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“Huh? You lost me. You're (yawn...) putting me to sleep. Anyway, we don't got time for that stuff. We gotta get moving!”
—Tailtiu, in a conversation with Claud

Tailtiu is a playable character from Fire Emblem: Genealogy of the Holy War. She is a noble of House Friege, one of the dukedoms of Grannvale. She is the first daughter of Reptor, the younger sister of Bloom, and the older sister of Ethnia. If she is paired up, her children will be Arthur and Tine. She is also the aunt of Amid and Linda, who happen to be her children's substitute characters.

Tailtiu is 16 years old, as revealed in the Mitsuki Oosawa manga.

ProfileEdit

Tailtiu makes her first appearance in Chapter 3 when she accompanies Claud to the Tower of Blaggi after Sigurd's army seizes Madino Castle. She does not reveal very much about her reasons are for doing so, apart from claiming to be Claud's bodyguard, to which the latter makes a failed attempt to deny.

After surviving the horrific Battle of Belhalla, Tailtiu and her young children, Arthur and Tine, spend a certain number of years hiding in Silesse. This false sense of security is quickly broken, however, when Bloom shows up there. While Arthur manages to evade capture, Tailtiu and Tine are forcefully separated from him and thereafter imprisoned by House Friege. Tailtiu then withstands years of abuse from her cruel sister-in-law Hilda to protect her daughter, eventually succumbing to depression and death.

PersonalityEdit

At the time of her introduction, Tailtiu appears as a rather bright and bubbly girl with no wish to mingle with complicated politics, especially if they involve her father. She developed a crush on Claud prior to her introduction and claims to be his bodyguard. However, after Reptor turns hostile against Sigurd's army, Tailtiu begins to display her true personality, one which is of a concerned and insecure nature, as she fears that her relationship with Reptor will strain her bonds with her allies.

Tailtiu suffers greatly after the Battle of Belhalla, where she quickly becomes depressed as a result of the stress she endures from surviving and losing contact with her husband and son. This depression of hers ultimately leads to her eventual death. Even at her lowest point, she is still extremely protective towards Tine, willingly standing up for her and taking on the tortures meant for her daughter whenever she could. Even after her death, Tine still looks towards her mother as a source of inspiration, wondering what Tailitu would have done in her place on the battlefield.

In-GameEdit

Fire Emblem: Genealogy of the Holy WarEdit

Base StatsEdit

  • Minor Holy Blood Indicator - Minor Holy Blood
  • Major Holy Blood Indicator - Major Holy Blood
Starting Class Holy Blood
FE4 Thunder Mage Sprite (F)Thunder Mage Tordo Holy BloodMinor Holy Blood IndicatorThrud
Level HP Str Mag Skl Spd Lck Def Res Mov Lead Gold
3 28 0 10 15 10 9 1 9 5 0 5,000
Skills Weapon Starting Items

Wrath (SNES)Wrath

FE4 ThunderThunder - A

FE4thoronThoron
FE4thunderThunder

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
60% 10% 20% 60% 40% 50% 10% 10%

Promotion GainsEdit

Promoted Class
FE4 Mage Fighter Sprite (F) Mage Fighter
Str Mag Skl Spd Def Res Mov
+3 +5 0 +6 +4 +5 +1
Skills Weapon Ranks
Continue Adept FE4 Sword C FE4 Fire B FE4 Wind B FE4 Staff B

OverviewEdit

Tailtiu joins late in the first generation, and at a low level at that. She begins with highly impressive starting stats for level 3, but her growths are a bit unfortunate. While they are slightly above average overall, they heavily skew towards Skill and Luck. Even with her respectable starting Speed growth, she does not benefit much from them since she does not possess the Pursuit or Adept skill. But on the plus side, her stat skew will allow her to have solid Accuracy and Evasion.

It can be a bit of a challenge to bring Tailtiu to Promotion since she not only comes to you underleveled, but has low Movement and weak durability. However, Tailtiu can exploit her low durability and turn it into a strength, as her Wrath skill allows her to automatically perform Critical attacks if she is below 50% HP. This allows her to kill most units she faces in combat, but it also comes with a very high risk of her dying if she is attacked during the enemy phase. Tailtiu's promotion nets her the Continue skill as well as the ability to wield staves upon promoting to Mage Fighter, making her less reliant on Wrath for damage output and improving her versatility.

Overall, Tailtiu is a weak unit as she not only comes to you late, but it can be quite a bit of work to actually promote her, and even after promotion she is not particularly exceptional, as her low Movement will not be fixed and your other units are capable of doing as much damage as her with less risk. While leveling her up is not terribly useful to Sigurd's army's overall strength, it is generally a decent idea to level her regardless to improve her children's starting stats.

Mother Overview Edit

Tailtiu's children, Arthur and Tine, are both Magic oriented units, which makes pairing her up a very simple affair. Tailtiu's husband should generally come with good Magic growth, and either the Pursuit skill or Vantage skill.

Tailtiu is best paired with Lewyn, Lex, or Azelle. The rest should be avoided due to a lack of Pursuit or Vantage, lack of Magic oriented growths, no inheritable weapons, or some combination of all of that. It is worth noting that Arden can make a decent pairing with Tailtiu, but since he is essentially Lex without Paragon, unless Lex is unavaliable it's best to go for him anyway.

  • Lewyn: Arthur will be able to receive the powerful Forseti tome much earlier than either Ced or Coirpre will, making the pairing ideal for ranked runs as well as making the fights against Ishtar and Bloom much easier. At the same time, Tine will be able to inherit Elwind and use Tornado after Promotion. The only real downside to this pairing is that neither child will inherit the Pursuit skill, though Wrath, Adept, and Critical should still allow them sufficient offensive prowess.
  • Lex: Both children will inherit Lex's Paragon skill, allowing them to level much easier. While they will not inherit any Tomes, they will get the potent Wrath and Vantage combo, making them defensive juggernauts capable of slaying entire armies. Lex's low Magic growth will be a bit of a problem, so it is best to have him pass a Magic Ring on to Arthur. If you want to maximize Arthur's potential, you could also pass him the Pursuit Ring.
  • Azelle: This is more of a solid, easy fit than the other pairings. Both children will get excellent stat growths for Mage units and inherit Pursuit. Both children will be able to inherit tomes with this pairing. While this pairing does not result in outstanding or interesting children, they will be strong and stable.

ConversationsEdit

In Chapter 4, Tailtiu may speak to Azelle, resulting in her gaining five points of HP and 100 love points with him.

In Chapter 5, after Phinora Castle is captured, if Tailtiu is in love with either Claud, Azelle, or Lex, she may speak to her lover, but nothing will result of it.

Love GrowthsEdit

Fire Emblem HeroesEdit

Thunder Noble
A noblewoman from Friege and descendant of the crusader Thrud. She appears cheerful but is hiding her troubles. Appears in Fire Emblem: Genealogy of the Holy War.

Base StatsEdit

Rarity:

✯✯✯✯

Title Group
Heroes Tailtiu Sprite
Thunder Noble
Heroes Infantry Infantry
Level HP Atk Spd Def Res
1
40
15/16/17
33/36/39
7/8/9
27/30/33
8/9/10
30/33/36
2/3/4
12/15/18
4/5/6
20/23/26
Skills Weapon

FEH skill offense Blárblade
FEH skill support Rally Resistance

FEH Thunder Tome Tome

✯✯✯✯✯

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Thunder - 4 2 - 50 - -
FEH skill offense Elthunder - 6 2 - 100 - -
FEH skill offense Blárblade - 9 2 Slows Special trigger (cooldown count +1).
Adds total bonuses on unit to damage dealt.
200 FEH Star Rarity 4 -
FEH skill offense Blárblade+ FEH skill offense Blárblade 13 2 Slows Special trigger (cooldown count +1).
Adds total bonuses on unit to damage dealt.
300 FEH Star Rarity 5 FEH Star Rarity 5
AssistEdit
Name Prerequisite Range Effects SP Cost Default Unlocked
FEH skill support Rally Resistance - Grants Res +4 to an adjacent ally unit until end of the turn. 1 150 FEH Star Rarity 4 -
FEH skill support Rally Speed Resistance FEH skill support Rally Resistance Grants Spd/Res+3 to an adjacent ally unit until end of the turn. 1 300 - FEH Star Rarity 4
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Attack +1 Attack +1 - Grants Atk +1. 30 - A
FEH Attack Res +1 Attack/Res 1 FEH Attack +1 Attack +1 or FEH Resistance +1 Resistance +1 Grants Atk/Res +1. 60 FEH Star Rarity 4 A
FEH Attack Res +2 Attack/Res 2 FEH Attack Res +1 Attack/Res 1 Grants Atk/Res +2. 120 FEH Star Rarity 5 A
FEH Spur Spd 1 Spur Spd 1 - Grants adjacent allies Spd +2 during combat. 50 - C
FEH Drive Spd 1 Drive Spd 1 FEH Spur Spd 1 Spur Spd 1 Grants allies within 2 spaces Spd +2 during combat. 120 - C
FEH Drive Spd 2 Drive Spd 2 FEH Drive Spd 1 Drive Spd 1 Grants allies within 2 spaces Spd +3 during combat. 240 FEH Star Rarity 4 C

OverallEdit

Tailtiu joined Fire Emblem Heroes as a blue infantry mage, facing stiff competition from similar heroes with better offensive stats like Linde, who boasts 35/36 and Delthea, at 36/34, to Tailtiu's 32/35. This is a very nitpicky difference, however, as any one of these three mages will provide the same result, and Tailtiu is easily the best budget option of the three due to her availability at 4-star rarity, and her access to Blarblade in her base kit. Her availability also makes it easier to fine-tune her stats, as both Delthea and Linde are 5-star exclusive and are therefore much more difficult and expensive to get.

Tailtiu prefers boons in offenses. She can reach a horrific 38 spd with a speed boon, and 35/35 offenses with an atk boon. Though she has high HP, her defenses are thoroughly lacking, and should not be invested in. She can comfortably exploit a bane in defense due to her role, she should not be in any position to receive physical attacks at all. A Res bane is also good, it makes her more of a glass cannon in both physical and magical defenses, but a non-issue ultimately.

Due to her high offenses, Tailtiu can effectively run glass-cannon builds similar to Linde and Delthea. Skills like Fury, Life and Death, and Swift Sparrow are stellar A-slot options to make her destructive on the player phase. Fury is also worth mentioning as Tailtiu has a much bigger HP pool than her counterparts and can exploit it much safely. Her best B-slot option is Desperation, and it synergizes the most with Fury due to the HP penalty safely dropping her into the Desperation HP threshold. Tailtiu's base passive Drive Spd is a very powerful support skill, and there is very little reason to change it. Drive skills are also expensive, and score high in the arena as a result, making Tailtiu a much more tempting option for competitive arena players. This, coupled with her availability makes her very easily mergeable, boosting arena score even further. All this in addition to her base Rally Spd/Res assist, which boosts her arena score even more, makes her a very strong option for the arena and a good reason to use her over Linde or Delthea.

In terms of assist skills, Tailtiu's base Rally Spd/Res allows her to score very well in the arena, and are buffs that will greatly benefit any fellow mages she has on her team, or anyone who wants to tank enemy mage attacks. However, a positioning skill is also great, and it's ultimately a matter of preference whether the player will go for Rally or a positioning assist.

Tailtiu would like a short-cooldown special like Glimmer or Moonbow, due to the Blarblade penalty of increasing special cooldown. Glimmer is thoroughly recommended as it synergizes with Blarblade well. The bonus damage from buffs is calculated neutrally, and does not suffer from weapon disadvantage, making sure she does damage no matter who she duels, as Glimmer thrives on that steady neutral damage.

QuotesEdit

Genealogy of the Holy War Edit

Battle Conversations Edit

Vs. Reptor Edit

  • Reptor: T-Tailtiu... It's you... I knew that you were with the rebel army, but I never expected to face you like this...
  • Tailtiu: Father... I'm so sorry...
  • Reptor: Grr... Claud!! You decieved my daughter... In any case... House Friege's reputation must be defended. Tailtiu, you have to die.
  • Tailtiu: ! ...father...

“Stop! I can't take any more...!”
—Tailtiu's death quote

“Stop! I can't take any more...! [Lover], you idiot!”
—Tailtiu's death quote, if she has a lover

HeroesEdit

See Main Article: Tailtiu/Heroes Quotes

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Tailtiu is illustrated in the trading card game Fire Emblem Cipher with the following cards:

EtymologyEdit

Tailtiu is a goddess from Irish mythology; the confusion stems from ティル ("tiru", with the standard modified "chi" as a "ti") being used to represent the Irish "talʲ". The exact pronunciation is closer to "tell" (as in the modern "Telltown" in County Meath).

TriviaEdit

  • In the original plans of Genealogy of the Holy War, it appears that the 1st Generation pairings were divided into various patterns of at least 0, 1 and 2. For instance, Pattern (1) included Ayra x Lex and Briggid x Jamke. Under the Pattern (1) pairing system, all the female Generation 1 characters survive, with Tailto, encased in an ice box by Bloom after her death and buried in Silesse, being brought back to life by Claud in exchange for his own life and the usability of the Valkyrie Staff. [1] [2]

GalleryEdit

See Main Article: Tailtiu/Gallery.