - | ||
Bonus Doubler 3 | Bonus Doubler 2 | |||
B | Renewal 1 | - | - | |
Renewal 2 | Renewal 1 | - | ||
Renewal 3 | Renewal 2 | |||
Spurn 1 | - | - | ||
Spurn 2 | Spurn 1 | - | ||
Spurn 3 | Spurn 2 | |||
C | Human Virtue | - | ||
Human Virtue II | Human Virtue |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Legendary Roy is superior to his standard form. He has no real weakness aside from his average Resistance. While he has a decent mixed bulk, his Attack and Speed are exceptional. His flaws are inconsequential enough to encourage his use and can mitigated by the proper skills or supports. His status as a Fire Legendary Hero gives him and his Fire Blessed allies a +3 HP boost during Fire Seasons and also allows Legendary Roy to Pair Up with an ally, giving him a the flexibility to change into another ally in an unfavorable position.
Dragonbind is faithful to its GBA counterpart, as it is a Dragon-slaying weapon with a Distant Counter effect. Legendary Roy is a difficult opponent to handle at any range and is a threat to Dragon units. Human Virtue is his unique Support skill, it grants a +6 Attack and Speed bonus to all adjacent allies and himself at the start of a turn. The only caveat is that this will not apply to Beast or Dragon units, and the personal bonus will not activate if the only ally adjacent to him are those unit types.
He also introduced Bonus Doubler which doubles all bonuses on each stat independently with a corresponding boost during combat. In tandem with Human Virtue, it leads to a minimum +12 Attack and Speed (giving him a combined 62 Attack and 50 Speed at neutral stats). Even unmerged, these stats would rival some of the most powerful merged units. Legendary Roy possesses Dragon Fang which increases his damage by 50% of his Attack (taking Bonus Doubler into account, he can potentially launch a massive 93 Special Attack). Renewal allows him to recover 10 HP every other turn.
Counters[]
Legendary Roy can still be repelled by bulky Blue units or Blue mages that can tear through his Resistance, even with Bonus Doubler active. His HP and Resistance are low enough to be susceptible to Panic and Ploy skills, both of which nullify his power and turn his bonuses into penalties. Aversa, a common Aether Raids enemy unit, poses a particular threat. He is vulnerable to Brave Lyn as well as Dazzling Staff and Firesweep Bow ranged units, unless he has Null C-Disrupt equipped.
Skill Inheritance[]
Since Legendary Roy lacks a Support skill, Reposition is a superb choice for unit positioning. Bonfire has a higher percentage of damage added and works well with his Defense. Wrath accelerates his Special's activation when under a certain HP threshold at the start of a turn while boosting his damage upon activation. Swordbreaker is also an excellent budget option to combat the Speed sword meta.
On Cavalry teams, a Cavalry Support skill is his best option.
Meet Some of the Heroes[]
Blazing Lion Roy | |||
---|---|---|---|
Roy is the successor to the title of Marquess of Pherae, of the Lycian League. | |||
Roy is also a descendant of heroes, and you can see a lot of his father's bravery and righteousness in him. | |||
After war broke out in a conflict started by the neighboring kingdom of Bern, Roy went into battle together with his childhood friend, Lilina. | |||
With the Binding Blade in hand, Roy restored the demon dragon Idunn to her former self, undoing Bern's schemes and bringing peace back to the world. | |||
Closely Associated Characters | |||
Eliwood | The marquess of Pherae and Roy's father. A sincere, honest man who has earned the utmost trust of his subjects. | ||
Lilina | An Ostian noble who has been friends with Roy since their childhood. She has a tremendous natural aptitude for magic. |
- Blazing Bachelors
- Roy frets over the festival while Eliwood watches on, bemused. What matches might yet be made? They appear in Fire Emblem: The Binding Blade / The Blazing Blade.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Blazing Bachelors | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 16/17/18 35/39/42 | 9/10/11 35/38/41 | 8/9/10 38/42/45 | 7/8/9 26/30/33 | 5/6/7 22/25/29 |
Skills | Weapon | ||||
Blazing Polearms New Moon | Axe |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Axe | - | - | - | |
Steel Axe | - | - | - | |
Silver Axe | - | - | - | |
Blazing Polearms | - | - | ||
New Moon | - | - | ||
Luna | New Moon | - | ||
A | Armored Blow 1 | - | - | |
Sturdy Blow 1 | Armored Blow 1 | - | ||
Sturdy Blow 2 | Sturdy Blow 1 | - | ||
Sturdy Surge | Sturdy Blow 2 | |||
B | Flow Force 1 | - | - | |
Flow Force 2 | Flow Force 1 | - | ||
Flow Force 3 | Flow Force 2 | |||
C | Faith in Humanity | - |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
Blazing Bachelors Roy | |||
---|---|---|---|
We've got a couple of guest stars coming to the bridal festival! Introducing two dashing grooms—Roy and his father, Eliwood, of Elibe's House Pherae! | |||
Roy once saved Elibe from the threat of the Demon Dragon, so his outfit features a gleaming brooch themed on the Binding Blade, the weapon he used in the decisive battle. Now that's a heroic look! | |||
Eliwood, meanwhile, is demonstrating where his son got his sense of style from: his outfit's sporting a brooch based on his trusty sword, Durandal! | |||
Both father and son have saved the continent of Elibe from peril over the course of each of their adventures. This year's bridal festival truly has been blessed with grooms whose deeds and sense of style are equally outstanding! | |||
Closely Associated Characters | |||
Lilina | A noble of Ostia with a natural gift for magic. Roy's friend since childhood. | ||
Cecilia | Mage General of Etruria. Taught Roy and Lilina when they were young. | ||
Hector | Eliwood's friend and brother of the Marquess of Ostia. Prefers action to court formality. |
Quotes[]
The Binding Blade[]
—Roy, in the Final Chapter
—Roy's default death/Game Over quote
If Lilina is available[]
- Roy: I'm sorry... I let you all down...
- Lilina: I-I...I'm sorry...
If Guinivere is available[]
- Roy: I'm sorry... I let you all down...
- Guinivere: Roy...! Live on...
Tutorial Mode[]
—Cecilia's game over quote
Awakening[]
—Roy's introduction quote, in Xenologue 2
—Roy's battle quote as an enemy, in Xenologue 2
—Roy's battle quote versus Vaike in Xenologue 2
—Roy's battle quote as an enemy, in Xenologue 3
—Roy's battle quote versus Vaike in Xenologue 3
—Roy's battle quote as an enemy, in Xenologue 8
—Roy's battle quote versus Robin in Xenologue 8
—Roy's battle quote as an enemy, in Xenologue 9
—Roy's battle quote versus Male Robin in Xenologue 9
—Roy's battle quote as an enemy, in Xenologue 11
—Roy's battle quote versus Male Robin in Xenologue 11
—Roy's battle quote as an enemy, in Xenologue 12
—Roy's death quote as an enemy, in Xenologue 2
—Roy's death quote as an enemy, in Xenologue 3
—Roy's death quote as a NPC, in Xenologue 7
—Roy's death quote as an enemy, in Xenologue 8
—Roy's death quote as an enemy, in Xenologue 9
—Roy's death quote as a NPC, in Xenologue 10
—Roy's death quote as an enemy, in Xenologue 11
—Roy's death quote as an enemy, in Xenologue 12
Engage[]
Heroes[]
—Eliwood's farewell quote to Roy in the Breath of Destiny Tempest Trial
—Roy's statement in the Elibe Grand Conquest
—Roy's declaration in the Carrying the Flame Illusory Dungeon
—Roy's quote in his Legendary Hero Battle
Possible Endings[]
The Binding Blade[]
Normal
- Roy - Young Lion (若き獅子, Wakaki shishi)
- Roy returned home to rebuild the lands in Lycia that were ravaged by the war. He was always popular with the people and was well-remembered long after his tenure as Marquess Pherae.
- Roy and Lilina
- After returning home, Lilina became the Marquess of Ostia, and shortly after, was wed to Roy. Together, Roy and Lilina united Lycia to create the Kingdom of Lycia, a nation blessed with prosperity and harmony.
- Roy and Shanna
- Shanna gave up her life as a pegasus knight and went to Pherae with Roy, where they wed. Rebuilding Lycia was never easy, but her energy always encouraged everyone around her.
- Roy and Sue
- Sue accompanied Roy to Lycia, where they wed. She could never cast away her love for nature, however, and other nobility found her behavior unusual.
- Roy and Larum
- Larum accompanied Roy to Pherae where they wed. Many voiced unease about a Lycian marquess marrying a woman of common descent, but in spite of the criticism, they were happy.
- Roy and Cecilia
- Cecilia accompanied Roy to Pherae where she helped rebuild the battered land. The two eventually wed, and she continued to offer him close support as his wife.
- Roy and Sophia
- Sophia accompanied Roy to Pherae, where the two married. Despite her quiet nature, her informed decisions assisted greatly in the reconstruction of Lycia.
Non-canon appearances[]
Super Smash Bros. series[]
Melee[]
Roy is an unlockable character in Super Smash Bros. Melee. He can be unlocked by beating Classic, Adventure, or All-Star as Marth without using Continues or by playing 900 Melee matches, then by defeating him on Temple.
Roy is a clone of Marth, sharing a similar moveset focused around speed and mobility. However, there are some key differences such as the Binding Blade being the strongest at the hilt, dealing more damage if an attack connects there. Most of his moves are also slightly stronger and slower as well as sporting fire effects. In general, Marth's sweetspotted attacks are stronger than Roy's, but the sweetspot on Roy's sword is larger. As an aesthetic detail, some of Roy's moves deal fire damage, reflecting the fire powers of his sword in Fire Emblem: The Binding Blade. His Blazer recovery, while good for KOing, doesn't travel very far. He is also brought down by his light weight and fast falling speed.
Roy's design in Melee is modified slightly, with his cape being purple instead of blue, his hair being dark auburn/brown instead of orange, his armor having decorative markings that weren't originally present, and him wearing a different headband. His personality is also rather different, having Roy yelling frequently, which is opposed to his more formal and calm characterization in The Binding Blade.
Unlike every other character, Roy's files and debug menu listings do not reference him specifically: he is instead referred to generically as EMBLEM.
Roy is voiced by Jun Fukuyama; like Marth, all of his voice clips are kept from the Japanese release, reflecting the Japan-only status of the Fire Emblem series at the time.
Roy's inclusion in Super Smash Bros. Melee marked his very first appearance, which preceded the debut of his own game, The Binding Blade, by four months. His inclusion in Smash also sparked interest in the Fire Emblem series in the West and was partly responsible for Nintendo's decision to release the games internationally, beginning with the seventh title in the series. Nintendo of Japan had originally intended to make him playable only in the game's Japanese release, but when he garnered favorable attention during the game's North American localization, Nintendo of America and Masahiro Sakurai decided to keep both Roy and fellow Fire Emblem protagonist Marth in the North American and European versions.[1]
Trophy[]
Image | Title | List | How to unlock |
---|---|---|---|
Roy | Fire Emblem Japan Only |
Clear Classic as Roy | |
Description | |||
The son of the lord of Pharae Prinicpality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent. | |||
Roy [Smash] | B: Flare Blade Smash B: Double-Edge Dance |
Clear Adventure as Roy | |
Description | |||
While Roy's moves are well balanced, he's a little on the slow side, and doesn't excel at midair combat. His blade, the Binding Blade, gives him excellent reach, and makes his Double-Edge Dance slightly different then Marth's Dancing Blade. When it's fully charged, Roy's destructive Flare Blade delivers an instant KO. | |||
Roy [Smash] | Up & B: Blazer Down & B: Counter |
Clear All-Star Mode as Roy | |
Description | |||
Roy's blade is different than Marth's: he does the most damage hitting with the center of his sword. So, a fearless advance into the arms of his foe is Roy's best bet. Blazer is a bit slower than Marth's Dolphin Slash, but it's still a mighty attack that sets anyone it strikes aflame. Roy's attack after using Counter differs slightly from Marth's. |
Super Smash Bros. Brawl[]
Roy does not return as a fighter, and he appears only as a Sticker, depicting his artwork from Fire Emblem: The Binding Blade. It increases the power of slashing attacks by 24. Roy's name is referenced in the music track "Winning Road - Roy's Hope", a theme which can be played on Castle Siege.
Roy may have been originally planned to appear, but was cut possibly due to time constraints, or other unknown reasons. A package of unfinished programing found within the code of the game labelled "ROY" has been found via hacking. Roy also has both an unused graphics effect file (ef_roy.pac
) and an unused fanfare.
Sticker[]
Name | Image | Artwork from | Effect in The Subspace Emissary
|
---|---|---|---|
Roy | Fire Emblem: The Binding Blade | [Slash] - Attack +24
|
Super Smash Bros. for Nintendo 3DS and Wii U[]
—Roy's introduction tagline.
Roy is a downloadable character along with Mewtwo, Lucas, Ryu, Corrin, and Bayonetta in Super Smash Bros. for Nintendo 3DS and Wii U, released the same day as Lucas and Ryu, on June 14, 2015. His appearance in this title is primarily based on his Great Lord design in Fire Emblem: The Binding Blade, while taking elements from his appearance as downloadable content in Fire Emblem Awakening. His voice actor from Super Smash Bros. Melee, Jun Fukuyama, reprises his role for this game, giving Roy new voice clips. Because his home game was never localized, and despite him speaking English in Awakening, Roy continues to have only Japanese voice lines.
Like in Super Smash Bros. Melee, Roy's attacks are strongest when hitting closer to the hilt of the blade, with yellow sword trails that indicate the sweetspot on his sword similar to Marth. While his special moveset has not changed from his previous appearance, some of Roy's other moves and animations have received changes and different properties to his specials, making him largely different from Marth compared to Lucina. To accommodate his aggressive playstyle, Roy also moves faster than in Super Smash Bros. Melee, especially while in the air, though he is also heavier than before. In addition, as a result of the redesign, Roy is around the same height as Marth rather than being shorter, though his attacks still do not reach as far. Finally, Roy has been given his own Final Smash, Critical Hit, which operates differently from Marth and Lucina's version of the attack and involves him swinging his sword overhead to trap opponents before slashing them.
Some of Roy's palette swaps are references to other Elibe series characters including Alan, Lance, Marcus, Eliwood, Zephiel, Cecilia, and Bors. Marth also has a palette swap based on Roy's original Melee colors. Additionally, one of Marth's alternate costumes resembles Roy's original appearance.
Roy's return was first hinted via datamining the 1.0.6 patch for Super Smash Bros. for Nintendo 3DS, which revealed a data file labeled ROY was hidden in it. Roy's inclusion was originally confirmed in an early leak on June 13, 2015.
Trophies[]
Super Smash Bros. Ultimate[]
Roy reappears as an unlockable playable character in Super Smash Bros. Ultimate, retaining his appearance and several of his moves from Super Smash Bros. for Nintendo 3DS and Wii U. Additionally, Chrom is playable, being an Echo Fighter of Roy, rather than Marth. However, similarly to Marth, Roy received English voice acting in the series for the first time, being voiced by Ray Chase. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.
On a side note, as with several other returning fighters, Roy's (as well as Marth and Ike's) victory theme has been sped up compared to the previous installments.
In the World of Light, Roy's puppet fighter is found on Galeem's side in the Final Battle area alongside Palutena and Master Hand, and must be awoken to progress through the story.
Fighter spirit[]
# | Name | Image | Series / game | Type | Slots | Class | Strength / effect(s) | How to obtain |
---|---|---|---|---|---|---|---|---|
612 | Roy (Fire Emblem) | Fire Emblem Series | Fighter | N/A | N/A | N/A | Clear Classic Mode as Roy |
amiibo[]
- Roy is the main character of the Fire Emblem: The Binding Blade game. In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father's stead, and now he brings his speed and talent for short-range combat into Super Smash Bros. for Wii U & Nintendo 3DS. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
Super Smash Blog bio[]
- Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying.
Special Moveset[]
- Neutral Special - Flare Blade: Roy lifts the Binding Blade over his head while igniting it and performs a two-handed downward slash that explodes on impact, similarly to his standard attack animation in his game. The move can be charged in place up to 5 seconds and will initiate once the player lets go of the special button, and the move can be freely reversed via the control stick. If the maximum charge time is reached, Roy will automatically unleash the attack, creating a large, fiery explosion in front of him. A fully charged Flare Blade always deals 50% to any enemy that it hits and will result in a OHKO unless on a stage with an impassable roof, or if used against very heavy characters from the opposite end of the stage. It will also inflict 10% (12% in 1v1 matches) recoil damage to Roy, even if he does not connect with anyone. It can also break shields at full charge.
- Side Special - Double-Edge Dance: Roy's side special move. Roy performs a series of different slashes depending on the button input by the player. After performing the standard side special input, the player can press B while pressing up, down, or forward, up to 4 attacks. With all the different move variations, Roy can perform 18 different versions of the Double-Edge Dance move. Upward-angled strikes are outlined with blue streaks, forward-angled variations are outlined with red streaks, and downward-angled variations are outlined with green streaks. Compared to Marth's version of the move, the sweetspots deal more damage and are much easier to land, but cannot KO opponents as early (although the move has impressive KO power regardless).
- Up Special - Blazer: Roy's stage recovery move. Roy leaps while performing an ascending vertical slash that can hit up to four times due to the fire effect imbued in his blade. It gains armor during the beginning of the move when used on the ground, allowing Roy to shrug off most attacks. In Super Smash Bros. for Nintendo 3DS and Wii U, Roy now executes the attacks with a reverse grip uppercut slash and has more horizontal range, similar to Marth and Lucina's Crescent Slash custom move variation, while retaining the multiple hits. As an attack, Blazer deals both good damage and sports high knockback, making it a great KO move compared to Marth's Dolphin Slash. However, Blazer loses its armor effect as well as nearly half its vertical distance when used in the air, which coupled with his lower jump height and faster falling speed, give him an overall worse and more exploitable recovery than Marth.
- Down Special - Counter: Roy's down special move. Roy momentarily takes a defensive stance and his body flashes for a brief instant. If any character attacks him with a non-projectile move up close during the flash, Roy will retaliate with a fast downward strike and deal 1.35x the amount of damage that he would have received, slightly stronger than Marth's which has a 1.2x multiplier. However, the move is slower, not active for as long, and the counter window is slightly narrower than Marth's.
- Final Smash - Critical Hit: Unlike Marth and Lucina's rushing version of the move, Roy's version is a close-range, stationary attack. Roy will first slowly swing the Binding Blade backwards. Any characters within two character lengths in front of Roy will receive up to 5% during the start up swing while characters behind him can receive up to 10% and be forced in front of Roy. Roy then slams his blade down, creating a large explosion, hitting any foe within two character lengths of Roy. This move has lower knockback compared to Marth and Lucina's version, requiring at least 50% on a very heavy character to KO them from the opposite side of Final Destination. If the move connects, health bars similar to the style of Awakening appear and quickly deplete to zero. The animation for the move is his actual critical hit animation when he wields the Binding Blade.
Palutena's Guidance[]
Palutena's Guidance is featured in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This is based on the numerous chapter dialogue in Kid Icarus: Uprising.
- Pit: Look! Marth dyed his hair red!
- Palutena: Actually, that's the Young Lion, Roy.
- Pit: The Young Lion?
- Viridi: He's 15 years old.
- Pit: 15 years old?! Is that even legal?!
- Viridi: It is in Ostia, where Roy spends his days as a noble, being smart, brave, and dependable. I bet he smells like heaven!
- Pit: How am I supposed to compete with a guy like that?
- Palutena: By not getting too close, for one thing. His Binding Blade is extremely powerful at close range.
- Pit: Or maybe instead of fighting, he'd be willing to talk out our differences?
- Palutena: Don't be a baby, Pit. Just keep Roy at a distance and you'll be fine. He's only dangerous if he gets close. But once he gets close, prepare to get mauled.
Fire Emblem 0 (Cipher)[]
Roy is illustrated in the trading card game with the following cards:
Uses[]
While not particularly powerful as a unit, Young Lord of Pherae, Roy, is a showing of the Divine Weapons' focus on Support Skills, and the supporting mechanic, often having skills revolving around being supported by certain characters, and even special Support Skills. His Attack Support Skill, Hero Emblem, oftentimes does not appear at the right time, or the attack unit is too weak to utilize it correctly, and his Defense Support Skill, Hope Emblem, is not much better, unless your Champion is not Roy. General of the Lycian League, Roy, his new Field Cost 1 card, is a substantially stronger unit, allowing you to filter out your hand with Will of Fire and Fate Emblem, and also placing any card of your choice from your hand to the top of the deck (this will be referred to as stacking). Certain Champions may wish to run a few copies of this card, if only for Fate Emblem.
Son of Flames, Roy, is a near-mediocre card, like most other Field Cost 2 cards, for forcing you to tap him and flip 1 Bond to place a card on top of your deck from your Retreat that isn't Roy, as his 50 Attack could certainly come more in handy in attacking weaker units with ease. Leader of the Pherae Army, Roy, has a Rear Line enemy movement effect with the interesting condition of being supported by a card with a Support Skill, which wastes an attack that could be done on said unit. Rapier, while useful at times, will oftentimes not see use, as there are little to no viable Beast or Armor units in Cipher.
Young Lion, Roy, has a typical statline for his Field Cost of 4(3), but has no notable skills, as Banner of the Alliance is generally a more inferior version of Lodestar, Marth's Hero of Light, and Binding Blade will rarely see use, due to either the strength or frequency of Dragon units. Foretold Flame, Roy, however, is a different story altogether. Each of his skills are once per turn each, and flip 1 Bond to do a variety of essential effects: Increase the attack of an allied unit, stacking a card, moving an allied unit, and moving enemy units. Coupled with more powerful Divine Weapons cards like Pious Mage, Nino, and Lovely Duchess, Lilina, and even the assistance of other factions, Roy's power is not to be trifled with.
Inheritor of the Sealed Flame, Roy, while notable for being in a faction that requires very little Bond-flipping to get good healing, continues to suffer from the syndrome of requiring 3 Bonds flipped and a copy of Roy, both of which are terrifyingly hard conditions to achieve together. His effect of stacking a card may prove to be efficient in ensuring attacks land, but he is nonetheless a rather standard and rather useless finisher.
Manga[]
Roy is the protagonist of Hasha no Tsurugi manga, that adapts the Binding Blade Games.
Choose Your Legends Placement History[]
Round | Placement | Character Version | Votes |
---|
CYL1 | Winner 5 |
The Binding Blade |
28,982 |
CYL2 onward | Ineligible |
Etymology[]
The name "Roy" has been linked to both the Gaelic "ruadh" ("red", commonly used as a nickname for someone with red hair) and the Old French "roi" (meaning "king", which can also be written "roy" in Old French), both of which pertain to Roy in some way.
Trivia[]
- Roy is one of two characters (the other being Karel) that was originally conceived for the canceled Nintendo 64 title Fire Emblem: Ankoku no Miko that carried over into the rebooted development of what would eventually become The Binding Blade. In the process, Roy's design was altered and his original name, Ike, was changed.
- Roy's name being Ike lasted until after Roy's voice lines were recorded for Super Smash Bros. Melee.[1]
- Roy is the only Fire Emblem character to be playable in Super Smash Bros. Melee before his game was released (by four months). He is also the only character in the Super Smash Bros. series who made his first debut in said series instead of his own franchise.
- Roy is also the only returning Fire Emblem representative to not appear in the Super Smash Bros. game succeeding the game he debuted in.
- Roy is also the first Fire Emblem character to be added to a Super Smash Bros. roster post-release as downloadable content. He was released as DLC for Super Smash Bros. for Nintendo 3DS and Wii U on June 14, 2015, alongside another returnee, Lucas from the Mother series, and newcomer Ryu from Street Fighter. Corrin from Fire Emblem: Fates and Byleth in Super Smash Bros. Ultimate will later follow this trend.
- Roy shares his name with another fighter on the roster, Roy Koopa.
- Roy has been in a number of popularity contests and statistics based on player favoritism:
- On the official Japanese website for Nintendo, Roy won 1st place in the character popularity poll for Fire Emblem: The Binding Blade. The male-female vote ratio was 2:1. The voter comments mainly focus on his heroic personality, kindness, strength, nobility, and composure.
- In a Japanese video game news website, Roy won 1st place in the character popularity poll for Fire Emblem: The Binding Blade. The male-female vote ratio was 4:1.
- Roy came in 2nd place for males in the Fire Emblem Heroes: Choose Your Legends popularity poll. He had 28,982 votes.
- Roy (Brave Lion) placed 52nd with 3,007 votes and Roy (Young Lion) placed 88th with 1,658 votes in the Fire Emblem Heroes: A Hero Rises unit poll. He had a total of 4,665 votes.
- Roy (Brave Lion) placed 105th with 3,201 votes, Roy (Youthful Gifts) placed 114th with 2,900 votes, and Roy (Young Lion) placed 117th with 2,752 votes in the Fire Emblem Heroes: Find & Vote Heroes unit poll. He had a total of 8,853 votes.
- The Choose Your Legends versions of Roy and Lyn placed 3rd among the most popular Ally Support pairings in Heroes.
- The Choose Your Legends version of Roy placed 5th among the most popular Summoner Support pairings in Heroes.
- Roy (Young Lion) placed 3rd among the most popular Combat Manuals in Heroes with 92,207 created.
- In Heroes, his Choose Your Legends version's fourth select quote: "Roy's our boy!" references the chant from the Super Smash Bros. series.
- Roy can be one quarter-Manakete if Ninian is his mother because she is half-Ice Dragon.
- Roy can be Lilina's cousin if Eliwood is married to Fiora and Hector is married to either Florina or Farina, since Fiora, Florina, and Farina are sisters.
- Roy and Claude are the only protagonists in the entire series whose father is still alive at the end of his game.
- One could argue Lucina also fits this criteria, given that the main version of her father, Chrom, survives his game, as opposed to the version of Chrom from Lucina's time.
- Roy's allies in his SpotPass battle in Fire Emblem Awakening represent some of his allies in The Binding Blade:
- 3 Paladins (Alen, Lance, and Marcus)
- 1 Sniper (Wolt)
- 1 General (Bors)
- 1 Hero (Dieck)
- 1 Falcon Knight (Shanna)
- And 2 Warriors (Lot and Wade)
- Almost all of Roy's potential love interests can be rescued by him or his army during the war, with the exception of Shanna, who joins already free and is never captured.
- Sue can be rescued optionally in Thria.
- Lilina can be rescued optionally in Ostia if she doesn't get killed.
- Larum is rescued automatically in the Western Isles if Roy goes for the north route towards Eburacum.
- Both Cecilia and Sophia are rescued automatically in the Missur peninsula of Nabata after completing the respective chapter.
- Roy shares his English voice actor, Ray Chase, with Alfonse and Gaius in Fire Emblem Heroes and Fernand in Fire Emblem Echoes: Shadows of Valentia.
- Roy also shares his Japanese voice actor, Jun Fukuyama, with Innes in Fire Emblem Heroes.
- Ray Chase stated in an interview that he mostly played Roy in Super Smash Bros. Melee, prior to voicing him in Heroes and Super Smash Bros. Ultimate.
- In the Palutena's Guidance about Roy in Super Smash Bros. Ultimate, Viridi says that Roy spends his days in Ostia as a noble when in reality Roy spends his days in Pherae as a noble according to Fire Emblem: The Binding Blade.
- All four of the Bride units introduced to Fire Emblem Heroes alongside Duo Groom Roy, Lilina, Cecilia, Sophia, and Larum, are all characters that Roy has a paired ending with.
- In addition, Shanna also has a Bride variation, but was introduced the year prior.
- Only Sue lacks a Bride variation out of all of Roy's shared endings.
- Lyn and Ninian, two of Roy's potential mothers, also have Bride variations. Heroes does not confirm a canon mother and Fiora is the only one of Roy's potential mothers not to currently have a Bride form.
- As seen in the aforementioned event in Heroes, Roy does not confirm a canon romantic partner from those participating in the festival.
- In Super Smash Bros. Melee, Roy (along with Ganondorf and Sheik) does not appear as an opponent in the game's Classic Mode. As a result, his introduction image for Classic Mode goes unused.
- Roy is the only fighter in Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate to share a name with another fighter in the same game. Despite this, the announcer has unique voices for each one:
- In English (which is also used in Japanese, Korean, and for Ultimate, Chinese) and German, Fire Emblem Roy's name is spoken in a more energetic tone, similar to the announcer in Super Smash Bros. Melee, while Roy Koopa's name is spoken in a deeper tone.
- In French and Dutch (in Ultimate), the announcer calls Fire Emblem Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
- In Italian, the announcer rolls the "r" much longer for Roy Koopa, while Fire Emblem Roy is pronounced with a longer "o".
- In the Russian version of Ultimate, Fire Emblem Roy is pronounced with a shorter "o" than Roy Koopa.
Gallery[]
- See main article: Roy/Gallery.
References[]
- ↑ 1.0 1.1 Soma (December 13, 2015). Sakurai Interview: Fire Emblem 25th Anniversary. Source Gaming. Retrieved December 31, 2015.