Shock is a status condition originating from Fire Emblem: Path of Radiance.
History in the Series[]
When inflicted with this status, it reduces its victim's movement stat to 0, preventing them from moving. Unlike paralysis, shocked units are not made unable to act, and on their phase they are able to initiate attacks against any enemies who are within their attack range.
In Fire Emblem Fates, stun also reduces the victim's avoid by 20%, and in Fire Emblem Echoes: Shadows of Valentia, avoid is reduced by 30%.
Shock/stun status lasts for one of the afflicted unit's phases (technically counted as two turns in the Tellius games).
In Fire Emblem: Three Houses, the skill reappears under the name Frozen but works identically to it's previous counterparts
Shock infliction methods[]
- Weapons
- Skills
- Stun (Path of Radiance only)
- Roar (Radiant Dawn only)
- Rend
- Immobilize
- Toxic Brew