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{{Chapterinfobox
{{chapterinfobox
 
|title = The Empire's Reach[[File:5.png]]
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|title = The Empire's Reach<br>[[File:TSS5.png]]
|game = [[Fire Emblem: The Sacred Stones]]
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|game = [[Fire Emblem: The Sacred Stones]]
 
|objective = Defeat Boss
 
|objective = Defeat Boss
 
|number of allowed units = 9
 
|number of allowed units = 9
|units gained = [[Natasha]] (from start), [[Joshua]] (talk with Natasha)
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|units gained = [[Natasha]] (automatically from start)<br>[[Joshua]] (talk with Natasha)
 
|boss name = [[Saar]]
 
|boss name = [[Saar]]
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|pre = [[Ancient Horrors]]
|}}
 
 
|next = [[Unbroken Heart]]}}
   
 
{{Quote|An ominous wave of dark creatures washes over the continent... Eirika's journey to find her brother, Ephraim, grows ever more perilous. Still, she presses on despite the danger. Her will is strong. The town of Serafew, located on the border of Renais and Grado. The people of both countries have long used the town as a meeting place. It stands as testimony to the friendship the two nations have shared these many years. Now, however, Serafew is teeming with Grado troops.|Opening Narration}}
==Background==
 
''An ominous wave of dark creatures washes over the continent... Eirika's journey to find her brother, Ephraim, grows ever more perilous. Still, she presses on despite the danger. Her will is strong. The town of Serafew, located on the border of Renais and Grado. The people of both countries have long used the town as a meeting place. It stands as testimony to the friendship the two nations have shared these many years. Now, however, Serafew is teeming with Grado troops.''
 
   
  +
'''The Empire's Reach''' is Chapter 5 of ''[[Fire Emblem: The Sacred Stones]]''.
==Chapter Information==
 
  +
'''The Empire's Reach''' is Chapter 5 of ''[[Fire Emblem: The Sacred Stones]]'' and is the one in which you get [[Joshua]] (your first [[Myrmidon]]) and [[Natasha]]. There's also an [[Arena]], and you also meet some future characters when visiting the villages, like [[Amelia]] and [[Tethys]], who both give you items. From [[Tethys]] you receive a [[Dragonshield]] and from [[Amelia]] a [[Torch]]. You also get an [[Armorslayer]] and a [[Secret Book]], and if you save all the villages from the bandits that pop up along the east side of the map, you also receive your first promotional item, a [[Guiding Ring]].
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You can recruit [[Joshua]] (your first [[Myrmidon]]) and [[Natasha]] here. In the cutscene before the mission, you meet [[Saleh]], a Sage searching for an indigo haired girl. He is actually looking for the Manakete [[Myrrh]], both of whom will join you later. There is also an [[Arena]], and you also meet some future characters when visiting the villages, like [[Amelia]] and [[Tethys]], who both give you items. From [[Tethys]], you receive a [[Dragonshield]], and from [[Amelia]], a [[Torch (item)|Torch]]. You also get an [[Armorslayer]] and a [[Secret Book]], and if you save all the villages from the bandits that pop up along the east side of the map, you also receive your first promotional item, a [[Guiding Ring]].
   
 
*New characters: Natasha ([[Mend]], [[Vulnerary]]), Joshua ([[Killing Edge]])
 
*New characters: Natasha ([[Mend]], [[Vulnerary]]), Joshua ([[Killing Edge]])
  +
*Enemy Joshua will not attack Natasha. (English version only; he will attack her in the Japanese version.)
*Boss: Saar ([[Javelin]])
 
  +
*Joshua '''WILL''' attack Natasha even as an enemy.
 
  +
==Script==
  +
See [[The Empire's Reach/Script]]
  +
  +
== Initial Enemies ==
 
* Boss: [[Saar]] L8 [[Knight]] w/ [[Javelin]]
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* 4 [[Soldier]] L5 w/ [[Iron Lance]]
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* 2 Soldier L6 w/ Iron Lance
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* 4 [[Fighter]] L5 w/ [[Iron Axe]]
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* 1 Fighter L4 w/ Iron Axe
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* 2 [[Archer]] L5 w/ [[Iron Bow]]
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* 1 Archer L4 w/ Iron Bow
  +
* 1 [[Mercenary]] L6 w/ [[Iron Sword]]
   
 
==Reinforcements==
 
==Reinforcements==
*Turn 2: 2 [[Brigand]]s from the southeast
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*Turn 2: 2 [[Brigand]] from the southeast
*Turn 6: 2 Brigands from the east
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*Turn 6: 2 Brigand from the east
*Turn 8: 2 Brigands from the northeast
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*Turn 8: 2 Brigand from the northeast
   
 
==Items==
 
==Items==
 
===[[Village]]===
 
===[[Village]]===
*Dragonshield (village to the southeast)
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*[[Dragonshield]] (village to the southeast)
*Armourslayer (village to the east)
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*[[Armorslayer]] (village to the east)
*Secret Book (village to the northwest)
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*[[Secret Book]] (village to the northwest)
*Torch (village to the north)
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*[[Torch (item)|Torch]] (village to the north)
   
===After chapter events===
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===Post-Chapter Events===
*[[Guiding Ring]] (from after chapter event, if the villages are all safe)
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*[[Guiding Ring]] (when all villages are saved)
   
 
===Shops===
 
===Shops===
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|}
 
|}
   
 
==Strategy==
 
== Strategy ==
 
 
{{Subjective}}
 
{{Subjective}}
 
This chapter is not particularly difficult to beat, unless you are trying to go to every [[village]]. It makes it a little harder, but not by that much. Send [[Franz]] up the left side if you have been training him, and Seth if you have not. They can easily dispatch the few units in your way. Many of the items will come in handy, save the [[Torch (item)|Torch]], but the [[Guiding Ring]] might make the last house worth it. [[Natasha]] may be difficult to keep alive, especially when she is going to recruit [[Joshua]] (who will notably not attack her), but she will prove to be one of the most useful units in the endgame and [[Creature Campaign]] (especially if promoted to a [[Bishop]]). Joshua is definitely worth recruiting, even if you do not intend to use him, he is incredibly dangerous as an enemy (especially with his [[Killing Edge]], a very useful sword to have as well, for Eirika, Colm, or even Seth).
   
  +
If you are not planning on using Arena Abuse, then this is a good chapter for [[Ross (The Sacred Stones)|Ross]] to gain experience if he has not promoted to a normal unit yet. There are [[Soldier]]s in this level, and thanks to their low stats and [[Weapon Triangle]] disadvantage (they are lance wielders), they are prime targets for leveling up Ross.
This chapter isn't particularly difficult to beat, unless you're trying to go to every [[village]]. Many of the items will come in handy, save the [[Torch]], but the [[Guiding Ring]] might make the last house worth it. [[Natasha]] may be difficult to keep alive, especially when shes going to recruit [[Joshua]], but she will prove to be one of the most useful units in the endgame and [[Creature Campaign]] (especially if promoted to a [[Bishop]]). Joshua is definetly worth recruiting, even if you don't intend to use him, he's incredibly dangerous as an enemy (especially with his [[Killing Edge]]).
 
   
 
The [[Armorslayer]] picked up in one of the villages might be useful for the boss, if [[Eirika]] needs experience (and you are holding on to her [[Rapier]]), or if you want Joshua to catch up with your advanced units.
This chapter is a common target for [[Arena]] Abuse, as it is a prime place with everything neccessary to continue at the arena indefinetly. By use of save states in different emulators, players can effectively "undo" any turns where a unit died or even just lost money. Although the over-use of an Arena without save-states is technically not cheating, it is generally frowned upon (even though using it without cheats isn't particularly different from using the Tower of Valni).
 
   
  +
=== [[Arena#Arena Abuse|Arena Abuse]] ===
The [[Armorslayer]] picked up in one of the villages might be useful for the boss, if [[Eirika]] needs experience (and you're holding on to her [[Rapier]]), or if you want Joshua to catch up with your advanced units.
 
 
This chapter is a common target for Arena Abuse, as it is a prime place with everything necessary to continue at the arena indefinitely. By use of save states in different emulators, players can effectively "undo" any turns where a unit died or even just lost money. Although the over-use of an Arena without save-states is technically not "cheating", it is generally frowned upon (even though using it without cheats is not particularly different from using the Tower of Valni over and over again).
   
{{Chap|[[Ancient Horrors]]|[[Unbroken Heart]]}}
 
{{Stub}}
 
 
{{FE8}}
 
{{FE8}}
 
[[de:Griff des Imperiums (Kapitel)]]
 
[[de:Griff des Imperiums (Kapitel)]]
[[Category:Chapters]]
 
 
[[Category:The Sacred Stones chapters]]
 
[[Category:The Sacred Stones chapters]]

Revision as of 06:39, 3 December 2018

“An ominous wave of dark creatures washes over the continent... Eirika's journey to find her brother, Ephraim, grows ever more perilous. Still, she presses on despite the danger. Her will is strong. The town of Serafew, located on the border of Renais and Grado. The people of both countries have long used the town as a meeting place. It stands as testimony to the friendship the two nations have shared these many years. Now, however, Serafew is teeming with Grado troops.”
—Opening Narration

The Empire's Reach is Chapter 5 of Fire Emblem: The Sacred Stones.

You can recruit Joshua (your first Myrmidon) and Natasha here. In the cutscene before the mission, you meet Saleh, a Sage searching for an indigo haired girl. He is actually looking for the Manakete Myrrh, both of whom will join you later. There is also an Arena, and you also meet some future characters when visiting the villages, like Amelia and Tethys, who both give you items. From Tethys, you receive a Dragonshield, and from Amelia, a Torch. You also get an Armorslayer and a Secret Book, and if you save all the villages from the bandits that pop up along the east side of the map, you also receive your first promotional item, a Guiding Ring.

  • New characters: Natasha (Mend, Vulnerary), Joshua (Killing Edge)
  • Enemy Joshua will not attack Natasha. (English version only; he will attack her in the Japanese version.)

Script

See The Empire's Reach/Script

Initial Enemies

Reinforcements

  • Turn 2: 2 Brigand from the southeast
  • Turn 6: 2 Brigand from the east
  • Turn 8: 2 Brigand from the northeast

Items

Village

Post-Chapter Events

Shops

Armory

Name Uses Cost
Slim Sword 30 480
Iron Sword 46 460
Steel Sword 30 600
Slim Lance 30 450
Iron Lance 45 360
Steel Lance 30 380
Iron Axe 45 270
Steel Axe 30 360
Iron Bow 45 540
Steel Bow 30 720

Shop

Name Uses Cost
Fire 40 560
Lightning 35 630
Heal 30 600
Vulnerary 3 300

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This chapter is not particularly difficult to beat, unless you are trying to go to every village. It makes it a little harder, but not by that much. Send Franz up the left side if you have been training him, and Seth if you have not. They can easily dispatch the few units in your way. Many of the items will come in handy, save the Torch, but the Guiding Ring might make the last house worth it. Natasha may be difficult to keep alive, especially when she is going to recruit Joshua (who will notably not attack her), but she will prove to be one of the most useful units in the endgame and Creature Campaign (especially if promoted to a Bishop). Joshua is definitely worth recruiting, even if you do not intend to use him, he is incredibly dangerous as an enemy (especially with his Killing Edge, a very useful sword to have as well, for Eirika, Colm, or even Seth).

If you are not planning on using Arena Abuse, then this is a good chapter for Ross to gain experience if he has not promoted to a normal unit yet. There are Soldiers in this level, and thanks to their low stats and Weapon Triangle disadvantage (they are lance wielders), they are prime targets for leveling up Ross.

The Armorslayer picked up in one of the villages might be useful for the boss, if Eirika needs experience (and you are holding on to her Rapier), or if you want Joshua to catch up with your advanced units.

Arena Abuse

This chapter is a common target for Arena Abuse, as it is a prime place with everything necessary to continue at the arena indefinitely. By use of save states in different emulators, players can effectively "undo" any turns where a unit died or even just lost money. Although the over-use of an Arena without save-states is technically not "cheating", it is generally frowned upon (even though using it without cheats is not particularly different from using the Tower of Valni over and over again).