A Stat Cap is the highest possible value a stat can reach for any given character. In other words, unless a character promotes and obtains a higher stat cap, they won't be able to gain any more points in that stat once the limit is reached. However, special stat bonuses like the +5 Defense from Ike's Ragnell can allow a character to exceed their stat caps, even if they have already reached them.
The HP cap is 52 and the cap for all regular stats is 20.
The HP cap is 80. The cap for all regular stats is equal to the base stat+15, and is usually in the range of 15-30.
The HP cap is 80 and the cap for all regular stats is 20.
In the GBA Games, the stat caps for unpromoted characters are 60 in HP, 30 in Luck, and 20 in Strength, Magic, Skill, Speed, Defense, and Resistance. Upon promotion, the stat caps increase for all stats (excluding HP and Luck) depending on the character's class and gender.
The stat caps are similar to those in the GBA games, except the HP cap for unpromoted characters is 40 and rises to 60 upon promotion. The Luck cap has also been raised to 40 for all classes. Special classes like the Laguz can have an HP cap up to 80 and regular stat caps up to 40.
The stat caps are almost identical to those in the GBA games, with the only differences being the addition of the Magic stat, and the caps not being affected by the character's gender.
The stat caps are almost identical to those in GBA games, except they only occur in base classes (e.g. Cavalier, Knight, Mage, Myrmidon, etc.) with base HP cap of 60 and base Luck (and some other stat) cap of 30. Upon promotion, the base HP cap will be increased to 80, while usually the Luck (and some other stat) cap will be increased to 45. In addition, depending on the character, there are stat modifiers that will determine the characters' max stat caps, whether they are increased or decreased.