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{{SkillInfobox
[[File:Steal.png]]'''Steal''' An ability used by either the [[Thief]], [[Rogue]], [[Assassin]], or [[Whisper]] classes. It is an ability they have along with the lock picking ability that allows them to open doors without keys and also open chests without chest keys.
 
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|title = Steal
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|image = [[File:FE4_Patty_Steal.png|250px]]
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|caption=[[Patty]] stealing 1,000G from an enemy [[Priest]] upon successfully striking her.
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|jap_name={{Hover|盗む|Nusumu}}<br>
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{{Hover|強盗|Gōtō}}, Mug <small>([[TS1]])</small>
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|name=
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|firstseen = ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''
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|effect = Allows a unit with this Skill to steal an unequipped item from enemy units.<br>
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Allows a unit with this Skill to steal gold from enemy units <small>([[FE4]])</small>}}
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'''Steal''' is a Skill that debuted in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
   
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==Overview==
==Steal in most games==
 
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This skill allows the player to pilfer gold and unequipped items from an adjacent foe, allowing him/her to obtain desired items, other than those that are droppable. However, the nature of these items can vary from game to game. Certain enemy [[brigand]]s in [[Thracia 776]] have the Steal skill, being the only non-thief class or promotion to ever be able to use this skill.
   
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Steal is a recurring in the [[Fire Emblem series]], and is used by the [[Thief]], [[Rogue]], [[Assassin]], and [[Whisper]] classes.
Steal allows the player to take an unequipped item from an adjacent foe. This allows a player to take desired items other then those that are already automatically dropped by enemies. When an item is stolen it is then added to the theif's inventory, if a theif has a full inventory (or in the case of [[Path of Radiance]], if the section of invetory in which the item belongs) is full, the item can not be stolen from the enemy. This can be fixed by trading the item to another one of the player's characters.
 
   
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In ''[[TearRing Saga: Utna Heroes Saga]]'', this skill appears in two forms, specifically that of '''Steal''' and '''Mug'''. In this game, Mug allows its user to steal items from a selected enemy unit at the expense of reducing the Accuracy and Avoid of all allies within a 3 square radius, while Steal allows its user to pilfer items from enemy units in battle.
For an item to be stolen, the [[Thief]]/[[Assassin]]/[[Rogue]] doing the stealing must have a speed stat higher than the unit they are stealing from. However, this is rarely an issue due to their naturally high speed.
 
   
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In the GBA Fire Emblem titles, any item that requires a weapon rank cannot be stolen. For an item to be stolen, the user must possess a [[Speed (stat)|Speed]] stat higher than the unit he/she is stealing from. However, this is rarely an issue, due to the fact that they are relatively swift in nature. Additionally, when stealing a weapon, the thief's [[Strength]] stat must be higher than that of the weapon's weight in order to ensure a successful theft.
Steal is one of the three soldier skills that are in ''[[Fire Emblem: Path of Radiance]]''. The others are Knife (the ability to wield knives, which theives also had), and Lumina (the ability to use light magic). In the sequel ''[[Fire Emblem: Radiant Dawn]]'' knives became their own weapon class. The soilder skills were seperated from the 'Citizen' skills on the character information page. Also soldier skills could not be removed, there was no skill cost for them, and there were no scrolls that taught them (although magic users could gain the ability to use knives or staves upon promoting).
 
   
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In ''[[Fire Emblem: The Blazing Blade]]'' and ''[[Fire Emblem: The Sacred Stones]]'', thieves will lose the ability to steal if they promote into the [[Assassin]] class. In ''[[Fire Emblem: The Binding Blade]]'' thieves do not promote at all.
In ''Radiant Dawn'' Steal was completely adopted into the then better developed skill system. It became simply a skill all thieves had (Volke, Sothe and Heather). Like in ''Path of Radiance'' it had no skill cost and also it could not be removed from a character with it.
 
   
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Steal is one of the three soldier skills of ''Path of Radiance'' and ''Radiant Dawn'' and thus does not take up any capacity space.
==Steal in [[Seisen no Keifu]]==
 
In ''Fire Emblem: Seisen no Keifu'' if a unit has the steal skill they will take [[gold]] off enemy units when they attack them and they cannot steal items.
 
   
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==Stats==
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'''Note:''' These stats are only applicable to games that classify Steal as a skill.
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===''[[Fire Emblem: Genealogy of the Holy War]]''===
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{{SkillStat
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|[[File:Steal_(SNES).gif]]<br>Steal
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| -
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| -
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|Upon successfully striking a selected target, the user will pilfer the target's gold.
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|Base skill of the [[Thief]] and [[Thief Fighter]] classes.
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| -
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}}
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===''[[Fire Emblem: Thracia 776]]''===
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{{SkillStat
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|[[File:Steal_(SNES).gif]]<br>Steal
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| -
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| -
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|Allows user to steal weapons and items if his/her Speed and Build stats are greater than that of the enemy's Speed and selected item respectively.
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|Base skill of [[Lifis]], [[Lara]] and [[Perne]].
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| -
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}}
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===''[[TearRing Saga: Utna Heroes Saga]]''===
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{{SkillStat
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|[[File:TS_Steal.gif]]<br>Steal
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|(User's Speed + Skill)%
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| -
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|During battles, the user may steal an item from the enemy.
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|Base skill of [[Yuni]], [[Krisheena]], [[Maerhen]] and [[Bud]].
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| -
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}}
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{{SkillStat
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|[[File:TS_Mug.gif]]<br>Mug
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| -
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| -
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|Allows user to steal an item from an enemy unit. This will reduce the Accuracy and Avoid of all allies within a 3 square radius.
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|Base skill of [[Maerhen]].
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| -
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}}
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===''[[Fire Emblem: Path of Radiance]]''===
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{{SkillStat
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|[[File:FE9_Steal.gif]]<br>Steal
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| -
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|0
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|Allows user to steal weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item's [[Weight (weapon stat)|Weight]] respectively.
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|Class skill of [[Thief|Thieves]] and [[Assassin]]s.
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| -
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}}
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===''[[Fire Emblem: Radiant Dawn]]''===
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{{SkillStat
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|[[File:Steal.png]]<br>Steal
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| -
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| -
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|Allows user to steal weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item's [[Weight (weapon stat)|Weight]] respectively.
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|Class skill of [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s.
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| -
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}}
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===''[[Fire Emblem Three Houses]]''===
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{{SkillStat
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|[[File:Steal_FE16.png|30px]]<br>Steal
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|-
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|-
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|Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
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|Class Ability of the [[Thief]] class.<br>Learned by mastering the Thief class.
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| -
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}}
 
{{Skillnav}}
 
{{Skillnav}}
[[Category:Skills]]
 

Revision as of 01:00, 14 October 2019

Steal is a Skill that debuted in Fire Emblem: Shadow Dragon and the Blade of Light.

Overview

This skill allows the player to pilfer gold and unequipped items from an adjacent foe, allowing him/her to obtain desired items, other than those that are droppable. However, the nature of these items can vary from game to game. Certain enemy brigands in Thracia 776 have the Steal skill, being the only non-thief class or promotion to ever be able to use this skill.

Steal is a recurring in the Fire Emblem series, and is used by the Thief, Rogue, Assassin, and Whisper classes.

In TearRing Saga: Utna Heroes Saga, this skill appears in two forms, specifically that of Steal and Mug. In this game, Mug allows its user to steal items from a selected enemy unit at the expense of reducing the Accuracy and Avoid of all allies within a 3 square radius, while Steal allows its user to pilfer items from enemy units in battle.

In the GBA Fire Emblem titles, any item that requires a weapon rank cannot be stolen. For an item to be stolen, the user must possess a Speed stat higher than the unit he/she is stealing from. However, this is rarely an issue, due to the fact that they are relatively swift in nature. Additionally, when stealing a weapon, the thief's Strength stat must be higher than that of the weapon's weight in order to ensure a successful theft.

In Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones, thieves will lose the ability to steal if they promote into the Assassin class. In Fire Emblem: The Binding Blade thieves do not promote at all.

Steal is one of the three soldier skills of Path of Radiance and Radiant Dawn and thus does not take up any capacity space.

Stats

Note: These stats are only applicable to games that classify Steal as a skill.

Fire Emblem: Genealogy of the Holy War

Name Activation Capacity
Steal (SNES)
Steal
- -
Effects Upon successfully striking a selected target, the user will pilfer the target's gold.
Users Base skill of the Thief and Thief Fighter classes.
Notes -

Fire Emblem: Thracia 776

Name Activation Capacity
Steal (SNES)
Steal
- -
Effects Allows user to steal weapons and items if his/her Speed and Build stats are greater than that of the enemy's Speed and selected item respectively.
Users Base skill of Lifis, Lara and Perne.
Notes -

TearRing Saga: Utna Heroes Saga

Name Activation Capacity
TS Steal
Steal
(User's Speed + Skill)% -
Effects During battles, the user may steal an item from the enemy.
Users Base skill of Yuni, Krisheena, Maerhen and Bud.
Notes -
Name Activation Capacity
TS Mug
Mug
- -
Effects Allows user to steal an item from an enemy unit. This will reduce the Accuracy and Avoid of all allies within a 3 square radius.
Users Base skill of Maerhen.
Notes -

Fire Emblem: Path of Radiance

Name Activation Capacity
FE9 Steal
Steal
- 0
Effects Allows user to steal weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item's Weight respectively.
Users Class skill of Thieves and Assassins.
Notes -

Fire Emblem: Radiant Dawn

Name Activation Capacity
Steal
Steal
- -
Effects Allows user to steal weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item's Weight respectively.
Users Class skill of Thieves, Rogues, and Whispers.
Notes -

Fire Emblem Three Houses

Name Activation Capacity
Steal FE16
Steal
- -
Effects Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
Users Class Ability of the Thief class.
Learned by mastering the Thief class.
Notes -