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Shield Pulse is a type B passive skill introduced in Fire Emblem Heroes. If the unit is running a defensive special; than the initial cooldown on turn 1 is reduced by 1; increasing to a cooldown reduction of 2 at tier 3. In addition, tiers 2 and 3 further reduce incoming damage by an extra 5.

It can be learned without inheriting by Fjorm, Saber, and L!Corrin(F).

Stats

Fire Emblem Heroes

Name Activation SP
FEH Shield Pulse 1.png Shield Pulse 1 Turn 1 60
Effects At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1.
Users Cannot be used by cavalry, fliers or ranged units


Name Activation SP
FEH Shield Pulse 2.png Shield Pulse 2 Turn 1, on special activation 120
Effects At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
Users Cannot be used by cavalry, fliers or ranged units


Name Activation SP
FEH Shield Pulse 3.png Shield Pulse 3 Turn 1, on special activation 240
Effects At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
Users Cannot be used by cavalry, fliers or ranged units


Trivia

  • While Miracle receives the cooldown reduced; Shield Pulse does add on the extra damage reduction so the user still survives on only one health.
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