The Sage (賢者 Kenja) is a combat magical class that recurrently appears across the Fire Emblem Series, beginning from Fire Emblem Gaiden. The original promoted form of the Mage class in several titles, the Sage class wields Anima magic as its primary weapon of choice, alongside staves for support purposes.

History in the Series[edit | edit source]

In its original inception in Gaiden, the Sage class is introduced as a replacement for the Bishop class, acting as the promoted form of the Mage class.

The Sage class is then rendered absent until the onset of Genealogy of the Holy War. The Sage class acts as the promoted form of Shamans and Bards, and is, apart from wielding all types of Anima Magic, also able to arm Light magic and Staves. The Sage could be considered the ultimate playable magic class and the counterpart to the enemy Dark Bishop class. Of the playable Sages, only one character in the first generation can become a sage and only two characters in the second generation. Even in the enemy armies, Sages are rare.

In Thracia 776, the Sage class remains mostly the same, but is now also the promoted form of Asbel, a character who starts out as a Mage. In comparison to Genealogy of the Holy War, Sage is no longer a rare class which would remain the case throughout the rest of the series.

In TearRing Saga: Utna Heroes Saga, the Sage class acts as the promoted form of the various Mage classes, as is the case in Gaiden. Like its Jugdral predecessor, the Sage class in this title is able to wield Anima Magic and Light Magic, however it has the lost use of Staves.

The Sage class is not instituted as the staple promoted form of the Mage class until The Binding Blade. This iteration of the class is locked to employing only Anima Magic and Staves. The exemption to this is Guinivere in the trial maps, which can use light.

In The Sacred Stones, the Sage class is one of the promoted forms of both Monks and Priests. This iteration of the class is, like its Jugdral incarnation, able to wield Light magic alongside Anima Magic and Staves.

In Radiant Dawn, the Sage class specialises in specific types of Anima Magic, and is thence split into Fire, Thunder and Wind Sages. Other non-Anima variations of the Sage class also exist, taking the form of the Light and Dark Sage classes, specialising in Light and Dark Magic respectively.

In Fates, the Sage class is known as Onmyoji (陰陽師 Onmyōji) and is treated as a Hoshidan class.

In the spin-off Warriors, it is the promoted class of Linde in the English version, though in the Japanese version, Linde's promoted class is the Bishop. It is an infantry class that uses Tomes and Staffs. There is also an enemy-only version that acts as a clone of the Grandmaster class, and the Hoshidan version, the Onmyoji, is also present as an enemy-only class in this game.

In Vestaria Saga I, the Sage is known as the Archmage. It is the promotion of the Vestal and Sphirian Mage. It primarily wields Anima Magic, but depending on what it is a promotion of it can wield Light and Dark Magic, too. Enemy-only variants known as Vestal and Sphirian Sages can wield staves in addition to all magic types.

Overview[edit | edit source]

Combat[edit | edit source]

Sages tend to possess the highest Magic growth and caps of any non-exclusive class in most titles, although there have been exceptions to this rule; Sorcerers in Fates, for one, have slightly higher Magic.

Path of Radiance[edit | edit source]

Interestingly, Mages in Path of Radiance have the choice of gaining the ability to wield either Knives or Staves upon promotion, with all Pre-Promoted sages having the former chosen for them by default. This marks the second occurrence of a magic-wielding class gaining a non-magical weapon upon promotion (the first being the Mage Knight of FE4, using Swords). The latter option is, however, ostensibly more useful, in that it adds healing powers that draw upon the unit's Magic, whereas the former option is not especially useful in the hands of Sages, who will most often have low Strength, although it does offer a chance for them to physically attack units with high Resistance.

Awakening[edit | edit source]

Due to the astronomical Magic cap boasted by Sages in this title, their Tome strength and healing potency is unparalleled. If they have high enough Magic, their range with the Rescue or Fortify staves can possibly cover entire maps, making them excellent support units. The two skills Sages can learn are Rally Magic and Tomefaire.

Rally Magic boosts Magic by 4 to all units within three spaces. In addition to powering up the combat magical capabilities of allies, this skill also makes the healing power of other staff users stronger, emphasizing Sages' supportive role and enhancing their strategic use. Tomefaire grants the user +5 to their Magic when they are equipped with a Tome; an outstanding boon under consideration of the fact Sages cannot wield any weapons besides tomes, and thus would never misuse the skill's benefits.

Fates[edit | edit source]

Onmyoji are parallel to Awakening's Sages in almost every aspect. Their physical defensive qualities remain lackluster, although this is compensated for by their reliable Skill, Speed and Resistance. In addition to this, Onmyoji wield Tomes and Staves as their primary equipment, alongside preserving Rally Magic and Tomefaire as their skills.

However, unlike their Awakening incarnation, Onmyoji do not boast superlative Magic in this game, the title now having been conferred to the Witch, who possess a hefty 36 Magic (three points above the Onmyoji class' 33), as well as an S Rank in Tomes (compared to the Onmyoji's maximum of A). Their Luck has also been noticeably downgraded, and in accordance to Fates' HP adjustments, their maximum HP is now 45, further dampening the little defensive use that they have.

However, none of this deter the player from employing the Onmyoji class. The Magic that they possess still remains among the best in the game, and their good Skill and Speed guarantee that they can consistently perform double attacks, as well as dodge sometimes and land critical hits reliably enough. Though they may be severely lacking in Defense, their Resistance remains steadfastly reliable, and it is thus very likely that they will be able to survive and even tank magical attacks aimed at them.

Onmyoji's B Rank in Staves further expands their usefulness by granting them access to a bounty of healing options and debuffs, making them not just powerful offensive casters, but more than outstanding supporters as well. While they may fill either role wonderfully, an Onmyoji's true versatility lies in how they can perform both simultaneously in the heat of battle, making them a valuable unit with many different uses.

WiFi Battles[edit | edit source]

(Please note that due to the discontinuation of the Nintendo DS Wi-Fi servers, the following information is arguably obsolete)

Sages are used mainly for their utility value. No sage is able to kill a combat unit one-on-one, and they are therefore mostly used for their staves. In particular, Staves like Fortify and Warp provide a team with a large tactical advantage.

The actual value of having a Sage on a squad is debatable. Sages can be easily killed in one-on-one encounters, and are also usually unable to take down foes in one-on-one combat. Despite this, the predominant reason Sages are deployed is because they do not drain stat-increasing items needed to make a squad of five powerful units. Normally, a team of five combat units will need to spread the boosts thinner and have little need for Magic boosts. However, a team of four combat units and a Sage will be able to distribute their limited boosts to the combat units by especially focusing Magic-based items on the Sage character. However, Strategist and specially Falcon Knight fit better this role because of their superb mobility.

In-Game[edit | edit source]

Base Stats[edit | edit source]

HPStrMagSklSpdLckDefResMovConWtWlv
FE23212-870694--Black Magic
FE435015121503126--FE4 Fire.png B FE4 Thunder.png B FE4 Wind.png B FE4 Light.png B FE4 Staff.png B
FE520/160779/1004/3-75/3-FE5 Fire Icon.png D FE5 Thunder Icon.png D FE5 Wind Icon.png D FE5 Light Icon.png C FE5 Staff Icon.png D
TS20078804-5--TS Fire Magic.pngTS Thunder Magic.pngTS Wind Magic.pngTS Light Magic.png 5
FE620/19-5/44/64/505/35/667/5-Anima.gif C Staff.gif E
FE720/19-5/44/64/505/35/667/4-Anima.gif C Staff.gif E
FE7 (Limstella)19-46503667-Anima.gif C Staff.gif E
FE820/19-5/44/64/505/35/667/4-Anima.gif C Light.gif D Staff.gif D
FE920244/36/704/36/7610/710/7FE9 Fire.png D FE9 Thunder.png D FE9 Wind.png D FE9 Staff.png E
FE112234240356--FE12 Tome.png D FE12 Staff.png E
FE122235240356--FE12 Tome.png D FE12 Staff.png E
FE132017570456--TomeIconFE13.png E StaffIconFE13.png E
FE141607672366--FE14 Tome.png E FE14 Staff.png E
FE153212-870694--Echoes black magic weapon type icon.png Echoes white magic weapon type icon.png

Maximum Stats[edit | edit source]

HPStrMagSklSpdLckDefResMovConWtWlv
FE480153027303018276--FE4 Fire.png B FE4 Thunder.png B FE4 Wind.png B FE4 Light.png B FE4 Staff.png B
FE580202020203020-2020-FE5 Fire Icon.png A FE5 Thunder Icon.png A FE5 Wind Icon.png A FE5 Light Icon.png A FE5 Staff Icon.png A
TS60152223233019-12--TS Fire Magic.pngTS Thunder Magic.pngTS Wind Magic.pngTS Light Magic.png 20
FE660-28/3030/28253020251520-Anima.gif S Staff.gif S
FE760-28/3030/28263021251520-Anima.gif S Staff.gif S
FE7 (Limstella)60-3028263030301520-Anima.gif S Staff.gif S
FE860-28/3030/28263021251520-Anima.gif S Light.gif S Staff.gif S
FE96015302828402028610/710/7FE9 Fire.png S FE9 Thunder.png S FE9 Wind.png S FE9 Staff.png S
FE1160203028253020256--FE12 Tome.png A FE12 Staff.png A
FE1260203028253020256--FE12 Tome.png A FE12 Staff.png A
FE1380304643424531406--TomeIconFE13.png A StaffIconFE13.png A
FE1445253331322825316--FE14 Tome.png A FE14 Staff.png B
FEW95815182107118159421445--FEW Tome.png S FEW Staff.png

Growth Rates[edit | edit source]

HPStrMagSklSpdLckDefResMovConWtWlv
FE2150%50%-50%50%0%50%0%----
FE4100%10%30%30%30%0%10%30%----
FE645%-45%30%25%15%10%25%----
FE745%-45%30%25%15%10%40%----
FE845%-45%30%25%15%10%40%----
FE955%15/10%55%45%45/50%20%35/20%50/55%----
FE1120%-15%20%20%20%0%-15%20%----
FE1220%-15%20%20%20%0%-15%20%----
FE1335%0%20%20%20%0%5%10%----
FE140%0%20%10%15%0%0%15%----
FE15120%50%-50%50%0%40%10%----

Class Skills[edit | edit source]

SkillRequirements
FE2RenewalClass skill of the Sage and Cantor classes.
FE9FE9 Knife Skill.gifKnife
Flare (FE9).gifFlare
Choose Knives to be the secondary equipment.
Occult skill of the Sage and Bishop classes; assign with an MasteryBook.gifOccult Scroll.
FE13Magiccryicon.pngRally Magic
Magicexperticon.pngTomefaire
Learnt at Level 5.
Learnt at Level 15.
FE14Magiccryicon.pngRally Magic
Magicexperticon.pngTomefaire
Learnt at Level 5 and above.
Learnt at Level 15 and above.
FE15Echoes Class Skill icon.pngDisciplineClass skill of the Sage class.

Promotions[edit | edit source]

Base ClassPromotion MethodPromoted Class
FE2FE2 Mage Map Icon.gifMageVisit a shrine after reaching Level 12.FE2 Sage Map Icon.gifSage (Males)
FE4FE4 Bard Sprite.gifBardChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Sage Sprite (M).gifSage
FE4 (Julia)FE4 Shaman Sprite.gifShamanChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Sage Sprite (F).gifSage
FE5FE5 bard.gifBardUse a Knight Proof (FE5).pngKnight Proof on a Level 10+ Bard.FE5 Sage.gifSage
FE5 FE5 cleric.gifSisterUse a Knight Proof (FE5).pngKnight Proof on a Level 10+ Sister.
Visit the Church in Chapter 21 (Linoan).
FE5 Sage (F) Sprite.gifSage
FE5 (Asbel)FE5 Mage.gifMageUse a Knight Proof (FE5).pngKnight Proof on a Level 10+ Mage.FE5 Sage.gifSage
TSMage W.gifMageUse a TS Saint Proof.gifSaint Proof on a Level 10+ Mage.TS Alicia Sage Sprite.pngSage
FE6FE8 Male Mage Map Sprite.gifMageUse a Guidingring.gifGuiding Ring on a Level 10+ Mage.FE8 Sage Map Sprite.gifSage
FE7FE8 Male Mage Map Sprite.gifMageUse a Guidingring.gifGuiding Ring or an Earthseal.gifEarth Seal on a Level 10+ Mage.FE8 Sage Map Sprite.gifSage
FE8FE8 Male Mage Map Sprite.gifMageUse a Guidingring.gifGuiding Ring or a Master seal.gifMaster Seal on a Level 10+ Mage.FE8 Sage Map Sprite.gifSage
FE8 FE8 Priest Map Sprite.gifPriestUse a Guidingring.gifGuiding Ring or a Master seal.gifMaster Seal on a Level 10+ Priest.FE8 Sage Map Sprite.gifSage
FE8 FE8 Monk Map Sprite.gifMonkUse a Guidingring.gifGuiding Ring or a Master seal.gifMaster Seal on a Level 10+ Monk.FE8 Sage Map Sprite.gifSage
FE8 FE8 Pupil Map Sprite.gifPupil (2)Use a Guidingring.gifGuiding Ring or a Master seal.gifMaster Seal on a Level 10+ Pupil.FE8 Sage Map Sprite.gifSage
FE9FE9 Soren Mage Sprite.png
Mage
Use a FE9masterseal.gifMaster Seal on a Level 10+ Mage.FE9 Soren Sage Sprite.png
Sage
FE11FE11 Mage (M) Map Sprite.gifMageUse a FE11masterseal.pngMaster Seal on a Level 10+ Mage.FE11 Sage (M) Map Sprite.gifSage
FE12FEDS Mage (M) Map Sprite.gifMageUse a FE11masterseal.pngMaster Seal on a Level 10+ Mage.FEDS Sage Map Sprite.gifSage
FE13FE13 Generic Mage (M) Map Sprite.gifMageUse a Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Mage.FE13 Generic Sage (M) Map Sprite.gifSage
FE13 FE13 Generic Priest Map Sprite.gifPriestUse a Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Priest.FE13 Generic Sage (M) Map Sprite.gifSage
FE13 FE13 Generic Cleric Map Sprite.gifClericUse a Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Cleric.FE13 Generic Sage (F) Map Sprite.gifSage
FE14FE14 Generic Diviner (M) Map Sprite.gifDivinerUse a Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Diviner.FE14 Generic Onmyoji (M) Map Sprite.gifOnmyoji
FE14 FE14 Generic Monk Map Sprite.gifMonkUse a Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Monk.FE14 Generic Onmyoji (M) Map Sprite.gifOnmyoji
FE14 FE14 Generic Shrine Maiden Map Sprite.gifShrine MaidenUse a Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Shrine Maiden.FE14 Generic Onmyoji (F) Map Sprite.gifOnmyoji
FE15MageVisit a shrine after reaching Level 12.Sage
FE15 SageVisit the Altar of the Savant when the relevant unit reaches Level 20.Solomon map sprite.gifGuru
FEWLinde Warriors Sprite.gifMageUse a Master Seal FE13 Icon.pngMaster Seal on Linde.Linde Warriors Sprite.gifSage

Notable Sages[edit | edit source]

SageGBAIcon.gif

Gaiden[edit | edit source]

Genealogy of the Holy War[edit | edit source]

Thracia 776[edit | edit source]

TearRing Saga: Utna Heroes Saga[edit | edit source]

The Binding Blade[edit | edit source]

The Blazing Blade[edit | edit source]

The Sacred Stones[edit | edit source]

Path of Radiance[edit | edit source]

Shadow Dragon[edit | edit source]

Note: All Sages were Bishops in the original game

New Mystery of the Emblem[edit | edit source]

Awakening[edit | edit source]

Fates[edit | edit source]

Vestaria Saga I[edit | edit source]

  • Roland - A minister of Sphire and Accorte's father.
  • Promotion for Theodel and Accorte.

Etymology[edit | edit source]

Onmyoji (陰陽師), the Fates' name of the class, were Japanese scientists during the Heian Period who conducted research on astronomy, geology and atmospheric science to improve farming techniques or military strategies. In Japanese popular culture, they are often portrayed as spellcasters who expel demons.

Trivia[edit | edit source]

  • In The Blazing Blade, the morphs Sonia and Limstella, while formally classed as Sages, have higher stat caps with respect to Defense and Resistance, both of which can reach a maximum of 30, compared with the usual 21 and 25 respectively that can be attained by normal female Sages.
  • The Sacred Stones incarnation of the Sage class has the highest number of classes promoting into it (Mage, Priest, Monk and Pupil (2)), sharing the number with the Paladin class from Path of Radiance and Archsage class from Radiant Dawn.
  • In Fates, Onmyojis use different attack animations when given a tome.
  • In Fates, Onmyojis are the only class to learn a -faire skill but are not capable of reaching S rank in their weapon.

Gallery[edit | edit source]

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