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While Sorcerers remain more defensive than [[Onmyoji]], their Magic is now two points higher than theirs, making them the class with the highest maximum Magic in the base game (if DLC is counted, the Witch class has the highest maximum magic), and also being one of the two classes that can attain an S Rank in tomes, the other being the Witch (compared to the [[Onmyoji]]'s maximum rank of A). This gives them access to the [[Excalibur]] tome, as well as granting them a much more pronounced influence in the combat triangle.
 
While Sorcerers remain more defensive than [[Onmyoji]], their Magic is now two points higher than theirs, making them the class with the highest maximum Magic in the base game (if DLC is counted, the Witch class has the highest maximum magic), and also being one of the two classes that can attain an S Rank in tomes, the other being the Witch (compared to the [[Onmyoji]]'s maximum rank of A). This gives them access to the [[Excalibur]] tome, as well as granting them a much more pronounced influence in the combat triangle.
   
The average Resistance of Sorcerers is very high and their Defense remains decent for a magic user, but they have terrible HP. Their [[Speed (stat)|Speed]] and [[Luck]] have also become much less reliable, especially compared to that of the [[Witch]] and [[Onmyoji]], making it unlikely for them to double attack faster classes and prevent enemies from triggering critical attacks.
+
The average Resistance of Sorcerers is very high and their Defense remains decent for a magic user, but they have terrible [[HP]]. Their [[Speed (stat)|Speed]] and [[Luck]] have also become much less reliable, especially compared to that of the [[Witch]] and [[Onmyoji]], making it unlikely for them to double attack faster classes and prevent enemies from triggering critical attacks.
   
 
While the low Skill of Sorcerers can be considered a hindrance to them, the first skill that they learn, Vengeance, has a decent trigger rate of [Skill x 1.5] that manages to circumvent this, allowing them to receive useful boosts in damage more frequently. However, Sorcerer HP caps at 50, but will still activate a enough, connecting hits strong enough .
 
While the low Skill of Sorcerers can be considered a hindrance to them, the first skill that they learn, Vengeance, has a decent trigger rate of [Skill x 1.5] that manages to circumvent this, allowing them to receive useful boosts in damage more frequently. However, Sorcerer HP caps at 50, but will still activate a enough, connecting hits strong enough .

Revision as of 03:19, 28 July 2016

The Sorcerer (ソーサラー Sōsarā) is a combat magical class that is introduced in Fire Emblem Gaiden. Commonly the promoted form of the Dark Mage class, the Sorcerer class wields Tomes as its sole weapon of choice. Owing to the fact that they have exclusive access to Tomes that are classified under Dark Magic, Sorcerers are therefore considered to be the equivalent of the retired Druid class from preceding titles.

History in the Series

In its original inception in Gaiden, Sorcerers are enemy-only mages who use Black and White Magic for the purpose of combat.

The Sorcerer class is thereafter retired in many of the following titles, only formally returning to the series in Shadow Dragon and Shin Monshō no Nazo. In this title, owing to the fact that all types of magic are collectively placed categorised under the umbrella term Tome, Sorcerers are thus granted unprecedented access to all Tomes available. Sorcerers are established to be the staple promoted form of Dark Mages in this title.

In Awakening, Sorcerers function much the same way as they did in Shadow Dragon and Shin Monshō no Nazo, where they have access to all Tomes available in the game. This includes access to Tomes that are classified as Dark Magic, a fact that posits them as the only class with exclusive access to such weapons. Sorcerers are also one of the promoted forms of the Dark Mage class.

In Fates, Sorcerers are treated as a Nohrian class and are widely considered to be the Nohrian counterpart to Hoshido's Onmyoji.

Overview

Combat

Awakening

In Awakening, Sorcerers are able to learn Vengeance and Tomebreaker, two very decent skills that will prove to be particularly helpful when fighting specific types of enemies in any given skirmish. Vengeance, for one, is a powerful skill that should not be underestimated with a capped Sorcerer, as it allows them to deal 1 point of accrued damage for every 2 HP lost, making them potentially deadlier as their HP declines. Tomebreaker, on the other hand, is good against other Tome-using classes such as Sages, who have higher Magic and Skill than Sorcerers.

Sorcerers are generally slower, but more defensive than Sages; while Sages have one more base Magic than Sorcerers, Sorcerers have one more base Defense and Resistance, making them weaker, yet more durable.

Sorcerers are also granted almost exclusive access to an unlimited supply of Nosferatu tomes, effectively allowing even some of the frailest amongst them to survive and even wipe out massive groups of enemies on their own.

Fates

Sorcerers appear as a Nohrian class in Fire Emblem Fates, and though their stats can be considered to be similar to their Awakening incarnation, there are a few key differences worth mentioning.

While Sorcerers remain more defensive than Onmyoji, their Magic is now two points higher than theirs, making them the class with the highest maximum Magic in the base game (if DLC is counted, the Witch class has the highest maximum magic), and also being one of the two classes that can attain an S Rank in tomes, the other being the Witch (compared to the Onmyoji's maximum rank of A). This gives them access to the Excalibur tome, as well as granting them a much more pronounced influence in the combat triangle.

The average Resistance of Sorcerers is very high and their Defense remains decent for a magic user, but they have terrible HP. Their Speed and Luck have also become much less reliable, especially compared to that of the Witch and Onmyoji, making it unlikely for them to double attack faster classes and prevent enemies from triggering critical attacks.

While the low Skill of Sorcerers can be considered a hindrance to them, the first skill that they learn, Vengeance, has a decent trigger rate of [Skill x 1.5] that manages to circumvent this, allowing them to receive useful boosts in damage more frequently. However, Sorcerer HP caps at 50, but will still activate a enough, connecting hits strong enough .

The second skill learnt by Sorcerers is changed to Bowbreaker in this title, in tow with the new combat triangle changes (Swords and Tomes have an advantage against Axes and Bows). This makes them especially useful against a wide variety of Bow-wielding classes, alongside aiding their low hit and avoid ratio.

Much like in Awakening, Dark Mages and Sorcerers also gain exclusive access to Dark Magic without the need for the Shadowgift skill. However, the only Dark tome that exists in the base game is Nosferatu, giving less appeal to this particular trait of theirs. The spell itself has also now been restricted from landing critical hits or attacking twice, but that might not be such a concern in light of the class's low base Skill, a fact that already detriments both its accuracy and chance of activating the Vengeance skill.

On the whole, Sorcerer class in Fates has high raw power and are rather slow magical units with decent survivability. A properly trained Sorcerer will manage to severely damage any unit it can hit, as well as take more damage than the average magic unit.

In-Game

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE2288-340584--Black Magic
FE112223240466--FE12 Tome D FE12 Staff E
FE122224240466--FE12 Tome D FE12 Staff E
FE132326440776--TomeIconFE13 E
FE141709461586--FE14 Tome E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE25240-40404040404--Black Magic
FE1160203028253020256--FE12 Tome A FE12 Staff A
FE1260203028253020256--FE12 Tome A FE12 Staff A
FE1380304438404541446--TomeIconFE13 A
FE1450253526292629336--FE14 Tome S

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1120%-15%20%20%20%0%-15%20%----
FE1220%-15%20%20%20%0%-15%20%----
FE1345%0%20%15%15%0%10%10%----
FE140%0%25%0%10%0%5%15%----

Class Skills

SkillRequirements
FE13Vengeance (FE13)Vengeance
Magic Slayer IconTomebreaker
Learnt at Level 5.
Learnt at Level 15.
FE14Vengeance (FE13)Vengeance
BowslayerBowbreaker
Learnt at Level 5 and above.
Learnt at Level 15 and above.

Promotions

Base ClassPromotion MethodPromoted Class
FE11FE11 Dark Mage Map SpriteDark MageUse a FE11mastersealMaster Seal on a Level 10+ Dark Mage.FE11 Sorcerer Map SpriteSorcerer
FE12FEDS Dark Mage Map SpriteDark MageUse a FE11mastersealMaster Seal on a Level 10+ Dark Mage.FEDS Sorcerer Map SpriteSorcerer
FE13FE13 Generic Dark Mage (M) Map SpriteDark MageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Dark Mage.FE13 SorcererSorcerer
FE14FE14 Generic Dark Mage Map SpriteDark MageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Dark Mage.FE14 Generic Sorcerer (M) Map SpriteSorcerer

Notable Sorcerers

Gaiden

  • Jamil
  • Tatara - A sorcerer who guards the floodgates of Rigel.
  • Nuibaba - The master of Terror Mountain who holds Teeta hostage in order to make Zeke fight against Zofia.

Shadow Dragon and Shin Monshō no Nazo

Awakening

Fates

  • Iago - King Garon's loyal adviser with a talent for manipulation and witchcraft. Unlike all other Sorcerers in the game, he has the exclusive ability to wield Staves as well as Tomes.
  • Kilma - Leader of the secluded Ice Tribe, and father of Felicia and Flora.
  • Zola - A mage in service of King Garon who specializes in deceptive illusions.
  • Possible promotion for: Nyx, Odin and Ophelia.

See also

Gallery

Trivia

  • In Fates, Sorcerers use different attack and victory animations when equipped with a scroll.