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“The group defeats Hinoka's forces and seeks Ryoma to end the war decisively. Azura guides them to the throne room's antechamber, where Ryoma is waiting.”
—Opening Narration

Ryoma (白夜王子リョウマ Byakuya Ōji Ryōma lit. White Night Prince Ryoma in the Japanese version) is Chapter 25 of Fire Emblem: Fates in the Conquest Version. At the start of the chapter, the player is notified that Ryoma will start attacking during enemy phase after 25 turns (20 turns in Lunatic mode), but will only counterattack during Player Phase in the meantime. Due to the limited grinding opportunities in Conquest, engaging Ryoma or allowing him to get within striking distance to the Avatar will almost certainly lead to his/her demise, and by extension a Game Over. In order for the player's main force to intervene in the battle between Corrin and Ryoma, the player must defeat either Saizo or Kagero. On Hard mode and above, the player must defeat both Saizo and Kagero to open the doors to the center of the map, a complication that makes the mission significantly more difficult.

Notable features in the mission include an extremely dangerous corridor defended by well armed Master Ninjas on the right side of the map,as well as a room on the left side of the map guarded by a very dangerous pair of Swordmasters that will only move if attacked. On hard mode and above,the Master Ninjas have both Grisly Wound and Poison Strike. Also on hard mode or above, the Swordmasters are supported by a pair of Autamatons with Spy's Yumi, Lunge, and Seal Defense, causing any unit that engages them to get badly weakened and trapped far behind enemy lines.

Items

Dropped Items

Chest Items



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Previous chapter:
Hinoka
Ryoma (Chapter) Next chapter:
Treason


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