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{{Gameinfobox
[[File:SSBM Game Logo.png|thumb]]
 
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|title=Super Smash Bros. Melee
'''Super Smash Bros. Melee''' (''大乱闘 スマッシュ ブラザーズDX, literally Great Fray Smash Brothers Deluxe''), was the popular sequel to [[Nintendo 64]] title '''Super Smash Bros.''' and one of the initial releases for the [[Nintendo GameCube]] in late 2001 in America and Japan. The game itself focuses on the combat of various Nintendo characters, despite their origins from separate universes. Most notable, SSBM featured of a very unique style of play from other fighting games, being drastically different particularly in terms of its 2-D styled movement and usable items. The game featured 25 different playable characters as well as 29 different stages to fight on.
 
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|image=[[File:SsbmBoxart.jpg]]
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|developer=[[Intelligent Systems]]<br>HAL Laboratory
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|publisher=[[Nintendo]]
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|designer=Masahiro Sakurai
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|release=[[Nintendo GameCube]]<br>
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<sup>JP</sup>November 21, 2001<br>
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<sup>NA</sup>December 3, 2001<br>
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<sup>EU</sup>May 24, 2002<br>
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<sup>AUS</sup>May 31, 2002
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|pre = Super Smash Bros.
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|next = [[Super Smash Bros. Brawl]]}}'''Super Smash Bros. Melee''' ({{Hover|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}, lit. '''Great Fray Smash Brothers Deluxe''') is the second game in Nintendo's ''Super Smash Bros.'' series'','' and one of the initial releases for the [[Nintendo GameCube]] in late 2001 in North America and Japan.
   
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==Development==
==Fire Emblem Characters==
 
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Development of ''Melee'' began almost immediately after the release of the first ''Super Smash Bros''. The game was made within thirteen months on a crunched schedule, which series creator Masahiro Sakurai noted was particularly "destructive" to his own personal life and health. This short development window was due to Nintendo's desire to have the game ready for the launch of the [[Nintendo GameCube]] console.
===''[[Marth]]''===
 
Due to popular demand by fans, Marth, the main protagonist of the first Fire Emblem game: ''[[Fire Emblem: Ankoku Ryū to Hikari no Tsurugi]]'' was introduced into the ''Super Smash Bros.'' universe as an unlockable character. Wielding his Falchion, Marth focuses entirely on sword combat, having no type of ranged or projectile attack. Overall, Marth is among the higher ranking characters, known for arguably having the best attacks for combos, along with the innate ability to deal more damage and knock back if the player strikes their targets with the very tip of his blade. In the debug menu, Marth's name is written as "Mars" (the Americanized version), however Nintendo decided to keep Marth as he was. [[wikipedia:Ken Hoang|Ken Hoang]], the "King of Smash" in the world during his time (as he is retired now) mains Marth as his character. His model is based on the appearance in the [[Fire Emblem anime]], but having a darker blue tone to his cape.
 
   
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''Melee'' was designed to take full advantage of the Nintendo GameCube's higher processing power and feature many characters who could not be included in the first ''Smash'' game. The game was first revealed during E3 2001, where a playable demo version of the game was available.
'''Marth's Victories Phrases'''
 
*"今回は僕の勝ちだね。", "''Konkai wa boku no kachi da ne?''" which translates to "Don't you think this time is my victory?"
 
*"今日も生き延びることが出来た。", "''Kyou mo ikinobiru koto ga dekita.''," which translates to "Today, I have survived."
 
*"僕は負ける訳には行かないんだ。", "''Boku wa makeru wake-ni wa ikanai n da!''" which translates to "There's no way I can lose!"
 
   
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''Melee'' provided the first exposure to the ''[[Fire Emblem (series)|Fire Emblem]]'' franchise to audiences outside Japan, specifically through the inclusion of two playable characters in [[Marth]] and [[Roy]]. [[Leif]] was also briefly considered for inclusion instead of Roy, as the most recent Fire Emblem release at the time of the game's production was ''[[Fire Emblem: Thracia 776|Thracia 776]]'', but Roy was chosen as a means to promote the then-still-in-development ''[[Fire Emblem: The Binding Blade|The Binding Blade]]''.
===''[[Roy]]''===
 
Roy made his debut not in his own game: ''[[Fire Emblem: Binding Blade]]'', but as an unlockable character in ''Super Smash Bros. Melee''. Added into the game as a promotion for ''Binding Blade'', as his character trophy stated he would be featured in a future release. As a character, Roy's moveset is identical to that of Marth. His abilities are more powerful, but overall movement is dramatically slower than his Melee counterpart. Roy's weapon, the Sword of Seals (respectively from his own game) is capable of dealing increased damage from the midsection of the blade, as opposed to Marth's blade tip. Unlike Marth, Roy is not ranked as well on the roster of playable characters in ''Melee''. It should be noted that Roy's appearance in this game differs a bit from his official artwork and his in-game appearance in ''Fire Emblem'', such as the very dark red hair and other minor details.
 
   
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Initially, the developers considered removing Marth and Roy from the international release, as the ''Fire Emblem'' series was purely Japan-exclusive at the time. However, the decision to keep them in releases outside of Japan was made based on feedback provided during the localization process. It is due in part to their representation in ''Melee'' that Nintendo moved forward with localizing future ''Fire Emblem'' titles for official release outside of Japan, beginning with ''The Blazing Blade''.
'''Japanese Translations'''
 
   
 
==Fire Emblem Characters==
Roy's three victory lines are:
 
 
===''[[Marth]]''===
*"苦しい戦いだった。 (''Kurushī tatakai datta'')", which translates to "It was a painful fight."
 
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Marth, the protagonist of ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' and ''[[Fire Emblem: Mystery of the Emblem]]''. Wielding his Falchion, Marth is a melee-focused character with no form of ranged attack. Marth's best damage is dealt when he strikes enemies with the tip of his blade.
*"真の戦いは、これからだ。 (''Shin no tatakai wa, korekara da'')", which translates to "The true fight is yet to come."
 
*"守るべきもののために、負けられない! (''Mamoru beki mono no tame ni, makerarenai!'')", which translates to "For those whom I must protect, I will not lose!".
 
   
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Marth's model is based on the appearance in ''Mystery of the Emblem''. Melee is also the first game in which Marth is voiced, with his voice is provided by Hikaru Midorikawa, who previously voiced him in the ''[[Fire Emblem (anime)|Fire Emblem]] ''[[Fire Emblem (anime)|anime]].
==Fire Emblem Stages==
 
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===''[[Akaneia]]''===
 
 
===''[[Roy]]''===
As the name of Marth's continent in the game ''[[Fire Emblem: Ankoku Ryū to Hikari no Tsurugi]]'' appears in the game's debug menu, it has been speculated that it was going to appear in the game to represent the series. The stage was removed in the game's final release apparently due to time constraints, and Marth and Roy instead appear in the Temple stage from the ''Legend of Zelda'' series.
 
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Roy, the protagonist of ''Fire Emblem: The Binding Blade'', and was included in Melee to promote the new title. Roy is a gameplay clone of Marth, but with his moves adjusted to be slower and more powerful. Roy's weapon, the [[Binding Blade]], deals increased damage from the midsection of the blade, as opposed to the tip of Marth's Falchion.
   
 
==Fire Emblem Music==
 
==Fire Emblem Music==
 
===''Fire Emblem''===
 
===''Fire Emblem''===
When choosing the Temple stage, holding the L and R buttons during the loading sequence will cause the normal Temple soundtrack to be replaced with a medley known as "Fire Emblem". This orchestrated track consists of two Fire Emblem songs, the first being the "[[Together, We Ride|Character Recruitment]]" theme from the first, third, seventh, and eleventh ''Fire Emblem'' games, followed by a remix of the main theme music after a short piano solo. Upon completion, the song loops. This song is also played when attempting to unlock either of the ''Fire Emblem'' characters and during certain event matches specially featuring Marth and Roy. This song is also known as "Together We Ride".
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When choosing the Temple stage, holding the L and R buttons during the loading sequence will cause the normal Temple soundtrack to be replaced with a medley known as "Fire Emblem". The track is an orchestrated remix of two songs, the first being the "[[Together, We Ride|Character Recruitment]]" theme from ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'', followed by the [[Fire Emblem (theme)|main theme of the ''Fire Emblem'' series]]. The song also plays while attempting to unlock Marth and Roy, and when playing certain event matches with either character.
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== Trivia ==
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* In the game's debug menu, Marth's name is "Mars", an alternate romanization of Marth. ADV Films used the name Mars when they released the Fire Emblem anime in North America.
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* This is the first and only game where completion of Regular Match to unlocking Marth is optional.
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* The ''Fire Emblem'' franchise is the only franchise in ''Melee'' with playable characters, but no stages.
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** The game's debug menu includes a stage named "[[w:c:supersmashbros:AKANEIA|AKANEIA]]" but not stage data associated with the entry exists. Based on the name, it would have been set in [[Archanea]]. [https://sourcegaming.wordpress.com/2015/04/13/the-definitive-unused-fighters-list-in-smash/ According to game director Masahiro Sakurai], the stage would have taken place on a castle under assault from siege weapons. This idea was later revisited for the Castle Siege stage that first appeared in ''[[Super Smash Bros. Brawl]]'', but without explicit ties to Archanea or any other specific ''Fire Emblem'' setting.
   
 
==Gallery==
 
==Gallery==
<gallery spacing="small" position="center">
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<gallery position="center" widths="185">
 
SSBM Game Logo.png|Game logo.
 
GALE01-2.png|Trophy received for beating Classic mode with Marth.
 
GALE01-2.png|Trophy received for beating Classic mode with Marth.
 
GALE01-3.png|Trophy received for beating adventure mode with Marth.
 
GALE01-3.png|Trophy received for beating adventure mode with Marth.
 
GALE01-4.png|Trophy received for beating all star mode with Marth.
 
GALE01-4.png|Trophy received for beating all star mode with Marth.
File:Roy_classic_trophy_melee.jpg|Trophy received for beating classic mode with Roy.
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Roy classic trophy melee.jpg|Trophy received for beating classic mode with Roy.
File:Roy_adventure_trophy_melee.jpg|Trophy received for beating adventure mode with Roy.
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Roy adventure trophy melee.jpg|Trophy received for beating adventure mode with Roy.
File:Roy_all_star_trophy_melee.jpg|Trophy received for beating all star mode with Roy.
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Roy all star trophy melee.jpg|Trophy received for beating all star mode with Roy.
File:MARTH!.jpg|Marth as he appear in ''Super Smash Bros. Melee''.
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MARTH!.jpg|Marth, as he appears in ''Super Smash Bros. Melee''.
 
Marth Trophy Rest 1.png|Classic Marth trophy laying down on the table in the Game Over screen.
 
Marth Trophy Rest 1.png|Classic Marth trophy laying down on the table in the Game Over screen.
 
Marth Trophy Rest 2.png|Adventure Marth trophy laying down on the table in the Game Over screen.
 
Marth Trophy Rest 2.png|Adventure Marth trophy laying down on the table in the Game Over screen.
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Roy Trophy Rest 2.png|Adventure Roy trophy laying down on the table in the Game Over screen.
 
Roy Trophy Rest 2.png|Adventure Roy trophy laying down on the table in the Game Over screen.
 
Roy Trophy Rest 3.png|All Star Roy trophy laying down on the table in the Game Over screen.
 
Roy Trophy Rest 3.png|All Star Roy trophy laying down on the table in the Game Over screen.
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SSBM Logo JP.webp
 
</gallery>
 
</gallery>
   
 
==See also==
 
==See also==
*[http://www.ssbwiki.com/Super_Smash_Bros._Melee Smash Bros Melee on Smash Wiki]
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*''[[w:c:supersmashbros:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' on Smashpedia
 
*[[Super Smash Bros. Brawl]]
 
*[[Super Smash Bros. Brawl]]
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[[Category:Non-Fire Emblem games]]
 
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{{NonFEgames}}
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[[Category:Super Smash Bros. series|*]]

Latest revision as of 16:17, 6 April 2024

Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. Great Fray Smash Brothers Deluxe) is the second game in Nintendo's Super Smash Bros. series, and one of the initial releases for the Nintendo GameCube in late 2001 in North America and Japan.

Development

Development of Melee began almost immediately after the release of the first Super Smash Bros. The game was made within thirteen months on a crunched schedule, which series creator Masahiro Sakurai noted was particularly "destructive" to his own personal life and health. This short development window was due to Nintendo's desire to have the game ready for the launch of the Nintendo GameCube console.

Melee was designed to take full advantage of the Nintendo GameCube's higher processing power and feature many characters who could not be included in the first Smash game. The game was first revealed during E3 2001, where a playable demo version of the game was available.

Melee provided the first exposure to the Fire Emblem franchise to audiences outside Japan, specifically through the inclusion of two playable characters in Marth and Roy. Leif was also briefly considered for inclusion instead of Roy, as the most recent Fire Emblem release at the time of the game's production was Thracia 776, but Roy was chosen as a means to promote the then-still-in-development The Binding Blade.

Initially, the developers considered removing Marth and Roy from the international release, as the Fire Emblem series was purely Japan-exclusive at the time. However, the decision to keep them in releases outside of Japan was made based on feedback provided during the localization process. It is due in part to their representation in Melee that Nintendo moved forward with localizing future Fire Emblem titles for official release outside of Japan, beginning with The Blazing Blade.

Fire Emblem Characters

Marth

Marth, the protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem. Wielding his Falchion, Marth is a melee-focused character with no form of ranged attack. Marth's best damage is dealt when he strikes enemies with the tip of his blade.

Marth's model is based on the appearance in Mystery of the Emblem. Melee is also the first game in which Marth is voiced, with his voice is provided by Hikaru Midorikawa, who previously voiced him in the Fire Emblem anime.

Roy

Roy, the protagonist of Fire Emblem: The Binding Blade, and was included in Melee to promote the new title. Roy is a gameplay clone of Marth, but with his moves adjusted to be slower and more powerful. Roy's weapon, the Binding Blade, deals increased damage from the midsection of the blade, as opposed to the tip of Marth's Falchion.

Fire Emblem Music

Fire Emblem

When choosing the Temple stage, holding the L and R buttons during the loading sequence will cause the normal Temple soundtrack to be replaced with a medley known as "Fire Emblem". The track is an orchestrated remix of two songs, the first being the "Character Recruitment" theme from Shadow Dragon and the Blade of Light and Mystery of the Emblem, followed by the main theme of the Fire Emblem series. The song also plays while attempting to unlock Marth and Roy, and when playing certain event matches with either character.

Trivia

  • In the game's debug menu, Marth's name is "Mars", an alternate romanization of Marth. ADV Films used the name Mars when they released the Fire Emblem anime in North America.
  • This is the first and only game where completion of Regular Match to unlocking Marth is optional.
  • The Fire Emblem franchise is the only franchise in Melee with playable characters, but no stages.
    • The game's debug menu includes a stage named "AKANEIA" but not stage data associated with the entry exists. Based on the name, it would have been set in Archanea. According to game director Masahiro Sakurai, the stage would have taken place on a castle under assault from siege weapons. This idea was later revisited for the Castle Siege stage that first appeared in Super Smash Bros. Brawl, but without explicit ties to Archanea or any other specific Fire Emblem setting.

Gallery

See also