Steal (盗む Nusumu) is a recurring Skill in the Fire Emblem games, and is used by the Thief, Rogue, Assassin, and Whisper classes. This skill allows them to pilfer items from enemy units, though the nature of these items vary from game to game. Certain enemy brigands in Thracia 776 have the steal ability, being the only non thief class or promotion to ever be able to use this skill.
In TearRing Saga: Utna Heroes Saga, this skill appears in two forms, specifically that of Steal and Mug (強盗 Gōtō). In this game, Mug allows its user to steal items from a selected enemy unit at the expense of reducing the Accuracy and Avoid of all allies within a 3 square radius, while Steal allows its user to pilfer items from enemy units in battle.
Note: These stats are only applicable to games that classify Steal as a skill.
Seisen no Keifu
Template:SkillStat/start | |Steal | - | - |Allows user to steal weapons and items if his/her Speed and Build stats are greater than that of the enemy's Speed and selected item respectively. |Base skill of Rifis, Lara and Pahn. |}
TearRing Saga: Utna Heroes Saga
Path of Radiance
Template:SkillStat/start | |Steal | - |0 |Allows user to steal weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item respectively. |Class skill of Thieves and Assassins. |}
Template:SkillStat/start | |Steal | - | - |Allows user to steal weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item's Weight respectively. |Class skill of Thieves, Rogues, and Whispers. |}
The Steal skill allows the player to pilfer an unequipped item from an adjacent foe, allowing him/her to obtain desired items, other than those that are slated for being automatically dropped by enemies.
In GBA Fire Emblem games, weapons, magic tomes and staves cannot be stolen, even if they are not equipped.
For an item to be stolen, the user must possess a Speed stat higher than the unit he/she is stealing from. However, this is rarely an issue, due to the fact that they are relatively swift in nature. Additionally, when stealing a weapon, the thief's Strength stat must be higher than that of the weapon's Weight in order to ensure a successful theft.
Steal is one of the three soldier skills of Path of Radiance and Radiant Dawn, and thus does not take up any capacity space.
In Radiant Dawn, Steal is completely adopted into the better developed skill system. It simply becomes a skill that all thief-based classes possess.