—Seliph, in a conversation with Julia.
Seliph, full name Seliph Baldos Chalphy, is the protagonist of the second generation of Fire Emblem: Genealogy of the Holy War and a non-playable character from Fire Emblem: Thracia 776. He is a child character, being the son of Sigurd and Deirdre, and was chronologically born in Agustria, between Chapters 2 and 3 in the events of Genealogy of the Holy War. He also appears as a DLC character in Awakening.
Seliph is the maternal grandson of Kurth and Cigyun, the nephew and stepson of Arvis, and the older half-sibling of Julius and Julia. He is also the cousin of Leif, Altena and Saias, being a descendant of Baldr on his father's side and of Heim and Saint Maera on his mother's side. He is known as the Scion of Light by the citizens of the world, a stark contrast to Julius, who is called the Scion of Darkness.
Profile[]
Genealogy of the Holy War[]
Seliph was born in Agusti during the Grannvale Kingdom's occupation of Agustria, Chagall's uprising in Madino and Silvail. Deirdre made the decision to leave Agusti to join her husband after Madino Castle was conquered. She was captured by Manfroy, robbing Seliph of his mother for the rest of his life. Later on in Chapter 5, after the subjugation of Lubeck in Silesse, Oifey and Shannan were entrusted with the task of bringing Seliph to Isaach, which was considered a safe haven at the time.
Seliph grew up in the town of Tirnanog in northern Isaach, alongside Scáthach/Dalvin, Larcei/Creidne, Lana/Muirne, Lester/Deimne and Diarmuid/Tristan, and was raised by Edain, Shannan and Oifey.
In the opening events of Chapter 6, Seliph, accompanied by Lana/Muirne, Scáthach/Dalvin and Larcei/Creidne sortied out of Tirnanog to retaliate against the uprising of Dozel. Reinforcements, in the form of Oifey, Lester/Deimne and Diarmuid/Tristan later arrived, giving Seliph the upper hand in overthrowing Grannvale's control over Ganeshire. He then met Lewyn, where he was entrusted with protecting Julia.
Seliph's army soon expanded in size, as it was reinforced by Iuchar/Iucharba, Arthur/Amid and Fee/Hermina. This gave Seliph enough strength to defeat Danan at Ribaut and free Isaach from his clutches. Lewyn then returned from his work in Leonster, bringing news of the rise of scattered rebellions across Jugdral and encouraging Seliph to leave Isaach and form such a rebellion, proceeding to tell part of Sigurd's past to Seliph before making the suggestion for the army to join up with Shannan and Leif. While initially reluctant, Seliph accepted the duty.
Heading to the south to meet up with his cousin Prince Leif and assist him in his own liberation army, they freed Darna and the Yied Shrine along the way. After breaking through Ishtore's forces at Melgen and a surprise attack by Darna, Seliph's army set foot upon Alster and, working with Leif, Nanna/Jeanne and Finn, assisted in driving Bloom out of Alster's borders, freeing the north of the Thracian peninsula. Seliph's army was soon forced into another battle with the Frieges, as Bloom sent out two armies to wrest Leonster and Alster from Seliph and Leif's control. Despite the odds against the army, it managed to kill Bloom and subjugate Conote.
The Thracian army then attacked Munster, where Seliph's army rushed to the aid of the fleeing citizens and Ced/Hawk, managing to conquer Manse in the process. After subduing the Kingdom of Thracia, ending in the death of King Travant and the escape of Prince Arion, Seliph set his sights upon Grannvale, the land of his forefathers.
As the army entered the district of Miletos, for the quickest route through to Grannvale; while resting at Peruluke Castle, Julia disappeared without a trace, abducted by Manfroy while Seliph was otherwise occupied.
After liberating the nation and preventing the recapture of its children for the child hunts endorsed by the empire, Seliph's army engaged in a battle with Julius and Ishtar. The duo would eventually pull back from the battle as either one is defeated by the army.
As the army proceeded across the bridge leading into Chalphy, several dark mages were seen to pursue a bishop and a group of children. Seliph pursued the mages, managing to slay them and rescue the fleeing group. The bishop, a former servant of his father, then gave the holy sword Tyrfing to Seliph, as entrusted to him by Arvis. With the Tyrfing, Seliph faced off against Emperor Arvis and his Roten Ritter, reclaiming his ancestral home and avenging his father's death.
As he stopped by a shoreline near the castle, Seliph met his parents for the first time in his life. A heartwarming conversation resulted from this meeting, where Seliph learned the truth behind Arvis' actions: he had been manipulated by the Loptr Church from the start. Seliph then received a Life Ring as a farewell gift from his parents.
Seliph is then made aware of the task that lay ahead: he had to face off against the dukedoms of Grannvale and their vast armies in order to unify it. As they progressed, Lewyn told him the story of the previous war, where Seliph learnt Julia's identity as his half-sister, Julius's status as the vessel of Loptous, and that he needed Julia to end the horror plaguing the continent. As his army neared the land of Belhalla, it was revealed that Julia had been, much like her mother before her, brainwashed by Manfroy into attacking the Liberation Army. Seliph issued orders to hold off attacking Julia, as he, alongside a few members of his army, headed to Velthomer to end Manfroy's life.
After successfully defeating Manfroy, Seliph brought Julia back to her senses. He then brought her to Velthomer in order to unlock the Book of Naga. With the Book of Naga, Julia managed to defeat Julius, sealing away the evil of Loptous for good. Seliph was crowned king of the newly reestablished Kingdom of Grannvale, bringing peace back to the continent once again.
Thracia 776[]
In Thracia 776, specifically in the opening scene of Chapter 21, Seliph makes a minor appearance, in which it was decided that Conote would be entrusted into his army's care, allowing Leif's troops to head for Munster in the meantime, where the two groups would later meet up.
After the fall of Munster and the deaths of Raydrik and Veld, Seliph himself arrived in Munster to congratulate Leif for his victory. Seliph told Leif that from there, Northern Thracia would unite into a single country under Leif, and invited Leif to continue to assist him in the liberation of Jugdral. The two then pledged to each other their lifelong friendship and brotherhood, like their fathers before them.
Personality[]
Seliph is stated to be thoughtful, and less naive than his parents, being cautious in avoiding the same mistakes of them. He is motivated to avenge his father, and wishes that he can live up to his legacy. He needs to come to terms with the pressure of leading the crusades as the rightful heir, in a world of chaos. Due to all expectations put on him, he developed an impostor syndrome, feeling that he somehow cheated by being the Prince of Granvalle, and that he is not worth of being considered the saviour or a hero. Yet, despite his inner tumoil, he puts a brave front to inspire the people that deposited hopes on him.
Overall Seliph is a kindhearted and caring person, expressing his concern for either Muirne or Lana fighting in Chapter 6 , and voices the same concern over Tine or Linda being in the battlefield, although he doesn't prevent any of them from battling alongside him. The same demeanor is expressed when he gives Julia Nosferatu or Aura, and becomes worried when she disappears in Chapter 10. He looks up to Shannan, and sees Oifey as a father figure, showing the desire to make him proud and see his happiness above all. Though, he seems to be crude in some mudane aspects of life, as he shows to be astonished on Laylea or Lene's presence, as he never seem a dancer prior, possibly as a result of being hidden and protected most of his life. He shows a desire to improve himself and become stronger, as it's seen in his interactions with Larcei or Creidne, in which he doesn't want to hide anymore and instead wants to fight by their side.
He dislikes war, and after the deaths of Ishtore and Liza in Chapter 7, questions Lewyn why he had to kill them.
In-Game[]
Fire Emblem: Genealogy of the Holy War[]
Base Stats[]
- Note: Parent characters are assumed to be at Level 30 by the end of Generation 1.
- - Minor Holy Blood
- - Major Holy Blood
Starting Class | Holy Blood | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Junior Lord | Baldr Naga | ||||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Lead | Gold |
1 | 31 | 8 | 1 | 8 | 8 | 10 | 7 | 1 | 6 | 3* | Varies |
Skills | Weapon | Starting Items | |||||||||
Pursuit Nihil | Sword - | Slim Sword Inherited Items** |
*When Seliph is first recruited, his Leadership is 2. To increase Leadership to 3, save the game and then reset. Loading the save will reveal that Seliph's Leadership is now 3.
**Except Tyrfing
Growth Rates[]
(With Holy Blood Bonuses)
HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|
140% | 55% | 30% | 60% | 35% | 45% | 45% | 30% |
Promotion Gains[]
Promoted Class | ||||||
---|---|---|---|---|---|---|
Lord Knight | ||||||
+5 | 0 | +2 | +2 | +2 | +3 | +3 |
Weapon Levels | ||||||
B |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Seliph may start off a bit weak, but should quickly become quite good after half a dozen levels, and eventually blossom into a strong unit. He begins with mediocre bases aside from Luck, but he has excellent growth rates across the board, including respectable growths in unusual stats for a physical unit such as Magic and Resistance. Due to this, he will be rather unique in his capability to deal much more respectable damage with ranged Magic Swords than other Sword units. He also comes with the Pursuit and Nihil skills, giving him stable offense and some extra protection against dangerous units. As the leader of your army, he provides the unique Leadership bonus aura, making it highly beneficial to keep him in the middle of the bulk of your army.
While Seliph may initially struggle in combat, this can largely be avoided if he inherited a good-quality sword from Sigurd (most commonly the prologue Silver Sword), particularly if it has accrued enough kills to activate the Critical bonus. Seliph is also a good candidate to inherit the Elite Ring since it will give you access to the item immediately in the second generation, and Seliph will quickly become very powerful due to his accelerated EXP acquisition. Even after tacking on levels, Seliph may want to hang onto a Speed Ring as his comparatively low growth in the stat may end up being unsatisfactory; given Seliph's preference for the lightweight swords, though, he tends to double regardless. If Seliph is given a sufficient inheritance, he can solo his joining chapter outright, gaining enough EXP in the process to promote in Chapter 7.
When Seliph promotes to Knight Lord, he will become mounted, making him much more mobile and versatile. He will also gain the use of B-rank Lances, though this is of little overall worth beyond giving Seliph access to a Javelin. The large boosts to his stats will make him into an extremely powerful combat unit, and he can work when either at the vanguard of his team or forging on ahead. One of the biggest gains he receives is Canto, which will allow him to kill a boss and seize their castle on the same turn. Since seizing a castle defeats all nearby enemies, this means Seliph can circumvent problematic enemy formations by simply charging past them, killing their commander, and selecting Seize.
Seliph won't be able to inherit the Tyrfing until late in Chapter 10 where Seliph is at his weakest against magic users until he gets the weapon. Arvis will be the only enemy Seliph will get to fight using Tyrfing with the entirety of the chapter. However in the Final Chapter, Seliph will be able to use his father's weapon to its greatest degree. With its 30 Mt, he has monstrous attacking power, and it provides gigantic boosts to Speed, Skill, and especially Resistance, ensuring that Seliph will double everything and no longer fear the majority of mage enemies. It even provides him with the Miracle skill, boosting his Avoid if his HP is low, though he is so insanely powerful that he is unlikely to need it.
Like Sigurd, Seliph is slightly hampered by his low Skill and Speed class caps. However, this issue, along with any other minor shortcomings, will be remedied once Seliph obtains Tyrfing, as its bonuses will propel him into being a top-notch unit. In particular, his good natural Resistance and the Resistance bonus granted by Tyrfing will make him exceptional at confronting strong Magic-oriented units.
All things considered, Seliph is similar to Leif and Lachesis: they all start off looking quite weak, but they grow into some of the most powerful characters in the game. Wielding his Holy Weapon Tyrfing, Seliph is one of the few units powerful enough to confront formidable characters like Arvis or Julius.
Conversations[]
(Only conversations which result in stat gains, items, or recruitment of specific characters are included in this list.)
In Chapter 6, after Isaach Castle is captured, Julia may speak to Seliph to obtain the Nosferatu tome. This will result in Julia not being able to obtain the Aura Tome.
In Chapter 6, after Sophara Castle is captured, Julia may speak to Seliph to obtain the Aura tome. This will result in Julia being unable to obtain the Nosferatu tome.
In Chapter 6, after Sophara Castle is captured, Seliph may speak to Lana, resulting in her gaining three points of HP and 100 love points with him.
In Chapter 7, if Seliph speaks to Shannan, he will gain one point of Skill.
In Chapter 7, if Patty speaks to Seliph, he will gain a Brave Sword and 100 love points with her.
In Chapter 8, if Julia speaks to Seliph before Ishtar makes her appearance, he will gain one point of Luck.
In Chapter 8, after Conote Castle is captured, Seliph may speak to Tine, resulting in her gaining three points of HP and 100 love points with him.
In Chapter 8, if Seliph speaks to Ced, Ced will be recruited into the army.
In Chapter 8, if Lewyn is Ced's father, Ced will thus be able to strike up a conversation with Seliph, in which he will gain three points of Luck.
In Chapter 9, if Seliph speaks to Altena, she will be recruited into the army.
In Chapter 9, after Grutia Castle is captured, Julia may speak to Seliph, resulting in him gaining three points of Resistance.
In Chapter 10, Shannan may speak to Seliph, resulting in him gaining three points of HP.
In Chapter 10, after Chronos Castle is captured, Oifey may speak to Seliph, and Oifey will gain three points of HP.
In Chapter 10, after Lados Castle is captured, either Fee, Lene, or Tine may speak, depending on who Lewyn was paired up with. Fee will gain five points of Strength, Lene will gain five points of Defense and Tine will gain five points of Magic from this conversation.
In Chapter 10, if Palmark talks to Seliph, he will gain the Tyrfing.
In the Final Chapter, if Tine is Seliph's lover, she can talk to him, and Seliph will gain three points of magic.
In the Final Chapter, if Patty is Seliph's lover, she may speak to him, resulting in him gaining three points of HP and three points of Speed.
In the Final Chapter, after Edda Castle is captured, if Nanna is Seliph's lover, she may speak to him, resulting in him gaining three points of HP.
In the Final Chapter, after Friege Castle is captured, if Fee is Seliph's lover, she may speak to him, and he will gain three points of skill.
In the Final Chapter, after Dozel Castle is captured, if Lana is Seliph's lover, she may speak to him, resulting in him gaining three points of Resistance.
In the Final Chapter, after Dozel Castle is captured, if Larcei is Seliph's lover, she may speak to him, resulting in him gaining three points of Strength.
In the Final Chapter, after Manfroy is defeated, Seliph may speak to Julia to re-recruit her.
Love Growths[]
Unlike his father, Seliph's love is not locked. Original and replacement characters have the same love growths, unless stated otherwise.
Character | Bonus |
---|---|
Julia |
490-5 |
Altena |
N/A |
Lana/Muirne |
100+2 |
Larcei/Creidne |
0+2 |
Nanna/Jeanne |
0+2 |
Fee/Hermina |
0+2 |
Lene/Laylea |
0+2 |
Patty/Daisy |
0+2 |
Tine/Linda |
0+3 |
Fire Emblem Awakening[]
Base Stats[]
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Swordmaster | |||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
2 | 43 | 22 | 11 | 23 | 28 | 25 | 19 | 12 | 6 |
Skills | Weapon | Starting Items | |||||||
Galeforce Avoid +10 Charm | Sword - B | - |
Fire Emblem Engage[]
Bond Ring[]
- Hero from beyond Elyos known as the "Scion of Light." Son of Sigurd and Deirdre and descendant of the crusader Baldr. Became the savior of Jugdral by leading an army against Grannvale.
C Rank | Str +1 | |
---|---|---|
B Rank | Str +1 Dex +1 | |
World | A Rank | Str +1 Dex +1 Def +1 |
Holy Knight | S Rank | Str +2 Dex +1 Def +1 Battlewise |
Fire Emblem Heroes[]
- Heir of Light
- Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half-brother. Appears in Fire Emblem: Genealogy of the Holy War.
Base Stats[]
Rarity:Title | |||||
---|---|---|---|---|---|
Heir of Light | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 40/43/46 | 6/7/8 27/30/33 | 5/6/7 18/21/24 | 6/7/8 23/26/29 | 3/4/5 16/19/22 |
Skills | Weapon | ||||
Steel Sword | Sword |
Title | |||||
---|---|---|---|---|---|
Heir of Light | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 41/44/47 | 7/8/9 29/32/35 | 5/6/7 19/22/25 | 7/8/9 25/28/31 | 3/4/5 17/20/23 |
Skills | Weapon | ||||
Silver Sword Rally Speed | Sword |
Title | |||||
---|---|---|---|---|---|
Heir of Light | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 44/47/50 | 7/8/9 31/34/37 | 6/7/8 21/24/27 | 7/8/9 26/30/33 | 4/5/6 19/22/25 |
Skills | Weapon | ||||
Tyrfing Rally Speed | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | ||
Silver Sword | Steel Sword | |||
Tyrfing | Silver Sword | |||
Rally Speed | - | |||
A | HP +3 | - | - | |
HP +4 | HP +3 | |||
HP +5 | HP +4 | |||
B | Brash Assault 1 | - | ||
Brash Assault 2 | Brash Assault 1 | |||
Brash Assault 3 | Brash Assault 2 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
In the beginning Seliph had a particularly notorious reputation as a lackluster Sword Infantry unit held back by a rather uninteresting base kit, meaning that he heavily requires outside assistance to be particularly good especially given the earliest days of Heroes where the fast sword infantry unit was more important than bulk. However the passage of time has been particularly kind to Seliph as he has easy access to merges and new skills that blend perfectly with his stats have raised him into a sleeper unit who can now finally shine in the growing Heroes meta. Of his stats, his monstrous HP of 47 making him perfect for HP reliant skills and goes nicely with his decent 30 Def got give him moderate physical bulk. His Atk is also quite high at 34 giving him a decent amount of power behind his counterattacks. His low Spd at 24 which means most units can double him, but as most defensive units go, he has an easy means to score double attacks. His Res is also quite low at 22, but due to his HP, he can surprisingly take a single hit well, but likely not more than that.
Tyrfing had a rather lackluster effect upon release, merely increasing his Def by 4 in battle so long as his HP was over 50%. While he can take hits, he is unlikely to stay in that threshold long enough to make the Def increase worthwhile. It later received a refine, changing the effect into a Miracle effect, allowing him to survive a fatal blow once per battle so long as his HP is at least 50% at the start of combat. This effect happens if regardless if he takes the stat increase refine or if the additional effect refine, granting him Atk/Def Bond 3 effect, giving him an Atk/Def +5 effect so long as he is adjacent to an ally at the start of a battle.
He has Rally Speed for a support, giving him team synergy, but the skill has been powercrept with time. HP +5 is a flat boost to his already enormous HP pool, making its boost minimal. Finally Brash Assault gives him a guaranteed follow up when under 50% health and attacking an enemy that can counterattack, giving him the ability to patch his low speed, however at a risk of maintaining low health for the effect to activate.
Counters[]
Seliph is absolutely helpless against Blue units as they can run through him due to his low Speed, despite the health bulk. Particularly Olwen and Reinhardt with their Dire Thunder tomes instantly destroy him as even the Divine Tyrfing only reduces the damage of the second attack he receives from them, but not the third and fourth, and his regular Tyrfing, even under its full effect, can only allow him to use the Miracle effect once per battle. Dazzling Staff/Wrathful Staff users also can safely poke him out and target his lower Res so long as he is not running Null C-Disrupt.
Skill Inheritance[]
Due to his high HP, Infantry Pulse is an absolute must regardless of his final build as the sheer utility this skill provides for his teammates are unmatched. Panic Ploy can also be considered as the bonus reversal effect for his enemies can cripple a ton of highly buff reliant foes. Quick Riposte can serve as either his seal or his Skill B and likewise with Chill Defense to lower the bulk of his highest Def enemy to set him up better for the his counter attack. Null C-Disrupt can help stop pesky offensive staff users from trying to poke him out. Distant Counter is also a necessity as it opens the avenue for him to counterattack more foes and pressure mages as some, even some blue ones, cannot kill him in a single round of combat due to the Miracle effect. For his Assist skill, scoring purposes can be left to an advanced Rally skill or good positioning skills like Reposition or Swap. Due to the buffs he receives from his skills and from his allies as well, Glimmer works nicely with him for raw damage. Under certain circumstances, he can actually turn Reprisal into an incredibly explosive damage, granting him a bare minimum 14 or 15 true damage depending if he has a HP Boon or not without considering further merges.
Meet Some of the Heroes[]
Heir of Light Seliph | |||
---|---|---|---|
Hailed as the Scion of Light, Seliph fights against Grannvale, the empire that dominates most of the continent of Jugdral. | |||
His father, Sigurd, fell victim to a dark plot that took his life while he was still a young man. Seliph was only an infant at the time, so Sigurd's allies took custody of him. | |||
Having grown into a man, Seliph has raised a rebel army to confront the Grannvale Empire and undo their tyranny over Jugdral! | |||
Though he faces a formidable foe, Seliph remains brave and unyielding. And so he fights on, to avenge his father and bring peace to the land! | |||
Closely Associated Characters | |||
Sigurd | Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice. | ||
Deirdre | A central figure of the tragedy at Belhalla. Brought three children into the world as dictated by the whims of fate. Seliph's mother. | ||
Julia | Inheritor of the Book of Naga. Seliph's half sister by a different father. Gentle, yet faces her destiny with strength. |
- Scion of Light
- Inheritor of the sacred sword Tyrfing. Beside his half sister, Julia, he opposes the dark god Loptous and ends the Holy War. Appears in Fire Emblem: Genealogy of the Holy War.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Scion of Light | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 10/11/12 38/41/45 | 3/4/5 13/17/20 | 8/9/10 34/37/40 | 3/4/5 22/26/29 |
Skills | Weapon | ||||
Virtuous Tyrfing Glowing Ember | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Virtuous Tyrfing | - | |||
Glowing Ember | - | |||
Ignis | Glowing Ember | - | ||
A | Distant Counter | - | ||
Distant Ferocity | - | |||
B | Holy War's End | - | ||
Holy War's End II | - | |||
C | Fortify Def 1 | - | - | |
Fortify Def 2 | Fortify Def 1 | - | ||
Fortify Def 3 | Fortify Def 2 | |||
Joint Hone Def | Fortify Def 3 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Legendary Seliph entered Heroes around the time when base form Seliph's strengths finally emerged and made him a veritable unit worth investing in. That being said, his entrance still provided him with much celebration as an innately strong defensive oriented Sword Cavalry unit. His overall mixed bulk is strong scoring 78 physical bulk and 70 magical bulk when his default weapon is taken into account. He also boasts an incredible 41 Atk for hard hitting counter attacks. His only downside is his atrocious Spd at 17, allowing almost a vast majority of the cast to be able to double attack him. His default kit helps to address this issue and paints him immediately as a defensive unit.
Virtuous Tyrfing grants him an innate +3 Res that gives him the 70 Res score. If either his foe initiates combat or he is not at full health, his foe suffers an Atk/Def -6 debuff, allowing him to hit harder and take more hits. If Legendary Seliph hits his foe, even if he dealt no damage, he will also recover 7 HP. He gains power, bulk, and sustain all in his weapon alone, making him deceptively bulky and easily sustainable as a result on his own, though he still enjoys having allies who can keep him mostly healed.
Holy War's End allows Legendary Seliph to perform an guaranteed immediate follow-up attack before his foe can perform their double attack. So long as he is over 50% HP at the start of combat and if his foe initiates combat, this effect activates. This skill immediately resolves his low Spd and gives him a surprisingly high defensive burst for an unprepared foe. In tandem with his Distant Counter Skill A, foes need to take careful consideration when engaging him in combat.
Ignis provides a large burst of true damage, dealing a minimum of 30 true damage off of a neutral Def IV Seliph and not accounting for stat changes due to skills. Joint Hone Defense provides him and adjacent allies a Def+5 boost at the start of his turn
Counters[]
Legendary Seliph is largely reliant on being a defensive unit, thus baiting him out during his turn of action is far better than trying to engage him. Units like Brave Hector can easily tank his hits and retaliate. Units who can also nuke him in a single attack, thus rendering Holy War's End pointless can also do the same. Micaiah is an immediate candidate as she targets his slightly lower Res, has color advantage, and carries his third biggest weakness, his Cavalry unit status, which Thani deals additional damage to as a result. Without access to Null C-Disrupt, Dazzling Staff/Wrathful Staff units can also slowly poke him out and bring him out of Holy War's End's HP threshold or use his nearby allies to apply splash damage through double Savage Blow/Pain.
Skill Inheritance[]
Legendary Seliph's sole empty skill is his Assist, which Reposition is an absolutely highly recomended option for its well known utility. Keeping him in the HP threshold for his skills makes Noontime a better Special as his high Atk gives him moderate regeneration when it activates. Skill C is flexible enough for him to put on skills like Cavalry skills or even Smoke skills, especially Pulse Smoke to slow enemy special charging, thus making him even more problematic to burst down.
Meet Some of the Heroes[]
Scion of Light Seliph | |||
---|---|---|---|
Seliph is the son of Sigurd and Deirdre. Like his father, he's inherited the power of the crusader Baldr, and he's a great swordsman to boot! | |||
While Seliph comes from a noble background, his early childhood was full of strife. His mother, Deirdre, was abducted by the Loptr Church, while his father, Sigurd, lost his life after becoming embroiled in political turmoil in the Grannvale Empire… | |||
While still only a baby, Seliph was taken to Isaach, where he grew into a strong young man. He then set out to avenge his father and topple the new Grannvale Empire, which ruled the continent with an iron fist. | |||
Fighting alongside his half sister, Julia, Seliph succeeded in defeating Grannvale. When people saw him wielding Tyrfing, his father's blade, they started to call him the Scion of Light! | |||
Closely Associated Characters | |||
Sigurd | Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice. | ||
Deirdre | She lives hidden away in the Spirit Forest. She lost the memories of her past. Seliph's mother. | ||
Julia | Inheritor of the Book of Naga. Seliph's half sister by a different father. Gentle, yet faces her destiny with strength. |
- Enduring Legacy
- Descendant of the crusader Baldr and son of Sigurd. Brings Jugdral's long war to its conclusion. Appears in Fire Emblem: Genealogy of the Holy War.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Enduring Legacy | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 36/40/43 | 9/10/11 39/43/46 | 10/11/12 38/41/45 | 6/7/8 34/37/41 | 4/5/6 14/18/21 |
Skills | Weapon | ||||
Holytide Tyrfing New Moon | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Holytide Tyrfing | - | - | ||
New Moon | - | - | - | |
Luna | New Moon | - | ||
A | Atk Spd Clash 1 | - | - | |
Atk Spd Clash 2 | Atk Spd Clash 1 | - | ||
Atk Spd Clash 3 | Atk Spd Clash 2 | - | ||
Atk Spd Clash 4 | Atk Spd Clash 3 | |||
B | Lull Spd Def 1 | - | - | |
Lull Spd Def 2 | Lull Spd Def 1 | - | ||
Lull Spd Def 3 | Lull Spd Def 2 | - | ||
C | Heir to Light | - |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
Enduring Legacy Seliph | |||
---|---|---|---|
Seliph stood up to the Grannvale Empire's oppression of the continent of Jugdral. Now, the Scion of Light is making a special appearance dressed in a brand-new outfit! | |||
Seliph is the son of Sigurd, and a descendant of the crusader Baldr. You know, there's something about this outfit that makes him look a lot like his father! | |||
And take a look at his weapon—it's none other than Tyrfing, the legendary sword inherited by the lords of Chalphy! | |||
Seliph fights for justice, guided by both the blade and the ideals he inherited from his father. And now, he's wearing just the outfit to achieve even greater feats! | |||
Closely Associated Characters | |||
Sigurd | Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice. | ||
Deirdre | She lives hidden away in the Spirit Forest. She lost the memories of her past. Seliph's mother. | ||
Julia | Inheritor of the Book of Naga. Seliph's half sister by a different father. Gentle, yet faces her destiny with strength. |
Quotes[]
Genealogy of the Holy War[]
—Seliph's battle quote versus Danann in Chapter 6
—Seliph's battle quote versus Bloom in Chapter 7
—Seliph's battle quote versus Manfroy in the Final Chapter
—Seliph's death/game over quote in Genealogy of the Holy War
Awakening[]
—Seliph's battle quote as an enemy, in Champions of Yore 2
—Seliph's battle quote versus Cordelia in Champions of Yore 2
—Seliph's battle quote versus Cordelia in Champions of Yore 3
—Seliph's battle quote as an enemy, in Lost Bloodlines 1
—Seliph's battle quote versus Male Morgan in Lost Bloodlines 1
—Seliph's battle quote as an enemy, in Lost Bloodlines 3
—Seliph's battle quote versus Male Morgan in Lost Bloodlines 3
—Seliph's death quote as an enemy, in Champions of Yore 2
—Seliph's death quote as an enemy, in Champions of Yore 3
—Seliph's death quote as an enemy, in Lost Bloodlines 1
—Seliph's death quote as an enemy, in Lost Bloodlines 3
Heroes[]
Endings[]
Genealogy of the Holy War[]
"As for the Kingdom of Grannvale's Belhalla Dynasty, Imperial Prince Seliph, thanks to the overwhelming support of the people, was officially hailed as King.
Seliph, who became a King, poured his strength into the reconstruction of the country and the peace of the Continent, and aimed at the realization of a wealthy world, free of discrimination and of domination.
And, at his side, there is the presence of
His Queen, [Lover], who always stays close to him and smiles at him,
The Imperial Princess Julia, who's watching over him warmly.
In the future, people will say
That there was a Holy King in Grannvale's history,
And his name was... Seliph."
Non-Canon Appearances[]
Super Smash Bros. Ultimate[]
Spirit Info[]
No. | Name | Image | Type | Class | Slots | Effect |
---|---|---|---|---|---|---|
641 | Seliph | Primary (Attack) | ★★☆☆ (Advanced) | 1 | Sword Attack ↑ |
Spirit Battle[]
Spirit | Enemy Fighter(s) | Type | Power / Class | Stage | Rules | Conditions | Music |
---|---|---|---|---|---|---|---|
No. 641 Seliph |
•Marth •Ike |
Attack | 3,600 / ★★☆☆ (Advanced) | Castle Siege | •Defense ↑ | •The enemy has increased damage when the enemy's at high damage | "Edge of Adversity" |
Fire Emblem 0 (Cipher)[]
Seliph is illustrated in the trading card game with the following cards:
Choose Your Legends Placement History[]
Round | Placement | Character Version | Votes |
---|
CYL1 | 102 | Genealogy of the Holy War |
2,695 |
CYL2 | 120 ↓18 |
Genealogy of the Holy War |
2,137 ↓558 |
CYL3 | 34 ↑86 |
Genealogy of the Holy War |
7,105 ↑4,968 |
CYL4 | 11 ↑23 |
Genealogy of the Holy War |
15,593 ↑8,488 |
CYL5 | 16 ↓5 |
Genealogy of the Holy War |
6,433 ↓9,160 |
CYL6 | Winner 3 ↑13 |
Genealogy of the Holy War |
26,301 ↑19,868 |
CYL7 onward | Ineligible |
Etymology[]
The name Seliph may come from Seraph, a type of celestial or heavenly being in the Abrahamic religions.
The romanization of Seliph's Japanese name, Celice, can also be read as 'celes', the first five letters in the word 'celestial'. The literal translation of Seliph's Japanese name, Celis, is the name of a small town in the Cantanbria province in Spain, formed after the fall of the Roman Empire, by the Celeres warriors and their families.
Trivia[]
- There is a glitch in Genealogy of the Holy War that causes Seliph to fall in love with Daisy without them gaining any love points.
- Due to the blood of Baldr, he is a distant relative of Oifey. Due to the blood of Heim, he is a distant relative to Linoan.
- Seliph toppling the Loptrian hold over Judgral and ascending to Belhalla's throne has a bit of an ironic twist to it in that he is one of Saint Maera (and in turn, his brother Galle's) descendants, meaning that in the end, the Loptrian Emperor's bloodline still ends up in control of Grannvale (although it is completely mitigated by the fact that neither Seliph nor any other known descendant carries Loptous's Holy Blood).
- Seliph is the first protagonist in the series to not be among the units given to the player on the first turn of the opening chapter of his game.
- In the Awakening DLC, Seliph was illustrated by Suzuki Rika, the illustrator of the Fire Emblem: The Sacred Stones novels in Japan.
- Seliph's Fire Emblem Awakening artwork depicts him wielding a Killing Edge.
- The Jealousy mechanic that causes units to gain love points at an increased rate allows Julia to become Seliph's lover, even though she has a negative love growth with him due to their status as half sibilings.
- In placing second among male characters in the 2022 Choose Your Legends voting event, Seliph became the first character from the Jugdral setting to earn a Brave Hero variant in Fire Emblem Heroes.
- Seliph is also the first character since Roy in 2017 to earn a Brave Hero variant before his origin game was either localized for release outside of Japan or remade.
- In Heroes, Leif states that he is a year younger than Seliph in his Bound Hero Battle with August, which would correlate to Seliph being 17 years old, as Leif is 16 by the time of Genealogy of the Holy War.
Gallery[]
- See main article: Seliph/Gallery.