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Tactics Drills is a new game mode in Fire Emblem Heroes. It is designed to test the player's strategy. Each battle will have situations that used a fix set of Heroes that must be used to overcome challenges with a turn limit.

Rules Edit

Each battle will have situations that used to fix set of Heroes that must be used to overcome challenges with a turn limit. The units who are in their position cannot be moved to another location even before phase 1 begins. Players can restart the maps at any time when they are unable to complete the objective.

Difficulties Edit

Basics Edit

These maps teach the basic rules of combat.

Map Names Reward Heroes Rule
Activate a Special Skill 300 FEH Hero Feather(Normal) Anna Drag Anna to a foe's space to initiate combat. When the cooldown counter by her shoulders show the Special symbol, her Special will trigger on her next attack.

Turn limit: 3

Red, Blue, and Green 300 FEH Hero Feather(Normal) Alfonse

Anna
Sharena

Red units are stronger against green foes, and blue units are stronger against red. But what about green units? Use the weapon-triangle to your advantage!

Turn limit: 1, Survivors: 3

Ranged Attacks 300 FEH Hero Feather(Normal) Anna

Takumi

Ranged weapons allow units to attack foes who are two spaces away. Takumi's bow is a ranged weapon, so he has more reach than Anna does with her axe.

Turn limit: 1, Survivors: 2

Can't Fight Back! 300 FEH Hero Feather(Normal) Anna

Takumi

Units using ranged weapons can't attack foes in adjacent spaces. Lukily, Anna can come to Takumi's aid.

Turn limit: 1, Survivors: 2

Effective Attacks 300 FEH Hero Feather(Normal) Takumi Among the ranged weapons, bows are best at taking down flying foes. Since bows are "effective against" flying foes, bow units can deal 1.5x normal damage in combat.

Turn limit: 5

Attacking with Magic 1 FEH Orb(Normal) Arvis

Takumi

Like bows, most magic weapons are ranged. But rather than Def, Res is used to defend against magic. Foes with low Res are vulnerable to magic attacks.

Turn limit: 1, Survivors: 2

Understanding Breath 300 FEH Hero Feather(Normal) Alfonse

Young Tiki

Breath weapons used by dragons like Tiki are like magic weapons since foes with low Res are also weak to dragons. But breath weapons only work against adjacent foes.

Turn limit: 3, Survivors: 2

Counterattacks 300 FEH Hero Feather(Normal) Chrom (Knight Exalt) If a unit's range (Rng) is the same as its foe's, the unit can counterattack. This is a good method for defeating foes within a limited number of turns.

Turn limit: 2

Follow-Up Attacks 300 FEH Hero Feather(Normal) Mia

Ike

If a unit's Spd is at least 5 more than its foe's Spd, the unit can make a secondary follow-up attack during combat. Check the Spd of your foes and look for opportunities and follow-ups.

Turn limit: 1, Survivors: 2

Weaken Foes with Daggers 300 FEH Hero Feather(Normal) Kaze

Takumi

Daggers are ranged weapons that often weaken foes after combat. Units using daggers can attack first to help their allies take down particularly tough foes.

Turn limit: 1, Survivors: 2

Boosting with Rally 300 FEH Hero Feather(Normal) Sharena

Takumi

The Rally series of Assist skills grants bonuses to ally's stats. These skills can target allies in spaces that appear green. Rally Takumi to beat this foe.

Turn limit: 1, Survivors: 2

Heal to Win 1 FEH Orb(Normal) Anna

Lissa

Units with staves can use healing Assist skills. These skills can target allies in spaces that appear green. Try healing Anna when she's injured.

Turn limit: 2, Survivors: 2

Baiting Foes 300 FEH Hero Feather(Normal) Effie

Anna

If a unit can't move close enough to foes to initiate combat, an ally can bait them out. Allies with high Def can help with this. Tap Danger Area to check your foes' range.

Turn limit: 3, Survivors: 2

Escaping Danger 300 FEH Hero Feather(Normal) Reinhardt

Barst

The Assist skills Reposition and Draw Back can help you move an ally out of danger. After attacking, help your ally escape from the Danger Area.

Turn limit: 3, Survivors: 2

Movement Tricks 300 FEH Hero Feather(Normal) Bartre

Effie
Fir

The Assist skill Smite sends an ally flying a distance of two spaces. Surprisingly, it can help you cross even rivers and mountains.

Turn limit: 3, Survivors: 3

Sing and Dance 300 FEH Hero Feather(Normal) Reinhardt (Thunder's Sword)

Azura
Lene

The Assist skills Sing and Dance allow an ally to take another action. Defeat all of the foes by helping Reinhardt act repeatedly.

Turn limit: 1, Survivors: 3

Watch Your Cooldown 300 FEH Hero Feather(Normal) Anna

Elise

Units with staves can also advance their cooldown counter by healing an ally. Elise's Special grants a bonus to her allies' stats, which will help Anna with her toughest foe.

Turn limit: 5, Survivors: 2

Infantry Movement 1 FEH Orb(Normal) Linde Infantry units can only move one space at a time through forests. Sometimes not rushing into combat is the wisest move.

Turn limit: 7

Armored Allies 300 FEH Hero Feather(Normal) Effie Armored units can move only one space at a time but have high stats, especially Def. By moving to defensive terrain, these units are even tougher for their foes to defeat.

Turn limit: 5

Cavalry Allies 300 FEH Hero Feather(Normal) Peri Cavalry units can move up to 3 spaces at a time, but they can't enter forests. Trenches also limit their movement to 1 space. Advance on your foes, mindful of these limitations.

Turn limit: 7

Flying Allies 300 FEH Hero Feather(Normal) Est

Caeda

Flying units can travel freely through forests as well as over mountains and rivers. However, they're weak to bows. Take advantage of their mobility to take down foes while avoiding the archer's attacks.

Turn limit: 3, Survivors: 2

Skill Studies Edit

These maps teach the usage of various skills and their interactions.

Map Names Reward Heroes Rules
Hone and Fortify 300 FEH Hero Feather(Normal) Lyn (Brave Lady)

Gunter
Jagen

The Hone and Fortify series of C Skills grants bonuses to adjacent allies' stats at the start of a turn. Lyn needs the help of her allies to defeat this foe.

Turn limit: 3, Survivors: 3

Stacking Spur Boosts 300 FEH Hero Feather(Normal) Fjorm

Takumi
Lilina

C Skill series like Spur, Ward, Goad, and Drive grant bonuses to nearby allies, but only during combat. The bonuses stack, so a unit can be helped by many nearby allies.

Turn limit: 1, Survivors: 3

For Blade! 300 FEH Hero Feather(Normal) Sharena

Nino
Roderick
Caeda

The "blade" series of tomes turns bonuses from skills like the Rally and Hone series into powerful magic during combat. Use the Rally skills to max out your ally.

Turn limit: 1, Survivors: 4

Vantage to Counter 300 FEH Hero Feather(Normal) Reinhardt (Thunder's Sword) The B Skill Vantage allows a unit with low HP to counterattack before a foe's first attack. Reinhardt can defeat several tough foes in one turn if his HP is low enough.

Turn limit: 2

Desperation 300 FEH Hero Feather(Normal) Shanna The B Skill Desperation allows a unit with low HP to make a follow-up attack before the foe can counterattack. Defeat both foes with follow-ups after losing some HP.

Turn limit: 5

Using Quick Riposte 1 FEH Orb(Normal) Dorcas

Elise

The B Skill Quick Riposte grants a unit with high HP a guaranteed follow-up attack if the foe initiates combat. Keep HP high and dish out a barrage of counterattacks.

Turn limit: 2, Survivors: 2

Ragnell's Distant Counter 300 FEH Hero Feather(Normal) Ike (Vanguard Legend) Ike's sword Ragnell allows him to counterattack even when foes use ranged weapons. Defeat all the foes using counterattacks.

Turn limit: 2

Using Close Counter 300 FEH Hero Feather(Normal) Takumi

Takumi (Empty Vessel)

The A Skill Close Counter allows a ranged unit to counterattack even when foes use a melee weapon. Only by defeating the right foe using Close Counter can Takumi win.

Turn limit: 3, Survivors: 2

Atk/Def Bond's Power 300 FEH Hero Feather(Normal) Fjorm

Wrys

The Bond series of A Skills grants bonuses to a unit's stats during combat, but only if an ally is adjacent. Wrys's position in this battle will decide Fjorm's fate.

Turn limit: 3, Survivors: 2

Dangerous Breakers 300 FEH Hero Feather(Normal) Abel

Cain

The "breaker" series of B Skills guarantees follow-up attacks against foes with specific types of weapons while preventing them from making follow-up attacks. Abel's skill is the key to victory against these foes.

Turn limit: 4, Survivors: 2

Steady Breath Rush 300 FEH Hero Feather(Normal) Ike (Brave Mercenary) The A Skill Steady Breath speeds up a unit's Special cooldown when a foe initiates combat. Waiting to deal with foes who attack twice can be a valid strategy.

Turn limit: 5

Vantage & Flashing Blade 1 FEH Orb(Hard) Mia The A Skill Flashing Blade speeds up a unit's Special cooldown if their Spd is higher than their foe's. Mia can only defeat the toughest foe with her Special ready.

Turn limit: 3

Trigger Wrath 300 FEH Hero Feather(Hard) Karla

Nephenee

The B Skill Wrath speeds up a unit's Special cooldown at the start of a turn if their HP is low. Take damage to more quickly trigger a special attack.

Turn limit: 5, Survivors: 2

Guidance River Crossing 300 FEH Hero Feather(Hard) Ayra

Tana

The C Skill Guidance can help infantry and armored allies traverse the map. Use Tana to move Ayra into a forest.

Turn limit: 5, Survivors: 2

Flier Formation Soars 300 FEH Hero Feather(Hard) Elincia

Hinoka (Blue Sky Warrior)

The B Skill Flier Formation can increase the movement range of flying allies. Try using it to move up to three spaces.

Turn limit: 5, Survivors: 2

Led by Wings of Mercy 300 FEH Hero Feather(Hard) Black Knight

Female Morgan

Units with the B Skill Wings of Mercy can move adjacent to allies with low HP. Black Knight's Wings of Mercy can quickly bring him to an ally's side.

Turn limit: 2, Survivors: 2

Move with Armor March 300 FEH Hero Feather(Hard) Amelia

Effie

The C Skill Armor March grants the unit and adjacent armored allies a movement range of two at the start of a turn. They can even move two spaces through forests!

Turn limit: 7, Survivors: 2

Spd Smoke Follow-Ups 1 FEH Orb(Hard) Sigurd

Eldigan
Tailtiu

The C Skill Spd Smoke greatly reduces the Spd of foes within a certain range after combat. Try to lower the Spd of your foes so your allies can use follow-up attacks.

Turn limit: 3, Survivors: 3

Spd Ploy and the Forecast 300 FEH Hero Feather(Hard) Deirdre

Finn

The C Skill Spd Ploy lowers the Spd of foes in cardinal directions of a unit if their Res is lower than the unit's Res. Predict the foes' movement to help the allies make follow-up attacks against speedy foes.

Turn limit: 5, Survivors: 2

Trilemma Trickery 300 FEH Hero Feather(Hard) Maribelle

Frederick
Chrom (Knight Exalt)

Trilemma+ inflicts the effects of the skill Triangle Adept on foes. Start by inflicting the effects on the blue foes since Frederick has weapon-triangle advantage against them.

Turn limit: 5, Survivors: 3

Future Vision 300 FEH Hero Feather(Hard) Lucina (Glorious Archer)

Sumia

Future Vision is an Assist Skill that allows Lucina to take another action after swapping places with an ally. Move her around the map, and defeat enemies along the way.

Turn limit: 5, Survivors: 2

Caution with Savage Blow 300 FEH Hero Feather(Hard) Leo

Selena

The C Skill Savage Blow deals damage to foes around a target you've attacked. Use Savage Blow to whittle down the foes' HP, avoid counterattacks, and defeat them.

Turn limit: 10, Survivors: 2

Grandmaster Edit

Map Names Reward Heroes Rules
Two Birds, One Stone 300 FEH Hero Feather(Lunatic) Male Morgan

Sothe
Olwen (Righteous Knight)

The key to this map is a weapon that can both weaken foes and strengthen allies. Olwen in particular can become very powerful with bonuses.

Turn limit: 5, Survivors: 3

Brief Meetings 300 FEH Hero Feather(Lunatic) Frederick

Marth
Cecilia

Devise a strategy using the skill Escape Route. By the end of the final phase, Marth should find himself all alone.

Turn limit: 5, Survivors: 3

Counterattack Crew 300 FEH Hero Feather(Lunatic) Cherche

Takumi
Nowi

Takumi and Nowi have the ability to counterattack from any distance. Taking their positions into consideration, use counterattacks effectively to take down your foes.

Turn limit: 6, Survivors: 3

Stalwart Defenders 300 FEH Hero Feather(Lunatic) Azama

Lucius
Wrys

Pain+ can damage enemies within 2 spaces of a target. Devise a strategy to catch as many foes as possible in its effects.

Turn limit: 7, Survivors: 3

Horse and Man as One 300 FEH Hero Feather(Lunatic) Maria

Rhajat
Chrom (Knight Exalt)

Chrom's weapon, Sealed Falchion, is plenty strong, but if he thinks he can beat these foes without help, he's in for a rude awakening!

Turn limit: 7, Survivors: 3

Jet-Black March 1 FEH Orb(Infernal) Lachesis

Zelgius
Camilla
Subaki

Zelgius's Warp Powder can open up a path forward. On the final phase, Zelgius should move into the rightmost part of the battlefield.

Turn limit: 7, Survivors: 4

Caught in a Snare 300 FEH Hero Feather(Infernal) Alm

Clair
Gray
Faye

Use Swap and Harsh Command wisely. It's worth considering how Alm's Windsweep is a useful counter to foes with Vantage.

Turn limit: 5, Survivors: 4

Another Reunion 300 FEH Hero Feather(Infernal) Roy

Lilina
Shanna
Gwendolyn

Roy's Shove and Gwendolyn's Draw Back are the keys to this battle. Have Roy rescue Lilina, then use her skill Growing Flame in the final phase.

Turn limit: 9, Survivors: 4, Enemy reinforcements will appear.

They Have the Princess! 300 FEH Hero Feather(Infernal) Marth

Gunnthrá
Fjorm
Elise

Elise's attacks can restrict the movement of foes, giving

Gunnthrá's a chance to escape. You'll need to use Gunnthrá's special attack later on.
Turn limit: 5, Survivors: 4

Who's Going to Break It? 300 FEH Hero Feather(Infernal) Ike

Soren
Mist
Titania

Mist's staff can heal, but if you're in trouble and need another option, consider what Titania can do with Reciprocal Aid.

Turn limit: 7, Survivors: 4

A Land Divided 300 FEH Hero Feather(Infernal) Lucina (Brave)

Elincia
Micaiah
Deirdre

Be mindful of where you position Lucina and how you defeat the toughest foes. When you reach the final phase, deciding the correct turn order for your allies is critical

Turn limit: 7, Survivors: 4

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