Fire Emblem Wiki
Advertisement
Fire Emblem Wiki

“You don't like playing?! Playing is great!”
—Selkie in her support with Velouria

Selkie is a playable character in Fire Emblem Fates. She is the daughter of Kaden.

Profile

Like the other children of Fates, Selkie was raised in her own Deeprealm world.

In her Paralogue, she is busy chasing birds when she walks through the gate out of her Deeprealm and ends up in the normal world. She is then encountered by Daichi and is surrounded by his group of bandits, hoping to capture her since she is a kitsune. Unfortunately, she does not fully understand the situation and thinks they are playing with her. Kaden, who was on his way to see her, catches wind that Selkie is in trouble and races off to rescue her from the bandits. After "playing" with the bandits, Selkie reunites with Kaden who tells her about her situation. Selkie apologizes, but Kaden convinces her to play a new game, "Hunt the Humans". After taking down the poachers, Selkie still does not get that the poachers were trying to capture her and kill her, but Kaden is nevertheless relieved to see her safe. Enjoying the "game" she played, she asks Kaden if she can join the army so she can continue to play. Kaden tells her that war is not as fun as she thinks and Selkie apologizes for getting carried away. However, since the army saved her, she wants to return the favor by fighting with the army, a sentiment that Kaden is proud of.

Personality

Cheerful and innocent, Selkie grew up never facing the harsh reality of being a Kitsune or being hunted. She is active and hates standing still, never turning down any situation that could lead to fun play, even against the resistance of others. Despite inherent risks of her games and ideas, she is the most fearless member of the army, which also makes her a formidable opponent in battle due to the fact that Kaden told her to treat battles like a game, so she gives it her all.

She chooses to focus on the enjoyment of her activities rather than the potential of getting hurt, which even then she brushes off if she is aware. She can be stubborn as well as any boring suggestion to her is immediately met with a pout and quickly request a more fun option from that person.

Selkie can be best described as a girl who "leaps before she thinks", such as in the case of Forrest where she recklessly destroys a prized scrap of fabric with scissors before he could explain to her what he wanted to do with it. Despite Shigure's warning to not glide with a sailcloth on a particular day, Selkie does so anyways and inadvertently puts herself in danger due to a rogue gust. She is quick to learn lessons and to heed warnings of others, though usually after the fact.

Like her father, Selkie feels the need to repay someone when she feels that she owes them a favor. This is shown in Forrest's support where she turns the mangled fabric into a soft pillow as an apology and as thanks for teaching her how to sew. She grew up in a Deeprealm without any Kitsune so she is excited to visit her father's home at the Kitsune Hamlet once the war concludes, hoping to play with her fellow Kitsune.

In-Game

Fire Emblem Fates

Base Stats (Before Inheritance)

Starting Class
FE14 Kinu Kitsune Map Sprite.gif Kitsune
LevelHPStrMagSklSpdLckDefResMov
1074367106115
SkillsWeaponStarting Items
Play-time.png Playthings
BeastBusterFE13Icon.png Beastbane
Even Illusion.png Evenhanded
Stone - CBeaststone

As an Enemy

Xenologue 18 - IV: Light's Sacrifice

Starting Class
Mov
-

Starting Class
Mov
-

Starting Class
Mov
-

Growth Rates

These are Selkie's default growth rates, to get her actual growth rates, use the following formula: (Mother's growths rates + Selkie's default growth rates) ÷ 2 + class growth rates.

HP Str Mag Skl Spd Lck Def Res
35% 30% 15% 35% 55% 60% 30% 50%

Max Stat Modifiers

Mother Str Mag Skl Spd Lck Def Res
Corrin Varies Varies Varies Varies Varies Varies Varies
Orochi +2 +4 0 +1 +1 -3 +4
Kagero +5 +1 -3 +2 +2 -2 +4
Oboro +3 0 -1 +4 +1 0 +2
Rinkah +1 +1 -4 +4 +2 +1 +3
Hana +3 +1 -1 +5 +1 -4 +4
Setsuna +2 +1 -1 +6 +1 -2 +2
Felicia 0 +3 -2 +4 +2 -2 +4
Azura +2 +1 -1 +6 +2 -4 +3
Hinoka +3 0 -3 +4 +2 -2 +5
Sakura +2 +3 -3 +4 +2 -2 +3
Mozu +2 +1 -1 +4 +3 -1 +1
Charlotte +5 +1 -2 +5 +2 -3 +1
Peri +3 +1 -3 +4 +2 -3 +5

Supports

See also: Selkie/Supports

Romantic Supports

Other Supports

Class Sets

Standard Sets
Base Classes Promoted Classes
N/A
Parental Inheritance Sets
Inheritance from Father
Parental Inheritance Sets
Possible Candidates Base Classes Possible Promotions
Inheritance from Mother
Friendship Sets

Buddy Sets
Possible Candidates Base Classes Possible Promotions
Varies*
Varies*
Varies*

Buddy Sets
Possible Candidates Base Classes Possible Promotions
None
None
None

Buddy Sets
Possible Candidates Base Classes Possible Promotions

* Selkie will receive whatever secondary class that Corrin has access to if she has achieved an A+-Support with Kana.

Partner Sets

Marriage Sets
Possible Candidates Base Classes Possible Promotions
Varies*
Varies*
Varies*

Marriage Sets
Possible Candidates Base Classes Possible Promotions

*Selkie will receive whatever secondary class that Corrin or Kana have access to if she has achieved an S-Support with either of them.

Special Classes
Base Classes Promoted Classes
-
-
-
-
-
-
-
-

Fire Emblem Heroes

Free Spirit
Kaden's daughter, carrying kitsune blood. Highly curious and fearless. Ready to take on any challenge. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

Heroes Selkie Sprite.pngTitle
Free Spirit
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
15/16/17
32/35/39
6/7/8
25/29/32
9/10/11
35/38/41
3/4/5
16/19/22
8/9/10
32/35/38
SkillsWeapon
FEH skill offense.png Foxkit Fang
FEH skill offense.png Chilling Wind
FEH Blue Beast.png Beast

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngWhelp (Cavalry)---
Yearling (Cavalry)---
Adult (Cavalry)---
Foxkit Fang-FEH Star Rarity 5.png-
FEH skill special.pngChilling Wind-FEH Star Rarity 5.png-
IcebergChilling Wind-FEH Star Rarity 5.png
AFEH Atk Spd Bond 1.png Atk/Spd Bond 1--
FEH Atk Spd Bond 2.png Atk/Spd Bond 2FEH Atk Spd Bond 1.png Atk/Spd Bond 1-
FEH Atk Spd Bond 3.png Atk/Spd Bond 3FEH Atk Spd Bond 2.png Atk/Spd Bond 2FEH Star Rarity 5.png
BFEH Sabotage Atk 1.png Sabotage Atk 1--
FEH Sabotage Atk 2.png Sabotage Atk 2FEH Sabotage Atk 1.png Sabotage Atk 1-
FEH Sabotage Atk 3.png Sabotage Atk 3FEH Sabotage Atk 2.png Sabotage Atk 2FEH Star Rarity 5.png
CFEH Even Res Wave 1.png Even Res Wave 1--
FEH Even Res Wave 2.png Even Res Wave 2FEH Even Res Wave 1.png Even Res Wave 1-
FEH Even Res Wave 3.png Even Res Wave 3FEH Even Res Wave 2.png Even Res Wave 2FEH Star Rarity 5.png

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

As one of very few Blue Beast Cavalry units in the game, Selkie still stands out with a stat spread not seen on many other units. At the cost of low HP and Def and a disappointing 29 Atk, Selkie has higher Spd and notable Res that most other physical units would usually drop, and her Foxkit Fang capitalizes on at least one of those two stats. After being given new life with a weapon refinery update, Selkie toys with any units who dare to have lower Res than herself.

With Res +3 built into it, the refined Foxkit Fang only checks if Selkie's Res is higher than her foes before giving her an in-combat +4 to all stats as well as an additional all stat bonus depending on the difference between her Res and the targets. For the maximum +8 bonus, Selkie needs at least 10 more Res than the opponent, which in most cases is easy to achieve as Res is often left lower for many units outside of absolute walls. When refined, Selkie needs to initiate combat or be within 2 spaces of an ally to gain an additional +4 to all stats and two additional effects dependent on the total of Selkie's Res minus her opponents Res. As long as hers is a total of 5 points higher, she gains a Guard effect and disables any effects that prevent Selkie from initiating follow-up attacks.

In total, Selkie can get up to +16 to all of her stats, prevent enemy specials from charging, and does not need to worry about not being able to get a follow-up attack. She also gains the stanard Cav. Beast transformation effect of inflicting Atk/Def -4 and preventing opponent follow-ups if she initiates combat while transformed into her Kitsune form.

Iceberg, as may be obvious, is the perfect Special for her. With how high her Res can go, it would not be unusual for her special triggers to be adding on at minimum 25 damage.

The rest of Selkie's kit shows some age, but is by no means unusable. Atk/Spd Bond increases her Spd further (and patches her low Atk somewhat) as long as she is next to an ally, which may be hard to achieve on player phase due to the nature of Cav units straying from the group. Sabotage Atk inflicts an Atk -7 penalty on any enemies who are standing next to each other and have Res lower than Selkies, helping to increase Selkie's bulk. Even Res Wave grants a visible Res +6 bonus to Selkie at the beginning of even-numbered turns (2, 4, 6, etc.)

Counters

Selkie's biggest weakness is physical damage. With only a base of 19, even a maximum investment Selkie will take quite a bit of damage from physical damage sources, and her low HP does not let her take many hits regardless. Her low Atk does not help, as she runs the risk of not being able to defeat an enemy before they can retaliate. Green enemies in particular can tend to be very bulky, which is a shame when Selkie's color is specifically weak to green foes.

What hurts her the most are enemies who are able to match her Res. Many of her boosts only come about from having at least 5 more Res than the enemy at the beginning of combat, but many tankier foes have just as much Res as Selkie, if not more, and even some units released later on can feasibly attempt to match her Res. This makes it far harder for her to take on even some Dragons if their Res investment is high enough, leaving her unable to damage them and more than likely just wasting time if they can't damage her in return. Her high Res also makes her vulnerable to being targeted by Chill Res, further hampering her ability to overwhelm the enemies Res stat.

Skill Inheritance

Reposition is the standard support skill for any unit to move allies out of danger and potentially putting Selkie in between to battle an enemy she is better at dealing with. With wanting to compare Res, it is hard not to recommend Fury for Selkie's A passive, granting an overall bonus to her statline that she very much appreciates. The post-combat damage may be noticable with her low HP, but it also works into giving her Desperation, letting her initiate all of her attacks before the enemy can. This would be the standard player-phase kit as well as the best in terms of effectiveness plus ease of access, but if looking to feed into her defensive side, Distant Counter and its upgrades lets her counterattack at all ranges, letting her act as a Magical bait-and-slaughter. If looking for a Fury alternative, B Duel Cavalry 4 gives similar stat increases along with an HP boost, no post-combat damage, and even allowing her to be used in Arena modes without hurting score. Giving her a Lull or Near Trace skill grants her an extra layer of in-combat boosts; Lull ignores the enemies visible bonuses to the targeted stats, while Near Trace gives Selkie a retreating option on player-phase.

The C slot tends to be an inconsequential slot that doesn't provide any notable bonuses to the unit, but some more expensive options can be potent on Selkie. Pulse Smoke on a more defensive set prevents the charging of specials and outright blocks Galeforce from triggering, while a Menace skill gives Selkie additional stats on top of a penalty to the nearest enemies targeted stats. The very recently released Spd Smoke 4 is also a deadly option on Selkie, as only one attack is needed to grant her the [Dodge] effect to lower her damage intake based on Spd comparisons, which fortunately hers can be very high.

As for her Special, Glacies can be considered if looking to make her Special triggers hurt even more, while Galeforce lets Selkie act again after attacking. With her Atk being lower than most other units, Selkie actually stands to be able to fully charge it (with special charge acceleration effects) in one go by virtue of not having high enough Atk to one-hit kill the enemy, assuming they are not equally squishy and can counterattack.

New Year's Spirit
A carefree kitsune. She's dressed up in a kimono and ready to join in the New Year's celebrations. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

Selkie New Year's Spirit sprite.pngTitle
New Year's Spirit
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
15/16/17
32/35/39
6/7/8
28/31/34
10/11/12
36/39/42
2/3/4
12/16/19
9/10/11
37/40/44
SkillsWeapon
FEH skill offense.png New Foxkit Fang
FEH skill offense.png Chilling Wind
FEH Colorless Beast.png Beast

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngWhelp (Cavalry)---
Yearling (Cavalry)---
Adult (Cavalry)---
New Foxkit Fang-FEH Star Rarity 5.png-
FEH skill special.pngChilling Wind-FEH Star Rarity 5.png-
IcebergChilling Wind-FEH Star Rarity 5.png
AFEH Distant Ward.png Distant Ward-FEH Star Rarity 5.png
BFEH Sabotage Spd 1.png Sabotage Spd 1--
FEH Sabotage Spd 2.png Sabotage Spd 2FEH Sabotage Spd 1.png Sabotage Spd 1-
FEH Sabotage Spd 3.png Sabotage Spd 3FEH Sabotage Spd 2.png Sabotage Spd 2FEH Star Rarity 5.png
CFEH Odd Res Wave 1.png Odd Res Wave 1--
FEH Odd Res Wave 2.png Odd Res Wave 2FEH Odd Res Wave 1.png Odd Res Wave 1-
FEH Odd Res Wave 3.png Odd Res Wave 3FEH Odd Res Wave 2.png Odd Res Wave 2FEH Star Rarity 4.png

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Selkie heralds the new year as a colorless beast cavalry unit and more or less retains her base form's strengths and weaknesses, but much more optimized. Her Atk is mediocre and her Def is even lower, but her magical bulk and Spd receive a slight boost. The lack of color also serves as an advantage for her as she is not subject to the color triangle, broadening the range of units she can now attack without losing damage.
New Foxkit Fang accelerates New Year Selkie's special cooldown and if her Res is higher than her opponent's, she deals up to 70% of the difference between the stat with a maximum 7 bonus true damage per attack. This can ultimately be devastating for enemies who have a huge Res disparity and can mean the difference between them surviving combat against her. Also if her Res is higher than her opponent's, she takes reduced damage during combat and from area-of-effect skills by a percentage based on the difference of the stat x4, maximizing at 40% reduced damage. If she is adjacent to only beast/dragon units or not adjacent to any ally, she transforms, gaining +2 flat Atk and if she initiates combat, she inflicts Atk/Def-4 on her foe and they cannot perform a follow-up attack.
Iceberg again naturally fits Selkie, but now her neutral true damage boost is 20. Distant Ward is a new skill she introduced, allowing her to counterattack Tome, Staff, and dragon foes regardless of range while boosting her Atk/Res by 5 when they initiate combat, giving her an excellent means to check mages. Sabotage Speed causes any enemy who is adjacent to another enemy to lose -3 Spd if they have at least three less Res than New Year Selkie at the start of her turn. While a powerful debuff, it requires a very specific enemy formation to utilize, thus it has inconsistent activations. Odd Resistance Wave increases Selkie and her adjacent allies Res by 6 at the start of odd numbered turns, perfectly synching with her weapon.

Counters

New Year Selkie more or less retains the same weakness as her base form. The lack of color means that bulky units in general, regardless of color, can be problematic for her and physical enemies in general deal massive damage to her. While Distant Ward makes her a tremendous threat to Tome and Staff users, Bow and Dagger do not trigger its effects, thus they can deal massive, uncontested damage, likely dispatching her in a single round of combat.

Skill Inheritance
Reposition is a standard, but effective support skill that helps with positioning of allies. Noontime can be considered if wanting to turn her into a pure magic tank as the accelerated cooldown of her weapon allows her to immediately recover health on retaliation. Distant Counter allows her to check some Bow and Dagger units at the cost of losing her in-combat stat boost of Distant Ward, but it is not entirely necessary. Fury can give her a flat boost to her core stats and in combination with the recoil, she can put herself into Desperation range quickly. Chill Defense makes a nice alternative as it reduces the bulk of the highest Def enemy, softening them up for her or her allies.

Quotes

Fates

Selkie/Quotes

Heroes

Selkie/Heroes Quotes

Possible Endings

Selkie - Free Spirit
Without battle to hold Selkie's attention, she grew ever more restless and playful, often spending days at a time doing nothing but running and jumping in the forest.
Selkie and Corrin (Birthright)
Corrin was hailed as a hero, working alongside his spouse to spread peace worldwide. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Corrin (Revelation)
The two spent the rest of their lives together, Corrin ruling as a wise King of Valla. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Asugi
Asugi stopped appearing in official records, but the Saizo name was passed down at least 100 times. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Dwyer
Dwyer continued to serve as a butler and was highly in demand for his tea-extraction techniques. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Forrest
Forrest assisted his father and uncle while simultaneously revolutionizing the fashion world. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Hisame
Hisame put down the sword and picked up a pen, becoming one of the world's foremost scholars. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Ignatius
Ignatius was assigned to Nohr's heavy cavalry and instituted many lifesaving safety precautions. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Kana
Scholars believe Kana traveled the world doing good. Most stories of dragons were based on his deeds. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Kiragi
Kiragi helped his family rebuild the kingdom. Later he left Hoshido and lived quietly in the mountains. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Shigure
After the war, Shigure traveled the land singing to heal hearts. Love songs were only for his beloved. Selkie never truly settled down, and could often be found romping wildly in the forest.
Selkie and Shiro
Shiro went on a long, solitary journey to learn wisdom. As king he completed Hoshido's recovery. Selkie never truly settled down, and could often be found romping wildly in the forest.

Non-Canon Appearances

Fire Emblem 0 (Cipher)

Selkie is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History

Round Placement Character Version Votes

CYL1 59
Fates
4,800
CYL2 21
↑38
Fates
8,855
↑4,055
CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.
CYL3 22
↓1
Fates
9,770
↑915
CYL4 102
↓80
Fates
1,566
↓8,204
CYL5 122
↓20
Fates
763
↓803

CYL6 137
Fates
725

Etymology

Selkie are mythological water spirits that resemble seals that can remove their seal pelt to take on human form and walk on land, similar to the shapeshifting nature of her base class. The name was probably chosen due to its resemblance to the word "silky".

Kinu (絹) means "silk" in Japanese. Phonetically, it is also the name of a Japanese warship, although in this case the warship is a light cruiser instead of a destroyer like some other characters.

Trivia

  • Selkie is the 4th most popular female child (1st for Hoshido's children) and 16th overall female in the official character popularity poll held on the game's official site.
    • Selkie is the 2nd most popular female child (considering the Kanas are counted as both genders) in the Nintendo dream poll.
    • Selkie held the title as the most popular Hoshido child character/female in both the Nintendo Dream Poll and the official Fates character popularity poll.
  • In Selkie's marriage skinship dialogue, she mentions still playing around when they are 100 years old which further gives evidence of Kitsune mythology of living up to 2000+ years.
  • Selkie shares her English voice actress, E.G. Daily, with Hinoka and Peri in Fates.
    • In Heroes, Selkie shares her English voice actress Lexi Klein with Triandra.
  • Thanks to only having the one streak of hair determinant on her mother's hair color, Selkie's eyebrows will match her overall hair color in her portrait, critical artwork, and in the My Room feature unlike all other children with determinant hair colors.
  • Selkie is the only character who can have a romantic relationship with male Kana. The opposite happens with Kiragi, who is the only character that can have a relationship with female Kana.
  • In Choose Your Legends: Round 1, Selkie was the highest voted second-generation Fates character and highest-voted beast unit, with a total of 4,800 votes and placing 59th overall.
    • In Choose Your Legends: Round 2, she maintained her position as highest-voted second-generation Fates character and beast unit, rising to 12th place for females and 21st overall, with a new total of 8,855 votes.
    • In Choose Your Legends: Round 3, Selkie managed to maintain her position as the highest voted second-generation unit, as well as the highest voted beast not in the game with a total of 9770 votes. Overall she fell to 22nd, but kept her spot as the 12th most popular female.

Gallery

See main article: Selkie/Gallery.
Advertisement