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[[File:SSBM Game Logo.png|thumb]]
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{{Gameinfobox
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|title=Super Smash Bros. Melee
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|image=[[File:SsbmBoxart.jpg]]
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|developer=[[Intelligent Systems]]<br>HAL Laboratory
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|publisher=[[Nintendo]]
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|designer=Masahiro Sakurai
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|release=[[Nintendo GameCube]]<br>
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<sup>JP</sup>November 21, 2001<br>
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<sup>NA</sup>December 3, 2001<br>
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<sup>EU</sup>May 24, 2002<br>
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<sup>AUS</sup>May 31, 2002
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}}
 
'''Super Smash Bros. Melee''' (''大乱闘 スマッシュ ブラザーズDX, literally Great Fray Smash Brothers Deluxe''), was the popular sequel to [[Nintendo 64]] title '''Super Smash Bros.''' and one of the initial releases for the [[Nintendo GameCube]] in late 2001 in America and Japan. The game itself focuses on the combat of various Nintendo characters, despite their origins from separate universes. Most notable, SSBM featured of a very unique style of play from other fighting games, being drastically different particularly in terms of its 2-D styled movement and usable items. The game featured 25 different playable characters as well as 29 different stages to fight on.
 
'''Super Smash Bros. Melee''' (''大乱闘 スマッシュ ブラザーズDX, literally Great Fray Smash Brothers Deluxe''), was the popular sequel to [[Nintendo 64]] title '''Super Smash Bros.''' and one of the initial releases for the [[Nintendo GameCube]] in late 2001 in America and Japan. The game itself focuses on the combat of various Nintendo characters, despite their origins from separate universes. Most notable, SSBM featured of a very unique style of play from other fighting games, being drastically different particularly in terms of its 2-D styled movement and usable items. The game featured 25 different playable characters as well as 29 different stages to fight on.
   
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==Gallery==
 
==Gallery==
<gallery spacing="small" position="center">
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<gallery position="center">
GALE01-2.png|Trophy received for beating Classic mode with Marth.
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File:SSBM Game Logo.png|Game logo.
GALE01-3.png|Trophy received for beating adventure mode with Marth.
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File:GALE01-2.png|Trophy received for beating Classic mode with Marth.
GALE01-4.png|Trophy received for beating all star mode with Marth.
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File:GALE01-3.png|Trophy received for beating adventure mode with Marth.
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File:GALE01-4.png|Trophy received for beating all star mode with Marth.
 
File:Roy_classic_trophy_melee.jpg|Trophy received for beating classic mode with Roy.
 
File:Roy_classic_trophy_melee.jpg|Trophy received for beating classic mode with Roy.
 
File:Roy_adventure_trophy_melee.jpg|Trophy received for beating adventure mode with Roy.
 
File:Roy_adventure_trophy_melee.jpg|Trophy received for beating adventure mode with Roy.
 
File:Roy_all_star_trophy_melee.jpg|Trophy received for beating all star mode with Roy.
 
File:Roy_all_star_trophy_melee.jpg|Trophy received for beating all star mode with Roy.
 
File:MARTH!.jpg|Marth as he appear in ''Super Smash Bros. Melee''.
 
File:MARTH!.jpg|Marth as he appear in ''Super Smash Bros. Melee''.
Marth Trophy Rest 1.png|Classic Marth trophy laying down on the table in the Game Over screen.
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File:Marth Trophy Rest 1.png|Classic Marth trophy laying down on the table in the Game Over screen.
Marth Trophy Rest 2.png|Adventure Marth trophy laying down on the table in the Game Over screen.
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File:Marth Trophy Rest 2.png|Adventure Marth trophy laying down on the table in the Game Over screen.
Marth Trophy Rest 3.png|All Star Marth trophy laying down on the table in the Game Over screen.
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File:Marth Trophy Rest 3.png|All Star Marth trophy laying down on the table in the Game Over screen.
Roy Trophy Rest 1.png|Classic Roy trophy laying down on the table in the Game Over screen.
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File:Roy Trophy Rest 1.png|Classic Roy trophy laying down on the table in the Game Over screen.
Roy Trophy Rest 2.png|Adventure Roy trophy laying down on the table in the Game Over screen.
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File:Roy Trophy Rest 2.png|Adventure Roy trophy laying down on the table in the Game Over screen.
Roy Trophy Rest 3.png|All Star Roy trophy laying down on the table in the Game Over screen.
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File:Roy Trophy Rest 3.png|All Star Roy trophy laying down on the table in the Game Over screen.
 
</gallery>
 
</gallery>
   
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*[http://www.ssbwiki.com/Super_Smash_Bros._Melee Smash Bros Melee on Smash Wiki]
 
*[http://www.ssbwiki.com/Super_Smash_Bros._Melee Smash Bros Melee on Smash Wiki]
 
*[[Super Smash Bros. Brawl]]
 
*[[Super Smash Bros. Brawl]]
[[Category:Non-Fire Emblem games]]
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{{NonFEgames}}

Revision as of 01:42, June 11, 2016

Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズDX, literally Great Fray Smash Brothers Deluxe), was the popular sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. The game itself focuses on the combat of various Nintendo characters, despite their origins from separate universes. Most notable, SSBM featured of a very unique style of play from other fighting games, being drastically different particularly in terms of its 2-D styled movement and usable items. The game featured 25 different playable characters as well as 29 different stages to fight on.

Fire Emblem Characters

Marth

Due to popular demand by fans, Marth, the main protagonist of the first Fire Emblem game: Fire Emblem: Ankoku Ryū to Hikari no Tsurugi was introduced into the Super Smash Bros. universe as an unlockable character. Wielding his Falchion, Marth focuses entirely on sword combat, having no type of ranged or projectile attack. Overall, Marth is among the higher ranking characters, known for arguably having the best attacks for combos, along with the innate ability to deal more damage and knock back if the player strikes their targets with the very tip of his blade. In the debug menu, Marth's name is written as "Mars" (the Americanized version), however Nintendo decided to keep Marth as he was. Ken Hoang, the "King of Smash" in the world during his time (as he is retired now) mains Marth as his character. His model is based on the appearance in the Fire Emblem anime, but having a darker blue tone to his cape.

Marth's Victories Phrases

  • "今回は僕の勝ちだね。", "Konkai wa boku no kachi da ne?" which translates to "Don't you think this time is my victory?"
  • "今日も生き延びることが出来た。", "Kyou mo ikinobiru koto ga dekita.," which translates to "Today, I have survived."
  • "僕は負ける訳には行かないんだ。", "Boku wa makeru wake-ni wa ikanai n da!" which translates to "There's no way I can lose!"

Roy

Roy made his debut not in his own game: Fire Emblem: Binding Blade, but as an unlockable character in Super Smash Bros. Melee. Added into the game as a promotion for Binding Blade, as his character trophy stated he would be featured in a future release. As a character, Roy's moveset is identical to that of Marth. His abilities are more powerful, but overall movement is dramatically slower than his Melee counterpart. Roy's weapon, the Sword of Seals (respectively from his own game) is capable of dealing increased damage from the midsection of the blade, as opposed to Marth's blade tip. Unlike Marth, Roy is not ranked as well on the roster of playable characters in Melee. It should be noted that Roy's appearance in this game differs a bit from his official artwork and his in-game appearance in Fire Emblem, such as the very dark red hair and other minor details.

Japanese Translations

Roy's three victory lines are:

  • "苦しい戦いだった。 (Kurushī tatakai datta)", which translates to "It was a painful fight."
  • "真の戦いは、これからだ。 (Shin no tatakai wa, korekara da)", which translates to "The true fight is yet to come."
  • "守るべきもののために、負けられない! (Mamoru beki mono no tame ni, makerarenai!)", which translates to "For those whom I must protect, I will not lose!".

Fire Emblem Stages

Akaneia

As the name of Marth's continent in the game Fire Emblem: Ankoku Ryū to Hikari no Tsurugi appears in the game's debug menu, it has been speculated that it was going to appear in the game to represent the series. The stage was removed in the game's final release apparently due to time constraints, and Marth and Roy instead appear in the Temple stage from the Legend of Zelda series.

Fire Emblem Music

Fire Emblem

When choosing the Temple stage, holding the L and R buttons during the loading sequence will cause the normal Temple soundtrack to be replaced with a medley known as "Fire Emblem". This orchestrated track consists of two Fire Emblem songs, the first being the "Character Recruitment" theme from the first, third, seventh, and eleventh Fire Emblem games, followed by a remix of the main theme music after a short piano solo. Upon completion, the song loops. This song is also played when attempting to unlock either of the Fire Emblem characters and during certain event matches specially featuring Marth and Roy. This song is also known as "Together We Ride".

Gallery

See also

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