Sleep (スリープ) is a status condition that debuted in Fire Emblem: Genealogy of the Holy War.
Overview[]
When inflicted with this status, the afflicted unit is put to sleep, reducing their movement to 0 and preventing them from counter-attacking. However, depending on the game, sleep status may have no adverse effect on the unit's ability to dodge.
Additionally, in Fire Emblem: Thracia 776, sleep status will force a mounted unit to dismount; putting the victim to sleep is required if the player intends to capture a mounted unit, and by extension recruit Misha.
In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, using Shove on a sleeping unit will reduce the unit's sleep length by 1 turn.
In some games, such as Fire Emblem: Radiant Dawn, Sleep can also make that unit always be hit with 100 accuracy, bypass the accuracy formula. Other games including Fire Emblem: The Binding Blade will still calculate accuracy normally.
Like other negative status effects, the Restore Staff and Skills like Sacrifice and Boon can wake affected characters.
Sleep infliction methods[]
- Weapons
- Sleep Sword
- Blizzard (Thracia 776 only)
- Sleep Staff
- Elsleep
- Nightmare
- Skills