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The Fell Heir is the fifth chapter of the Fell Xenologue in Fire Emblem Engage.

Story[]

Initial enemies[]

Items[]

Strategy[]

Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Alear is technically deployed onto the map, however there are several restrictions regarding them. They start in a fixed location, they have no items equipped, and are techincally considered an Ally Unit as they gain no actions. A Mage Cannoneer begins the first couple of turns pelting them with attacks and eventually a Corrupted Wyvern joins and does the same. Fortunately, any Stave wielding unit has access to Physic and thus can help keep them healed constantly. Unfortunately, this may require one of your units to have to babysit them until your forces can eventually make their way through the map. Several chests contain useful staves to help mitigate the heavy staff usage of the map, but there are several things to help remedy the situation.

Aside from quickly trying to complete the map and keeping Alear alive, most of your units should try to progress the map as quickly as possible to keep this need down. Nel is also isolated from the army, but at least has her equipment, can still Engage if needed and has three elixirs to keep her topped up as Nil cannot kill her in a single round of combat. Ocassionally a High Priest character appears near Nel and Nil, so she should focus on eliminating them whenever they appear to prevent Nil from recovering health. Luckily, no enemy enters the chamber containing Nel and Nil and the Wyvern never targets Nel.

Several Emblems are incredibly useful for this map:

Trivia[]

  • This is the only chapter of the game where Alear is not controllable.