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“We're attempting our own miracle, so it seems like a suitable symbol for us. So... Until we welcome the dawn of a new age in Fódlan... Let's fight to the very end, as one, under the symbol of the Crest of Flames! ”
—Claude

StoryEdit

Initial enemiesEdit

  • Randolph
  • 5/7/8x Fortress Knight
  • 3x Armored Knight
  • 2x Warrior
  • 2/4x Cavalier (Normal/Hard and Maddening)
  • 2x Paladin
  • 2x Dark Bishop
  • 5x Pegasus Knight
  • 4/2x Archer (Normal and Hard/Maddening)
  • 1/2x Sniper (Normal and Hard/Maddening)
  • 1x Warlock
  • 1x Mercenary
  • 2x Mage
  • 1x Grappler (Maddening only)

ReinforcementsEdit

FE16 Map Chapter 14 Fire

The fire attack causes all enemies in the area to be inflicted with Rattled.

An allied Swordmaster will arrive on turn 2. Get him to the highlighted spot to set fire to most of the map.

2 enemy Falcon Knights will spawn behind Randolph every other turn, starting turn 1

On Maddening mode, 2 Falcon Knights and a Paladin appear and move every odd turn, starting in turn 1 enemy phase.

ItemsEdit

  • Magic Bow - Dropped by Sniper
  • Brave Lance - Dropped by Paladin
  • Goddess Ring - Dropped by Fortress Knight (Hard and Maddening only)

StrategyEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

[insert strategy text here]

TriviaEdit

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