Fire Emblem Wiki
Advertisement
Fire Emblem Wiki

“Do not be afraid, children of Midgard. I am not your foe. I have come here to save your mortal world from the wicked Golden Seer. I am Seiðr. I come from a world beyond Midgard... I am a goddess of Vanaheimr, the realm of light.”
—Seiðr, Book VII, Chapter 5

Seiðr is a character from Fire Emblem Heroes and the lead character of Book VII.

Profile[]

Seiðr is a goddess of Vanaheimr who has come to Askr to seek the aid of the Order of Heroes in stopping Gullveig. After ending the war between Askr and Embla, Kiran sees a vision from Seiðr warning them that their upcoming battle against Gullveig will ultimately lead to their complete annihilation. Soon after, Seiðr herself arrives and tells the Order of Heroes that the flow of time is being destroyed by Gullveig and they should follow her to Vanaheimr to meet King Njörðr to stop the Golden Seer. She unintentionally gets them lost while trying to find the portal to her realm but luckily Alfonse finds the right location and the Order follow her through the portal.

During their meeting with Njörðr, the king requests that Seiðr retrieve the stolen Ár, the source of his power, from his sister Nerþuz, and to also ensure Seiðr's sister Heiðr return to him so that he is able to provide treatment for the effects of the Golden Curse from which she suffers. As they set out, Seiðr has a private conversation with Kiran, informing them that, as they were the one to have the vision forewarning of Gullveig's ruinous future, she feels a special connection with them. She timidly asks Kiran if they may have a child together, but is quick to explain that the concept of the two having a child is in no way similar in the manner of a mortal's impregnation or giving birth.

Though an eccentric goddess, the Order is able to retrieve the Ár from Nerþuz without conflict, though she warns not to return it to her brother. Despite the warning, the Ár returned to him, and Njörðr uses it to enhance Seiðr's power. Seiðr and the Order of Heroes then set out to stop the Gullveig of the present, before she gains too much power to confront in the future. She attempts to pinpoint Gullveig's location throughout the realms, but is unable to sense her in Midgard or anywhere else, leading her to the conclusion that she is in Vanaheimr. However, the search for the present Gullveig is interrupted by an attack from the future Gullveig, and in an act of desperation, Seiðr uses her new power to escape hundreds of years into the past with the Order.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

In the past, Seiðr meets Kvasir, who had nursed Kiran to health after they had ended up arriving a hundred days further in the past than Seiðr and the rest of the Order. After Kvasir admits to being Gullveig's earliest identity, Seiðr at first attempts to stop her with force. Hower, she holds back at Alfonse's behest, as he senses something amiss. Seiðr eventually comes to the realization that the reason she couldn't sense Gullveig's whereabouts in the present is that she is the Gullveig of the present, just like Kvasir is the Gullveig of the past. She, Kvasir, and Gullveig are one in the same.

Back in the present, Seiðr sees that Heiðr's curse had grown worse, as Njörðr was unable to heal her. In the final stages of the curse, Heiðr had transformed into an eight-headed snake monster, as Njörðr tells Seiðr that the only thing they can do now is kill her before further damage is done. Reluctantly, Seiðr obliges and kills Heiðr out of mercy.

Unfortunately, Seiðr had been tricked. Njörðr reveals that by killing Heiðr, Seiðr transferred the Golden Curse onto herself. Left despondent, Seiðr is watched over by the Order as they pursue Njörðr. When they manage to confront him, he reveals his bitterness at being a god, yet growing weaker with time while the mortals he sees as insects beneath him thrive. His motivation for creating Gullveig was this spiteful hatred, and when Seiðr attempts to call him out for his actions, he reminds her that she was the one that killed Heiðr.

When Njörðr tires of their confrontation, he calls on Gullveig to finish off the Order. However, Gullveig's first action is instead killing Njörðr. She does this because she can still remember the pain she felt as Seiðr, and that Seiðr wished to do exactly the same to the king as well.

After escaping from Gullveig, the Order encounters Nerþuz, who offers her aid. With the death of her brother, the seal guarding Njörðr's vault is broken, making it possible to recover her Aurr, which Njörðr had stolen from her long ago. The theft was the reason that Nerþuz had stolen the Ar out of retaliation, limiting his power. It is with the power of the Aurr that Nerþuz believes that cycle of the Golden Serpents can be broken.

Nerþuz explains that it is the serpents that are the true enemy, and the source of the curse. With every cycle, in tandem with Njörðr's ritual, the serpents gain more power. In order to defeat the serpents, the Order therefore needs a source of equally limitless power born from a similar cycle.

With the Aurr recovered, Nerþuz asks Kiran to pull out the Breidablik. She explains that, with the nature of the cycle, the weapon, which had been returned to Kiran by Kvasir in the past, was in the possession of a Kiran from a previous cycle. This Breidablik had previously received the power of the Aurr. After the Kiran that wielded it died to Gullveig, and Gullveig became Kvasir, Kvasir brought the weapon with her into the past, and it is this version of the Breidablik that she gifted to Kiran when they met.

With the Aurr-empowered Breidablik once again granted the power of the Aurr, Nerþuz requests that Kiran shoot Seiðr with it. Kiran complies, and when struck, the Golden Serpents within Seiðr are destroyed, freeing her from their curse. However, Nerþuz states that the cycle still lives on, as the serpents are still in Gullveig and in Kvasir.

According to Nerþuz, only Seiðr now has the power to end the cycle. To do so means putting a stop to the Golden Serpents, and that requires that she kill both Kvasir and Gullveig, both of whom are now in the present to ensure the continuation of the cycle after the serpents were purged from Seiðr.

Seiðr and the Order confront Kvasir first, and though she doesn't want to cut Kvasir's life short, she faces her past self in battle and defeats her. In her final moments, Kvasir mourns that she lived a solitary life without love or friendship, and this Kvasir in particular had not yet met Kiran due to the disruption in the cycle's flow. Knowing that she is to die, Kvasir instead asks Seiðr to live the sort of happy life that was never within her reach.

As Seiðr and the Order track down Gullveig for the final confrontation, they have a skirmish with her. Seiðr tells Gullveig that she doesn't want it to come to the act of killing her, but Gullveig insists that there are only two possible outcomes. Either Gullveig kills Seiðr, and the cycle continues, or Seiðr kills Gullveig and saves the world.

In the end, Seiðr is victorious and Gullveig is struck down. With the world safe, she revives both Kvasir and Gullveig, allowing them to live on with her within her spirit, and free of the influence of the Golden Serpents.
"End of spoilers. It's a pleasure doing business with you!"

Personality[]

As a deity figure of the realm of light, Seiðr loves humanity and desires to keep them safe. The threat of Gullveig spurs her to enlist the aid of the Order of Heroes, especially Kiran, whom she feels a special connection to. She holds a deep reverence and trust in Njörðr and loves her sister Heiðr, pushing her forward with hope that Gullveig's looming threat can be thwarted.

She has a horrible sense of direction and is embarrassed by this fact. She can be pessimistically sensitive on how others view her, feeling that a Goddess should not make mistakes. Similarly, she feels compelled to reel in strong outbursts of emotion to avoid seeming improper.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Seiðr suffers an immense emotional trauma upon learning the depths of Njörðr's betrayal, as well as the death of Heiðr by her own hand and taking on the Golden Curse herself. These events drive her toward a sense of complete hopelessness that, in an unaltered timeline, culminate in her transformation into Gullveig.

Kiran is a special individual to her and key to her happiness as she bonded with them in the past as Kvasir. Though Seiðr was initially unaware of this as she lost the memory when she shifted from Kvasir, the feelings remained. It is due to that connection that she is protective of Kiran from the very beginning and immediately requested that they form a soul child, despite only having "just met." These feelings would continue onward into Gullveig who cannot bring herself to harm Kiran as well. After Gullveig's defeat, she is encouraged by her future self to live on for Kiran and spend time with them as that is her wish as Seiðr's future self.

While under the effects of the curse, the Golden Serpents prevent Seiðr from committing any action that would do herself harm.

Despite the danger posed by Gullveig, knowing that they are the same person, Seiðr does not hate her, nor Kvasir.

"End of spoilers. It's a pleasure doing business with you!"

In-Game[]

Goddess of Hope
Goddess of Vanaheimr, the realm of light. Descends upon the land to save the people from destruction. Always acts with propriety.

Base Stats[]

Rarity: ✯✯✯✯✯

Seiðr Heroes spriteTitle
Goddess of Hope
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
16/17/18
35/39/42
12/13/14
40/43/47
5/6/7
27/30/33
3/4/5
13/17/20
6/7/8
36/40/43
SkillsWeapon
FEH skill offense Seiðr
FEH skill special Chilling Wind
FEH Wind Tome Tome

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseWind---
Elwind---
Rexcalibur---
Seiðr-FEH Star Rarity 5-
FEH skill specialChilling Wind---
Iceberg---
AFEH Still Water 1 Still Water 1--
FEH Still Water 2 Still Water 2FEH Still Water 1 Still Water 1-
FEH Still Water 3 Still Water 3FEH Still Water 2 Still Water 2-
FEH Still Water 4 Still Water 4FEH Still Water 3 Still Water 3FEH Star Rarity 5
BFEH Chill Res 1 Chill Res 1--
FEH Chill Atk Res 1 Chill Atk Res 1FEH Chill Res 1 Chill Res 1-
FEH Chill Atk Res 2 Chill Atk Res 2FEH Chill Atk Res 1 Chill Atk Res 1-
FEH Chill Atk Res 3 Chill Atk Res 3FEH Chill Atk Res 2 Chill Atk Res 2FEH Star Rarity 5
CFEH Future-Focused Future-Focused-FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

Seiðr is the Book Lead of Book VII and thus is a free Astra Mythic that every player obtains. She is a Green Tome Cavalry Unit and is exceptionally powerful thanks to her impressive 43 Atk and solid mixed bulk score of 79. Her Spd middles at around 30, allowing her to perform some double attacks on a range of Heroes, but also not high enough to naturally avoid some of the upper echelons of Spd characters. Her bulk is a glaring weakness with a mere 17 Def, which gives her a total score of 56 physical bulk. Nonetheless, by virtue of being a Mythic Hero, Seiðr has tremendous applications especially in Aether Raids for Astra seasons and naturally carries a potent kit that makes her one of the highest value units upon release and is a guaranteed unit available to all players.
Her eponymous named Seiðr allows her to unleash her Special Skill with one less attack. In addition, at the start of her turn, if she is within two spaces of an ally, she grants a buff that negates the foe's follow-up attack onto herself and any allies within two spaces of her. In addition, if she initiates combat or is within two spaces of an ally, she gives herself a +5 boost to all five of her core stats in combat, gains a guaranteed follow-up attack herself, and deals bonus damage equal to 20% of her Res. With 40 res, this is a guaranteed 8 true damage.
Future-Focused is her special skill which her opponent's odd-numbered turns, after start-of-turn skills trigger, the closest foes in the four cardinal directions of her who have less than or equal Res as Seiðr immediately have their turns end. Depending on how much space is between her and the closest foe, the farther she is from the closest foe, the more Res she needs to have over her foe. This can cripple enemy teams in stopping an aggressive unit from advancing and/or force an early refresh just to make up for lost ground.
Iceberg makes great usage of her high Res to deal 20 true damage on top of her 8 natural true damage from her weapon. Still Water gives Seiðr a flat Atk/Res+7 buff for harder hitting attacks and even more Res to inflict her Mythic Skill. in exchange for a Def-5 penalty, which hardly affects her overall performance. Chill Attack Resistance, which she has at tier 4, inflicts Atk/Res-6 on the foe with the highest stat sum of Atk and Res.

Counters[]

Seiðr's low bulk is her clearest weakness as she will go down to any unit with solid physical damage or enough bulk to withstand her strong attacks. Many foes that carry damage reduction skills help achieve this, of which Seiðr does not have any means of removing that. A majority of her power requires a nearby ally or for her to initiate combat, thus weeding out/luring her away from her teammates or initiating combat on her removes a significant number of her bonuses. She is still vulnerable to both cavalry weapons.

Skill Inheritance[]

Seiðr's only empty skill slot is her Support Skill, which Reposition is a natural fit. The rest of her kit is highly optimized to work immediately out of the gate, but some skills can be replaced to suit the player's needs. Moonbow helps increase her damage in a much rounder fashion since it ignore's her foe's Res. Attack Resistance Far Trace allows her to inflict a targeted penalty to her foe on the two stats that matter most to her and also gives her Canto afterwards.

Meet Some of the Heroes[]

Goddess of Hope Seiðr
Seiðr goddess of hope pop01 Here's Seiðr! She's a goddess of Vanaheimr, the realm of light, which exists separately from our world, Midgard!
Seiðr goddess of hope pop02 Seiðr came to rescue us from Gullveig, the Golden Seer. Apparently, she wants to change our future to save us from ruin!
Seiðr goddess of hope pop03 As a goddess, Seiðr has a sublime air of divinity. That said, she's not infallible—she's got a surprisingly bad sense of direction!
Seiðr goddess of hope pop04 Seiðr said she'd guide us to Vanaheimr and give us an audience with their king, Njörðr. No matter what happens, we'll do whatever it takes to keep Askr safe!
Closely Associated Characters
Njörðr King of Vanaheimr, realm of light. Dispatches Seiðr to guide the Askrans to him so that they may avert their bitter fate.
Gullveig The Golden Seer who has the power to control time. She came between Askr and Embla and laid nearly all of the continent to waste.

Time's Goddesses
Seiðr and Heiðr, goddesses of the realm of light. The two of them, who are like sisters, have come to bless the new year with light.

Base Stats[]

Rarity: ✯✯✯✯✯

Seiðr Time's Goddesses Heroes spriteTitle
Time's Goddesses
Group
Heroes Flying Flying
LevelHPAtkSpdDefRes
1
40
17/18/19
36/40/43
7/8/9
44/47/51
6/7/8
25/29/32
3/4/5
13/17/20
12/13/14
42/46/49
SkillsWeapon
FEH skill offense Goddess Temari
FEH skill special Chilling Wind
FEH Thunder Tome Tome

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseLight---
Ellight---
Shine---
Goddess Temari-FEH Star Rarity 5-
FEH skill specialChilling Wind---
Iceberg---
AFEH Warding Blow 1 Warding Blow 1--
FEH Mirror Strike 1 Mirror Strike 1FEH Warding Blow 1 Warding Blow 1-
FEH Mirror Strike 2 Mirror Strike 2FEH Mirror Strike 1 Mirror Strike 1-
FEH Remote Mirror Remote MirrorFEH Mirror Strike 2 Mirror Strike 2FEH Star Rarity 5
BFEH Sabotage Res 1 Sabotage Res 1--
FEH Sabotage Res 2 Sabotage Res 2FEH Sabotage Res 1 Sabotage Res 1-
FEH Sabotage Res 3 Sabotage Res 3FEH Sabotage Res 2 Sabotage Res 2-
FEH Sabotage S R 3 Sabotage S R 3FEH Sabotage Res 3 Sabotage Res 3FEH Star Rarity 5
CFEH Future-Sighted Future-Sighted-FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance[]

Meet Some of the Heroes[]

Time's Goddesses Seiðr
Seiðr times goddesses pop01 Happy New Year! Two radiant goddesses from Vanaheimr are joining the celebration in Askr this year, and they've gotten dressed up in equally radiant kimonos! Say hello to Seiðr and Heiðr!
Seiðr times goddesses pop02 The two goddesses' outfits have been made to match each other, and they feature a Vanaheimr crest design on the hem. Doesn't Seiðr's kimono look beautiful with that pale pink gradient?
Seiðr times goddesses pop03 Meanwhile, Heiðr's kimono has a warm orange fade that conjures up images of dawn on the first day of the year... Wow, this New Year has me feeling radiant already!
Seiðr times goddesses pop04 Seiðr and Heiðr look just like a pair of happy sisters in their New Year outfits. Here's hoping for a great year for both of them!
Closely Associated Characters
Gullveig Seiðr, goddess of Vanaheimr, the realm of light, having become Gullveig, the Golden Seer.
Njörðr King of Vanaheimr, realm of light. Seiðr and Heiðr's lord.

Quotes[]

Seiðr/Heroes Quotes

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1-CYL6 N/A
CYL7 106 CYL Seiðr Portrait
Heroes
625

CYL8 74
↑32
CYL Seiðr Portrait
Heroes
928
↑303

Etymology[]

Seiðr is a type of magic practiced in Norse society during the Iron Age in Scandinavia. The practice involved both telling and reshaping the future.

Trivia[]

  • Seiðr, similarly to other characters from Vanaheimr, seems to draw inspiration from Japanese legends; in her case, the Oto-hime, the princess of the underwater kingdom of Ryūgū-jō.
  • Seiðr shares her voice actor, Valeria Rodriguez, and Japanese voice actor, Hina Yōmiya, with Kvasir.
Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"
  • With the revelation that Seiðr is the present version of Gullveig, Seiðr can be considered the first Book protagonist to also be the main antagonist of a Book, albeit an alternate version of her.
"End of spoilers. It's a pleasure doing business with you!"

Gallery[]

See main article: Seiðr/Gallery.
Advertisement