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Shield Pulse is a type B passive skill introduced in Fire Emblem Heroes. If the unit is running a defensive special; than the initial cooldown on turn 1 is reduced by 1; increasing to a cooldown reduction of 2 at tier 3. In addition, tiers 2 and 3 further reduce incoming damage by an extra 5.

It can be learned without inheriting by Fjorm and Saber.

StatsEdit

Fire Emblem HeroesEdit

Name Activation SP
FEH Shield Pulse 1 Shield Pulse 1 Turn 1 60
Effects At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1.
Users Cannot be used by cavalry, fliers or ranged units
Notes {{{6}}}

Name Activation SP
FEH Shield Pulse 2 Shield Pulse 2 Turn 1, on special activation 120
Effects At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
Users Cannot be used by cavalry, fliers or ranged units
Notes {{{6}}}

Name Activation SP
FEH Shield Pulse 3 Shield Pulse 3 Turn 1, on special activation 240
Effects At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
Users Cannot be used by cavalry, fliers or ranged units
Notes {{{6}}}

TriviaEdit

  • While Miracle receives the cooldown reduced; Shield Pulse does add on the extra damage reduction so the user still survives on only one health.
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