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{{Chapterinfobox |
{{Chapterinfobox |
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+ | |title =The Chaos of War<br><tabber>Normal=[[File:FE16 Map The Chaos of War SS Normal.png|250px]]|-|Hard=[[File:FE16 Map The Chaos of War SS Hard.png|250px]]|-|Maddening=[[File:FE16 Map The Chaos of War SS Maddening.png|250px]]</tabber> |
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− | |title = {{PAGENAME}}<br>[insert chapter image(s) here] |
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|jap_name ={{Hover|戦塵の帝都|Senjin no Teito}}, War Dust of the Imperial Capital |
|jap_name ={{Hover|戦塵の帝都|Senjin no Teito}}, War Dust of the Imperial Capital |
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|game =[[Fire Emblem: Three Houses]] |
|game =[[Fire Emblem: Three Houses]] |
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Line 6: | Line 6: | ||
|number of allowed units =[[Byleth]] and 9 others |
|number of allowed units =[[Byleth]] and 9 others |
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|units gained = |
|units gained = |
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− | |boss name =[[Hubert]]<br>[[Death Knight]] |
+ | |boss name =[[Hubert]]<br>[[Jeritza|Death Knight]] |
|pre =[[The Impregnable Fortress (Silver Snow)]] |
|pre =[[The Impregnable Fortress (Silver Snow)]] |
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|next =[[Conclusion of the Crossing Roads (Silver Snow)]] |
|next =[[Conclusion of the Crossing Roads (Silver Snow)]] |
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|script = }} |
|script = }} |
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+ | {{Quote|The resistance army successfully takes Fort Merceus. Their victory celebrations are cut short, however, when javelins of light pierce the sky and destroy much of the fort. With nowhere else to go, the resistance army withdraws to Garreg Mach. Under the guise of surrender, they secretly prepare for a surprise attack on the Imperial capital.}} |
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− | {{Quote|[insert quote or opening narration here]}} |
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==Story== |
==Story== |
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− | After spending the month preparing, the |
+ | After spending the month preparing, the Resistance army finally begins a direct siege of [[Enbarr]]. [[Edelgard]] sends [[Hubert]] and the [[Death Knight]] to defend the city streets, but [[Byleth]] and their companions emerge victorious and both are slain. After the battle, [[Seteth]] and [[Byleth]] prepare for the final assault on the Imperial palace. [[Dedue]] approaches them and gives them intel regarding the interior layout of the palace; he does not directly join the Resistance army, intent on killing [[Edelgard]] by himself in order to avenge [[Dimitri]] and his loved ones. |
==Initial enemies== |
==Initial enemies== |
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===Maddening=== |
===Maddening=== |
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+ | *[[Jeritza|Death Knight]] w/ [[Scythe of Sariel]]/[[Brave Lance]] (if [[Caspar]] defeats the Death Knight in [[The Face Beneath]]) |
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− | *[[Dark Knight]] |
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+ | *[[Hubert]] w/ [[Agnea's Arrow]], [[Bolting]], [[Miasma Δ]] |
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− | *[[Hubert]] |
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− | *4 [[ |
+ | *4 [[Flying Demonic Beast]]s |
*7 [[Fortress Knight]] L44 w/ [[Silver Axe]] |
*7 [[Fortress Knight]] L44 w/ [[Silver Axe]] |
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*6 [[Grappler]] L44 w/ [[Silver Gauntlets]] |
*6 [[Grappler]] L44 w/ [[Silver Gauntlets]] |
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*2 [[Swordmaster]] L44 w/ [[Silver Sword]] |
*2 [[Swordmaster]] L44 w/ [[Silver Sword]] |
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*2 [[Bishop]] L44 w/ [[Seraphim]], [[Physic]] |
*2 [[Bishop]] L44 w/ [[Seraphim]], [[Physic]] |
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− | *2 [[Dark Bishop]] L44 w/ [[Banshee]], [[Miasma]], [[Death]] |
+ | *2 [[Dark Bishop]] L44 w/ [[Banshee]], [[Miasma Δ]], [[Death]] |
*[[Assassin]] L44 w/ [[]] |
*[[Assassin]] L44 w/ [[]] |
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*[[Warlock]] L44 w/ [[Bolting]], [[Bolganone]] |
*[[Warlock]] L44 w/ [[Bolting]], [[Bolganone]] |
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==Reinforcements== |
==Reinforcements== |
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+ | *Turn 3 (From the North) |
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+ | **[[Flying Demonic Beast]]s |
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+ | ** 3 [[Falcon Knight]]s L44 w/ [[Silver Lance]] |
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+ | |||
+ | *Turn 3 (From the South) |
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+ | **[[Flying Demonic Beast|Flying Demonic Beasts]] |
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+ | ** 2 [[Falcon Knight]]s L44 w/ [[Silver Lance]] |
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+ | |||
+ | *As soon as a unit enters the South-Western area (where [[Hubert]] resides) |
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+ | *2 [[Warlock]] L44 w/ [[Ragnarok]] (to the right and left of Hubert) |
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==Items== |
==Items== |
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===Drops=== |
===Drops=== |
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*[[Goddess Icon]] ([[Hubert]]) |
*[[Goddess Icon]] ([[Hubert]]) |
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− | *[[Dark Seal]] ([[ |
+ | *[[Dark Seal]] ([[Jeritza|Death Knight]]) |
*[[Wo Dao]] (Center [[Swordmaster]]) |
*[[Wo Dao]] (Center [[Swordmaster]]) |
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⚫ | |||
⚫ | |||
===Rewards=== |
===Rewards=== |
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⚫ | |||
⚫ | |||
==Strategy== |
==Strategy== |
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− | {{Subjective}}On this map, your units are split in 2 group. With enemy reinforcements spawning from the |
+ | {{Subjective}}On this map, your units are split in 2 group. With enemy reinforcements spawning from both the North and the South; and the east side of the map holding both 2 ballistas and 2 chests, it is probably best to regroup and take out the east side of the map first.<br /> |
− | + | Dealing with the Eastern side of the map and the Reinforcements of turn 3 and 6 charging you, should keep you more than busy for the first 7-8 turns of the map. Once you have dealt with all of this however, you can continue to the centern part of the map, where the Dead Knight is waiting, but he can, as usual, easily be dealth with, with [[Lysithea]] with Dark Spites T (or another Black magic user). THe enemy reinforcements spawn from the West side of the map, so be carefull when advancing as to not get caught by the enemy reinforcements. Once the Central part of the map has been cleared, it is time to face [[Hubert]] and the last few of the enemies. On Maddening, Hubert has a whopping 75 attack stat with [[Agnea's Arrow]] or 71 with [[Bolting]]. It is therefore best to first use a unit with either high Resistance or high Avoid, to absorb [[Hubert]]s [[Bolting]], a unit with [[Ward]] ([[Manuela]] or [[Anna]]) would come in pretty handy here. As [[Hubert]] is one of the few bossess without the [[Distant Counter]] ability, so he is unable to counterattack anyhting with 3+ range. Gambits are also a viable option, although he does have 36 [[Charm]], which might make it a bit hard to land one. |
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+ | {{Stub}} |
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{{FE16}} |
{{FE16}} |
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[[Category:Three Houses Chapters]] |
[[Category:Three Houses Chapters]] |
Revision as of 15:32, 30 December 2020
Story
After spending the month preparing, the Resistance army finally begins a direct siege of Enbarr. Edelgard sends Hubert and the Death Knight to defend the city streets, but Byleth and their companions emerge victorious and both are slain. After the battle, Seteth and Byleth prepare for the final assault on the Imperial palace. Dedue approaches them and gives them intel regarding the interior layout of the palace; he does not directly join the Resistance army, intent on killing Edelgard by himself in order to avenge Dimitri and his loved ones.
Initial enemies
Maddening
- Death Knight w/ Scythe of Sariel/Brave Lance (if Caspar defeats the Death Knight in The Face Beneath)
- Hubert w/ Agnea's Arrow, Bolting, Miasma Δ
- 4 Flying Demonic Beasts
- 7 Fortress Knight L44 w/ Silver Axe
- 6 Grappler L44 w/ Silver Gauntlets
- 5 Warlock L44 w/ Ragnarok
- 4 Sniper L44 w/ Silver Bow
- 3 Paladin L44 w/ [[]]
- 3 Warrior L44 w/ Silver Axe
- 2 Swordmaster L44 w/ Silver Sword
- 2 Bishop L44 w/ Seraphim, Physic
- 2 Dark Bishop L44 w/ Banshee, Miasma Δ, Death
- Assassin L44 w/ [[]]
- Warlock L44 w/ Bolting, Bolganone
- Bishop L44 w/ Abraxas, Physic
- Bishop L44 w/ Aura, Physic
Reinforcements
- Turn 3 (From the North)
- Turn 3 (From the South)
- As soon as a unit enters the South-Western area (where Hubert resides)
- 2 Warlock L44 w/ Ragnarok (to the right and left of Hubert)
Items
Chests
Drops
- Goddess Icon (Hubert)
- Dark Seal (Death Knight)
- Wo Dao (Center Swordmaster)
Rewards
- Opera Co Volunteers (Battallion): If Dorothea or Manuela visited the Opera Hall, the building on the left of the Death Knight.
- Macuil Evil Repelling Co. (Battallion): If Flayn or Seteth visited the Church in the South West, of the Central part of the map, just above the river.
Strategy
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
On this map, your units are split in 2 group. With enemy reinforcements spawning from both the North and the South; and the east side of the map holding both 2 ballistas and 2 chests, it is probably best to regroup and take out the east side of the map first.
Dealing with the Eastern side of the map and the Reinforcements of turn 3 and 6 charging you, should keep you more than busy for the first 7-8 turns of the map. Once you have dealt with all of this however, you can continue to the centern part of the map, where the Dead Knight is waiting, but he can, as usual, easily be dealth with, with Lysithea with Dark Spites T (or another Black magic user). THe enemy reinforcements spawn from the West side of the map, so be carefull when advancing as to not get caught by the enemy reinforcements. Once the Central part of the map has been cleared, it is time to face Hubert and the last few of the enemies. On Maddening, Hubert has a whopping 75 attack stat with Agnea's Arrow or 71 with Bolting. It is therefore best to first use a unit with either high Resistance or high Avoid, to absorb Huberts Bolting, a unit with Ward (Manuela or Anna) would come in pretty handy here. As Hubert is one of the few bossess without the Distant Counter ability, so he is unable to counterattack anyhting with 3+ range. Gambits are also a viable option, although he does have 36 Charm, which might make it a bit hard to land one.
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