Does the Percentage Healed get Rounded Down?Edit
I noticed that in Awakening the 30% healed by units is rounded down instead of upwards. For example, a unit with 78 Max HP would heal 23 HP each turn, which makes sense as 30% of 78 is 23.4. But if the Max HP stat was 79 then the user would still heal 23 HP, despite the calculation working out at 23.7 (which would normally be rounded-up to 24). I'm guessing that the game system takes the first two digits to work out the health healed rather then taking the decimal point numbers into account.
There wasn't much point in posting this other then to know if this should be added to the article, or if previous Fire Emblem games did the same calculations. Evacino (talk) 22:18, March 31, 2015 (UTC)
Missing Info Edit
- Actually, Renewal first appears in Gaiden, where it's the class skill of Sages and Exorcists (similarly to Falcon Knights' Slayer and Saints' Blessing) and always heals 5 HP/Turn. Also a number of weapons/accessories grant Renewal. Kruggov (talk) 14:51, March 18, 2017 (UTC)