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The Summoner, default name Kiran, is a protagonist in Fire Emblem Heroes. Kiran is an Avatar character meant to represent the player and is explicitly stated to be a figure destined to play a pivotal role during the events of Heroes.

From Book I to the start of Book V, Kiran played a passive role as the representation of the player in the Heroes storyline, not directly seen in combat. After the Version 5.2.0 update, Kiran's previously ambiguous appearance became customizable to a limited extent. They also became a playable unit in specific game modes with the ability to copy skills from any Hero or Combat Manual. Kiran is currently playable in Mjölnir's Strike and Heroes Journey.

Profile[]

Originating from the World of Steel, Kiran is summoned to the world of Zenith through a Summoning ritual in the Kingdom of Askr. Their summoner is an Askran version of Anna. Though surprised by their appearance, Anna asks for their help to protect the Breidablik. Suddenly, they are ambushed by Emblian soldiers and Breidablik reacts to Kiran, summoning a hero for help. Impressed that someone has finally been able to use the relic, Anna entrusts them to use its power to protect the kingdom of Ask from the invading Emblian Empire.

Until Book IV, Chapter 2's release, Kiran made no direct appearances in game except during the cutscenes of the game, during Summoner Support events, and as a figure on the tap icon in Tap Battle Casual Mode.

Book III[]

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

According to Líf in Chapter 12, the Kiran from an alternate universe was killed by Hel, but not before giving their Breidablik to Líf. This second Breidablik is passed on to Alfonse and Kiran after Líf's defeat and death.

With the two Breidabliks, the Order of Heroes attack Hel head-on and are able to kill her, bringing her invasion of Zenith to an end.

"End of spoilers. It's a pleasure doing business with you!"

Book IV[]

While the Order of Heroes fell asleep and wake up at Ljósálfheimr where they meet Peony, Kiran has gone missing.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

In Book IV Chapter 12-5 a hostile Kiran is among Freyja's forces. Upon their defeat, Alfonse removes the hood revealing another Alfonse. It is this moment that "Alfonse" finally realizes that the reason why he cannot recall any of Alfonse's past life and only has memories of "the World of Steel". The Alfonse present for most of Book IV was actually Kiran who took on his appearance due to the power of the Realm of Dreams. Upon this revelation, Freyja appears, revealing that Alfaðör has removed the real Alfonse from existence due to him defeating Hel, making him too dangerous to live.

Following Kiran's revelation that they were simply masquerading as Alfonse, they stop speaking and return to their silent role, though they continue to resemble Alfonse until finally waking.

"End of spoilers. It's a pleasure doing business with you!"

Book V[]

During the events of Book V, Kiran is taken prisoner by Eitri. Eitri's goal is to use their soul in her effort to create her own Breidablik. Before she can succeed, however, the Order of Heroes arrives and rescues Kiran.

Book VII[]

As Book VII opens, Kiran is granted a vision of the future by Seiðr, the goddess of light, depicting a confrontation between the Order of Heroes and Gullveig, in which Gullveig uses her control over time to undo the Order. After receiving the vision, Kiran and the rest of the Order are visited by Seiðr, who requests their aid in preventing the future Kiran witnessed, and follow the goddess to her home realm of Vanaheimr. Due to being the one to receive her vision, Seiðr feels a special connection with Kiran, going so far as to ask if they might make a child together.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Later, the Order of Heroes travel into the past to acquire aid to stop Gullveig. Kiran is thrown slightly farther into the past than the rest of the Order. Injured, they are discovered by a young girl who identifies herself as Kvasir, the Goddess of Light. She tends to their wounds and informs Kiran that in a hundred days, they will reunite with the Order. The two spend that time together and as Kvasir predicts, the Order reunites with Kiran.

It is later revealed that Kvasir, Seiðr, and Gullveig are all one individual at different points in time and are bound to a loop caused by the Golden Serpents. Due to their time spent with Kvasir in the past, this serves as the catalyst for Seiðr's affection for Kiran and it is later revealed that Gullveig, as their future counterpart, also holds onto these affections. Ultimately, both Kvasir and Gullveig are killed to end the cycle once and for all. Both implore Seiðr to continue to live on and remain with Kiran as they both wish they could do themselves.

Emerging from the future, no time had passed since their initial departure and Askr is once again at peace, spared from the wrath of the Golden Seer.

"End of spoilers. It's a pleasure doing business with you!"

In-Game[]

Hero Summoner
You, summoned from another world. According to legend, you are the hero that will save this world.

Base Stats[]

Rarity: ✯✯✯✯✯

Tome
Summoner FEH SpriteTitle
Hero Summoner
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
404135352828
SkillsWeapon
FEH skill offense Dire/Scarlet/Azure/Jade BreidablikFEH Colorless Tome FEH Fire Tome FEH Thunder Tome FEH Wind TomeTome

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseDire/Scarlet/Azure/Jade Breidablik---
Sword/Lance/Axe
Summoner FEH SpriteTitle
Hero Summoner
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
404336363131
SkillsWeapon
FEH skill offense Sword/Lance/Axe BreidablikFEH Sword FEH Lance FEH Axe Sword, Lance or Axe

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseSword/Lance/Axe Breidablik---

Near and Dear
???

Base Stats[]

Summoner NPC SpriteTitle
Near and Dear
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
------
SkillsWeapon
FEH skill offense FólkvangrFEH Sword Sword


Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseFólkvangr---

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Beginning with the version 5.2.0 update released during Book V, Kiran is available for use as a playable unit, but only in Mjölnir's Strike mode, and is Level 40 by default. Kiran has a modest statline of 35 Atk/Spd and 28 Def/Res. While not a dominant unit nor a particularly bulky unit, Kiran does offer a degree of flexibility depending on the skills given to them. Due to their unique status, Kiran cannot access Traits, gain Dragonflowers or Blessings, and cannot be Merged.

Their unique Breidablik is a powerful supportive weapon that grants +4 to the four core stats of allies within two spaces of themself while inflicting a -4 penalty onto foes within the same range. It has a Joint Drive Atk/Spd/Def/Res as well as Atk/Spd/Def/Res Rein 3 built in, an effect unique only to Breidablik. While Kiran cannot buff themself, an enemy Kiran can be struck with the penalties. Unique to Kiran is the flexibility to change the Breidablik into seven different versions of the weapon, allowing it to be a Sword, Lance, Axe, or any color tome.

Kiran is a Level 40 unit by default and they do not naturally acquire SP when used in Mjölnir's Strike. Since they do not acquire SP, Kiran has the special ability to use and equip any and all skills that have been learned by any of the units in the player's roster of Heroes. Kiran can only access inheritable infantry skills that can be utilized by the weapon types they have access to. They also can equip both Arcane weapons and Attuned skills. If Kiran equips a weapon that can be Refined, Kiran also gains access to any Refine already obtained.

Kiran's capabilities vary wildly between players as they are only as good as the player's current pool of skills available. Players with a larger pool of skills can craft them in a plethora of ways that mimic other existing heroes. With the sheer flexibility at their disposal, Kiran can be built in a myriad of ways from an offensive powerhouse, a high bulk tank, or a supportive ally. As such, Kiran can fill a role needed to complete a Mjölnir's Strike team.

Quotes[]

Kiran/Heroes Quotes

Non-Canon Appearances[]

Fire Emblem 0 (Cipher)[]

Kiran is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology[]

Kiran might be derived from the Sanskrit word "kirana", meaning "dust", "thread", or "sunbeam".

Kiran could also be derived from the Japanese word kirakira, which means "shining" or "sparkling". This may have been inspired by the meaning of Kiran's Japanese name, Eclat, which is French for "[a] brilliant/dazzling display".

In Irish, Kiran (traditionally spelled "Ciaran") is a diminutive of the name "Ciar" meaning "black".

Trivia[]

  • Kiran's clothes and hood are similar to that of Robin from Fire Emblem Awakening.
  • When Kiran uses the Breidablik for the first time, the hero they summon is fixed. Prior to version 2.5.0, the hero summoned was Virion. After the 2.5.0 update, the starter hero summon was changed to Takumi.
  • Kiran is the only character in the Fire Emblem Cipher trading card game to have a card with no known emblem, gender, or weapon.
  • Kiran's portrait first appears in Chapter III of Book IV (Gullinkambi).
    • Later Kiran appears as an infantry sword unit in Chapter XII of Book IV (Tirandra's Dream).
  • Their sprite shows them with grey eyes, but all of their unhooded art shows them with golden eyes.
  • Larcei's level 40 dialogue greatly implies that Kiran is at least older than her.

Gallery[]

See main article: Kiran/Gallery.
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