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|title = The Chaos of War<br>(Verdant Wind)
 
|title = The Chaos of War<br>(Verdant Wind)
 
|jap_name =
 
|jap_name =
|game =Fire Emblem: Three Houses
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|game =[[Fire Emblem: Three Houses]]
|objective =
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|objective =Defeat the enemy commanders
 
|number of allowed units =
 
|number of allowed units =
 
|units gained =
 
|units gained =
|boss name =
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|boss name =[[Hubert]]<br>[[Death Knight]]
 
|pre =[[The Golden Scheme]]
 
|pre =[[The Golden Scheme]]
 
|next =[[Conclusion of the Crossing Roads (Verdant Wind)]]
 
|next =[[Conclusion of the Crossing Roads (Verdant Wind)]]
  +
|script = }}{{Quote|It's not just big. This city was designed to protect the castle where the emperor lives. It's as though the city itself is a massive stronghold.|Judith}}
}}'''The Chaos of War''' is the seventh chapter of the Verdant Wind route in ''[[Fire Emblem: Three Houses]]''.
 
   
 
'''The Chaos of War''' is the seventh chapter of the Verdant Wind route in ''[[Fire Emblem: Three Houses]]''.
{{Stub}}
 
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{{FE16}}
 
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== Story ==
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Having arrived at [[Enbarr]], [[Byleth]], [[Claude]] and the Golden Deer are met with the Imperial army led by [[Hubert]] and the Death Knight.
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== Initial enemies ==
  +
[[Death Knight]]
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  +
Grappler=6
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  +
Warlock=5
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Fortress Knight=6
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  +
Bishop=2
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  +
Dark Bishop=3
  +
  +
Sniper=3
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Warrior=3
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Flying Demonic Beast=2
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Swordmaster=2
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Paladin=3
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== Reinforcements ==
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Reinforcements arrive on turns 1, 3 and 6. They are as follows:
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Turn 1: 2 Warlocks beside [[Hubert]]
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Turn 3: 1 Flying Demonic Beast beside initial northern ally position
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Turn 6: 2 Falcon Knight and 1 Flying Demonic Beast on the Lower Right
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== Items ==
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* '''Death Knight:''' [[Dark Seal]]
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* [[Wo Dao]]
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* [[Goddess Icon]]
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* '''Lower Chest:''' Axe of Zoltan
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* '''Upper Left Chest:''' [[Brave Sword]]
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  +
== Strategy ==
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{{Subjective}}There are a large number of enemies on this map. As the victory conditions are to defeat the enemy, only Hubert and the Death Knight need to be taken down to win the battle. Player units are split across two sections: the south and the north-west. This allows you to move in on the Death Knight in a pincer movement, but if you have Lysithea placed in the south she can very quickly move forward and take out the Death Knight in one hit. The Flying Beasts in this level can do significant damage to weaker units, so unless you need their Umbral Steel it is a good idea to steer clear of them. Hubert can attack from a significant distance, so if you want to deal with him quickly make sure you have mounted units to approach him.{{FE16}}
 
[[Category:Three Houses Chapters]]
 
[[Category:Three Houses Chapters]]

Revision as of 00:16, 13 September 2019

“It's not just big. This city was designed to protect the castle where the emperor lives. It's as though the city itself is a massive stronghold.”
—Judith

The Chaos of War is the seventh chapter of the Verdant Wind route in Fire Emblem: Three Houses.

Story

Having arrived at Enbarr, Byleth, Claude and the Golden Deer are met with the Imperial army led by Hubert and the Death Knight.

Initial enemies

Death Knight

Grappler=6

Warlock=5

Fortress Knight=6

Bishop=2

Dark Bishop=3

Sniper=3

Warrior=3

Flying Demonic Beast=2

Swordmaster=2

Paladin=3

Reinforcements

Reinforcements arrive on turns 1, 3 and 6. They are as follows:

Turn 1: 2 Warlocks beside Hubert

Turn 3: 1 Flying Demonic Beast beside initial northern ally position

Turn 6: 2 Falcon Knight and 1 Flying Demonic Beast on the Lower Right

Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

There are a large number of enemies on this map. As the victory conditions are to defeat the enemy, only Hubert and the Death Knight need to be taken down to win the battle. Player units are split across two sections: the south and the north-west. This allows you to move in on the Death Knight in a pincer movement, but if you have Lysithea placed in the south she can very quickly move forward and take out the Death Knight in one hit. The Flying Beasts in this level can do significant damage to weaker units, so unless you need their Umbral Steel it is a good idea to steer clear of them. Hubert can attack from a significant distance, so if you want to deal with him quickly make sure you have mounted units to approach him.