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[[File:FE10 Sleep Status.jpg|right|thumb|300px|[[Ike]] under the Sleep condition in ''[[Fire Emblem: Radiant Dawn]]''.]]
'''Sleep''' (スリープ) is a special condition that makes a character immobile and unable to counter attack and in certain games to dodge attacks for a certain amount of time. The [[Sleep Staff]], [[Sleep Sword]], or the [[Mastery Skill]] [[Deadeye]] cause this condition; the [[Restore|Restore Staff]] and the [[Skills|Skill]] [[Sacrifice]] and [[Boon]] can wake affected characters. In [[Thracia 776]], It could be inflicted by the tome [[Blizzard]].
 
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'''Sleep''' ({{Hover|スリープ|Surīpu}}) is a status condition that debuted in ''[[Fire Emblem: Genealogy of the Holy War]]''.
   
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==Overview==
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When inflicted with this status, the afflicted unit is put to sleep, reducing their movement to 0 and preventing them from counter-attacking. However, depending on the game, sleep status may have no adverse effect on the unit's ability to dodge.
[[Category:Conditions]]
 
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Additionally, in ''[[Fire Emblem: Thracia 776]]'', sleep status will force a mounted unit to dismount; putting the victim to sleep is required if the player intends to capture a mounted unit, and by extension recruit Misha.
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In ''[[Fire Emblem: Path of Radiance]]'' and ''[[Fire Emblem: Radiant Dawn]]'', using Shove on a sleeping unit will reduce the unit's sleep length by 1 turn.
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In some games, such as ''[[Fire Emblem: Radiant Dawn]]'', Sleep can also make that unit always be hit with 100 [[accuracy]], bypass the accuracy formula. Other games including ''[[Fire Emblem: The Binding Blade]]'' will still calculate accuracy normally.
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Like other negative status effects, the [[Restore|Restore Staff]] and [[Skills]] like [[Sacrifice]] and [[Boon]] can wake affected characters.
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==Sleep infliction methods==
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; Weapons
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*[[Sleep Sword]]
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*[[Blizzard]] (''Thracia 776'' only)
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*[[Sleep (staff)|Sleep Staff]]
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*[[Elsleep]]
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*[[Nightmare]]
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; Skills
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*[[Deadeye]]
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{{ConditionNav}}

Revision as of 03:07, 18 February 2020

FE10 Sleep Status

Ike under the Sleep condition in Fire Emblem: Radiant Dawn.

Sleep (スリープ) is a status condition that debuted in Fire Emblem: Genealogy of the Holy War.

Overview

When inflicted with this status, the afflicted unit is put to sleep, reducing their movement to 0 and preventing them from counter-attacking. However, depending on the game, sleep status may have no adverse effect on the unit's ability to dodge.

Additionally, in Fire Emblem: Thracia 776, sleep status will force a mounted unit to dismount; putting the victim to sleep is required if the player intends to capture a mounted unit, and by extension recruit Misha.

In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, using Shove on a sleeping unit will reduce the unit's sleep length by 1 turn.

In some games, such as Fire Emblem: Radiant Dawn, Sleep can also make that unit always be hit with 100 accuracy, bypass the accuracy formula. Other games including Fire Emblem: The Binding Blade will still calculate accuracy normally.

Like other negative status effects, the Restore Staff and Skills like Sacrifice and Boon can wake affected characters.

Sleep infliction methods

Weapons
Skills