Fire Emblem Wiki
Fire Emblem Wiki
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'''[[Desert]]:''' More of a hindrance than a help, the Desert terrain requires the sacrifice of 2 move tiles to go through one tile of desert terrain (although this doesn't affect magic units or flying units), and for mounted units it lowers their move down to 1 or 2 tiles. It still provides a +5 bonus to Avoid, however.
 
'''[[Desert]]:''' More of a hindrance than a help, the Desert terrain requires the sacrifice of 2 move tiles to go through one tile of desert terrain (although this doesn't affect magic units or flying units), and for mounted units it lowers their move down to 1 or 2 tiles. It still provides a +5 bonus to Avoid, however.
  +
  +
==Terrains Per Game==
  +
===[[Fire Emblem: Ankoku Ryū to Hikari no Tsurugi]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Mystery of the Emblem]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Genealogy of the Holy War]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Thracia 776]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Binding Blade]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Rekka no Ken]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: The Sacred Stones]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Path of Radiance]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Radiant Dawn]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Shadow Dragon]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
  +
  +
===[[Fire Emblem: Awakening]]===
  +
{|class="wikitable" cellpadding="4" cellspacing="2" style="text-align:center" background:#ADD8E6;
  +
|-
  +
!bgcolor="#ADD8E6"|Terrain
  +
!bgcolor="#ADD8E6"|Def
  +
!bgcolor="#ADD8E6"|Avoid
  +
!bgcolor="#ADD8E6"|Heal
  +
!bgcolor="#ADD8E6"|Move Cost
  +
|-
  +
!
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|align="center"|
  +
|-
  +
|}
   
 
==See Also==
 
==See Also==

Revision as of 05:37, 17 February 2014

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Terrain (地形) is a staple game mechanic of the Fire Emblem series. Terrain is basically the different types of spaces that a character can have their units stand on.

Different aspects of Terrain have different effects, some give attacking and defending bonuses to the unit standing on the space while others impair unit movement, and some pieces of Terrain are completely impassable.

Most pieces of Terrain occupy a single space on a map, although sometimes a large formation (like a mountain) will cover several spaces, each space being individually classified as a mountain (or in some games 'peak').

Common Terrain Types

Plain: The most common terrain, included in all games. A Plain provides zero bonuses to both Avoid and Defense and does not affect movement.

Forest: A common form of Terrain found in Fire Emblem maps that are outside, the Forest provides a +1 bonus to Defense and +20 bonus to Avoid, allowing the unit under cover to take less damage and also help with the ability to avoid enemy attacks. It is noteworthy that entering or passing through a Forest requires two remaining move tiles, meaning the Terrain also reduces movement.

Thicket: These appear only in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, they are very similar to the Forest Tile from previous games.

Floor: The indoor counterpart of the Plain terrain, but is found indoors instead of outdoors.

Pillar: The indoor counterpart of the Forest terrain, the Pillar terrain has the same bonuses and restrictions, but is found indoors instead of outdoors.

Mountain: Another outdoor Terrain version, the mountain is restricted only to units that are not mounted (with the exception of pegasi and wyvern riders), but gives a greater bonus than the Forest, providing +2 Defence and +30 to Avoid. In the later 3-D Fire Emblem games, spaces with the Terrain type 'Mountain' were impassible by all except Bersekers (and pegasi/wyvern riders).

Peak: Another outdoor Terrain version, the Peak provides a +2 to Defense and +40 to Avoid, its con being its restriction to the Brigand class. It is commonly placed among mountains.

Gate/Throne: Terrain that appears in most games, the Gate and Throne provide the same bonuses as the peak, +2 to Defense and +40 to Avoid, the same as the Peak, but its bonuses are available to all classes except the Pegasus and Wyvern riders, which do not gain the bonuses from Terrain. It also gives you a Health boost like a Fort.

Sea: One of the lesser used terrains, it can only be used by Pirates, Berserkers and flying units. It only gives +10 to Avoid.

Desert: More of a hindrance than a help, the Desert terrain requires the sacrifice of 2 move tiles to go through one tile of desert terrain (although this doesn't affect magic units or flying units), and for mounted units it lowers their move down to 1 or 2 tiles. It still provides a +5 bonus to Avoid, however.

Terrains Per Game

Fire Emblem: Ankoku Ryū to Hikari no Tsurugi

Terrain Def Avoid Heal Move Cost

Fire Emblem: Mystery of the Emblem

Terrain Def Avoid Heal Move Cost

Fire Emblem: Genealogy of the Holy War

Terrain Def Avoid Heal Move Cost

Fire Emblem: Thracia 776

Terrain Def Avoid Heal Move Cost

Fire Emblem: Binding Blade

Terrain Def Avoid Heal Move Cost

Fire Emblem: Rekka no Ken

Terrain Def Avoid Heal Move Cost

Fire Emblem: The Sacred Stones

Terrain Def Avoid Heal Move Cost

Fire Emblem: Path of Radiance

Terrain Def Avoid Heal Move Cost

Fire Emblem: Radiant Dawn

Terrain Def Avoid Heal Move Cost

Fire Emblem: Shadow Dragon

Terrain Def Avoid Heal Move Cost

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Terrain Def Avoid Heal Move Cost

Fire Emblem: Awakening

Terrain Def Avoid Heal Move Cost

See Also

  • See the Movement page for details on terrain cost for movement on certain units.