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This chapter is a common target for [[Arena]] Abuse, as it is a prime place with everything necessary to continue at the arena indefinitely. By use of save states in different emulators, players can effectively "undo" any turns where a unit died or even just lost money. Although the over-use of an Arena without save-states is technically not cheating, it is generally frowned upon (even though using it without cheats is not particularly different from using the Tower of Valni). |
This chapter is a common target for [[Arena]] Abuse, as it is a prime place with everything necessary to continue at the arena indefinitely. By use of save states in different emulators, players can effectively "undo" any turns where a unit died or even just lost money. Although the over-use of an Arena without save-states is technically not cheating, it is generally frowned upon (even though using it without cheats is not particularly different from using the Tower of Valni). |
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+ | If you are not planning on using Arena Abuse, then this is a good chapter for Ross to gain exp if he has not promoted to a normal unit yet. There are Soldiers in this level, and thanks to their low stats and Weapon Triangle advantage(They are lance wielders.), they are prime pickings for Ross |
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The [[Armorslayer]] picked up in one of the villages might be useful for the boss, if [[Eirika]] needs experience (and you are holding on to her [[Rapier]]), or if you want Joshua to catch up with your advanced units. |
The [[Armorslayer]] picked up in one of the villages might be useful for the boss, if [[Eirika]] needs experience (and you are holding on to her [[Rapier]]), or if you want Joshua to catch up with your advanced units. |
Revision as of 14:56, 8 January 2014
—Opening Narration
The Empire's Reach is Chapter 5 of Fire Emblem: The Sacred Stones. You can recruit Joshua (your first Myrmidon) and Natasha here. There is also an Arena, and you also meet some future characters when visiting the villages, like Amelia and Tethys, who both give you items. From Tethys you receive a Dragonshield and from Amelia a Torch You also get an Armorslayer and a Secret Book, and if you save all the villages from the bandits that pop up along the east side of the map, you also receive your first promotional item, a Guiding Ring.
- New characters: Natasha (Mend, Vulnerary), Joshua (Killing Edge)
- Joshua WILL NOT attack Natasha as an enemy.
Reinforcements
- Turn 2: 2 Brigands from the southeast
- Turn 6: 2 Brigands from the east
- Turn 8: 2 Brigands from the northeast
Items
Village
- Dragonshield (village to the southeast)
- Armourslayer (village to the east)
- Secret Book (village to the northwest)
- Torch (village to the north)
After chapter events
- Guiding Ring (from after chapter event, if the villages are all safe)
Shops
Armory
Name | Uses | Cost |
Slim Sword | 30 | 480 |
Iron Sword | 46 | 460 |
Steel Sword | 30 | 600 |
Slim Lance | 30 | 450 |
Iron Lance | 45 | 360 |
Steel Lance | 30 | 380 |
Iron Axe | 45 | 270 |
Steel Axe | 30 | 360 |
Iron Bow | 45 | 540 |
Steel Bow | 30 | 720 |
Shop
Name | Uses | Cost |
Fire | 40 | 560 |
Lightning | 35 | 630 |
Heal | 30 | 600 |
Vulnerary | 3 | 300 |
Strategy
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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This chapter is not particularly difficult to beat, unless you are trying to go to every village. Many of the items will come in handy, save the Torch, but the Guiding Ring might make the last house worth it. Natasha may be difficult to keep alive, especially when shes going to recruit Joshua, but she will prove to be one of the most useful units in the endgame and Creature Campaign (especially if promoted to a Bishop). Joshua is definitely worth recruiting, even if you do not intend to use him, he is incredibly dangerous as an enemy (especially with his Killing Edge).
This chapter is a common target for Arena Abuse, as it is a prime place with everything necessary to continue at the arena indefinitely. By use of save states in different emulators, players can effectively "undo" any turns where a unit died or even just lost money. Although the over-use of an Arena without save-states is technically not cheating, it is generally frowned upon (even though using it without cheats is not particularly different from using the Tower of Valni).
If you are not planning on using Arena Abuse, then this is a good chapter for Ross to gain exp if he has not promoted to a normal unit yet. There are Soldiers in this level, and thanks to their low stats and Weapon Triangle advantage(They are lance wielders.), they are prime pickings for Ross
The Armorslayer picked up in one of the villages might be useful for the boss, if Eirika needs experience (and you are holding on to her Rapier), or if you want Joshua to catch up with your advanced units.
Previous chapter: Ancient Horrors |
The Empire's Reach | Next chapter: Unbroken Heart |