“I’m not all that strong yet… But you’ll see! I’ll be strong enough to protect everybody here someday! And then I can save all the people from the empire! I’ll be strong someday… just like my father was.”
—Seliph, in a conversation with Julia.

Seliph, full name Seliph Baldos Chalphy, is the protagonist of the second generation of Fire Emblem: Genealogy of the Holy War and a non-playable character from Fire Emblem: Thracia 776. He is the son of Sigurd and Deirdre, and was chronologically born in Agustria, between Chapters 2 and 3 in the events of Genealogy of the Holy War. He also appears as a DLC character in Awakening, wherein he was illustrated by Suzuki Rika, the illustrator of the Fire Emblem: The Sacred Stones novels in Japan.

Seliph is the maternal grandson of Kurth and Cigyun, the great-grandson of Azmur, the half-nephew and stepson of Arvis, and the older half-sibling of Julius and Julia. He is also the cousin of Saias. He is known as the Scion of Light by the citizens of the world, a stark contrast to Julius, who is called the Prince of Darkness.

A descendant of Baldr on his father's side and of Heim and Saint Maera on his mother's side, Seliph is also the paternal grandson of Byron, nephew of Ethlyn, the nephew-in-law of Quan, and the first cousin of their children Leif and Altena. Due to the blood of Baldur, he is a distant relative of Oifey. Due to the blood of Heim, he is a distant relative to Linoan.

Profile[edit | edit source]

Genealogy of the Holy War[edit | edit source]

Seliph was born in Agusti during the Grannvale Kingdom's occupation of Agustria, Chagall's uprising in Madino and Silvail. Deirdre made the decision to leave Agusti to join her husband after Madino Castle was conquered. She was captured by Manfroy, robbing Seliph of his mother for the rest of his life. Later on in Chapter 5, after the subjugation of Lubeck in Silesse, Oifey and Shannan were entrusted with the task of bringing Seliph to Isaach, which was considered a safe haven at the time.

Seliph grew up in the town of Tirnanog in northern Isaach, alongside Ulster/Dalvin, Larcei/Creidne, Lana/Muirne, Lester/Deimne and Diarmuid/Tristan, and was raised by Edain, Shannan and Oifey.

In the opening events of Chapter 6, Seliph, accompanied by Lana/Muirne, Ulster/Dalvin and Larcei/Creidne sortied out of Tirnanog to retaliate against the uprising of Dozel. Reinforcements, in the form of Oifey, Lester/Deimne and Diarmuid/Tristan later arrived, giving Seliph the upper hand in overthrowing Grannvale's control over Ganeshire. He then met Lewyn, where he was entrusted with protecting Julia.

Seliph's army soon expanded in size, as it was reinforced by Iuchar/Iucharba, Arthur/Amid and Fee/Hermina. This gave Seliph enough strength to defeat Danan at Rivough and free Isaach from his clutches. Lewyn then returned from his work in Leonster, bringing news of the rise of scattered rebellions across Jugdral and encouraging Seliph to leave Isaach and form such a rebellion, proceeding to tell part of Sigurd's past to Seliph before making the suggestion for the army to join up with Shannan and Leif. While initially reluctant, Seliph accepted the duty.

Heading to the south to meet up with his cousin Prince Leif and assist him in his own liberation army, they freed Darna and the Yied Shrine along the way. After breaking through Ishtore's forces at Melgen and a surprise attack by Darna, Seliph's army set foot upon Alster and, working with Leif, Nanna/Jeanne and Finn, assisted in driving Bloom out of Alster's borders, freeing the north of the Thracian peninsula. Seliph's army was soon forced into another battle with the Frieges, as Bloom sent out two armies to wrest Leonster and Alster from Seliph and Leif's control. Despite the odds against the army, it managed to kill Bloom and subjugate Conote.

The Thracian army then attacked Munster, where Seliph's army rushed to the aid of the fleeing citizens and Ced/Hawk, managing to conquer Manse in the process. After subduing the Kingdom of Thracia, ending in the death of King Travant and the escape of Prince Arion, Seliph set his sights upon Grannvale, the land of his forefathers.

As the army entered the district of Miletos, for the quickest route through to Grannvale; while resting at Peruluke Castle, Julia disappeared without a trace, abducted by Manfroy while Seliph was otherwise occupied.

After liberating the nation and preventing the recapture of its children for the child hunts endorsed by the empire, Seliph's army engaged in a battle with Julius and Ishtar. The duo would eventually pull back from the battle as either one is defeated by the army.

As the army proceeded across the bridge leading into Chalphy, several dark mages were seen to pursue a bishop and a group of children. Seliph pursued the mages, managing to slay them and rescue the fleeing group. The bishop, a former servant of his father, then gave the holy sword Tyrfing to Seliph, as entrusted to him by Arvis. With the Tyrfing, Seliph faced off against Emperor Arvis and his Roten Ritter, reclaiming his ancestral home and avenging his father's death.

As he stopped by a shoreline near the castle, Seliph met his parents for the first time in his life. A heartwarming conversation resulted from this meeting, where Seliph learned the truth behind Arvis' actions: he had been manipulated by the Loptr Church from the start. Seliph then received a Life Ring as a farewell gift from his parents.

Seliph is then made aware of the task that lay ahead: he had to face off against the dukedoms of Grannvale and their vast armies in order to unify it. As they progressed, Lewyn told him the story of the previous war, where Seliph learnt Julia's identity as his half-sister, Julius's status as the vessel of Loptous, and that he needed Julia to end the horror plaguing the continent. As his army neared the land of Belhalla, it was revealed that Julia had been, much like her mother before her, brainwashed by Manfroy into attacking the Liberation Army. Seliph issued orders to hold off attacking Julia, as he, alongside a few members of his army, headed to Velthomer to end Manfroy's life.

After successfully defeating Manfroy, Seliph brought Julia back to her senses. He then brought her to Velthomer in order to unlock the Book of Naga. With the Book of Naga, Julia managed to defeat Julius, sealing away the evil of Loptous for good. Seliph was crowned the new emperor of Grannvale, bringing peace back to the continent once again.

Thracia 776[edit | edit source]

In Thracia 776, specifically in the opening scene of Chapter 21, Seliph makes a minor appearance, in which it was decided that Conote would be entrusted into his army's care, allowing Leif's troops to head for Munster in the meantime, where the two groups would later meet up.

After the fall of Munster and the deaths of Raydrik and Veld, Seliph himself arrived in Munster to congratulate Leif for his victory. Seliph told Leif that from there, Northern Thracia would unite into a single country under Leif, and invited Leif to continue to assist him in the liberation of Jugdral. The two then pledged to each other their lifelong friendship and brotherhood, like their fathers before them.

Personality[edit | edit source]

Seliph is a kindhearted and caring person, expressing his concern for Lana fighting in Chapter 6 alongside him, or when he gives Julia Nosferatu or Aura in Chapter 6 and becomes concerned when she disappears in Chapter 10. He dislikes war, and after the deaths of Ishtore and Liza in Chapter 7, questions Lewyn why he had to kill them. He is said to be naive, but not as much as his parents.

In-Game[edit | edit source]

Fire Emblem: Genealogy of the Holy War[edit | edit source]

Base Stats[edit | edit source]

  • Note: Parent characters are assumed to be at Level 30 by the end of Generation 1.
  • Minor Holy Blood Indicator.gif - Minor Holy Blood
  • Major Holy Blood Indicator.gif - Major Holy Blood
Starting ClassHoly Blood
FE4 Junior Lord Sprite.gifJunior LordBaldo Holy Blood.pngMajor Holy Blood Indicator.gifBaldur
Naga Holy Blood.png Minor Holy Blood Indicator.gifNaga
LevelHPStrMagSklSpdLckDefResMovLeadGold
1318188107163FE4 Leadership Star.png*Varies
SkillsWeaponStarting Items
Pursuit.pngPursuit
Awareness.gifNihil
FE4 Sword.pngSword - FE4 Star Rank (Weapons).pngFE4Slimsword.gifSlim Sword
Inherited Items**

*When Seliph is first recruited, his Leadership is 2. To increase Leadership to 3, save the game and then reset. Loading the save will reveal that Seliph's Leadership is now 3.
**Except Tyrfing

Growth Rates[edit | edit source]

(With Holy Blood Bonuses)

HP Str Mag Skl Spd Lck Def Res
140% 55% 30% 60% 35% 45% 45% 30%

Promotion Gains[edit | edit source]

Promoted Class
FE4 Lord Knight Sprite (Celice).gif Lord Knight
+5 0 +2 +2 +2 +3 +3
Weapon Levels
FE4 Lance.png B

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Seliph may start off a bit weak, but should quickly become quite good after half a dozen levels, and eventually blossom into a strong unit. He begins with mediocre bases aside from Luck, but he has excellent growth rates across the board, including respectable growths in unusual stats for a physical unit such as Magic and Resistance. Due to this, he will be rather unique in his capability to deal much more respectable damage with ranged Magic Swords than other Sword units. He also comes with the Pursuit and Nihil skills, giving him stable offense and some extra protection against dangerous units. As the leader of your army, he provides the unique Leadership bonus aura, making it highly beneficial to keep him in the middle of the bulk of your army.

While Seliph may initially struggle in combat, this can largely be avoided if he inherited a good-quality sword from Sigurd (most commonly the prologue Silver Sword), particularly if it has accrued enough kills to activate the Critical bonus. Seliph is also a good candidate to inherit the Elite Ring since it will give you access to the item immediately in the second generation, and Seliph will quickly become very powerful due to his accelerated EXP acquisition. Even after tacking on levels, Seliph may want to hang onto a Speed Ring as his comparatively low growth in the stat may end up being unsatisfactory; given Seliph's preference for the lightweight swords, though, he tends to double regardless. If Seliph is given a sufficient inheritance, he can solo his joining chapter outright, gaining enough EXP in the process to promote in Chapter 7.

When Seliph promotes to Knight Lord, he will become mounted, making him much more mobile and versatile. He will also gain the use of B-rank Lances, though this is of little overall worth beyond giving Seliph access to a Javelin. The large boosts to his stats will make him into an extremely powerful combat unit, and he can work when either at the vanguard of his team or forging on ahead. One of the biggest gains he receives is Canto, which will allow him to kill a boss and seize their castle on the same turn. Since seizing a castle defeats all nearby enemies, this means Seliph can circumvent problematic enemy formations by simply charging past them, killing their commander, and selecting Seize.

Like Sigurd, Seliph is slightly hampered by his low Skill and Speed class caps. However, this issue, along with any other minor shortcomings, will be remedied once Seliph obtains Tyrfing, as its bonuses will propel him into being a top-notch unit. In particular, his good natural Resistance and the Resistance bonus granted by Tyrfing will make him exceptional at confronting strong Magic-oriented units.

All things considered, Seliph is similar to Leif and Lachesis: they all start off looking quite weak, but they grow into some of the most powerful characters in the game. Wielding his Holy Weapon Tyrfing, Seliph is one of the few units powerful enough to confront formidable characters like Arvis or Julius.

Conversations[edit | edit source]

(Only conversations which result in stat gains, items, or recruitment of specific characters are included in this list.)

In Chapter 6, after Isaach Castle is captured, Julia may speak to Seliph to obtain the Nosferatu tome. This will result in Julia not being able to obtain the Aura Tome.

In Chapter 6, after Sophara Castle is captured, Julia may speak to Seliph to obtain the Aura tome. This will result in Julia being unable to obtain the Nosferatu tome.

In Chapter 6, after Sophara Castle is captured, Seliph may speak to Lana, resulting in her gaining three points of HP and 100 love points with him.

In Chapter 7, if Seliph speaks to Shannan, he will gain one point of Skill.

In Chapter 7, if Patty speaks to Seliph, he will gain a Brave Sword and 100 love points with her.

In Chapter 8, if Julia speaks to Seliph before Ishtar makes her appearance, he will gain one point of Luck.

In Chapter 8, after Conote Castle is captured, Seliph may speak to Tine, resulting in her gaining three points of HP and 100 love points with him.

In Chapter 8, if Seliph speaks to Ced, Ced will be recruited into the army.

In Chapter 8, if Lewyn is Ced's father, Ced will thus be able to strike up a conversation with Seliph, in which he will gain three points of Luck.

In Chapter 9, if Seliph speaks to Altena, she will be recruited into the army.

In Chapter 9, after Grutia Castle is captured, Julia may speak to Seliph, resulting in him gaining three points of Resistance.

In Chapter 10, Shannan may speak to Seliph, resulting in him gaining three points of HP.

In Chapter 10, after Chronos Castle is captured, Oifey may speak to Seliph, and Oifey will gain three points of HP.

In Chapter 10, after Lados Castle is captured, either Fee, Lene, or Tine may speak, depending on who Lewyn was paired up with. Fee will gain five points of Strength, Lene will gain five points of Defense and Tine will gain five points of Magic from this conversation.

In Chapter 10, if Palmark talks to Seliph, he will gain the Tyrfing.

In the Final Chapter, if Tine is Seliph's lover, she can talk to him, and Seliph will gain three points of magic.

In the Final Chapter, if Patty is Seliph's lover, she may speak to him, resulting in him gaining three points of HP and three points of Speed.

In the Final Chapter, after Edda Castle is captured, if Nanna is Seliph's lover, she may speak to him, resulting in him gaining three points of HP.

In the Final Chapter, after Friege Castle is captured, if Fee is Seliph's lover, she may speak to him, and he will gain three points of skill.

In the Final Chapter, after Dozel Castle is captured, if Lana is Seliph's lover, she may speak to him, resulting in him gaining three points of Resistance.

In the Final Chapter, after Dozel Castle is captured, if Larcei is Seliph's lover, she may speak to him, resulting in him gaining three points of Strength.

In the Final Chapter, after Manfroy is defeated, Seliph may speak to Julia to re-recruit her.

Love Growths[edit | edit source]

Unlike his father, Seliph's love is not locked. Original and replacement characters have the same love growths, unless stated otherwise.

Supports
Character Bonus
Yuria.gif
Julia
490-5
Altenna.gif
Altena
N/A
Lana1.gifMana-rana.gif
Lana/Muirne
100+2
Lakche.gifRadney.gif
Larcei/Creidne
0+2
Nanna.gifJanne-nanna.gif
Nanna/Jeanne
0+2
Phee.pngFemina-fee.gif
Fee/Hermina
0+2
Lynn.gifLaylea-leen.gif
Lene/Laylea
0+2
Patty.gifDaisy-patty.gif
Patty/Daisy
0+2
Tinny.gifLinda-tinny.gif
Tine/Linda
0+3

Fire Emblem Awakening[edit | edit source]

Base Stats[edit | edit source]

Starting Class
FE13 NPC Generic Swordmaster (M) Map Sprite.gifSwordmaster
LevelHPStrMagSklSpdLckDefResMov
207235+5173643+2402819+26
SkillsWeaponStarting Items
Avoid +10.pngAvoid +10
Vantage (Kakusei).pngVantage
Astra (FE13).pngAstra
Sword Expert Icon.pngSwordfaire
Charisma FE13.pngCharm
SwordIconFE13.pngSword - ASeliph's Blade.pngSeliph's Blade*
Tyrfing FE13.pngTyrfing*
* - Enemy only, joins unequipped

Starting Class
Myrmidon
LevelHPStrMagSklSpdLckDefResMov
1028103121411625
SkillsWeaponStarting Items
-SwordIconFE13.pngSword - CSteel Sword FE13 Icon.pngSteel Sword

Fire Emblem Heroes[edit | edit source]

Heir of Light
Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half-brother. Appears in Fire Emblem: Genealogy of the Holy War.

Base Stats[edit | edit source]

Rarity:
✯✯✯
Heroes Seliph Sprite (3*).pngTitle
Heir of Light
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
40/43/46
6/7/8
27/30/33
5/6/7
18/21/24
6/7/8
23/26/29
3/4/5
16/19/22
SkillsWeapon
FEH skill offense.png Steel SwordFEH Sword.png Sword
✯✯✯✯
Heroes Seliph Sprite (4*).pngTitle
Heir of Light
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
41/44/47
7/8/9
29/32/35
5/6/7
19/22/25
7/8/9
25/28/31
3/4/5
17/20/23
SkillsWeapon
FEH skill offense.png Silver Sword
FEH skill support.png Rally Speed
FEH Sword.png Sword
✯✯✯✯✯
Heroes Seliph Sprite (5*).pngTitle
Heir of Light
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
44/47/50
7/8/9
31/34/37
6/7/8
21/24/27
7/8/9
26/30/33
4/5/6
19/22/25
SkillsWeapon
FEH skill offense.png Tyrfing
FEH skill support.png Rally Speed
FEH Sword.png Sword

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Sword---
Steel Sword-FEH Star Rarity 3.png-
Silver SwordSteel SwordFEH Star Rarity 4.pngFEH Star Rarity 3.png
TyrfingSilver SwordFEH Star Rarity 5.pngFEH Star Rarity 4.png
FEH skill support.pngRally Speed-FEH Star Rarity 4.pngFEH Star Rarity 3.png
AFEH HP +3.png HP +3--
FEH HP +4.png HP +4FEH HP +3.png HP +3FEH Star Rarity 3.png
FEH HP +5.png HP +5FEH HP +4.png HP +4FEH Star Rarity 4.png
BFEH Brash Assault 1.png Brash Assault 1-FEH Star Rarity 3.png
FEH Brash Assault 2.png Brash Assault 2FEH Brash Assault 1.png Brash Assault 1FEH Star Rarity 4.png
FEH Brash Assault 3.png Brash Assault 3FEH Brash Assault 2.png Brash Assault 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

In the beginning Seliph had a particularly notorious reputation as a lackluster Sword Infantry unit held back by a rather uninteresting base kit, meaning that he heavily requires outside assistance to be particularly good especially given the earliest days of Heroes where the fast sword infantry unit was more important than bulk. However the passage of time has been particularly kind to Seliph as he has easy access to merges and new skills that blend perfectly with his stats have raised him into a sleeper unit who can now finally shine in the growing Heroes meta. Of his stats, his monstrous HP of 47 making him perfect for HP reliant skills and goes nicely with his decent 30 Def got give him moderate physical bulk. His Atk is also quite high at 34 giving him a decent amount of power behind his counterattacks. His low Spd at 24 which means most units can double him, but as most defensive units go, he has an easy means to score double attacks. His Res is also quite low at 22, but due to his HP, he can surprisingly take a single hit well, but likely not more than that.
Tyrfing had a rather lackluster effect upon release, merely increasing his Def by 4 in battle so long as his HP was over 50%. While he can take hits, he is unlikely to stay in that threshold long enough to make the Def increase worthwhile. It later received a refine, changing the effect into a Miracle effect, allowing him to survive a fatal blow once per battle so long as his HP is at least 50% at the start of combat. This effect happens if regardless if he takes the stat increase refine or if the additional effect refine, granting him Atk/Def Bond 3 effect, giving him an Atk/Def +5 effect so long as he is adjacent to an ally at the start of a battle.
He has Rally Speed for a support, giving him team synergy, but the skill has been powercrept with time. HP +5 is a flat boost to his already enormous HP pool, making its boost minimal. Finally Brash Assault gives him a guaranteed follow up when under 50% health and attacking an enemy that can counterattack, giving him the ability to patch his low speed, however at a risk of maintaining low health for the effect to activate.

Counters[edit | edit source]

Seliph is absolutely helpless against Blue units as they can run through him due to his low Speed, despite the health bulk. Particularly Olwen and Reinhardt with their Dire Thunder tomes instantly destroy him as even the Divine Tyrfing only reduces the damage of the second attack he receives from them, but not the third and fourth, and his regular Tyrfing, even under its full effect, can only allow him to use the Miracle effect once per battle. Dazzling Staff/Wrathful Staff users also can safely poke him out and target his lower Res so long as he is not running Null C-Disrupt.

Skill Inheritance[edit | edit source]
Due to his high HP, Infantry Pulse is an absolute must regardless of his final build as the sheer utility this skill provides for his teammates are unmatched. Panic Ploy can also be considered as the bonus reversal effect for his enemies can cripple a ton of highly buff reliant foes. Quick Riposte can serve as either his seal or his Skill B and likewise with Chill Defense to lower the bulk of his highest Def enemy to set him up better for the his counter attack. Null C-Disrupt can help stop pesky offensive staff users from trying to poke him out. Distant Counter is also a necessity as it opens the avenue for him to counterattack more foes and pressure mages as some, even some blue ones, cannot kill him in a single round of combat due to the Miracle effect. For his Assist skill, scoring purposes can be left to an advanced Rally skill or good positioning skills like Reposition or Swap. Due to the buffs he receives from his skills and from his allies as well, Glimmer works nicely with him for raw damage. Under certain circumstances, he can actually turn Reprisal into an incredibly explosive damage, granting him a bare minimum 14 or 15 true damage depending if he has a HP Boon or not without considering further merges.

Scion of Light
Inheritor of the sacred sword Tyrfing. Beside his half sister, Julia, he opposes the dark god Loptous and ends the Holy War. Appears in Fire Emblem: Genealogy of the Holy War.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Seliph Scion of Light Heroes sprite.pngTitle
Scion of Light
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
10/11/12
38/41/45
3/4/5
13/17/20
8/9/10
34/37/40
3/4/5
22/26/29
SkillsWeapon
FEH skill offense.png Virtuous Tyrfing
FEH skill special.png Glowing Ember
FEH Sword.png Sword

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Sword---
Steel Sword---
Silver Sword---
Virtuous Tyrfing-FEH Star Rarity 5.pngFEH Star Rarity 5.png
FEH skill special.pngGlowing Ember-FEH Star Rarity 4.pngFEH Star Rarity 3.png
IgnisGlowing Ember-FEH Star Rarity 4.png
AFEH Distant Counter.png Distant Counter-FEH Star Rarity 5.png
BFEH Holy War's End.png Holy War's End-FEH Star Rarity 5.png
CFEH Fortify Def 1.png Fortify Def 1--
FEH Fortify Def 2.png Fortify Def 2FEH Fortify Def 1.png Fortify Def 1-
FEH Fortify Def 3.png Fortify Def 3FEH Fortify Def 2.png Fortify Def 2FEH Star Rarity 5.png
FEH Joint Hone Def.png Joint Hone DefFEH Fortify Def 3.png Fortify Def 3FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Legendary Seliph entered Heroes around the time when base form Seliph's strengths finally emerged and made him a veritable unit worth investing in. That being said, his entrance still provided him with much celebration as an innately strong defensive oriented Sword Cavalry unit. His overall mixed bulk is strong scoring 78 physical bulk and 70 magical bulk when his default weapon is taken into account. He also boasts an incredible 41 Atk for hard hitting counter attacks. His only downside is his atrocious Spd at 17, allowing almost a vast majority of the cast to be able to double attack him. His default kit helps to address this issue and paints him immediately as a defensive unit.
Virtuous Tyrfing grants him an innate +3 Res that gives him the 70 Res score. If either his foe initiates combat or he is not at full health, his foe suffers an Atk/Def -6 debuff, allowing him to hit harder and take more hits. If Legendary Seliph hits his foe, even if he dealt no damage, he will also recover 7 HP. He gains power, bulk, and sustain all in his weapon alone, making him deceptively bulky and easily sustainable as a result on his own, though he still enjoys having allies who can keep him mostly healed.
Holy War's End allows Legendary Seliph to perform an guaranteed immediate follow-up attack before his foe can perform their double attack. So long as he is over 50% HP at the start of combat and if his foe initiates combat, this effect activates. This skill immediately resolves his low Spd and gives him a surprisingly high defensive burst for an unprepared foe. In tandem with his Distant Counter Skill A, foes need to take careful consideration when engaging him in combat.
Ignis provides a large burst of true damage, dealing a minimum of 30 true damage off of a neutral Def IV Seliph and not accounting for stat changes due to skills. Joint Hone Defense provides him and adjacent allies a Def+5 boost at the start of his turn

Counters[edit | edit source]

Legendary Seliph is largely reliant on being a defensive unit, thus baiting him out during his turn of action is far better than trying to engage him. Units like Brave Hector can easily tank his hits and retaliate. Units who can also nuke him in a single attack, thus rendering Holy War's End pointless can also do the same. Micaiah is an immediate candidate as she targets his slightly lower Res, has color advantage, and carries his third biggest weakness, his Cavalry unit status, which Thani deals additional damage to as a result. Without access to Null C-Disrupt, Dazzling Staff/Wrathful Staff units can also slowly poke him out and bring him out of Holy War's End's HP threshold or use his nearby allies to apply splash damage through double Savage Blow/Pain.

Skill Inheritance[edit | edit source]
Legendary Seliph's sole empty skill is his Assist, which Reposition is an absolutely highly recomended option for its well known utility. Keeping him in the HP threshold for his skills makes Noontime a better Special as his high Atk gives him moderate regeneration when it activates. Skill C is flexible enough for him to put on skills like Cavalry skills or even Smoke skills, especially Pulse Smoke to slow enemy special charging, thus making him even more problematic to burst down.

Quotes[edit | edit source]

Genealogy of the Holy War[edit | edit source]

“King Danann... Under your rule, many people have suffered and died. Now you must face the consequences.”
—Seliph's battle quote versus Danann in Chapter 6
“Those are my words, King Bloom. There's no escape for you this time. You might as well give up.”
—Seliph's battle quote versus Bloom in Chapter 7
“Prince Arion! We can still work this out!!”
—Seliph's battle quote versus Arion in Chapter 9
“Emperor Arvis! Why did you kill my father...”
—Seliph's battle quote versus Arvis in Chapter 10
“My father's sadness, my mother's grief... It was all part of your plot... Your sinister ambitions are the cause of all of this... Damn it... Manfroy! I won't forgive you. I will never forgive you for this!”
—Seliph's battle quote versus Manfroy in the Final Chapter
“Ahhh... I failed you, Father...”
—Seliph's death/game over quote in Genealogy of the Holy War

Awakening[edit | edit source]

“This sword shall always be the sword of the oppressed. I swear it again now!”
—Seliph's battle quote as an enemy, in Champions of Yore 2
“Withdraw your forces and surrender. There is no honor in a brigand's fight.”
—Seliph's battle quote versus Cordelia in Champions of Yore 2
“I must live on, for my sister's sake!”
—Seliph's battle quote as an enemy, in Champions of Yore 3
“Truth is in the eye of the beholder, is that it? Then perhaps it's you who needs look closer. Behold the truth of your defeat!”
—Seliph's battle quote versus Cordelia in Champions of Yore 3
“Has the enemy summoned you to ravage our land? I'll not allow it!”
—Seliph's battle quote as an enemy, in Lost Bloodlines 1
“I will stand for no rogue who threatens the peace of this land!”
—Seliph's battle quote versus Male Morgan in Lost Bloodlines 1
“Will our struggles here truly save this land?”
—Seliph's battle quote as an enemy, in Lost Bloodlines 3
“...Am I doing the right thing?[...] No! I have to trust in my convictions! ”
—Seliph's battle quote versus Male Morgan in Lost Bloodlines 3
“I have shamed myself... and my father...”
—Seliph's death quote as an enemy, in Champions of Yore 2
“Forgive me, Julia...”
—Seliph's death quote as an enemy, in Champions of Yore 3
“The Archaneans are as strong as the books say... Stay vigilant, Father...”
—Seliph's death quote as an enemy, in Lost Bloodlines 1
“So this is how it ends... This is fate...”
—Seliph's death quote as an enemy, in Lost Bloodlines 3

Heroes[edit | edit source]

Seliph/Heroes Quotes

Endings[edit | edit source]

Genealogy of the Holy War[edit | edit source]

"As for the Kingdom of Grannvale’s Belhalla Dynasty, Imperial Prince Seliph, thanks to the overwhelming support of the people, was officially hailed as King.
Seliph, who became a King, poured his strength into the reconstruction of the country and the peace of the Continent, and aimed at the realization of a wealthy world, free of discrimination and of domination.
And, at his side, there is the presence of
His Queen, [Lover], who always stays close to him and smiles at him,
The Imperial Princess Julia, who’s watching over him warmly.
In the future, people will say
That there was a Holy King in Grannvale’s history,
And his name was... Seliph."

Non-Canon Appearances[edit | edit source]

Fire Emblem 0 (Cipher)[edit | edit source]

Seliph is illustrated in the trading card game with the following cards:

Etymology[edit | edit source]

The name Seliph may come from Seraph, a type of celestial or heavenly being in the Abrahamic religions.

The romanization of Seliph's Japanese name, Celice, can also be read as 'celes', the first five letters in the word 'celestial'. The literal translation of Seliph's Japanese name, Celis, is the name of a small town in the Cantanbria province in Spain, formed after the fall of the Roman Empire, by the Celeres warriors and their families.

Trivia[edit | edit source]

  • Seliph's Fire Emblem Awakening artwork depicts him wielding a Killing Edge.
  • There is a glitch in Genealogy of the Holy War that causes Seliph to fall in love with Daisy without them gaining any love points.

Gallery[edit | edit source]

See main article: Seliph/Gallery.
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