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“Alois and Shamir have heard reports of pirates causing trouble near the Alliance capital of Derdriu. They enlist the help of the new professor and his/her class to assist them in eliminating the threat.”
—Opening Narration

Sword and Shield of Seiros is Alois and Shamir's Paralogue Chapter in Fire Emblem: Three Houses. This chapter takes place at Derdriu, the Aquatic Capital, and is available on all routes during White Clouds after completing Chapter 6.

Story

Initial enemies

Thief=2

Archer=5

Brigand=6

Wyvern Rider=2

Brawler=7

Reinforcements

Maddening

Enemies spawn at the beginning of the enemy turn

Items

Battalions

  • Holy Knights of Seiros (only if Alois is recruited)
  • Seiros Archers

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.

The Wyvern Riders that appear as reinforcements will head directly into the town. It's best to use a strong flying unit to prevent them from landing inside the town's borders so that the villagers don't complain and give you less of a reward. Alternately, have a couple archers stand in the bottom right part of the city to eliminate the flyers that get in.

The Wyvern Riders are quite strong for the recommended level, entirely capable of avoiding doubles and surviving hits from bows. Rallies from units like Ignatz (Speed), Raphael and Annette (Strength) can help immensely.

Trivia

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