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“He recognized the schemes of the Emperor before anyone else, and died fighting to protect the world.”
August talking to Leif about Sigurd in Thracia 776

Sigurd (romanized as Siglud in Fire Emblem Museum and as Sigld in the Super Tactics Book) is the protagonist of the first generation of Fire Emblem: Genealogy of the Holy War. He is the first Lord in the Fire Emblem series to be mounted on a horse and possess the ability to wield Lances.

Profile

The son of Lord Byron, a descendant of Baldur, one of the Twelve Crusaders, the prince of the Duchy of Chalphy and a paladin of the Kingdom of Grannvale, Sigurd attended the Royal Academy of Belhalla prior to the events of Genealogy of the Holy War, alongside his best friends Quan and Eldigan, with Quan later marrying Sigurd's younger sister, Ethlyn.

In the Prologue chapter of the game, Sigurd receives news that the majority of Grannvale's army, including a huge portion of Chalphy's army, is en route to invade the Kingdom of Isaach, the north-easternmost country in Jugdral. He also learns that his childhood friend Edain has been captured by Prince Munnir of Verdane.

Sigurd then prepares to set out and fight against the Verdanian army by himself, but is stopped by Naoise and Alec, who express their fears of Sigurd falling alone on the battlefield. Alongside the slow and clumsy Arden, Sigurd then proceeds to set out for the battlefield, now with Naoise and Alec in tow. Oifey is appointed to be the tactician of the small battalion.

At the same time, Quan, Ethlyn, and Finn learn of Sigurd's skirmish with Verdane, and thus make the decision to travel to Chalphy and join Sigurd's cause. Additionally, Azelle of Velthomer also joins Sigurd's cause, albeit without his paternal half-brother Arvis' consent, and also convinces Lex of Dozel to join him. Sigurd then faces off against Dimaggio and seizes Yngvi, where he discovers a wounded Midayle. Despite advising Midayle to rest, the latter is determined to rescue Edain nonetheless, and thus enlists into Sigurd's ranks, further expanding his army.

Arvis then travels into the Yngvi region to assess the state of the conflict with Verdane, under orders from King Azmur. Upon meeting up with Sigurd, Arvis presents him with a Silver Sword on behalf of Prince Kurth. Sigurd's army then proceeds to fight off Gerrard's army and seize Evans castle.

Upon seizing Evans castle, Sigurd proceeds to search the area, but is unable to find any trace of Edain. He then leads his army deep into the forests of Verdane, the south-westernmost country of Jugdral. Sigurd holds a meeting with Eldigan at Evans Castle, where Eldigan agrees to assist him in defending it. During this time, Jamke, one of the princes of Verdane, frees Edain and Dew from Marpha castle, urging the duo to flee to safety. The duo manages to catch up with Sigurd's army, thus being put under their immediate protection.

Sigurd's army then faces off against the Genoa army, saving Shannan from the clutches of Prince Cimbaeth in the process. Shannan then reveals that he is the prince of Isaach, before explaining that his paternal aunt Ayra's reason for being towards Sigurd's forces is due to her hailing from Isaach, the supposed enemy of Grannvale. Sigurd reveals his lack of concern about the Isaachian-Grannvaleian war, and assures Shannan to convince Ayra to lay down her sword. Ayra later enlists into Sigurd's army begrudgingly, as a means to express her gratitude towards him for rescuing her nephew.

After the battle of Marpha, Sigurd meets Deirdre for the first time, but she flees without revealing her name. After the occurrence of this event, Sandima proceeds to order Jamke to attack Sigurd. Edain them rushes into the thick of the forest, intending to reach Jamke and inform him of Sigurd's true intentions of entering Verdane. Between the thickets of the spirit forest, Sigurd meets Deirdre again, whereupon she decides to join his cause and utilize the Silence Staff against Sandima, preventing him from using the Fenrir Tome.

After Sigurd liberates Verdane from Sandima's control, the dying King Batou tells him about the Loptr Church, the organization behind the evil lurking across the continent of Jugdral.

Upon learning that his friend Eldigan is being held prisoner by his own King Chagall for supposed treason, Sigurd rushes to his aid, rescuing Eldigan's sister Lachesis in the process. He is aided by a Bard named Lewyn, who is, incidentally, the Prince of Silesse, as revealed by the Pegasus Knight Erinys later on. A dancer named Sylvia accompanies Lewyn into the battlefield, citing that she is his supposed lover. Sigurd's army later succeeds in seizing Agustria Castle, flanked by the likes of Chulainn and Beowolf, Mercenaries who joined their cause.

Sigurd then works to restore order to the region for months, during which Deirdre gave birth to his son, Seliph. Chagall later attempts to attack again, refusing to concede defeat at his loss of Agustria Castle. Chagall then sends Eldigan out onto the battlefield, forcing him to raise his sword against Sigurd's army. Lachesis manages to convince Eldigan to make another attempt to convince Chagall to concede defeat, a decision that results in Eldigan's execution due to Chagall's rage. Sigurd then receives bad news from Father Claud: his family has been blamed for the death of Prince Kurth. Upon recovering from the mayhem, Sigurd discovers that Deirdre has gone missing without a trace.

Sigurd later manages to rescue Edain's long-lost sister, Brigid, from the Orgahill Pirates, as well as rendezvousing with Claud and Tailtiu. However, Sigurd soon finds himself surrounded by the Empire's army, whereupon he is forced to flee to Silesse. After spending about a year in Silesse, a civil war breaks out in the country, which Sigurd manages to successfully quell. At this point, Sigurd decides to leave Silesse and confront his enemies, since he did not want to bring his war to another nation.

On his way to Grannvale, Sigurd meets his father in his dying moments, who then proceeds to present Sigurd with the broken Tyrfing before succumbing to his injuries. Rather repairing it as quickly as possible, Sigurd pushes aside his grief at his father's death, and springs back into action on the battlefield. His newfound strength manages to help him defeat Duke Lombard, one of the conspirators for the throne. He then sends Oifey, Shannan, and Seliph to the safety of Isaach, concerned about the danger they may face by remaining behind. While crossing the Aed Desert, Sigurd learns of the ambush of Quan and Ethlyn by King Travant of Thracia and his Dragon Knights, in which not a single soul managed to survive. Fighting back the new wave of grief that threatened to overwhelm him, Sigurd pressed onward, battling the Prime Minister Reptor near Castle Belhalla. Alongside the unexpected aid he receives from Aida's troops, Sigurd manages to defeat Reptor.

Sigurd and his army are then guided by Aida towards Belhalla, apparently for a celebration in their honor. Upon learning of the fact that the King has fallen grievously ill, Sigurd offers to stop by the Royal Palace to make a formal apology, but Arvis deems this unnecessary. He then announces a decree to sentence Sigurd to death for acts of "treason", before trapping all of Sigurd's army with the Roten Ritter. As Sigurd expresses immense shock and incredulity at Arvis' betrayal, Arvis proceeds to present his new wife, Deirdre, to Sigurd. Upon laying eyes on his beloved, Sigurd, in an anguished stupor, attempts to evoke her memories of him, to which Arvis responds by ordering a subordinate to lead her, albeit forcefully, back to Belhalla Castle. Arvis then spares no mercy in issuing the order to execute most of Sigurd's army with a mass-casting of Meteor, before personally taking Sigurd's life by incinerating him with Valflame.

As time passed, the man formerly known as a traitor to his homeland is later revered as a legendary hero, since the truth about the incident had been brought to light. In the years after the fateful Battle of Belhalla, Sigurd's death is eventually avenged by Seliph.

Personality

Noble and compassionate, Sigurd is a knight of the highest nobility and chivalry. Loyal to his country, subordinates, and friends, Sigurd will risk his life for them without a second thought for his own safety, no matter how much the odds are against him, and is willing to fight alone if it seems to the best way to protect them. Possessing an exceptional strength that few can actually match, Sigurd is the embodiment of fearlessness and can move forward despite any form of tragedy he had suffered in the name of justice, inspiring anyone close to him as well to do the same with his sheer noble spirit.

While Sigurd fundamentally means well and legitimately wishes to help people in suffering, he is also reckless, short-sighted, and naïve, holding a black-and-white view of the world like his son Seliph and his nephew Leif. He leaps into battle without first thinking it over and does not easily see or think through the full breadth of the consequences of his actions. An example of this, as pointed out by Lewyn, was how Sigurd had failed to realize that his invasion of Agustria endangered its innocent citizens. He is a warrior and a knight first and foremost, so therefore his first response to a crisis is to usually retaliate with military force by leading his soldiers to battle, even in cases where it would not be advisable. This instinct costed him Eldigan's life, as he refused to stand down from continuing his campaign. He also befriends and is overly trusting to the people who manipulate his actions, with the biggest example being Arvis; in fact, Sigurd is completely unaware of Arvis's true intentions, and his eventual betrayal finally drives the normally calm and collected knight into despair after seeing Deirdre as his former friend's wife.

In spite of this rash behavior, he does truly care for innocent people of any nation, especially children, seeing them as uninvolved in any of their opponents’ actions. This is shown when he refused to kill Shannan, who was the young prince of Isaach, despite the deed being normal for the times he lives in, as all male royalty of an enemy nation needed to be killed. Like his father Byron, he was similarly messy and lazy in his life at home in Chalphy, with Ethlyn considering him sloppy for how often she had to clean after him and their father prior to marrying Quan.

Due to his honorable ways, Sigurd is well-loved by the vast majority of his subjects and inhabitants of Jugdral after his death, as Oifey remembers him as a "kindhearted man". At first, however, the populace regarded Sigurd as the source of all their problems due to unintentionally conquering much of the continent, though this view faded once the Grannvale Empire was corrupted by Julius. Sigurd is stated to be more approachable than Arvis since he is less of a more “perfect” human, and also more naïve than his son Seliph.[1] Unlike Seliph and Leif, however, Sigurd did not learn from his mistakes due to his short-slightness and his warrior ideals, which were the leading factors for his death at the hands of Arvis.

In his appearance in Heroes, however, Sigurd seems to acknowledge his faults and the massive consequences made from his knightly beliefs, as he was technically responsible for most of the events of Genealogy of the Holy War due to unknowingly invading Verdane just so he can rescue Edain, though this action was considered an act of invasion by most of Jugdral. This started his unknowing conquest of majority of the continent, which set off the chain of events that allowed the nobles of Grannvale to take advantage of him, and ultimately lead to his demise. He also wishes to teach Seliph what he had learned after his death so that his son would become a great king and not make the same mistakes as he once did, fearing that Seliph would do just that one day.

In-Game

Fire Emblem: Genealogy of the Holy War

Base Stats

  • Minor Holy Blood Indicator.gif - Minor Holy Blood
  • Major Holy Blood Indicator.gif - Major Holy Blood
Starting ClassHoly Blood
FE4 Knight Lord Sprite (Sigurd).gifKnight LordBaldo Holy Blood.pngMajor Holy Blood Indicator.gif Baldur
LevelHPStrMagSklSpdLckDefResMovLeadGold
535140111279392FE4 Leadership Star.png5,000
SkillsWeaponStarting Items
Pursuit.pngPursuitFE4 Sword.pngSword - FE4 Star Rank (Weapons).png
FE4 Lance.pngLance - B
FE4Steelsword.gifSteel Sword
FE4IronLance.gifIron Lance

Growth Rates

(With Holy Blood Bonuses)

HP Str Mag Skl Spd Lck Def Res
110% 50% 5% 50% 30% 40% 40% 5%

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Sigurd is unique among Fire Emblem protagonists in that he begins the game Pre-Promoted as a mounted unit. He has high mobility, very strong base stats, and the highest overall growths of his generation. Sigurd also comes with the Pursuit skill, allowing him to Double Attack most enemy units. He is so absurdly strong that he is capable of conquering most maps with relative ease by himself or with healers. This is partially due to the fact that he is given a Silver Sword in the Prologue, an extremely strong weapon at that point of the game.

Sigurd is not without some minor flaws. He is slightly limited by his low class caps, and he may miss out on some stat gains because of them. Sigurd also has very low Resistance as most physical units do. This should not be a problem as long as he is kept away from multiple Mages or units wielding a Sleep staff.

As your army's leader, he provides a unique Leadership Bonus to units within 3 squares of him, so it can be useful to keep him near your other units. Sigurd will remain among the strongest units in the first generation even if you choose to limit his experience gain so that other, weaker units can get the levels they need. His dominant combat capabilities, great durability, and leadership bonus aura make him the strong backbone of your army, and he is a Lord that can handle being in the middle of the action from the very start of the game without fearing a Game Over.

Conversations

In the Prologue Chapter, when Arvis speaks to Sigurd, Sigurd will gain the Silver Sword.

In Chapter 1, if Genoa Castle is captured, Sigurd may speak to Ayra to recruit her.

In Chapter 1, if Sigurd moves through the narrow pass in the Spirit Forest, a conversation will occur, resulting in Deirdre's recruitment. This conversation cannot be avoided.

In Chapter 2, if Sigurd speaks to Lachesis, she will be recruited.

In Chapter 5, if Byron speaks to Sigurd, he will acquire a broken version of the Tyrfing holy sword.

In Chapter 5, if Sigurd speaks to Aida after Reptor's defeat, the chapter will end, resulting in Sigurd facing his eventual fate, alongside his army.

Quotes

“...Urgh... Everyone...I`m sorry...”
—Sigurd's death/game over quote

Love

Sigurd is bound to Deirdre, as they fall in love at first sight in Chapter 1 after meeting in the Spirit Forest. As a result, he lacks the ability to fall in love with any of the other female characters of the game.

Inheritance

Seliph will inherit all of Sigurd's items save the Holy Sword Tyrfing at the beginning of Chapter 6. It is recommended to arrange for him to inherit the Paragon Ring in order to speed his path to promotion. Sigurd's Silver Sword or another strong Sword are also extremely useful.

Fire Emblem Awakening

Base Stats

Note that stats may differ depending on difficulty. Equipment is excluded after recruitment.

Fire Emblem Heroes

Holy Knight
Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice.

Base Stats

Rarity: ✯✯✯✯✯

Heroes Sigurd Sprite.pngTitle
Holy Knight
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
8/9/10
32/35/38
7/8/9
29/32/35
5/6/7
31/34/37
3/4/5
13/17/20
SkillsWeapon
FEH skill offense.png Divine Tyrfing
FEH skill special.png Miracle
FEH Sword.png Sword

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Sword---
Steel Sword---
Silver Sword---
Divine Tyrfing-FEH Star Rarity 5.pngFEH Star Rarity 5.png
FEH skill special.pngMiracle-FEH Star Rarity 5.pngFEH Star Rarity 5.png
AFEH Close Def 1.png Close Def 1--
FEH Close Def 2.png Close Def 2FEH Close Def 1.png Close Def 1-
FEH Close Def 3.png Close Def 3FEH Close Def 2.png Close Def 2FEH Star Rarity 5.png
BFEH Crusader's Ward.png Crusader's Ward-FEH Star Rarity 5.png
CFEH Spd Smoke 1.png Spd Smoke 1--
FEH Spd Smoke 2.png Spd Smoke 2FEH Spd Smoke 1.png Spd Smoke 1-
FEH Spd Smoke 3.png Spd Smoke 3FEH Spd Smoke 2.png Spd Smoke 2FEH Star Rarity 5.png

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Sigurd is a strong Sword Cavalry unit, but geared towards defensive combat than offensive. His Atk is his most solid stat at 35 and his physical bulk is fairly solid scoring a 75. He also has middling speed at 32, which is decent enough to prevent double attacks from certain enemies. His magical bulk may seem on the low side at 17 for his Res, but Sigurd has means to address this to a certain extent, making him less vulnerable than he appears to be. While he may suffer from his Book I status in terms of stats, Sigurd has overtime grown in power thansk to a mixture of better skills and a refine.
Divine Tyrfing gives his +3 Res and halves the first attack done by a Tome, Staff, or Dragon unit which will help him survive some nuking mages. Its later refine gives him additional Atk/Def+5 and if given the effect refine, if his foe has at least 50% of their health at the start of combat, he gains an additional Atk/Def+5 and gains a guaranteed follow-up attack, addressing his Spd issues.
His unique Skill B, Crusader's Ward reduces damage from any unit who attacks him by from two spaces away by 80% from the second consecutive attack onward. It allows him to even survive the likes of Reinhardt in certain situation or most quad attackers like Bridal Cordelia or Brave Lyn. However, if he is able to counterattack, the third attack goes through at full power while the fourth is at 80% again, so skill consideration must be kept in mind when giving him skills to inherit.
Sigurd carries Miracle for a special, giving him the chance to survive an otherwise fatal blow once it is charged, but for the most part is swapped out for better skills. Sigurd comes with Close Defense, reducing direct attacks initiated by enemies and Speed Smoke which reduces enemy speed after battle with him, which helps to patch his decent speed. Overall, Sigurd is a flexible unit thanks to Cavalry stats and the ability to receive Cavalry buffs. Depending on the need, Sigurd is highly customizable to specialize in roles that are needed by the player.

Counters

Sigurd is best checked by Dragon units as their Breath is not subject to either Divine Tyrfing or Crusader's Ward effect, especially Seiros, Legendary Tiki, and female Corrin. Bulky blue units like Effie, Tana, and Ephraim can also effectively duel him and damage him significantly through color advantage. If he is not running Distant Counter, Blue Mages deal the most damage to him, but very few can outright kill him through his double colors aside from the most extreme damage dealers like Ophelia (with her AoE special activated) and Selena. Micaiah is also one of the best counters against him as not only does she have the color advantage, but she also deals effective damage against cavalry units.

Skill Inheritance Options
Sigurd has a strong enough base set of skills where he needs very little outside investments. For them most part, giving him Reposition is the standard Cavalry Support skill for unit manipulation and to make usage of his high defense, Bonfire will help him inflict the most amount of consistent damage while Noontime gives him a means of self-recovery. Distant Counter without a doubt his best skill to inherit for Skill A as it not only keeps the rhythm of his refined Divine Tyrfing active, but it also makes him into a potent ranged unit check. Lull Attack Defense is a noteworthy inheritance option to further push his damage output onto his foes while simultaneously further reducing their damage, though he does lose out on the follow-up attack damage reduction if he replaces Crusader's Ward.

Destined Duo
The duo of Sigurd, heir to Chalphy, and the devoted Deirdre. This happily married couple radiates joy. They appear in Fire Emblem: Genealogy of the Holy War.

Base Stats

Rarity: ✯✯✯✯✯

Sigurd Destined Duo Heroes sprite.pngTitle
Destined Duo
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
15/16/17
34/38/41
7/8/9
35/38/42
2/3/4
15/18/21
2/3/4
12/16/19
6/7/8
34/37/41
SkillsWeapon
FEH skill offense.png Gilt Goblet
FEH skill support.png Dance
FEH Fire Tome.png Tome

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngFire---
Elfire-FEH Star Rarity 3.png-
BolganoneElfireFEH Star Rarity 4.pngFEH Star Rarity 3.png
Gilt GobletBolganone-FEH Star Rarity 5.png
FEH skill support.pngDance--FEH Star Rarity 5.png
AFEH Atk Res Bond 1.png Atk/Res Bond 1--
FEH Atk Res Bond 2.png Atk/Res Bond 2FEH Atk Res Bond 1.png Atk/Res Bond 1-
FEH Atk Res Bond 3.png Atk/Res Bond 3FEH Atk Res Bond 2.png Atk/Res Bond 2FEH Star Rarity 5.png
FEH Atk Res Bond 4.png Atk/Res Bond 4FEH Atk Res Bond 3.png Atk/Res Bond 3FEH Star Rarity 5.png
BFEH Lull Atk Res 1.png Lull Atk/Res 1--
FEH Lull Atk Res 2.png Lull Atk/Res 2FEH Lull Atk Res 1.png Lull Atk/Res 1-
FEH Lull Atk Res 3.png Lull Atk/Res 3FEH Lull Atk Res 2.png Lull Atk/Res 2FEH Star Rarity 5.png
CFEH Fortify Res 1.png Fortify Res 1--
FEH Fortify Res 2.png Fortify Res 2FEH Fortify Res 1.png Fortify Res 1-
FEH Fortify Res 3.png Fortify Res 3FEH Fortify Res 2.png Fortify Res 2-
FEH Joint Hone Res.png Joint Hone ResFEH Fortify Res 3.png Fortify Res 3FEH Star Rarity 5.png

Duo Skill

Duo Skill Standard Effect
Moves allies adjacent to unit to opposite side of unit. If an ally cannot move to the target space (if another ally or foe is occupying the space) ally will not move.

Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Masquerade Sigurd is joined by his beloved Deirdre forming a Red Tome Cavalry unit and a Duo Hero. On his own, Masquerade Sigurd has superb Atk and incredible magical bulk that makes him nigh impervious to most mages. Unfortunately this is traded for incredibly low Spd that leaves him double attacked often and his low Def gives him pitifully low physical bulk from most units, both stats are basically unsalvageable and are ideally his best Flaws with Spd being the preferred option. This can be a huge crutch to his overall performance, but just for his utility as mage bait, he can handle this role quite well, but he has one extra trick up his sleeve.
As a Ballroom Unit, Masquerade Sigurd is a Dance unit which makes them extremely unique as the are the first Cavalry Dancer, giving him far better range to dance allies than even Legendary Azura barring the usage of Wings of Mercy.
In addition, his Duo Skill has a Reposition effect, allowing him to move all allies adjacent to him to the tile on the opposite side of him assuming it is unoccupied when used. This opens brand new movement options as Sigurd can charge ahead, dance an ally, them move them behind or in front of him and then move further head or pull him away. THe flexibility of this skill serves to benefit the player on maps with tight turn counts like Aether Raids and certain story chapters. It also self recharges every odd-numbered turn, allowing the player to use this with regularity and continue applying pressure to the opponents.
Gilt Goblet gives him an additional innate +3 Atk. If his foe initiates combat or the foe's HP is at 100%, Masquerade Sigurd gains an additional Atk/Res +6 in battle bonus. Finally if his foe is a magic user (Tome or Staff), he reduces damage taken by that unit by 50% including damage caused by Area of Effect. This alongside of his innate stats and base kit practically removes magic as a threat.
Atk/Res Bond 4 increases his Atk/Res by 7 and also neutralizes any penalties to those two stats if he is adjacent to an ally. Lull Attack Resistance inflicts Atk/Res-3 on his foes during combat while also neutralizing any of their own buffs to those stats, ensuring that he can hit even harder. Joint Hone Resistance gives his adjacent allies and himself a visible Res+5 buff.

Counters

Masquerade Sigurd's paper thin physical bulk and incredibly low Spd ensures that any unit with even mediocre physical offense can easily destroy him in a single round of combat. Physical Blue units with strong magical bulk such as Selkie, Mathilda, and Clair are easily able to take a hit from him and can destroy him upon retaliation. Fjorm is a great option as her Ice Mirror can reduce and absorb his damage and then use it to empower her counterattack, especially with her weapon's Distant Counter effect.

Skill Inheritance
Masquerade Sigurd's base kit is fine as is to get him going, though he needs a special as it is the only skill slot without anything. As such, Iceberg takes full advantage of his high Res for truly devastating attacks once charged.

Fated Holy Knight
Legendary Hero whose life tragically ended with a broken heart. But the threads of his fate went on to weave new hope. Appears in Fire Emblem: Genealogy of the Holy War.

Base Stats

Rarity: ✯✯✯✯✯

Sigurd Fated Holy Knight Heroes sprite.pngTitle
Fated Holy Knight
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
10/11/12
38/41/44
5/6/7
20/23/26
8/9/10
34/37/40
3/4/5
22/26/29
SkillsWeapon
FEH skill offense.png Hallowed Tyrfing
FEH skill special.png Dragon Gaze
FEH Sword.png Sword

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Sword---
Steel Sword---
Silver Sword---
Hallowed Tyrfing-FEH Star Rarity 5.pngFEH Star Rarity 5.png
FEH skill special.pngDragon Gaze---
Draconic Aura---
Holy-Knight Aura--FEH Star Rarity 5.png
AFEH Atk Def Catch 1.png Atk Def Catch 1--
FEH Atk Def Catch 2.png Atk Def Catch 2FEH Atk Def Catch 1.png Atk Def Catch 1-
FEH Atk Def Catch 3.png Atk Def Catch 3FEH Atk Def Catch 2.png Atk Def Catch 2-
FEH Atk Def Catch 4.png Atk Def Catch 4FEH Atk Def Catch 3.png Atk Def Catch 3FEH Star Rarity 5.png
BFEH Crusader's Ward.png Crusader's Ward-FEH Star Rarity 5.png
CFEH Fatal Smoke 1.png Fatal Smoke 1--
FEH Fatal Smoke 2.png Fatal Smoke 2FEH Fatal Smoke 1.png Fatal Smoke 1-
FEH Fatal Smoke 3.png Fatal Smoke 3FEH Fatal Smoke 2.png Fatal Smoke 2FEH Star Rarity 5.png

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set
Counters
Skill Inheritance Options


Quotes

Sigurd/Heroes Quotes

Non-Canon Appearances

Oosawa Mitsuki manga

Sigurd is the main character for most of Oosawa Mitsuki's manga adaptation, which differs notably from the original game.

There is a rather noticeable change in Sigurd's personality. While his goals and the core values of his character are retained, Sigurd is far more hotheaded and emotional, leading him to commit a grave mistake, which almost resulted in grievous consequences.

Fire Emblem 0 (Cipher)

Sigurd is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History

Round Placement Character Version Votes

CYL1 55
Genealogy of the Holy War
5,282
CYL2 48
↑7
Genealogy of the Holy War
4,736
↓546
CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.
CYL3 25
↑23
Genealogy of the Holy War
8,975
↑4,239
CYL4 29
↓4
Genealogy of the Holy War
6,198
↓2,777

CYL5 29
0
Genealogy of the Holy War
3,595
↓2,603

Etymology

Sigurd, also known as Siegfried, is a hero of Norse mythology.

Sigurd is also the name of the hero in the Norse Völsunga saga. The hero Sigurd was told by his foster father Regin to go and recover some gold guarded by the dragon Fafnir. After he killed the dragon, he drank some of its blood and gained the ability to speak with birds. This can be compared with how the crusaders made blood rites with the dragons at the Miracle of Darna.

Trivia

  • The game manual of Genealogy of the Holy War erroneously depicts Sigurd with a prototype version of his portrait, where he is wearing a larger medallion on his cape.
  • According to unofficial manga-based sources, Sigurd was born in the Grannvale Calendar Year 734, stands at 178 centimeters (about 5'10") in stature, and weighs 70.2 kilograms (154.7 lbs).
  • An older issue of Nintendo Power referred to Sigurd as 'Zigludo'.
  • His SpotPass team represents his forces in the Prologue chapter of Genealogy of the Holy War:
  • In addition to being the first Lord to be mounted on a horse and being able to use Lances, Sigurd is also the first Lord in the series to start pre-promoted.
  • The "Choose Your Legends" event of Fire Emblem Heroes revealed that Sigurd was 55th place out of 791, with a total of 5,282 votes. This makes him the highest scored character of Genealogy of the Holy War.

Gallery

See main article: Sigurd/Gallery.

References

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