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“It's for those of us on the ... less robust side.”
Matthew talking about Angelic Robes

The Seraph Robe (天使の衣 Tenshi no koromo, known as the Angelic Robe prior to Fire Emblem: The Sacred Stones) is a Stat booster that recurs across the Fire Emblem Series. When used, it permanently raises the user's maximum HP by a set number of points that varies from game to game; 7 in a majority of the titles, 9 in Shadow Dragon and the Blade of Light and 5 in Awakening and Fates.

In Thracia 776, the equivalent of the Seraph Robe is the Life Ring (ライブリング Laibu no ringu), which permanently increases its user's HP by 7 when used.

In TearRing Saga: Utna Heroes Saga, the Seraph Robe's equivalent is a potion that is simply known as the Max HP Plus (MHPプラス MHP Purasu), permanently raising its user's maximum HP by 5.

If the Seraph Robe is used on the battlefield, its user's maximum HP will increase, but their current HP will not. This means that the user will need to be healed in order to take advantage of their boosted HP during the chapter they are participating in. Due to the high value of the item, it is best to either sell it or use it on a core unit. The Seraph Robe cannot be used if the user has already maximized their HP.

Item Information

Fire Emblem: Shadow Dragon and the Blade of Light

Name Uses Worth Effect(s) / Note(s)
Seraph Robe 1 2,250 Increases its user's maximum HP by 9.

Fire Emblem: Mystery of the Emblem

Name Uses Worth Effect(s) / Note(s)
AngelicRobeFE3 Angelic Robe 1 10,000 Increases its user's maximum HP by 7.

Fire Emblem: Thracia 776

Name Uses Worth Effect(s) / Note(s)
FE5lifering Life Ring 1 8,000 Increases its user's maximum HP by 7.

TearRing Saga: Utna Heroes Saga

Name Uses Worth Effect(s) / Note(s)
TRSMHP Max HP Plus 1 12,000 Increases its user's maximum HP by 5.

Fire Emblem: The Binding Blade

Name Uses Worth Effect(s) / Note(s)
AngelicrobeAngelic Robe 1 8,000 Increases its user's maximum HP by 7.

Fire Emblem: The Blazing Blade

“Increases HP by a max of 7 points. Vanishes after use.”
—In-game description
Name Uses Worth Effect(s) / Note(s)
AngelicrobeAngelic Robe 1 8,000 Increases its user's maximum HP by 7.

Fire Emblem: The Sacred Stones

“Increases HP by a max of 7 points. Vanishes after use.”
—In-game description
Name Uses Worth Effect(s) / Note(s)
AngelicrobeAngelic Robe 1 8,000 Increases its user's maximum HP by 7.

Fire Emblem: Path of Radiance

Name Uses Worth Effect(s) / Note(s)
FE9AngelicRobe Seraph Robe 1 8,000 Increases its user's maximum HP by 7.

Fire Emblem: Radiant Dawn

Name Uses Worth Effect(s) / Note(s)
FE10seraphrobe Seraph Robe 1 8,000 Increases its user's maximum HP by 7.

Fire Emblem: Shadow Dragon

“An item that increases maximum HP by 7.”
—In-game description, Shadow Dragon
Name Uses Worth Effect(s) / Note(s)
FE11angelicrobe Seraph Robe 1 2,500 Increases its user's maximum HP by 7.

Fire Emblem: New Mystery of the Emblem

“A robe that increases maximum HP by 7.”
—In-game description
Name Uses Worth Effect(s) / Note(s)
FE11angelicrobe Seraph Robe 1 2,500 Increases its user's maximum HP by 7.

Fire Emblem Awakening

Name Uses Worth Effect(s) / Note(s)
Seraph Robe FE13 Seraph Robe 1 2,500 Increases its user's maximum HP by 5.

Fire Emblem Fates

Name Uses Worth Effect(s) / Note(s)
Seraph Robe 1 10,000 Increases its user's maximum HP by 5.

Overview

If a unit cannot endure 3 standard hits (or 2 standard hits, in awakening) without dying, the Seraph Robe will always be more useful than a Dracoshield. As such, Seraph Robes are best suited to units with extremely poor durability, such as Clerics, Troubadours, Thieves, particularly frail Myrmidons and mages, or units that start out massively underleveled. Dracoshields should generally be left to units that can actually expect to take 4 or more hits and keep on fighting.

On the other hand, the Seraph Robe provides a better boost than most other stat boosters, and very few units will ever be capable of maxing out the HP stat. Giving it to an overwhelmingly important unit, such a lord of the main lynchpin of one's army, could be a good idea.

Item Locations

Fire Emblem: Mystery of the Emblem

Method Location
Dropped Book 2: Enemy Thief (Ch. 7)
Treasure Book 1: Ch. 5 - ChestCh. 15 - Chest
Book 2: Ch. 11 - Hidden in the sand.
Visit Book 2: Ch. 17 - Village
Secret Shops Book 1: Ch. 19
Book 2: Final 1

Fire Emblem: Thracia 776

Method Location
Visit Ch. 1 - Village
Treasure Ch. 4x - Chest
Secret Shop Ch. 24

TearRing Saga: Utna Heroes Saga

Method Location
Visit M2 - Village
Treasure Main Story: M14 - Chest
Encounters: Arial Mountains North - Random from Chest.
Tower of Morse Floor 1 - Random from Chest.
Tower of Morse Floor 2 -c Random from Chest.
Event M25 - Move a Thief unit to a special spot to pick up the item.

Fire Emblem: The Binding Blade

Method Location
Inventory Elffin
Visit Ch. 4 - VillageCh. 11A - Village
Event Ch. 20A - End of chapter (provided that all the Civilians survived).
Secret Shops Ch. 16Ch. 21

Fire Emblem: The Blazing Blade

Method Location
Steal Eliwood's Story: Enemy Bishop (Ch. 26x)
Hector's Story: Enemy Bishop (Ch. 28x
Inventory Isadora
Treasure Lyn's Story: Ch. 6 - Chest

Fire Emblem: The Sacred Stones

Method Location
Dropped Elder Baels [0.5%/8.7%] • Cyclops [0.15%/15%] • Maelduin [0.15%] • Draco Zombie [0.4%]
Treasure Ch. 8 - ChestCh. 14B - ChestFinal - Chest
Event Ch. 9A - End of chapter (provided that all the Villages are intact).
Secret Shops Creature Campaign: Grado KeepJehanna HallRausten Court

Fire Emblem: Path of Radiance

Method Location
Dropped Enemy Raven (Ch. 12)* • Enemy Raven (Reinforcement) x2 (Ch. 12)**
Visit Ch. 1 - Village

*Easy/Normal/Maniac Mode only.
**Hard Mode only.

Fire Emblem: Radiant Dawn

Method Location
Inventory Part 1: Rafiel
Treasure Part 1: Ch. 4 - Chest
Visit Part 3: Ch. 1 - Visit the central Village with any character, save for Oscar, Boyd and Rolf.

Fire Emblem: Shadow Dragon

Method Location
Treasure Ch. 6 - ChestCh. 19 - Chest
Secret Shop Ch. 24

Fire Emblem: New Mystery of the Emblem

Method Location
Dropped Main Story: Enemy Thief (Ch. 7)
Extra Chapters: Enemy Thief (BS4)
Treasure Ch. 11 - Hidden in the sand.
Visit Ch. 17 - Village
Secret Shop Ch. 21

Fire Emblem Awakening

Method Location
Dropped Ch. 10 (x2)
Treasure Ch. 17 - Chest
Visit Para. 18 - Village
Events Para. 3 - End of chapter (provided that at least one Villager survives).
Para. 7 - End of chapter (provided that all four Villagers survive).
Para. 11 - End of chapter (provided that at least five Villagers survive).
Merchants All locations. (Higher chance in Mount Prism, Origin Peak, Sea-King's Throne, Conqueror's Whetstone, Mountain Village, Warriors' Tomb, Wellspring of Truth and Garden of Giants)
Renown Acquire 330 Renown points to obtain one Seraph Robe through this method.

Fire Emblem Fates

Method Location
Dropped Chapter 10 (Revelation) - Enemy
Treasure Chapter 7 (Birthright) - Chest

Chapter 14 (Conquest) - Chest

Visit
Events Xeno. 6 - End of Chapter
Shop Staff Shop Lv. 3 (Nohr, Revelation) (x1)
Rod Shop Lv. 3 (Birthright, Revelation) (x1)
Battle Bonuses 2000 points
Visit Bonuses 500 points
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