—Opening Narration
Sword and Shield of Seiros is Alois and Shamir's Paralogue Chapter in Fire Emblem: Three Houses. This chapter takes place at Derdriu, the Aquatic Capital, and is available on all routes during White Clouds after completing Chapter 6.
Story
Initial enemies
Thief=2
Archer=5
Brigand=6
Wyvern Rider=2
Brawler=7
Reinforcements
Maddening
Enemies spawn at the beginning of the enemy turn
- Turn 1, 3 (from the Northern Boat):
- 2 Pirates L21 w/ Steel Sword
- Assassin L21 w/ Steel Sword
- Turn 2 (from the Middle Boat):
- 2 Pirates L21 w/ Steel Sword
- Turn 3, 6, 9, 12 on even turns (from the Middle Boat)
- Wyvern Rider L21 w/ Steel Axe
- Turn 4, 7, 9, 11, 13 (from the Middle Boat):
- Assassin L21 w/ Steel Sword
Items
- Large Bullion
- Seraph Robe
Battalions
- Holy Knights of Seiros (only if Alois is recruited)
- Seiros Archers
Strategy
Subjective: The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.
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The Wyvern Riders that appear as reinforcements will head directly into the town. It's best to use a strong flying unit to prevent them from landing inside the town's borders so that the villagers don't complain and give you less of a reward. Alternately, have a couple archers stand in the bottom right part of the city to eliminate the flyers that get in.
The Wyvern Riders are quite strong for the recommended level, entirely capable of avoiding doubles and surviving hits from bows. Rallies from units like Ignatz (Speed), Raphael and Annette (Strength) can help immensely.