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Seashore Travels is the sixteenth chapter of Fire Emblem Engage.

Story[]

Alear discusses the current situation with Diamant, Alfred, Timerra, and Ivy. They note that they have five Emblem Rings, while Sombron's forces have seven, meaning that they would need to invade Elusia to regain the others. Ivy discourages invasion, as they have the ring advantage, though Alear and Diamant also state that waiting for too long will make it more likely for their own army to be attacked by Elusia. Vander then relays news to them that Elusian warships have been seen traveling to Firene. Timerra suggests the group head to the Azure Coast to confirm the ships' appearance.

On those ships, Marni gloats about her opportunity to gain a higher standing with Zephia, though Mauvier is uninterested. An Elusian soldier reports to the two that two other Elusian soldiers—Rosado and Goldmary—have deserted them, stealing an Emblem Ring on their way out. Marni commands her army to turn their fleet around so that they may regain the ring from them. Rosado and Goldmary arrive at the Azure Coast, and take a brief rest before heading out so that they can give the ring to Hortensia. Elusian soldiers arrive to capture them, forcing them to retreat. At the same time, Alear's army arrives at the coast and confirms the ships' presence on Solm's coast, taking notice that they did not bring enough ships there for a full-scale invasion. Suddenly, Rosado and Goldmary fly their way to them and reunite with Hortensia. Rosado initially takes issue with Alear's presence, but Hortensia soon informs him that she and Ivy have willingly allied with the Divine Dragon. In response, Rosado apologizes and hands Alear the Ring of the Azure Twins, which they had procured from the fleet. Alear then summons its Emblem, Eirika, and entrusts the ring to Rosado. Marni and Mauvier then arrive at the coast, and the Elusian and Divine armies clash. The Divine army fends off the Elusians, and proceed to make haste to Firene.

Meanwhile on an Elusian ship, Zephia chats with Veyle, who express concern regarding Sombron's recent orders. Zephia assuages Veyle's previous doubts regarding how Alear rebuked her, urging her not to believe them. Veyle thanks her, then asks her to aid in finding her long-lost sibling. While Zephia doubts the sibling's existence, Veyle pulls out the dragonstone that the sibling gave her long ago, saying that the stone's intactness is proof that the sibling is still alive. Zephia and Griss are befuddled, but they agree to help her. After Veyle leaves, Zephia discusses the existence of the sibling with Griss; she tells him that, in the war one thousand years ago, she witnessed all of Sombron's children bar Veyle perish. The two then muse that Veyle will "never awaken again" after thier work in Firene is done.

Characters[]

  • Rosado - Automatically at start of chapter.
  • Goldmary - Automatically at start of chapter.

Items[]

Enemies[]

Initial[]

Rienforcements[]

Turn 6

  • 2x Axe Fighters
  • 1x Mage Knight
  • 2x Lance Fighter
  • 1x Bow Knight

Turn 10

  • 1x Sword Flier
  • 2x Bow Knight (Radiant Bow)
  • 1x Griffin Knight (Axe)
  • 1x Griffin Knight (Sword)
  • 1x Royal Knight
  • 1x Sword Flier

Strategy[]

Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This map, as with many others with restrictive movement tiles, is made much easier with the presence of Fliers, of which you've got at least three guaranteed to be recruited by this point (Chloe, Ivy, and Hortensia), received Rosado who was also given the Ring of the Azure Twins, and should have been able to buy more than enough second seals to class change into a few extra if needed. You will need to keep an eye out for Bow users.

The water tide will change every two turns at the end of the enemy phase.

Roster Strategy[]

With the addition of the Ring of the Crux of Fate, you can get two additional S-rank Bond Rings with notable skills:

  • Ryoma's Bushido is triggered when the users Level is higher than the enemies, and provides Crit +10, +2 damage dealt, and -2 damage taken. A wonderful ring to put on whoever your strongest unit may be.
  • Xander's Chivalry increases damage dealt and decreases damage taken by 2 each when attacking an enemy who has full health. Provides a useful advantage to whoever you send to either one-round an enemy or even weaken a boss to soften up for a weaker unit.