(Setting up for later.) |
|||
Line 247: | Line 247: | ||
!bgcolor="#ADD8E6"|Other Data |
!bgcolor="#ADD8E6"|Other Data |
||
|- |
|- |
||
+ | !Altar |
||
− | ! |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Arena]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Armory]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Bone |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Bridge |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Castle |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Cave |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Chest |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Closed Village |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Desert]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Drawbridge |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Door |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Fence |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Floor |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Forest]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Fort]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Gate]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !House |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Lava |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Ledge |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Mountain]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Peak]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Pillar]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Plain |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !River |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Ruined Village |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Sea]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Stairs]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Throne]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Vendor]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | ![[Village]] |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | |align="center"| |
||
+ | | |
||
+ | |- |
||
+ | !Wall |
||
|align="center"| |
|align="center"| |
||
|align="center"| |
|align="center"| |
Revision as of 06:09, 17 February 2014
Need an Image! | |
---|---|
This article is in need of an image. Remove this template when an image has been added. If you are unsure whether or not an image is appropriate, please discuss it on the Talk Page. |
Terrain (地形) is a staple game mechanic of the Fire Emblem series. Terrain is basically the different types of spaces that a character can have their units stand on.
Different aspects of Terrain have different effects, some give attacking and defending bonuses to the unit standing on the space while others impair unit movement, and some pieces of Terrain are completely impassable.
Most pieces of Terrain occupy a single space on a map, although sometimes a large formation (like a mountain) will cover several spaces, each space being individually classified as a mountain (or in some games 'peak').
Common Terrain Types
Plain: The most common terrain, included in all games. A Plain provides zero bonuses to both Avoid and Defense and does not affect movement.
Forest: A common form of Terrain found in Fire Emblem maps that are outside, the Forest provides a +1 bonus to Defense and +20 bonus to Avoid, allowing the unit under cover to take less damage and also help with the ability to avoid enemy attacks. It is noteworthy that entering or passing through a Forest requires two remaining move tiles, meaning the Terrain also reduces movement.
Thicket: These appear only in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, they are very similar to the Forest Tile from previous games.
Floor: The indoor counterpart of the Plain terrain, but is found indoors instead of outdoors.
Pillar: The indoor counterpart of the Forest terrain, the Pillar terrain has the same bonuses and restrictions, but is found indoors instead of outdoors.
Mountain: Another outdoor Terrain version, the mountain is restricted only to units that are not mounted (with the exception of pegasi and wyvern riders), but gives a greater bonus than the Forest, providing +2 Defence and +30 to Avoid. In the later 3-D Fire Emblem games, spaces with the Terrain type 'Mountain' were impassible by all except Bersekers (and pegasi/wyvern riders).
Peak: Another outdoor Terrain version, the Peak provides a +2 to Defense and +40 to Avoid, its con being its restriction to the Brigand class. It is commonly placed among mountains.
Gate/Throne: Terrain that appears in most games, the Gate and Throne provide the same bonuses as the peak, +2 to Defense and +40 to Avoid, the same as the Peak, but its bonuses are available to all classes except the Pegasus and Wyvern riders, which do not gain the bonuses from Terrain. It also gives you a Health boost like a Fort.
Sea: One of the lesser used terrains, it can only be used by Pirates, Berserkers and flying units. It only gives +10 to Avoid.
Desert: More of a hindrance than a help, the Desert terrain requires the sacrifice of 2 move tiles to go through one tile of desert terrain (although this doesn't affect magic units or flying units), and for mounted units it lowers their move down to 1 or 2 tiles. It still provides a +5 bonus to Avoid, however.
Terrains Per Game
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Gaiden
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Mystery of the Emblem
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Genealogy of the Holy War
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Thracia 776
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Binding Blade
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Rekka no Ken
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: The Sacred Stones
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Path of Radiance
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Radiant Dawn
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Shadow Dragon
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Altar | |||||
Arena | |||||
Armory | |||||
Bone | |||||
Bridge | |||||
Castle | |||||
Cave | |||||
Chest | |||||
Closed Village | |||||
Desert | |||||
Drawbridge | |||||
Door | |||||
Fence | |||||
Floor | |||||
Forest | |||||
Fort | |||||
Gate | |||||
House | |||||
Lava | |||||
Ledge | |||||
Mountain | |||||
Peak | |||||
Pillar | |||||
Plain | |||||
River | |||||
Ruined Village | |||||
Sea | |||||
Stairs | |||||
Throne | |||||
Vendor | |||||
Village | |||||
Wall |
Fire Emblem: Awakening
Terrain | Def | Avoid | Heal | Move Cost | Other Data |
---|---|---|---|---|---|
Bridge | - | - | - | 1 | - |
Cliff | - | - | - | 1 | Only flying units can cross this terrain. |
Desert | - | - | - | ? | - |
Forest | 1 | 10 | - | ? | - |
Fort | 2 | 20 | 20% | 1 | - |
Gate | 3 | 20 | 20% | ? | - |
High Ground | - | - | - | 1 | Only flying units can cross this terrain. |
Lava | - | - | - | ? | ? |
Mountain | 2 | 20 | - | ? | ? |
Peak | 3 | 30 | - | ? | ? |
Pillar | 1 | 10 | - | 1 | - |
River | - | - | - | ? | - |
Ruins | - | - | - | ? | - |
Stairway | - | 10 | - | 1 | - |
Throne | ? | ? | ? | ? | - |
Village | 5 | - | - | ? | - |
See Also
- See the Movement page for details on terrain cost for movement on certain units.