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+ | [[File:FE10 Sleep Status.jpg|right|thumb|300px|[[Ike]] under the Sleep condition in ''[[Fire Emblem: Radiant Dawn]]''.]] |
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− | '''Sleep''' (スリープ) is a special condition that makes a character immobile and unable to counter attack and in certain games to dodge attacks for a certain amount of time. The [[Sleep Staff]], [[Sleep Sword]], or the [[Mastery Skill]] [[Deadeye]] cause this condition; the [[Restore|Restore Staff]] and the [[Skills|Skill]] [[Sacrifice]] and [[Boon]] can wake affected characters. In [[Thracia 776]], It could be inflicted by the tome [[Blizzard]]. |
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+ | '''Sleep''' ({{Hover|スリープ|Surīpu}}) is a status condition that debuted in ''[[Fire Emblem: Genealogy of the Holy War]]''. |
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+ | ==Overview== |
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− | {{stub}} |
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+ | When inflicted with this status, the afflicted unit is put to sleep, reducing their movement to 0 and preventing them from counter-attacking. However, depending on the game, sleep status may have no adverse effect on the unit's ability to dodge. |
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− | [[Category:Conditions]] |
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+ | |||
+ | Additionally, in ''[[Fire Emblem: Thracia 776]]'', sleep status will force a mounted unit to dismount; putting the victim to sleep is required if the player intends to capture a mounted unit, and by extension recruit Misha. |
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+ | In ''[[Fire Emblem: Path of Radiance]]'' and ''[[Fire Emblem: Radiant Dawn]]'', using Shove on a sleeping unit will reduce the unit's sleep length by 1 turn. |
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+ | In some games, such as ''[[Fire Emblem: Radiant Dawn]]'', Sleep can also make that unit always be hit with 100 [[accuracy]], bypass the accuracy formula. Other games including ''[[Fire Emblem: The Binding Blade]]'' will still calculate accuracy normally. |
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+ | Like other negative status effects, the [[Restore|Restore Staff]] and [[Skills]] like [[Sacrifice]] and [[Boon]] can wake affected characters. |
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+ | ==Sleep infliction methods== |
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+ | ; Weapons |
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+ | *[[Sleep Sword]] |
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+ | *[[Blizzard]] (''Thracia 776'' only) |
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+ | *[[Sleep (staff)|Sleep Staff]] |
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+ | *[[Elsleep]] |
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+ | *[[Nightmare]] |
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+ | ; Skills |
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+ | *[[Deadeye]] |
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+ | |||
+ | {{ConditionNav}} |
Revision as of 03:07, 18 February 2020
Sleep (スリープ) is a status condition that debuted in Fire Emblem: Genealogy of the Holy War.
Overview
When inflicted with this status, the afflicted unit is put to sleep, reducing their movement to 0 and preventing them from counter-attacking. However, depending on the game, sleep status may have no adverse effect on the unit's ability to dodge.
Additionally, in Fire Emblem: Thracia 776, sleep status will force a mounted unit to dismount; putting the victim to sleep is required if the player intends to capture a mounted unit, and by extension recruit Misha.
In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, using Shove on a sleeping unit will reduce the unit's sleep length by 1 turn.
In some games, such as Fire Emblem: Radiant Dawn, Sleep can also make that unit always be hit with 100 accuracy, bypass the accuracy formula. Other games including Fire Emblem: The Binding Blade will still calculate accuracy normally.
Like other negative status effects, the Restore Staff and Skills like Sacrifice and Boon can wake affected characters.
Sleep infliction methods
- Weapons
- Sleep Sword
- Blizzard (Thracia 776 only)
- Sleep Staff
- Elsleep
- Nightmare
- Skills