As one of the two Session skills; Shield Session is all about the flow of combat on the enemy phase. When the foe initiates combat against a unit with Shield Session; the unit gains a bonus to their Defense and Resistance equal to 3/6/9 subtracting the number of units that have already moved on the enemy team, with each level posing a multiplier equal to the skill level. As such; this skill is optimized for taking the attack from the very first enemy to activate in a turn.
|Shield Session 1||Foe initiates combat||60|
|Effects||If foe initiates combat, grants bonus to unit's Def/Res during combat equal to 3 - number of foes who have already acted (min value of 1).|
|Shield Session 2||Foe initiates combat||120|
|Effects||If foe initiates combat, grants bonus to unit's Def/Res during combat equal to 6 - number of foes who have already acted × 2 (min value of 2).|